Difference between revisions of "Adon (SFA2)"

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[[File:Sf-adon.gif|right]]
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= Introduction =
 
= Introduction =
 +
Drawing from the speed and cunning of the majestic jaguar, Adon's style has been known to mesmerize victims. A master of Muay Thai, Adon trained with Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for all.
 +
 +
[[File:Adon_Alpha2_colors.PNG]]
 +
 +
 
Adon is pretty good in A2, of course he has a few flaws, but he is blessed with good normals and a awesome cc. When Adon hit, he hits hard.
 
Adon is pretty good in A2, of course he has a few flaws, but he is blessed with good normals and a awesome cc. When Adon hit, he hits hard.
  
Line 22: Line 30:
  
 
*Sweep is laggy, can be cc
 
*Sweep is laggy, can be cc
 +
 +
<youtube>GKCUqK5h6IE</youtube>
  
 
= Moves List =
 
= Moves List =
 
===Standing Normals===
 
===Standing Normals===
'''Low Punch'''
+
'''[[File:Lp.png]]'''
*Quick little elbow, alot of characters cant duck it, ok normals not great
+
*Quick little elbow, alot of characters cant duck it, ok normals not great  
 +
 
 +
 
 +
[[File:Adon_s-lp1.png]]
 +
 
 +
 
 +
'''[[File:Mp.png]]'''
 +
*Quick punch, duckable by most peeps, can be cancelled inot specials, decent far anti air s.mp xx hk dp juggles
 +
 
 +
[[File:Adon_s-mp1.png]]
 +
 
 +
 
 +
'''[[File:Hp.png]]'''
 +
*A hard punch similar to shotos, no real use
 +
 
 +
[[File:Adon_s-hp.png]]
 +
 
 +
 
 +
'''[[File:Lk.png]]'''
 +
*Quick shin kick w/ slight frame advantage, good poke up close.
 +
 
 +
[[File:Adon_s-lk1.png]]
 +
 
  
'''Medium Punch'''
+
'''[[File:Mk.png]]'''
*Quick punch, duckable by most peeps, can be cancelled inot specials, decent far anti air s.mp xx hk dp juggles
+
*A mid hit knee with good priority and limted aa abilities, good poke.  
  
'''High Punch'''
+
[[File:Adon_s-mk.png]]
*A hard punch similar to shotos, no real use
+
  
'''Low Kick'''
 
*Quick shin kick w/ slight frame advantage, good poke up close.
 
  
'''Medium Kick'''
+
'''[[File:Hk.png]]'''
*A mid hit knee with good priority and limted aa abilities, good poke.
+
*Long poke, not duckable, very very good zoning tool
  
'''High Kick'''
+
[[File:Adon_s-hk.png]]
*Long poke, not duckable, very very good zoning tool
+
  
 
===Crouching Normals===
 
===Crouching Normals===
'''Low Punch'''
+
'''cr.[[File:Lp.png]]'''
*Low punch with good frame advantage, links into c.mp or c.lk/c.lp
+
*Low punch with good frame advantage, links into cr.[[File:Mp.png]] or cr.[[File:Lk.png]]/cr.[[File:Lp.png]]
  
'''Medium Punch'''
+
[[File:Adon_c-lp.png]]
*Rose-lite. Very abusable poke that stuffs aloooot of moves, and cancelleble. Use like you would Roses, links into itself
+
  
'''High Punch'''
 
*Very good anti-air, loooong reach, about the same as s.hp, ver very good poke as well
 
  
'''Low Kick'''
+
'''cr.[[File:Mp.png]]'''
*Short kick to the foot, hits low, not much frame advantage
+
*Rose-lite. Very abusable poke that stuffs aloooot of moves, and cancelleble. Use like you would Roses, links into itself
  
'''Medium Kick'''
+
[[File:Adon_c-mp.png]]
*Very good low poke with good range, cancellable
+
  
'''High Kick'''
+
 
*Long ass sweep, but laggy, cc starter
+
'''cr.[[File:Hp.png]]'''
 +
*Very good anti-air, loooong reach, about the same as s.hp, ver very good poke as well
 +
 
 +
[[File:Adon_c-fp.png]]
 +
 
 +
 
 +
'''cr.[[File:Lk.png]]'''
 +
*Short kick to the foot, hits low, not much frame advantage
 +
 
 +
[[File:Adon_c-lk.png]]
 +
 
 +
 
 +
'''cr.[[File:Mk.png]]'''
 +
*Very good low poke with good range, cancellable
 +
 
 +
[[File:Adon_c-forward.png]]
 +
 
 +
 
 +
'''cr.[[File:Hk.png]]'''
 +
*Long ass sweep, but laggy, cc starter  
 +
 
 +
[[File:Adon_c-hk.png]]
  
 
===Jumping Normals===
 
===Jumping Normals===
'''Medium Punch'''
+
'''(NJ) [[File:Lp.png]]
*Very good air-to-air and jump in
+
'''
 +
* x
  
'''High Punch'''
+
[[File:Adon_nj-lp.png]]
*Slow to some out, but beat almost anything when it is
+
  
'''Low Kick'''
 
*Good air-to-air
 
  
'''Medium Kick'''
+
'''(NJ) [[File:Mp.png]]'''
*Extremely good cross up, decent jump in
+
*Very good air-to-air and jump in  
  
'''High Kick'''
+
[[File:Adon_nj-mp.png]]
*Very good jump up or jump back move, with awesome range and priority.
+
 
 +
 
 +
'''(NJ) [[File:Hp.png]]'''
 +
*Slow to some out, but beat almost anything when it is
 +
 
 +
[[File:Adon_nj-hp.png]]
 +
 
 +
 
 +
'''(NJ) [[File:Lk.png]]'''
 +
*Good air-to-air
 +
 
 +
[[File:Adon_nj-lk.png]]
 +
 
 +
 
 +
'''(NJ) [[File:Mk.png]]'''
 +
*Extremely good cross up, decent jump in
 +
 
 +
[[File:Adon_nj-forward.png]]
 +
 
 +
 
 +
'''(NJ) [[File:Hk.png]]'''
 +
*Very good jump up or jump back move, with awesome range and priority.  
 +
 
 +
[[File:Adon_nj-hk.png]]
 +
 
 +
'''(DJ) [[File:Lp.png]]'''
 +
*
 +
 
 +
[[File:Adon_dj-lp.png]]
 +
 
 +
 
 +
'''(DJ) [[File:Mp.png]]'''
 +
*
 +
 
 +
[[File:Adon_dj-mp.png]]
 +
 
 +
 
 +
'''(DJ) [[File:Hp.png]]'''
 +
*
 +
 
 +
[[File:Adon_dj-hp.png]]
 +
 
 +
 
 +
'''(DJ) [[File:Lk.png]]'''
 +
*
 +
 
 +
[[File:Adon_dj-lk.png]]
 +
 
 +
 
 +
'''(DJ) [[File:Mk.png]]'''
 +
*
 +
 
 +
[[File:Adon_dj-mk-1.png]] [[File:Adon_dj-mk-2.png]]
 +
 
 +
 
 +
'''(DJ) [[File:Hk.png]]'''
 +
*
 +
 
 +
[[File:Adon_dj-hk.png]]
  
 
== Command Moves ==
 
== Command Moves ==
 
'''Jaguar Crunch'''
 
'''Jaguar Crunch'''
*Forward + MP- Far reaching overhead, great on opponent wake-up.
+
*[[File:F.png]] + [[File:Mp.png]]- Far reaching overhead, great on opponent wake-up.
 +
 
 +
[[File:Adon_f-mp.png]]
 +
 
  
 
'''Jutting Kick'''
 
'''Jutting Kick'''
*Down-Forward + MK- Great Anti-air
+
*[[File:Df.png]] + [[File:Mk.png]]- Great Anti-air  
 +
 
 +
[[File:Adon_df-mk.png]]
  
 
===Throws===
 
===Throws===
 
'''Jaguar Carry'''
 
'''Jaguar Carry'''
*Back or Forward + MP or HP
+
*[[File:B.png]] / [[File:F.png]] + [[File:Mp.png]] or [[File:Hp.png]]
  
 
'''Jaguar Slam'''
 
'''Jaguar Slam'''
*Back or Forward + MK or HP
+
*[[File:B.png]] / [[File:F.png]] + [[File:Mk.png]] or [[File:Hk.png]]
  
 
== Special Moves ==
 
== Special Moves ==
 
'''Rising Jaguar'''
 
'''Rising Jaguar'''
*Forward, Down, Down-Forward + Kick
+
*[[File:Dp.png]] + [[File:K.png]]
  
Very very good anti air, I dont think it trades with anything, lk version seems to have the best invincibility.
+
Very very good anti air, I dont think it trades with anything, [[File:Lk.png]] version seems to have the best invincibility.
 +
 
 +
[[File:Lk.png]]:[[File:Adon_lk-rising-jaguar.png]] [[File:Adon_lk-rising-jaguar-2.png]]
 +
 +
[[File:Mk.png]]:[[File:Adon_mk-rising-jaguar-1.png]] [[File:Adon_mk-rising-jaguar-2.png]]
 +
 +
[[File:Hk.png]]:[[File:Adon_hk-rising-jaguar-1.png]] [[File:Adon_hk-rising-jaguar-2.png]]
  
 
'''Jaguar Kick'''
 
'''Jaguar Kick'''
*Quarter Circle Forward + Kick
+
*[[File:Qcf.png]] + [[File:K.png]]
 
+
Very unsafe move, on hit they can still do a cc or c.mk xx special. Only time it is safe is by distance, ex is hitting Ryu's hand with a mk jag kick at max distance. Mk Jag kick in my experience is the best version to use to punish fireballs, leaving you far away. Using this move wrong will get you killed very fast.
+
  
 +
Very unsafe move, on hit they can still do a cc or cr.[[File:Mk.png]] xx special. Only time it is safe is by distance, example is hitting Ryu's hand with a [[File:Mk.png]] jag kick at max distance. [[File:Mk.png]] Jag kick in my experience is the best version to use to punish fireballs, leaving you far away. Using this move wrong will get you killed very fast.
 +
 +
[[File:Lk.png]]:[[File:Adon_lk-jaguar-kick-1.png]] [[File:Adon_lk-jaguar-kick-2.png]]
 +
 +
[[File:Mk.png]]:[[File:Adon_mk-jaguar-kick-1.png]] [[File:Adon_mk-jaguar-kick-2.png]] [[File:Adon_mk-jaguar-kick-3.png]]
 +
 +
[[File:Hk.png]]:[[File:Adon_hk-jaguar-kick-1.png]] [[File:Adon_hk-jaguar-kick-2.png]]
  
 
'''Jaguar Tooth'''
 
'''Jaguar Tooth'''
* Half Circle Back + Kick
+
* [[File:Hcb.png]] + [[File:K.png]]
  
Nice for mind games and safe on block, BUT very easy to cc and alpha counter. Use to make your opponent whiff a move and punish with a cc. Doing this on reaction to a fireball will get you dp'd or customed.
+
Nice for mind games and safe on block, BUT very easy to cc and alpha counter. Use to make your opponent whiff a move and punish with a cc. Doing this on reaction to a fireball will get you dp'd or cc'd.
 +
 
 +
[[File:Lk.png]]:[[File:Adon_lk-jaguar-tooth.png]]
 +
 +
[[File:Mk.png]]:[[File:Adon_mk-jaguar-tooth.png]]
 +
 +
[[File:Hk.png]]:[[File:Adon_hk-jaguar-tooth.png]]
  
 
== Super Moves ==
 
== Super Moves ==
 
'''Jaguar Revolver'''
 
'''Jaguar Revolver'''
*Double Quarter Circle Forward + Kick
+
*[[File:Qcf.png]][[File:Qcf.png]] + [[File:K.png]]
 +
 
 +
Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would cc instead thru the fireball. Use this super to punish cr.[[File:Mk.png]] or cr.[[File:Hk.png]] xx fireball pokes.
 +
 
 +
Lvl1:[[File:Jrlvl1.gif]]
 +
 +
Lvl2:[[File:Jrlvl2.gif]]
 +
 +
Lvl3:[[File:Jrlvl3.gif]]
  
Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would cc instead thru the fireball. Use this super to punish c.mk or c.rh xx fireball pokes.
 
  
 
'''Jaguar Varied Assault'''
 
'''Jaguar Varied Assault'''
*Double Quarter Circle Forward + Punch
+
*[[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]]
  
 
This move is safe on block and lvl 3, good wake up super. Combo into this after a cross up. Lvl 2 is not safe since he jumps up at the end. Mash kkk at the end of the lvl 3 to get a stronger version, mash ppp if it is blocked.
 
This move is safe on block and lvl 3, good wake up super. Combo into this after a cross up. Lvl 2 is not safe since he jumps up at the end. Mash kkk at the end of the lvl 3 to get a stronger version, mash ppp if it is blocked.
 +
 +
[[File:JvaLVL1.gif]]
  
 
'''Jaguar Thousand'''
 
'''Jaguar Thousand'''
*(During Jaguar Varied Assault)Press Punch rapidly
+
*(During Jaguar Varied Assault)Press [[File:P.png]] rapidly  
 +
 
 +
[[File:Jvalv3-p.gif]]
  
 
'''Jaguar Assassin'''
 
'''Jaguar Assassin'''
*(During Jaguar Varied Assault)Press Kick rapidly
+
*(During Jaguar Varied Assault)Press [[File:K.png]] rapidly
 +
 
 +
[[File:Jval3-k.gif]]
  
 
= The Basics =
 
= The Basics =
You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. c.mp is your friend, but dont under use his other normal cause they are very good, especially c.mk, c.fp, s.rh. His over head had good range but use sparingly since it is slow and can be cc, best used after knocking them down. Just remember hit hard, alway look for a opening to land his cc.
+
You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. cr.[[File:Mp.png]] is your friend, but dont under use his other normal cause they are very good, especially cr.[[File:Mk.png]], cr.[[File:Hp.png]], [[File:Hk.png]]. His overhead has good range but use it sparingly since it is slow and can be cc'ed; best used after knocking them down. Just remember: hit hard, always look for a opening to land his cc.
 
+
More set-ups and info to come
+
  
 
= Advanced Strategy =
 
= Advanced Strategy =
 +
 +
== Combos ==
 +
 +
cr.[[File:Mp.png]], cr.[[File:Mp.png]]
 +
 +
cr.[[File:Lk.png]]/[[File:Mp.png]]xx [[File:Hk.png]] Jaguar Kick
 +
 +
cr.[[File:Lp.png]] x2    xx Jaguar Varied Assault
 +
 +
<youtube>4YtdI6c8nn8</youtube>
  
 
== Custom Combos ==
 
== Custom Combos ==
 
These ccs can be at any lvl, just watch the meter and end with dp.
 
These ccs can be at any lvl, just watch the meter and end with dp.
  
1. c.rh xx lk jag kick xN, end with HK dp
+
1. cr.[[File:Hk.png]] xx [[File:Lk.png]] jag kick xN, [[File:Hk.png]] dp
  
or c.rh xx lk jah kcik x4, lk dp, hk dp
+
or cr.[[File:Hk.png]] xx [[File:Lk.png]] jag kick x4, [[File:Lk.png]] dp, [[File:Hk.png]] dp
  
2. [c.mp xx lk jag kick]xN, s.lk xx hk dp (opponent must be standing)
+
2. [cr.[[File:Mp.png]] xx [[File:Lk.png]] jag kick xN, [[File:Lk.png]] xx [[File:Hk.png]] dp (opponent must be standing)
  
3. Lvl 3- c.rh xx [hk jag kick, hk dp]x2
+
3. Lvl 3- cr.[[File:Hk.png]] xx [[File:Hk.png]] jag kick, [[File:Hk.png]] dp x2
  
 
Anti-air ccs
 
Anti-air ccs
  
4. lvl 1- s.lp or s.mp xx hk dp x2
+
4. lvl 1- [[File:Lp.png]] or [[File:Mp.png]] xx [[File:Hk.png]] dp x2
  
5. lvl 2 and up- s.lp or s.mp xx lk jag kick xN, hk dp
+
5. lvl 2 and up- [[File:Lp.png]] or [[File:Mp.png]] xx [[File:Lk.png]] jag kick xN, [[File:Hk.png]] dp
  
6. lvl 3- s.lp or s.mp xx [hk jag kick, hk dp]x2
+
6. lvl 3- [[File:Lp.png]] or [[File:Mp.png]] xx [[File:Hk.png]] jag kick, [[File:Hk.png]] dp x2
  
This is where Adon shines his long limbs let him punish from far away, even blocked fireballs mid screen. To punish from far as hell, use s.rh to start cc #2. Most customs you do should be #1 or #4. Also at lvl 2/3, blow thruw fireballs and cc, pretty much a round winner. After any cc, sweep, if the tech roll you will hit them and get a free jag dp juggle.
+
This is where Adon shines his long limbs let him punish from far away, even blocked fireballs mid screen. To punish from far as hell, use [[File:Hk.png]] to start cc #2. Most customs you do should be #1 or #4. Also at lvl 2/3, blow threw fireballs and cc, pretty much a round winner. After any cc, sweep, if the tech roll you will hit them and get a free jag dp juggle.
 +
 
 +
Adon:
 +
lvl 1- c.rh xx hk dp x2
 +
 
 +
lvl 1- c.rh xx lk jag kick x2, hk dp
 +
 
 +
lvl 2- c.rh xx lk jag kick xN, hk dp
 +
 
 +
lvl 3- c.rh xx [hk jag kick, hk dp]x2
 +
 
 +
lvl 3- c.rh xx lk jag kick x4, mk jag kick, hk dp
 +
 
 +
lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)
 +
 
 +
<youtube>YO-09ACdmCo</youtube>
  
 
= Match-ups =
 
= Match-ups =
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{{Street Fighter Alpha 2 characters}}
 
{{Street Fighter Alpha 2 characters}}
[[Category:Street Fighter Alpha Series]]
+
 
 
[[Category:Street Fighter Alpha 2]]
 
[[Category:Street Fighter Alpha 2]]
[[Category:Adon]]
 

Latest revision as of 04:12, 23 February 2019

Sf-adon.gif


Introduction

Drawing from the speed and cunning of the majestic jaguar, Adon's style has been known to mesmerize victims. A master of Muay Thai, Adon trained with Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for all.

Adon Alpha2 colors.PNG


Adon is pretty good in A2, of course he has a few flaws, but he is blessed with good normals and a awesome cc. When Adon hit, he hits hard.

Pros:

  • Great set of normals, c.mp is rose-lite
  • Custom combos hurt no matter the level
  • Great set of supers, both safe on block
  • Long reach
  • Jag tooth mind game
  • Awesome anti-airs

Cons:

  • Jag kick sucks, free hit or cc on you if you use this except in certain cases
  • Jag tooth can be cc pretty easily
  • Sweep is laggy, can be cc

Moves List

Standing Normals

Lp.png

  • Quick little elbow, alot of characters cant duck it, ok normals not great


Adon s-lp1.png


Mp.png

  • Quick punch, duckable by most peeps, can be cancelled inot specials, decent far anti air s.mp xx hk dp juggles

Adon s-mp1.png


Hp.png

  • A hard punch similar to shotos, no real use

Adon s-hp.png


Lk.png

  • Quick shin kick w/ slight frame advantage, good poke up close.

Adon s-lk1.png


Mk.png

  • A mid hit knee with good priority and limted aa abilities, good poke.

Adon s-mk.png


Hk.png

  • Long poke, not duckable, very very good zoning tool

Adon s-hk.png

Crouching Normals

cr.Lp.png

  • Low punch with good frame advantage, links into cr.Mp.png or cr.Lk.png/cr.Lp.png

Adon c-lp.png


cr.Mp.png

  • Rose-lite. Very abusable poke that stuffs aloooot of moves, and cancelleble. Use like you would Roses, links into itself

Adon c-mp.png


cr.Hp.png

  • Very good anti-air, loooong reach, about the same as s.hp, ver very good poke as well

Adon c-fp.png


cr.Lk.png

  • Short kick to the foot, hits low, not much frame advantage

Adon c-lk.png


cr.Mk.png

  • Very good low poke with good range, cancellable

Adon c-forward.png


cr.Hk.png

  • Long ass sweep, but laggy, cc starter

Adon c-hk.png

Jumping Normals

(NJ) Lp.png

  • x

Adon nj-lp.png


(NJ) Mp.png

  • Very good air-to-air and jump in

Adon nj-mp.png


(NJ) Hp.png

  • Slow to some out, but beat almost anything when it is

Adon nj-hp.png


(NJ) Lk.png

  • Good air-to-air

Adon nj-lk.png


(NJ) Mk.png

  • Extremely good cross up, decent jump in

Adon nj-forward.png


(NJ) Hk.png

  • Very good jump up or jump back move, with awesome range and priority.

Adon nj-hk.png

(DJ) Lp.png

Adon dj-lp.png


(DJ) Mp.png

Adon dj-mp.png


(DJ) Hp.png

Adon dj-hp.png


(DJ) Lk.png

Adon dj-lk.png


(DJ) Mk.png

Adon dj-mk-1.png Adon dj-mk-2.png


(DJ) Hk.png

Adon dj-hk.png

Command Moves

Jaguar Crunch

  • F.png + Mp.png- Far reaching overhead, great on opponent wake-up.

Adon f-mp.png


Jutting Kick

  • Df.png + Mk.png- Great Anti-air

Adon df-mk.png

Throws

Jaguar Carry

  • B.png / F.png + Mp.png or Hp.png

Jaguar Slam

  • B.png / F.png + Mk.png or Hk.png

Special Moves

Rising Jaguar

  • Dp.png + K.png

Very very good anti air, I dont think it trades with anything, Lk.png version seems to have the best invincibility.

Lk.png:Adon lk-rising-jaguar.png Adon lk-rising-jaguar-2.png

Mk.png:Adon mk-rising-jaguar-1.png Adon mk-rising-jaguar-2.png

Hk.png:Adon hk-rising-jaguar-1.png Adon hk-rising-jaguar-2.png

Jaguar Kick

  • Qcf.png + K.png

Very unsafe move, on hit they can still do a cc or cr.Mk.png xx special. Only time it is safe is by distance, example is hitting Ryu's hand with a Mk.png jag kick at max distance. Mk.png Jag kick in my experience is the best version to use to punish fireballs, leaving you far away. Using this move wrong will get you killed very fast.

Lk.png:Adon lk-jaguar-kick-1.png Adon lk-jaguar-kick-2.png

Mk.png:Adon mk-jaguar-kick-1.png Adon mk-jaguar-kick-2.png Adon mk-jaguar-kick-3.png

Hk.png:Adon hk-jaguar-kick-1.png Adon hk-jaguar-kick-2.png

Jaguar Tooth

  • Hcb.png + K.png

Nice for mind games and safe on block, BUT very easy to cc and alpha counter. Use to make your opponent whiff a move and punish with a cc. Doing this on reaction to a fireball will get you dp'd or cc'd.

Lk.png:Adon lk-jaguar-tooth.png

Mk.png:Adon mk-jaguar-tooth.png

Hk.png:Adon hk-jaguar-tooth.png

Super Moves

Jaguar Revolver

  • Qcf.pngQcf.png + K.png

Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would cc instead thru the fireball. Use this super to punish cr.Mk.png or cr.Hk.png xx fireball pokes.

Lvl1:Jrlvl1.gif

Lvl2:Jrlvl2.gif

Lvl3:Jrlvl3.gif


Jaguar Varied Assault

  • Qcf.pngQcf.png + P.png

This move is safe on block and lvl 3, good wake up super. Combo into this after a cross up. Lvl 2 is not safe since he jumps up at the end. Mash kkk at the end of the lvl 3 to get a stronger version, mash ppp if it is blocked.

JvaLVL1.gif

Jaguar Thousand

  • (During Jaguar Varied Assault)Press P.png rapidly

Jvalv3-p.gif

Jaguar Assassin

  • (During Jaguar Varied Assault)Press K.png rapidly

Jval3-k.gif

The Basics

You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. cr.Mp.png is your friend, but dont under use his other normal cause they are very good, especially cr.Mk.png, cr.Hp.png, Hk.png. His overhead has good range but use it sparingly since it is slow and can be cc'ed; best used after knocking them down. Just remember: hit hard, always look for a opening to land his cc.

Advanced Strategy

Combos

cr.Mp.png, cr.Mp.png

cr.Lk.png/Mp.pngxx Hk.png Jaguar Kick

cr.Lp.png x2 xx Jaguar Varied Assault

Custom Combos

These ccs can be at any lvl, just watch the meter and end with dp.

1. cr.Hk.png xx Lk.png jag kick xN, Hk.png dp

or cr.Hk.png xx Lk.png jag kick x4, Lk.png dp, Hk.png dp

2. [cr.Mp.png xx Lk.png jag kick xN, Lk.png xx Hk.png dp (opponent must be standing)

3. Lvl 3- cr.Hk.png xx Hk.png jag kick, Hk.png dp x2

Anti-air ccs

4. lvl 1- Lp.png or Mp.png xx Hk.png dp x2

5. lvl 2 and up- Lp.png or Mp.png xx Lk.png jag kick xN, Hk.png dp

6. lvl 3- Lp.png or Mp.png xx Hk.png jag kick, Hk.png dp x2

This is where Adon shines his long limbs let him punish from far away, even blocked fireballs mid screen. To punish from far as hell, use Hk.png to start cc #2. Most customs you do should be #1 or #4. Also at lvl 2/3, blow threw fireballs and cc, pretty much a round winner. After any cc, sweep, if the tech roll you will hit them and get a free jag dp juggle.

Adon: lvl 1- c.rh xx hk dp x2

lvl 1- c.rh xx lk jag kick x2, hk dp

lvl 2- c.rh xx lk jag kick xN, hk dp

lvl 3- c.rh xx [hk jag kick, hk dp]x2

lvl 3- c.rh xx lk jag kick x4, mk jag kick, hk dp

lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)

Match-ups

Vs. Adon (self):


Vs. Akuma:


Vs. Birdie:


Vs. Charlie:


Vs. Chun-Li:


Vs. Dan:


Vs. Dhalsim:


Vs. Gen:


Vs. Guy:


Vs. Ken:


Vs. M. Bison (dictator):


Vs. Rolento:


Vs. Rose:


Vs. Ryu:


Vs. Sagat:


Vs. Sakura:


Vs. Sodom:


Vs. Zangief:

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief