Difference between revisions of "Adon (SFA2)"

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(Moves List)
(Command Moves)
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== Command Moves ==
== Command Moves ==
'''Jaguar Crunch'''
'''Jaguar Crunch'''
*Forward + MP
*Forward + MP- Far reaching overhead, great on opponent wake-up.
'''Jutting Kick'''
'''Jutting Kick'''
*Down-Forward + MK
*Down-Forward + MK- Great Anti-air

Revision as of 14:43, 26 September 2008


Adon is pretty good in A2, of course he has a few flaws, but he is blessed with good normals and a awesome cc. When Adon hit, he hits hard.


Great set of normals, c.mp is rose-lite

Custon combos hurt no matter the level

Great set of supers, both safe on block

Long reach

Jag tooth mind game

Awesome anti-airs


Jag kick sucks, free hit or cc on you if you use this except in certain cases

Jag tooth can be cc pretty easily

Sweep is laggy, can be cc

Moves List

s.lp- quick little elbow, alot of characters cant duck it, ok normals not great

s.mp- quick punch, duckable by most peeps, can be cancelled inot specials, decent far anti air s.mp xx hk dp juggles

s.hp- a hard punch similar to shotos, no real use

s.lk- quick shin kick w/ slight frame advantage, good poke up close.

s.mk- a mid hit knee with good priority and limted aa abilities, good poke.

s.rh- Long poke, not duckable, very very good zoning tool

c.lp- low punch with good frame advantage, links into c.mp or c.lk/c.lp

c.mp- Rose-lite. Very abusable poke that stuffs aloooot of moves, and cancelleble. Use like you would Roses, links into itself

c.hp- Very good aa, loooong reach, about the same as s.hp, ver very good poke as well

c.lk- short kick to the foot, hits low, not much frame advantage

c.mk- very good low poke with good range, cancellable

c.rh- long ass sweep, but laggy, cc starter

j.mp- very good air-to-air and jump in

j.hp- slow to some out, but beat almost anything when it is

j.lk- good air-to-air

j.mk- Extremely good cross up, decent jump in

j.hk- Very good jump up or jump back move, with awesome range and priority.

Command Moves

Jaguar Crunch

  • Forward + MP- Far reaching overhead, great on opponent wake-up.

Jutting Kick

  • Down-Forward + MK- Great Anti-air


Jaguar Carry

  • Back or Forward + MP or HP

Jaguar Slam

  • Back or Forward + MK or HP

Special Moves

Rising Jaguar

  • Forward, Down, Down-Forward + Kick

Jaguar Kick

  • Quarter Circle Forward + Kick

Jaguar Tooth

  • Half Circle Back + Kick

Super Moves

Jaguar Revolver

  • Double Quarter Circle Forward + Kick

Jaguar Varied Assault

  • Double Quarter Circle Forward + Punch

Jaguar Thousand

  • (During Jaguar Varied Assault)Press Punch rapidly

Jaguar Assassin

  • (During Jaguar Varied Assault)Press Kick rapidly

The Basics

Advanced Strategy

Custom Combos


Vs. Adon (self):

Vs. Akuma:

Vs. Birdie:

Vs. Charlie:

Vs. Chun-Li:

Vs. Dan:

Vs. Dhalsim:

Vs. Gen:

Vs. Guy:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Rolento:

Vs. Rose:

Vs. Ryu:

Vs. Sagat:

Vs. Sakura:

Vs. Sodom:

Vs. Zangief:

Street Fighter Alpha 2
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief