Difference between revisions of "Aegislash"
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Revision as of 01:33, 10 March 2018
- 510 HP
- 200 CC Synergy Gauge
- Shield: Weak
- High Stance: Charges Synergy Gauge and recharges shield health.
- Low Stance: Invincible against Highs and Lows on frame 1.
- FP Forward Dash: 17 Frames (Counter Armor against projectiles from frame 1-9)
- FP Back Dash: 37 Frames (Invincible from frame 1-8)
- FP Side Dash: 29 Frames
- DP Forward Dash: 17 Frames (Counter Armor against projectiles from frame 1-9)
- DP Back Dash: 29 Frames (Invincible from frame 1-8)
Aegislash's moves become enhanced when having at least one buff active.
Any buff will put Aegislash in an enhanced state.
All moves now deal chip damage.
Activating Burst Mode grants an enhanced state for the entire duration.
After using specific moves, Aegislash shifts into Shield Forme.
Shield Forme has a different moveset.
While in Shield Forme, Aegislash has permanent counter armor, but moves slower and cannot block.
Aegislash heals for 10 recoverable HP but has all buffs removed when shifting into Shield Forme.
Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.
The parry knocks back the opponent with a counter-piercing blast that deals no damage.
The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds.
Inputting a dash (or pressing R and a direction) makes Aegislash do an invincible dash and switch forms.
Jumping switches forms and makes Aegislash invincible against Lows on frame 5.
Aegislash receives an Attack buff when switching out of Shield Forme.
Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff.
The auto-parry grants an Attack buff that lasts for 3 seconds.
The invincible dash grants an Attack buff that lasts for 3 seconds.
Jumping grants an Attack buff that lasts for 7 seconds.
Aegislash puts Its shield up, going into a counter armor state from frame 1-11.
Projectiles go through the counter armor.
If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry.
The Parry knocks back the opponent and deals a specific duration of hitstun.
The hitstun depends on if a Light or Heavy Attack was parried.
Field Phase Parry: Light = +12 / Heavy = +20
Duel Phase Parry: Light = +24 / Heavy = +16
|Y+B Grab Attack|
|Grab||80 / 120||12||N/A||i11||FP Shift (+16) / DP Shift||N/A|
Field Phase: Grants a Speed buff that lasts for 5.5 seconds.
|X+A / [X+A] Counter Attack|
|Counter||60 (15) / 90 (23)||3||Mid High||i39 / i59||+4 / Stun||-4 / +8|
Aegislash is put into a counter state from frame 1-34 (54 if charged).
Transitions into Shield Forme once complete.