Difference between revisions of "Akuma"

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(Standing Normal Kicks)
(Special Normals)
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==Special Normals==
 
==Special Normals==
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===Zugai Hatatsu===
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[[F]]+[[MP]] ([[SF3]])<br>
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Similar to Ryu's {{h|Ryu|Kyuubi Kudaki}}.
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===Tenma Kuujin Kyaku===
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[[DJ]] then [[D]] + [[MK]] ([[SF3]])<br>
  
 
==Special Moves==
 
==Special Moves==

Revision as of 04:37, 25 February 2007

Fights like Ryu and Ken, but has mastered the "murderous intent" of the style. Killed their master Gouken.

Games

Move List

Standing Normal Punches

"Left Handed Jab"

LP while Standing (all games); LP while Standing Close (SFA2)
(Identical to Ryu's "Left Handed Jab")
A quick jab forwards with his left (near) hand.

"Right Handed Punch"

MP while Standing (SF2,SFA3,SF3), HP while Standing (SF2);HP (SFA2)
(Identical to Ryu's "Right Handed Punch")
A powerfull punch straight forwards with his right (far) hand.

"Palm Strike"

MP (SF3)
Akuma strikes straight forwards with his right palm.

"Left Handed Punch"

HP (SF3)
Similar to the standard "Left Handed Jab" except his stance is widened and he punches further and harder with his left hand.

"High Elbow"

LP while Standing Close (all games)
(Identical to Ryu's "High Elbow")
Akuma quickly hits his opponent on the head with his left elbow.

"Straight Elbow"

MP while Standing Close (SF2)
(Identical to Ryu's "Straight Elbow")
Akuma thrusts his right elbow into his opponent's chest.

"Gut Punch"

MP while Standing Close (SFA,SF3)
(Identical to Ryu's "Gut Punch")
Akuma punches his opponent in the gut with his right hand.

"Standing Uppercut"

HP while Standing Close (SF2); MP (SFA1,SFA2)
(Identical to Ryu's "Standing Uppercut")
Akuma performs a standing uppercut with his left arm.

Standing Normal Kicks

"Low Roundhouse Kick"

LK (SFA,SF3)
(Identical to Ryu's "Low Roundhouse Kick")
A quick, weak low roundhouse kick targeting his opponent's mid-leg area with the front of his foot.

"High Side Kick"

MK while Standing (SF2,SFA); LK while Standing (SF2); MK while Standing (SFA)
(Identical to Ryu's "High Kick")
Akuma leans back and performs a high side kick with his leading leg.

"Reverse Roundhouse Kick"

HK while Standing (all games); HK while Standing Close (SFA2)
(Identical to Ryu's "Reverse Roundhouse Kick")
Akuma performs a reverse roundhouse kick targetting his opponent's chin with his heel.

"Knee Jab"

LK while Standing Close (SF2)
(Identical to Ryu's "Knee Jab")
Akuma kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.

"Knee Thrust"

MK while Standing Close (SF2)
(Identical to Ryu's "Knee Thrust")
Akuma thrusts his knee high into his opponent's gut.

"Axe Kick"

HK while Standing Close (SF2,SFA3,SF3); MK (SFA2)
(Identical to Ryu's "Axe Kick")
Akuma sends his foot straight up into the air and then it comes back down on his opponent.

Crouching Normals

"Crouching Jab"

D+LP (all games), D+MP (SF3)
(Identical to Ryu's "Crouching Jab")
Like Akuma's "Left Handed Jab" except he is crouching.

"Crouching Punch"

D+MP (SF2, SFA)
(Identical to Ryu's "Crouching Punch")
Like Akuma's "Right Handed Punch" except he is crouching.

"Rising Uppercut"

D+HP (all games)
(Identical to Ryu's "Rising Uppercut")
Akuma rises from a crouching position while performing an uppercut with his right hand.

"Quick Low Kick"

D+LK (all games)
(Identical to Ryu's "Quick Low Kick")
With his right knee planted on the ground, his left leg does a quick short low kick.

"Long Low Kick"

D+MK (SF2, SFA), D+LK (SF3)
(Identical to Ryu's "Long Low Kick")
While crouching, Akuma drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.

"Right Low Kick"

D+MK (SF3)
(Identical to Ryu's "Right Low Kick")
Akuma braces himself with his right arm, has his left knee bent forwards, and slides his right foot far forwards.

"Drop Sweep"

D+HK (all games)
(Identical to Ryu's "Drop Sweep")
While crouching, Akuma extends his right foot and twists about his left foot, often times tripping his opponent.

Normal Air Punches

"Air Jab"

LP while in air (all games)
(Identical to Ryu's "Air Jab")
Akuma jabs with is (near) left hand diagonally downwards.

"Air Elbow"

U+LP (SF3)
(Identical to Ryu's "Air Elbow")
Akuma brings down his left elbow on his opponent's head.

"Air Punch"

(MP or HP) in the air (SF2,SF3)
(Identical to Ryu's "Air Punch")
Akuma punches with his right (far) hand diagonally downwards.

"Forwards Air Punch"

U+HP (SF3)
(Identical to Ryu's "Forwards Air Punch")
Akuma punches straight forwards (presumably against an oppenent jumping at him) while jumping or descending vertically in the air.

Normal Air Kicks

"Air High Kick"

U + LK (SF2); U + MK (SF2)
(Identical to Ryu's "Air High Kick")
Akuma kicks his right leg high up to head level while in the air.

"Air Forwards Kick"

U + HK (SF2), U + MK (SF2)
(Identical to Ryu's "Air High Kick")
Akuma kicks his right leg straight forwards while in the air. His bent right arm also punches upwards.

"Air Fowards High Kick"

U + HK (SF2)
(Identical to Ryu's "Air Forwards High Kick")
While in the air, Akuma twists his body about and sends his right foot diagonally upwards and forwards.

"Jump Knee"

JD + LK (SF2, SF3), J + LK (SF3)
(Identical to Ryu's "Jump Knee")
While in the air, Akuma bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.

"Parallel Jump Kick"

JD + MK (SF2, SF3); JD + HK (SF2, SF3)
(Identical to Ryu's "Parallel Jump Kick")
While in the air, Akuma kicks his left leg diagonally and downwards. His left hand also punches parallel to his kick.

Throws

Seoi Nage

Punch Throw (all games)
(Identical to Ryu's "Seoi Nage")
Akuma grapples his opponent and tosses him over his shoulder.

Tomoe Nage

Kick Throw (all games)
(Identical to Ryu's "Tomoe Nage")
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.

Special Normals

Zugai Hatatsu

F+MP (SF3)
Similar to Ryu's Kyuubi Kudaki.

Tenma Kuujin Kyaku

DJ then D + MK (SF3)

Special Moves

HadouAkuma (Fireball)

QCF+P (all games),QCF+2P (SF3TS)
Akuma gathers Chi into an energy ball and releases that energy towards an opponent. In later games, his HadouAkuma was weaAkumaed while his Shoryuken strengthened. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the hadouAkuma travels across the screen. The HadouAkuma is about half the size of a Akuma and is released at chest-level. Akuma does not have a large variety of alternate versions of this move as Ryu does. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of HadouAkuma after an HP version, although it does hit twice and will knock down an opponent.

Shoryuken (Dragon Punch)

DP+P (all games), DP+2P (SF3TS-EX)
Akuma's specialty attack. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Akuma's would later do). Akuma was eventually given a stronger version of this move, which moves forwards more than Ryu's. The higher the strength of the punch button used, the higher, farther, and harder the attack. The fierce version of this move in later games moves with fire and will knock down and enflame a struck opponent. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of Shoryuken after the HP version.

Tatsumaki Senpukyaku (Hurricane Kick)

QCB+K
The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Akuma leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Akuma travels horizontally forwards across the screen. In Street Fighter II Turbo and most games since, this move can be performed in the air. The higher the strength of the kick button used, the longer, farther, and harder the attack. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of this move after the HP version. In the Marvel vs Capcom Series, Akuma will also move upwards while moving forwards across ths screen (while Ryu's does not).

Super Moves

Non-Attack Moves