- 1 Games
- 2 Move List
- 2.1 Standing Normal Punches
- 2.2 Standing Normal Kicks
- 2.3 Crouching Normals
- 2.4 Normal Air Punches
- 2.5 Normal Air Kicks
- 2.6 Throws
- 2.7 Special Normals
- 2.8 Special Moves
- 2.9 Super Moves
- 2.10 Non-Attack Moves
- Street Fighter Alpha 2 (Strategy)
- Street Fighter Alpha 3 (Strategy)
- Super Street Fighter II Turbo (Strategy)
- Street Fighter III: 3rd Strike (Strategy)
- Street Fighter EX
- Street Fighter EX 2
- Capcom Vs. SNK 2 (Strategy)
- Marvel Vs. Capcom 2 (Strategy)
Standing Normal Punches
"Left Handed Jab"
"Right Handed Punch"
Standing Normal Kicks
"Low Roundhouse Kick"
"High Side Kick"
"Reverse Roundhouse Kick"
HK while Standing (all games); HK while Standing Close (SFA1-2, SF3)
(Identical to Ryu's "Reverse Roundhouse Kick")
Akuma performs a reverse roundhouse kick targetting his opponent's chin with his heel.
"Quick Low Kick"
"Long Low Kick"
D+MK (SF2, SFA), D+LK (SF3)
(Identical to Ryu's "Long Low Kick")
While crouching, Akuma drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.
"Right Low Kick"
Normal Air Punches
"Forwards Air Punch"
Normal Air Kicks
"Air High Kick"
"Air Forwards Kick"
"Air Fowards High Kick"
JD + LK (SF2, SF3), J + LK (SF3)
(Identical to Ryu's "Jump Knee")
While in the air, Akuma bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.
"Parallel Jump Kick"
Kick Throw (all games)
(Identical to Ryu's "Tomoe Nage")
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
QCF+P (all games),QCF+2P (SF3TS)
Akuma gathers Chi into an energy ball and releases that energy towards an opponent. In later games, his HadouAkuma was weaAkumaed while his Shoryuken strengthened. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the hadouAkuma travels across the screen. The HadouAkuma is about half the size of a Akuma and is released at chest-level. Akuma does not have a large variety of alternate versions of this move as Ryu does. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of HadouAkuma after an HP version, although it does hit twice and will knock down an opponent.
Shoryuken (Dragon Punch)
DP+P (all games), DP+2P (SF3TS-EX)
Akuma's specialty attack. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Akuma's would later do). Akuma was eventually given a stronger version of this move, which moves forwards more than Ryu's. The higher the strength of the punch button used, the higher, farther, and harder the attack. The fierce version of this move in later games moves with fire and will knock down and enflame a struck opponent. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of Shoryuken after the HP version.
Tatsumaki Senpukyaku (Hurricane Kick)
The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Akuma leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Akuma travels horizontally forwards across the screen. In Street Fighter II Turbo and most games since, this move can be performed in the air. The higher the strength of the kick button used, the longer, farther, and harder the attack. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of this move after the HP version. In the Marvel vs Capcom Series, Akuma will also move upwards while moving forwards across ths screen (while Ryu's does not).