- 1 Strategy Guides
- 2 Move General Descriptions
- 2.1 Ashura Senku
- 2.2 Gohadouken
- 2.3 Gou Shoryuken
- 2.4 Hyaku Shuu
- 2.5 Kongouko-Kuretsuzan
- 2.6 Messatsu-Gou Hadou
- 2.7 Messatsu-Gourasen
- 2.8 Messatsu-Goushoryu
- 2.9 Senpu Kyaku
- 2.10 Seoi Nage
- 2.11 Shakunetsu Hadouken
- 2.12 Shugokusatsu
- 2.13 Tatsumaki Zankukyaku
- 2.14 Tenma-Gouzanku
- 2.15 Tenma Kuujin Kyaku
- 2.16 Tomoe Nage
- 2.17 Zanku Hadouken
- 2.18 Zenpo Tenshin
- 2.19 Zugai Hasatsu
- Street Fighter Alpha 2 (Strategy)
- Street Fighter Alpha 3 (Strategy)
- Super Street Fighter II Turbo (Strategy)
- Street Fighter III: 3rd Strike (Strategy)
- Capcom Vs. SNK 2 (Strategy)
- Marvel Vs. Capcom 2 (Strategy)
Move General Descriptions
Note - Not all moves are available in all games and exact details may vary by game.
Akuma warps through enemies and most attacks.
This move is pretty much the same thing as a Hadouken (Fireball). Akuma gathers Chi into an energy ball and releases that energy towards an opponent.
This is pretty much the same thing as a Shoryuken (Dragon Punch). A jumping, twisting uppercut.
Akuma rolls into a ball and lunges in an arc towards his opponent. This move is then followed up by one of the following moves:
If no commands are issued after performing a Hyaku Shuu while he was in the air, Akuma will do a sliding kick as soon as he touches the ground.
Akuma punches downwards on his opponent.
Akuma kicks down on his opponent.
Akuma will grab his opponent by his shoulders, flip him in the air and toss him.
Akuma strikes the ground and causes fountains of flame to sprout high out of the ground on either side of him.
A very large and powerfull multi-hitting go hadouken.
Akuma launches his Tatsumaki Zankukyaku very high straight up in the air, juggling his opponents between his kicks on the way up.
Akuma performs several Goushoryukens.
Akuma does a short hop forwards ending in a kick.
Akuma grapples his opponent and tosses him over his shoulder.
This is a slower, more powerfull Gohadouken.
Akuma performs a Ashura Senku towards his opponent, grabs his opponent, and has them "experience hell".
This is pretty much the same thing as a Tatsumaki Senpu Kyaku (Hurricane Kick). Akuma levitates, does a spinning kick, and travels horizontally in the air. Can also be performed when already in the air.
An extra strong and large go hadouken thrown from the air like a Zanku Hadouken.
Tenma Kuujin Kyaku
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
A Hadouken is released diagonally downwards towards the opponent.
A ground roll capable of rolling under projectiles.
A lunging "Karate chop" to the head.