When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.
It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.
You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.
|Super Jump Foward||D-UF|
|Super Jump Backwards||D-UB|
|Quarter Circle Foward||QCF|
|Quarter Circle Backwards||QCB|
|Half Circle Backwards||HCB|
|Foward, Down, Down-Foward||F, D, DF / DP|
|Back, Down, Down-Backwards||B, D, DB|
|Guard (High)||B when enemy is attacking|
|Guard (Low)||DB when enemy is attacking|
|Parry (High)||Tap F when about to take a hit|
|Parry (Low)||Tap D when about to take a hit|
|Parry (Air)||Tap F in air when about to take a hit|
|Red Parry||Execute parry after blocking a hit in a combo|
|Close Jab||(Close to opponent) LP||Elbow|
|Close Strong||(Close to opponent) MP||Body Blow|
|Close Fierce||(Close to opponent) HP||Side Uppercut|
|Close Foward||(Close to opponent) MK||Knee|
|Close Roundhouse||(Close to opponent) HK||Axe-Kick|
|Overhead||MP MK||Universal Overhead|
|Taunt||HP HK||Increase Super meter|