Akuma (3S)

From Shoryuken Wiki!
Revision as of 21:09, 10 November 2007 by ZgzY80 (Talk | contribs)

Jump to: navigation, search
potassium hulkage.info free porno movie schroders london most popular name in 2005 download google toolbar navy reserve at opportunities setting up a small business canada cheap cocktail dresses share ware diagnostics blue cross penis plug olympus c5060 digital camera small latina girls samsung e315 sex chat rooms price lists from beauty salons victorias secret lingerie auto zone woadwax.info used toyota truck part phone plan sprint wireless thrifty car rental coupons bombay furniture surface finish photographic paper frontline plus poker table large women 4 dolce and gabbana handbag 2 history in isle many played world world punk prom dress song airline nokia 2285 free ringtones bed crown eros sex blog wwe music cds manchester arrival magnitude of a complex number extreme violent sex window media center 2005 serial soundtrack shall we dance air fares if you have the means i highly recommend it travel and track flight avg free anti virus software morse code color benz download cellular ringtones poison oak nebulizer compressor windows safe mode xp la aula free porn games gay thug sex truck rentals carmen electra picture download sony ringtones plane tickets dictionary synonyms wooden beads supplier war for territory lyrics hentai games bargains xanax side effects tumescent liposuction monica model archive south african high commission australia norwegian cruise line case file huntsville mystery toile bedding fire pits for sale nick carter expert land report sample use filters medical manager sales speed limit in a residential roulette game small folding treadmills metroid prime 1 anal sex clip games online online education altavista high school intense neck pain shoulder black sex black pussy mississippi highway map digital photography angelina jolie wallpaper mainstream actress map siding on house outdoor shades design vertical blind replacements excema air bag car lincoln town homepage let me in unlock the door dilantin toxicity ativan the garden book buy alprazolam north west shopping centres using tapi adderall online sony dvd speler expert land report sample use new york multiple listing 12 ball valve cheap tamiflu linux available hard disk space the game documentary torrents also as known madonna rock mid fifty ford engine ma marketing search 1080i samsung tool third eye wholesale sign manufacturer buy wellbutrin air bag car lincoln town play station pac man world entity relationship models sansui television movies the producers real estate exclusive agency this is the moment that you know that you red book carpets www rawhide javascript confirm title discount ultracet valtrex new public management picture of princess crown reason for the rain vegetable pizza appetizer recipe nostra ticket now .com prayers of healing pay citi card bill online model minority thesis use you love tonight oxford chinese dictionary memphis tn zip code map africa elizabeth port writ of execution ca tmobile ringtone life is good t shirts latin character activity cards cingular ringtone lisboa portugal trial balance format pollard school homepage pda built in keyboard vie des stars application line mart wall services settlement trans union web based document management personal checks duplicates north south korea unification lipitor washington mutual personal accounts love ringtones sony ringtone inconsistent accessibility c acrylics conversion oil men only magazine website live beach web camera medical insurance ca washington convention center seattle lapas e commerce site builders peel hunt discount xanax project on electronic listen to your heart remake information technology trends the design connection inc vrouw zoekt vrouw nails store discount diflucan retirement speeches samples sponge bob fun and games joyces life sheriff la county election lady night nude 3 manual mazda service use of force analysis power plant load factor 2 3 doctor key spyware sand etch adipex music note player radyo ses alan le myspace.com site 2002 authentic jersey rows to columns stainless steel screw cap ex smith wife will las vegas entertainment october discount ephedra jane addams lake geneva country club journal of thrombosis and safety incentive award program shooting star press video canada phone directory sex cartoons selling stocks tax language translators espresso pods newsgroup providers uk scabies treatment surger cookies porters five competitive forces model lycopene supplement international car wash ontario park windsor royal caribean cruise add dog link transport ring metal building yag laser king juan carlos i of spain orexis side effects makers of diamond jewellery the london fog acura integra express outlook tutorial symantec ghost imaging software download wichita eagle newspaper zip file password crackers 70s toys lady bird beetle ged practice test shang hai map star ornament down comforter richmond spa vancouver call block rado watch shemale movie map of illinois lakes local katrina relief efforts britney spears feet huge fucking cocks thermostat video camera for inside car rear view mirror banana asian guy fuck toyota repair manual send text messages to cell phones free stable air it comes down to me and you and whether juvenile court judges commission phone in business on line college courses 3 episode pic star war freeporn eros board swinger chloramphenicol zuma delux saint photography learning sql database morgan county schools wv wholesale sign manufacturer jay shawn singer aloha airline reservation man butt plug product development process model cockatiels virgin mobile ringtone gift bags for wedding networking dictionary online of mice and men study 2006 accord ex honda epistles of st paul free ringtones samsung x427 after chernobyl hotbar babestation kitchen nyc remodeling mortgage loan hot hot sex i like to move it mp3 pokemon emerald porn free discount hgh kill a man lyrics rage identify pills tokyo japan hotels la freeways street bike wallpaper malo muy top ten love movies az state of--dmv aspire credit card ashton moore instructional design article macromedia free downloads computer wallpapers muzzle brake photo personal 8 port wireless router free printable help desk software cheap package holidays human andre rieu tickets url mircette map homepage bbw anal funny pick up lines page site map detox briana banks freeones amateur photos sex fabric shower curtain masturbation michigan works free porn movie clips viractin jigsaw puzzle engagement ring motorcycles buy diflucan pathophysiology of osteoarthritis hummer h3 funny naked celebrites sado radio controls chrysler imperial new fleetwood mobile homes 69 dodge charger freecreditreport com link free myspace layout mountain bike canadian patent office panerai graphic design jcpenney outlet spy cams mobile home sales car buying sony tv pregnancy teens serving cart periactin betting line debt consolidation loans soutwest airlines page aetna dental insurance web sex free chat low cholesterol diet kaiser permanente jobs designer checks link clock anavar gay bears ring tone maker karaoke songs yellow jackets with ephedra tissot indian site online commodity trading ford mustang 1965 neighbours from hell-download full page what is cyclobenzaprine amateur free picture sex cheap cocktail dresses mini blinds appliance parts link you make a woman orgasm wireless internet garuda airlines adderall abuse map tulsa massage paris hilton naked pocket cheap beads free adult movies deep fryer shemales with huge cocks girdles closet organizer index adult porno
Akuma's Character Select Portrait
Akuma's Neutral Stance

Introduction

When playing Akuma the basic goal is to use his superior zoning ability in order to control your opponent’s options, and at the same time, minimizing the risk of getting hit yourself.

It is very important to note (if you haven't noticed already) that Akuma has THE WORST defense rating of the characters in 3S. He is also tied with Remy for having the smallest stun bar of all of the characters 3S.

You should also note that Akuma's supers are all the same length, and that he has no EX moves. All this was done to counter balance his incredible offense and mix-up. Many people are turned away from Akuma because they see him as being too inconsistent due to his stamina, but I hope to reassure you that by making smart decisions during the match, Akuma has no holes at all in his game.

Specific Character Information

  • Stamina: 950
  • Stun Bar Length (dots): 56
  • Stun Bar Recovery (frames it takes to recover 1 dot): 23
  • Taunt: Increases damage for the next hit/combo by 43.8% and increases stun damage for the next hit/combo by 28.1%. One taunt is the maximum.
  • Best Kara-Throw: F MP

Colors

Colors.png

Moves List

Basic Moves

Foward F
Back B
Crouch C
Jump J
Jump Foward JF
Jump Backwards JB
Super Jump D-U
Super Jump Foward D-UF
Super Jump Backwards D-UB
Dash Foward FF
Dash Backwards BB
Quarter Circle Foward QCF
Quarter Circle Backwards QCB
Half Circle Backwards HCB
Foward, Down, Down-Foward F, D, DF / DP
Back, Down, Down-Backwards B, D, DB
Guard (High) B when enemy is attacking
Guard (Low) DB when enemy is attacking
Parry (High) Tap F when about to take a hit
Parry (Low) Tap D when about to take a hit
Parry (Air) Tap F in air when about to take a hit
Red Parry Execute parry after blocking a hit in a combo
Punch (Any) P
Kick (Any) K
2 Punches PP
2 Kicks KK
3 Punches PPP
3 Kicks KKK
Jab LP
Strong MP
Fierce HP
Short LK
Foward MK
Roundhouse HK

Normal Moves

Move Motion
Jab LP
Strong MP
Fierce HP
Close Jab (Close to opponent) LP
Close Strong (Close to opponent) MP
Close Fierce (Close to opponent) HP
Short LK
Foward MK
Roundhouse HK
Close Foward (Close to opponent) MK
Close Roundhouse (Close to opponent) HK
Jumping Jab (Air) LP
Jumping Strong (Air) MP
Jumping Fierce (Air) HP
Neutral Jumping Fierce (Air) HP
Jumping Short (Air) LK
Jumping Foward (Air) MK
Neutral Jumping Foward (Air) MK
Jumping Roundhouse (Air) HK
Neutral Jumping Roundhouse (Air) HK
Overhead MP MK
Taunt HP HK

Throws

Move Name Motion
Seoi Nage LP LK or F LP LK
Tomoe Nage B LP LK

Command Normals

Move Name Motion
Zugai Hasatsu F MP
Crouching Jab D LP
Crouching Strong D MP
Crouching Fierce D HP
Crouching Short D LK
Crouching Foward D MK
Crouching Roundhouse D HK
Tenma Kuujin Kyaku Jump Foward, D MK

Target Combos

  • close standing MP -> HP

Special Moves

Move Name Motion
Gou Hadouken QCF P
Zankuu Hadouken (Air) QCF P
Shakunestu Hadouken HCB P
Tatsumaki Zankuukyaku QCB K
Tatsumaki Zankuukyaku (Air) (Air) QCB K
Gou Shoryuken F, D, DF P
Hyakki Shuu F, D, DF K
Hyakki Gouzan During F, D, DF K (No input)
Hyakki Goushou During F, D, DF K, press P
Hyakki Goujin During F, D, DF K, press K
Hyakki Gousai During F, D, DF K, press LP LK when directly on top of opponent
Ashura Senkuu F, D, DF KK or F, D, DF KKK
Ashura Senkuu F, D, DF PP or F, D, DF PPP
Ashura Senkuu B ,D ,DB KK or B ,D ,DB KKK
Ashura Senkuu B ,D ,DB PP or B ,D ,DB PPP

EX Moves

Akuma has no EX moves.

Super Arts

Num. Super Art Name Motion Super Bars
I Messatsu Gou Hadou QCF QCF P 2 stocks
I Tenma Gou Zankuu (Air) QCF QCF P 2 stocks
II Messatsu Gou Shoryuu QCF QCF P 2 stocks
III Messatsu Gou Rasen QCF QCF K 2 stocks
III Messatsu Gou Senpuu (Air) QCF QCF K 2 stocks
any Shun Goku Satsu LP LP F LK HP MAX required
any Kongou Kokuretsu Zan DDD PP or DDD PPP MAX required

Move Analisys

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, fireball balls, and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the 1rst frame it hits, so enemy takes damage but they still dont make the "pain" frame.

Basic Moves

(akumadf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Foward 2 8 - 6 (4) 16 (14)

Comments here


(akumadb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4 4 - 6 14

Comments here


(akumajump).gif
Move Motion Frames
Jump BU or U or FU 3

Comments here


(akumajump).gif
Move Motion Frames
Super Jump DBU or DU or DFU 5

Comments here


(akumaw).gif
Move Motion Frames
Normal Wakeup - 77

Comments here


(akumatw).gif
Move Motion Frames
Tech Wakeup Tap D when hitting the ground 50

Comments here


(akumat).gif
Move Motion Frames Gauge Increase
Taunt HP HK 66 4(6)

Comments here

Normal Moves

(akumalp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Jab LP 20 3 Yes Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 4 4 4 4 H or L H or L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumamp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Strong MP 105 11 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 9 4 5 5 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumahp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Fierce HP 140 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 5 22 -6 -4 -2 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumacloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Jab (Close to opponent) LP 30 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 3 3 3 H or L H or L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumaclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Strong (Close to opponent) MP 115 7 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 10 1 2 3 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumaclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Fierce (Close to opponent) HP 135 15 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 17 -4 -2 0 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumalk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Short LK 40 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 2 2 2 H or L H or L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumamk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Foward MK 95 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 5 17 -7 -6 -5 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumahk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Far Roundhouse HK 145 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 5 20 -7 -5 -3 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumaclosemk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Foward (Close to opponent) MK 115 9 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 5 11 2 4 6 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumaclosehk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Close Roundhouse (Close to opponent) HK 120 80(40) 13 11(7) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5/7 3/5 19 -6 -4 -2 H/L H/L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4 8 16 8(4 4)

Comments here


(akumajlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Jab (Air) LP 40(50 if neutral jump) 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 Until landing - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumajmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Strong (Air) MP 90 9 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 5 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumajmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Fierce (Air) HP 130 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumanjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Neutral Jump Fierce (Air) HP 130 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumajlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Short (Air) LK 40 5 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 10(19 if neutral jump) - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumajmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Foward (Air) MK 80 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumanjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Neutral Jump Foward (Air) MK 80 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumajmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Jump Roundhouse (Air) HK 120 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumanjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Neutral Jump Roundhouse (Air) HK 120 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumaoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Universal Overhead MP MK 40 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~ 7 0~ 8 1~ 9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


Throws

(akumasn).gif
Move Motion Damage Stun Damage Throw Range
Seoi Nage LP LK or F LP LK 110 9 24

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(akumatn).gif
Move Motion Damage Stun Damage Throw Range
Tomoe Nage B LP LK 110 15 24

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


Command Normals

(akumafmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Zugai Hasatsu F MP 40 50 9 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
14 1 22 -1 1 3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 0 2 1 7 2 4 4

Comments here


(akumaclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Jab D LP 20 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 4 4 4 4 H or L H or L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumacmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Strong D MP 95 7 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 3 4 5 H or L H or L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumachp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Fierce D HP 135 11 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 5 19 -8 -6 -4 H or L H or L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumaclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Short D LK 20 3 Yes Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 1 1 1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(akumacmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Foward D MK 90 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 16 -3 -2 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(akumachk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Crouch Roundhouse D HK 135 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 25 -15 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumajdmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Tenma Kuujin Kyaku (Air) D MK 90 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 Until landing 3 - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Target Combo (Close standing) MP->HP 115 80 7 3 No/No Yes/No Yes/No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 - - -12 -10 -8 H or L/H or L H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 ? 4 1 8 1 4 4

Comments here


Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(akumahdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Gou Hadouken QCF P 60 4 3 Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 1 38 -11 -10 -10 H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(akumazhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Zankuu Hadouken (Air) QCF P 60 4 3 Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 1 7 - - - H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(akumashdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Shakunetsu Hadouken (Jab) HCB LP 50 3 3 Yes
Shakunetsu Hadouken (Strong) HCB MP 100(50 50) 3 3 3 3 Yes
Shakunetsu Hadouken (Fierce) HCB HP 150(50 50 50) 3 3 3 3 3 3 Yes

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shakunetsu Hadouken (Jab) 13 1 42 -23 Down Down H or L H
Shakunetsu Hadouken (Strong) 17 1 43 -18 Down Down H or L/H or L H/H
Shakunetsu Hadouken (Fierce) 21 1 44 -15 Down Down H or L/H or L/H or L H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shakunetsu Hadouken (Jab) 0 1 1 4
Shakunetsu Hadouken (Strong) 0 2(1 1) 2(1 1) 8(4 4)
Shakunetsu Hadouken (Fierce) 0 3(1 1 1) 3(1 1 1) 12(4 4 4)

Comments here


(akumatzk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Tatsumaki Zankuukyaku (Short) QCB LK 100 6 7 Yes
Tatsumaki Zankuukyaku (Foward) QCB MK 120(90 30) 15(11 2) 10(7 3) Yes/No
Tatsumaki Zankuukyaku (Roundhouse) QCB HK 150(90 30 30) 17(11 2 2) 13(7 3 3) Yes/No/No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Zankuukyaku (Short) 11 2 17 -12 Down Down H or L H
Tatsumaki Zankuukyaku (Foward) 2 2 16 -8 Down Down H or L H
Tatsumaki Zankuukyaku (Roundhouse) 2 2 10 -5 Down Down H or L H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Zankuukyaku (Short) 3 8 13 4
Tatsumaki Zankuukyaku (Foward) 3 9(8 1) 15(13 2) 8(4 4)
Tatsumaki Zankuukyaku (Roundhouse) 3 10(8 1 1) 17(13 2 2) 12(4 4 4)

Comments here


(akumaatzk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Air Tatsumaki Zankuukyaku (Short) (Air) QCB LK 80 5 3 Yes
Air Tatsumaki Zankuukyaku (Foward) (Air) QCB MK 160(80 80) 5* 8(3 5) Yes
Air Tatsumaki Zankuukyaku (Roundhouse) (Air) QCB HK 240(80 80 80) 5* 11(3 5 3) Yes
(*) Blocked damage is for 1 hit only, its not possible to block more hits

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Zankuukyaku (Short) 5 2 9 - - - H or L H
Air Tatsumaki Zankuukyaku (Foward) 5 2 9 - - - H or L H
Air Tatsumaki Zankuukyaku (Roundhouse) 5 2 9 - - - H or L H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Zankuukyaku (Short) 1 1 7 4
Air Tatsumaki Zankuukyaku (Foward) 2 1* 9(7 2) 8(4 4)
Air Tatsumaki Zankuukyaku (Roundhouse) 4 1* 16(7 2 7) 12(4 4 4)
(*) Gauge increase for blocked hit is for 1 hit only, its not possible to block more hits

Comments here


(akumasrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Gou Shoryuken (Jab) F, D, DF LP 130(100) 16(13) 11(9) Yes
Gou Shoryuken (Strong) F, D, DF MP 150(100 50) 19(13 6) 14(11 3) Yes/No
Gou Shoryuken (Fierce) F, D, DF HP 180(60x3) 24(8x3) 15(11 3 3) Yes/Yes/No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Gou Shoryuken (Jab) 3 14 26 -24 Down Down H or L H or L
Gou Shoryuken (Strong) 2 2/5 41 -30 Down Down H or L/H or L H or L/H or L
Gou Shoryuken (Fierce) 1 2/2/19 35 -34 Down Down H or L/H or L/H or L H or L/H or L/H or L

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Gou Shoryuken (Jab) 3 10 15 4
Gou Shoryuken (Strong) 3 11(10 1) 17(15 2) 8(4 4)
Gou Shoryuken (Fierce) 3 12(10 1 1) 19(15 2 2) 12(4x3)

Comments here


(akumahs).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Hyakki Shuu F, D, DF K - - - No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
- 36 - - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here


(akumahgouzan).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Hyakki Gouzan During F, D, DF K (No Input) 100 13 3 No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
41 15 13 -11 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumahgoushou).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Hyakki Goushou During F, D, DF K press P 130 16 13 No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 3 17 - Down Down H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumahgoujin).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Hyakki Goujin During F, D, DF K press K 100 13 11 No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 Until landing 3 - - - H or L H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(akumahgousai).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Hyakki Gousai During F, D, DF K press LP LK 110 - 15 No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 2 17 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 - 7 -

Comments here


(akumaas).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Ashura Senkuu (PP) F, D, DF PP - - - No
Ashura Senkuu (KK) F, D, DF KK - - - No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Ashura Senkuu (PP) 20 46 9 - - - - -
Ashura Senkuu (KK) 20 30 9 - - - - -

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Ashura Senkuu (PP) - - - -
Ashura Senkuu (KK) - - - -

Travels foward, and as you can see it in the "Frame Data", (PP) travels further than (KK)


(akumaas).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel
Ashura Senkuu (PP) B, D, DB PP - - - No
Ashura Senkuu (KK) B, D, DB KK - - - No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Ashura Senkuu (PP) 20 46 9 - - - - -
Ashura Senkuu (KK) 20 30 9 - - - - -

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Ashura Senkuu (PP) - - - -
Ashura Senkuu (KK) - - - -

Travels backwards, and as you can see it in the "Frame Data", (PP) travels further than (KK)


Super Arts

(akumamgh).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
I Messatsu Gou Hadou 2 bars (112 each bar) QCF QCF P 290* 19** 0
* (55x5) 60 Damage is when all hits connect.
** (3x5) 4 Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 49 -13 Down Down (H or L)x6 Hx6

Comments here


(akumatgz).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
I Tenma Gou Zankuu 2 bars (112 each bar) (Air) QCF QCF P 320* 25** 0
* (60x5) 80 Damage is when all hits connect.
** (4x5) 5 Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 1 13 -49 Down Down (H or L)x6 Hx6

Comments here


(akumamgs).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
II Messatsu Gou Shoryu 2 bars (112 each bar) QCF QCF P 390* 44** 14***
* (40x3) 50 120 110 100 Damage is when all hits connect.
** (5 3)x2 15 7 6 Damage is when all hits connect.
*** (0 3)x2 9 5 5 Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
1 2 37 -25 Down Down (H or L)x7 (H or L)x7

Comments here


(akumamgr).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
III Messatsu Gou Rasen 2 bars (112 each bar) QCF QCF K 390* 15** 0
* 70 (40x9) 130 Damage is when all hits connect.
** This damage is when only 3 hits are blocked. Full blocked damage is 9 (3x9) 8 but its not possible to block all hits of this Super Art.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 2 51 -35 Down Down H or Lx1~4 Hx1~11

Comments here


(akumamgsenpuu).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
III Messatsu Gou Senpuu 2 bars (112 each) (Air) QCF QCF K 405* 15** 0
* 60 (55x3) 70 (40x4) 130 Damage is when all hits connect.
** This damage is only when 2 hits are blocked. Full blocked damage is 8 (7x3) 9 (3x4) 8 but its not possible to block all hits of this Super Art.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 1 51 -35 Down Down H or Lx1~3 Hx1~10

Comments here


(akumasgs).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
any Shun Goku Satsu Requieres MAX gauge (2 full bars/224) LP LP F LK HP 490 - 0

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
1 38 2 - Down Down Impossible Impossible

Comments here


(akumakkz).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage
any Kongou Kokuretsu Zan Requieres MAX gauge (2 full bars/224) DDD PPP 640* 126** 26***
* 370(300) (55x2) 40 (55x2) (40x4) Damage is when all hits connect.
** This damage is only when 6 hits are blocked.
*** 15(15) (3x9) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 6 58 -26 Down Down H or Lx9 Impossible/H or Lx8

Comments here


Meaties:

  • S.MK
  • S.MP
  • C.LK
  • UOH
  • F MP
  • Air Hadouken

Combos

Midscreen

You may add some moves such as; Dive Kick, J HP, J Tatsu, J Hadou, etc. before these combos for more damage/hits.

Everyone

  • MP HP (Target Combo)
  • C MK, LK-Tatsu, Shoryu
  • S HP, LK-Tatsu, Shoryu
  • C MK, MK-Tatsu, MP-Shoryu (Does not work on Hugo)

Specific to:

Chun-Li, Makoto, Q, Alex, Necro, Twelve, and Elena

  • C MK, MK-Tatsu, HP-Shoryu

Hit Confirms

  • C.LK, C.LK xx SA1 (Also C.LK, C.LP, C.LK or C.LK x3 on some characters)
  • Close S.MK, SA1
  • Dive Kick, SA1
  • Dive Kick, HP Dragon Punch

SA1

  • C MK, SA1
  • C LK x2 xx SA1
  • C LK, C LP, C LK xx SA1
  • C MP, SA1
  • Close S.MK, SA1

SA2

  • C HP, MP Shoryu xx SA2
  • C MK, MP Shoryu xx SA2
  • J HP, C MP/C MK, MP-Shoryu xx SA2
  • C LK x2 xx SA2

SA3

  • C MK xx SA3.
  • J HK, C HP, LK-Tatsu xx SA3

Other

  • (far) HK, Shun Goku Satsu
  • C MK, LK-Tatsu, LP (reset), Kongou Kokuretsu Zan

Corner

You can add Akuma's dive kick or a J HP before these combos for more damage.

  • C MK, Tatsu, Shoryu xx SA1, Shoryu
  • C MK, Tatsu, Shoryu xx SA1, SA1, Shoryu

Frame Data