Difference between revisions of "Akuma (SFA2)"

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= Introduction =
 
= Introduction =
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Akuma's Objective when playing Akuma is to establish close range. Akuma is a well-rounded character that can be played in a number of ways. Even so, Akuma's great combos and offense make him most effective in close range. Get in and use the diverse offensive tools at your disposal to pressure your opponent with combos and Custom Combos.
  
 
= Moves List =
 
= Moves List =

Revision as of 12:36, 16 October 2015

Introduction

Akuma's Objective when playing Akuma is to establish close range. Akuma is a well-rounded character that can be played in a number of ways. Even so, Akuma's great combos and offense make him most effective in close range. Get in and use the diverse offensive tools at your disposal to pressure your opponent with combos and Custom Combos.

Moves List

Normal Moves

Zugai Hasatsu

  • Forward + MP

Senpu Kyaku

  • Forward + MK

Tenma Kujin Kyaku

  • (In air)At apex of jump press Down-Forward + MK

Throws

Seoi Nage

  • Back or Forward + MP or HP

Tomoe Nage

  • Back or Forward + MK of HK

Special Moves

Go Hado Ken

  • Quarter Circle Forward + Punch

Zanku Hado Ken

  • (In Air)Quarter Circle Forward + Punch

Shakunetsu Hado Ken

  • Half Circle Back + Punch

Go Shoryu Ken

  • Forward, Down, Down-Forward + Punch

Tatsumaki Zanku Kyaku

  • Quarter Circle Back + Kick
    • May also be done in air

Zenpo Tenshin

  • Quarter Circle Back + Punch

Ashura Senku

  • Back, Down, Down-Back or Forward, Down, Down-Forward + All Three Punch buttons
    • Can also be performed by pressing all three kick buttons for a shorter teleport

Hyakki Shu

  • Down, Down-Forward, Forward, Up-Forward + Punch

Hyakki Go Zan

  • (During Hyakki Shu)Press nothing

Hyakki Go Sho

  • (During Hyakki Shu)Press any punch

Hyakki Go Sen

  • (During Hyakki Shu)Press any kick

Hyakki Go Sai

  • (During Hyakki Shu)Forward + Punch when close to enemy

Hyakki Go Tsui

  • (During Hyakki Shu)Forward + Kick when close to enemy
    • Can also be performed on a jumping opponent

Super Moves

Messatsu Go Hado

  • Double Half Circle Back + Punch

Messatsu Go Shoryu

  • Double Quarter Circle Forward + Punch

Tenma Go Zanku

  • (In Air)Double Quarter Circle Forward + Punch

Shun Goku Satsu

  • LP, LP, Forward, LK, HP
    • Can only be performed with a full super bar

The Basics

Advanced Strategy

Combos

Cr.LK x2, LK TSK,HP GRK

(Cr.MP,Link), cr.MK,GDK

Cr.LK x2 s.LK, MGS

Custom Combos

Lv1:

[CC]c.HK,LK TSK,HP S.HDK,HP HDK,HP SRK[/CC]

[CC]c.HK,HK TSK,HP SRK[/CC]

Lv3:

[CC]c.HK,HK TSK,LK TSKX3,HP S.HDK,HP SRK[/CC]

[CC]c.HK,s.HK,HP S.HDKx4[/CC]

[CC]c.HK,[LP SRK,HP S.HDK]x2,HP SRK[/CC]

[CC]c.HK,[HP G.HDK,HP SRK]x3[/CC]

Match-ups

Vs. Adon:


Vs. Akuma (self):


Vs. Birdie:


Vs. Charlie:


Vs. Chun-Li:


Vs. Dan:


Vs. Dhalsim:


Vs. Gen:


Vs. Guy:


Vs. Ken:


Vs. M. Bison (dictator):


Vs. Rolento:


Vs. Rose:


Vs. Ryu:


Vs. Sagat:


Vs. Sakura:


Vs. Sodom:


Vs. Zangief:

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief