Akuma (SFA2)

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Akumaa2sprite.gif


Introduction

He believed his ancestors to be fools for sealing the Raging Demon. So what if teh technique could kill the person who executed it? Akuma will do everything he can to win. By releasing the Raging Demon, he sealed his evil destiny and destroyed his own master.

Akuma Alpha2 colors.PNG

Akuma's Objective is to establish close range. Akuma is a well-rounded character that can be played in a number of ways. Even so, Akuma's great combos and offense make him most effective in close range. Get in and use the diverse offensive tools at your disposal to pressure your opponent with combos and Custom Combos.

Moves List

Normal Moves

STANDING

Lp.png- a good normal to use up close when pressuring since it has a small advantage afterwards.

Mp.png- A somewhat good anti air. Totally destroys Bison headstomp.

Hp.png-

Lk.png-

Mk.png-

Hk.png-

CROUCHING

cr.Lp.png-

cr.Mp.png- an all around good poke and works well when you’re trying to AC reversal AC happy players. Also works OK as a meaty.

cr.Hp.png- a really good anti-air for some reason in this game. It stuffs a lot of stuff clean but it doesn’t beat everything. Do not substitute this for a dp. Use this to stop crossups on top of you.

cr.Lk.png-

cr.Mk.png- is standard shoto low medium that can cancel into fireballs. Essential poke when playing footsies.

cr.Hk.png- is also a staple shoto normal. Can cancel and is essential poke when playing foot games. Knocks down.

JUMPING Jumping U.png (Neutral jump)

nj.Lp.png-

nj.Mp.png-

nj.Hp.png-

nj.Lk.png-

nj.Mk.png-

nj.Hk.png-

Jumping Ub.png Uf.png (Diagonal jump)

dj.Lp.png-

dj.Mp.png-

dj.Hp.png-

dj.Lk.png-

dj.Mk.png-

dj.Hk.png-

Command Moves

Zugai Hasatsu F.png + Mp.png- Overhead is great every now and then to throw off your opponent from blocking right as they’re waking up.

Senpu Kyaku F.png + Mk.png- Hopkick is good for keeping the pressure on the ground but it leaves you at a disadvantage on recovery.

Tenma Kujin Kyaku (In air)At apex of jump press Df.png + Mk.png- Use the dive kick to start your offense. If blocked, it leaves you at a slight advantage so use it to get in.

Normal Throws

F.png/B.png+Mp.pngHp.png -

F.png/B.png+Mk.pngHk.png -

Alpha Counters

B.pngDb.pngD.png+P.png- Works good against jump-ins done early. Do not use this to replace a dp because opponents will be able to block if their attack is done deep.

B.pngDb.pngD.png+K.png- Useful for punishing ground attacks and some projectiles when done close. This is the AC you should be using mostly.

Special Moves

Go Hado Ken Qcf.png + P.png

Zanku Hado Ken (In Air)Qcf.png + P.png

Shakunetsu Hado Ken Hcb.png + P.png

Go Shoryu Ken Dp.png + P.png

Tatsumaki Zanku Kyaku Qcb.png + K.png (May also be done in air)

Zenpo Tenshin Qcb.png + P.png

Ashura Senku Rdp.png / Dp.png +3p.png/3k.png


Hyakki Shu Qcf.pngUf.png + P.png

Hyakki Go Zan (During Hyakki Shu)Press nothing

Hyakki Go Sho (During Hyakki Shu) P.png

Hyakki Go Sen (During Hyakki Shu) K.png

Hyakki Go Sai (During Hyakki Shu) F.png + P.png close to enemy

Hyakki Go Tsui

  • During Hyakki Shu) F.png + K.png close to enemy

(Can also be performed on a jumping opponent)

Super Moves

Messatsu Go Hado Hcb.pngHcb.png + P.png

Messatsu Go Shoryu Qcf.pngQcf.png + P.png

Tenma Go Zanku (In Air) Qcf.pngQcf.png + P.png

Shun Goku Satsu Lp.pngLp.pngF.pngLk.pngHp.png- (LVL 3 only)

The Basics

Advanced Strategy

Combos

Cr.LK x2, LK TSK,HP GRK

(Cr.MP,Link), cr.MK,GDK

Cr.LK x2 s.LK, MGS

cr.hk XX hk tatsu, hp uppercut

j. hk, cr. mk, mk tatsu, hp uppercut j. hk, cr. mk, mk tatsu, fireball super

cr. mk xx hcb x 2 lvl 3 super (not sure if notation is right?)

Custom Combos

Lv1:

[CC]c.HK,LK TSK,HP S.HDK,HP HDK,HP SRK[/CC]

[CC]c.HK,HK TSK,HP SRK[/CC]

Lv3:

[CC]c.HK,HK TSK,LK TSKX3,HP S.HDK,HP SRK[/CC]

[CC]c.HK,s.HK,HP S.HDKx4[/CC]

[CC]c.HK,[LP SRK,HP S.HDK]x2,HP SRK[/CC]

[CC]c.HK,[HP G.HDK,HP SRK]x3[/CC]

Akuma: lvl 1- c.rh xx lp dp, red fb, hp dp

lvl 1- c.rh xx hk hurricane, hp dp (far cc)

lvl 2- c.rh xx hk hurricane, lk hurricane, red fb, hp dp

lvl 3- c.rh xx lp dp, lp dp, lk hurricane, red fb, hp dp

lvl 3- c.rh xx hk hurricane, lk hurricane x3, red fb, hp dp

lvl 3- c.rh xx lp dp, red fb, lp dp, red fb, hp dp (dreamfire cc)

Match-ups

Vs. Adon:


Vs. Akuma (self):


Vs. Birdie:


Vs. Charlie:


Vs. Chun-Li:


Vs. Dan:


Vs. Dhalsim:


Vs. Gen:


Vs. Guy:


Vs. Ken:


Vs. M. Bison (dictator):


Vs. Rolento:


Vs. Rose:


Vs. Ryu:


Vs. Sagat:


Vs. Sakura:


Vs. Sodom:


Vs. Zangief:

Street Fighter Alpha 2
Characters
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief