Difference between revisions of "Andy Bogard (Real Bout 2 Era) (KoF '98)"

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=Introduction=
+
==Introduction==
 +
===Colors===
 +
{|
 +
! [[image:snka.gif]]
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! [[image:snkb.gif]]
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! [[image:snkc.gif]]
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! [[image:snkd.gif]]
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|-
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| [[image:Andy98_colorA.png]]
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| [[image:Andy98_colorB.png]]
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| [[image:Andy98_colorC.png]]
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| [[image:Andy98_colorD.png]]
 +
|}
  
=Gameplay Overview=
+
==Gameplay Overview==
 +
Real Bout 2 Andy Bogard its a slightly nerfed version of KOF98 style, he had modified his DM but loss his Command Throw but with his buffed Hisho Ken you can beign more zoning-ful.
 +
===[[The_King_of_Fighters_2002/Normals_Guide|Movelist]]===
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{|border="1"
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!width="8%"|
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! Frames
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! Advantage
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! Cancel
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! Block
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!colspan="2"| Hitbox
 +
! Notes
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|-
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|colspan="8" align="center"| '''Standing Close'''
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|-
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! [[image:snka.gif]]
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|align="center"| 3/4/7
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|align="center"| +1/-1
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|align="center"|
 +
|align="center"| HL
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|colspan="2" | [[image:Andy98_clA.png|center]]
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|
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|-
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! [[image:snkb.gif]]
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|align="center"| 3/5/5
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|align="center"| +2/0
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|align="center"|
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|align="center"| HL
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|colspan="2" | [[image:Andy98_clB.png|center]]
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|
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|-
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! [[image:snkc.gif]]
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|align="center"| 2/4*4/20
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|align="center"| -4/-6
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|align="center"|
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|align="center"| HL
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|valign="bottom" style="border-right:0px;"| [[image:Andy98_clC1.png|center]]
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|valign="bottom" style="border-left:0px;"| [[image:Andy98_clC2.png|center]]
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|
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|-
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! [[image:snkd.gif]]
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|align="center"| 8/5/24
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|align="center"| -9/-11
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|align="center"|
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|align="center"| HL
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|colspan="2" | [[image:Andy98_clD.png|center]]
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|
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|-
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|colspan="8" align="center"| '''Standing Far'''
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|-
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! [[image:snka.gif]]
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|align="center"| 5/5/10
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|align="center"| -3/-5
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|
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|align="center"| HL
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|colspan="2" | [[image:Andy98_stA.png|center]]
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|
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|-
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! [[image:snkb.gif]]
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|align="center"| 5/5/11
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|align="center"| -4/-6
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|
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|align="center"| HL
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|colspan="2" | [[image:Andy98_stB.png|center]]
 +
|
 +
|-
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! [[image:snkc.gif]]
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|align="center"| 7/8/17
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|align="center"| -5/-7
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|
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|align="center"| HL
 +
|colspan="2"| [[image:Andy98_stC.png|center]]
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|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 14/3+9/18
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|align="center"| 0/-2
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|
 +
|align="center"| HL
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|valign="bottom" style="border-right:0px;"| [[image:Andy98_stD1.png|center]]
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|valign="bottom" style="border-left:0px;"| [[image:Andy98_stD2.png|center]]
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|
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|-
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! [[image:snkc.gif]]+[[image:snkd.gif]]
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|align="center"| 16/5/33
 +
|align="center"| KD/-16
 +
|align="center"| S,Su
 +
|align="center"| HL
 +
|colspan="2"| [[image:Andy98_stCD.png|center]]
 +
|
 +
|-
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|colspan="8" align="center"| '''Crouching'''
 +
|-
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! [[image:snka.gif]]
 +
|align="center"| 3/5/5
 +
|align="center"| +2/0
 +
|align="center"|
 +
|align="center"| HL
 +
|colspan="2" | [[image:Andy98_crA.png|center]]
 +
|
 +
|-
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! [[image:snkb.gif]]
 +
|align="center"| 4/5/6
 +
|align="center"| +1/-1
 +
|align="center"|
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|align="center"| L
 +
|colspan="2" | [[image:Andy98_crB.png|center]]
 +
|
 +
|-
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! [[image:snkc.gif]]
 +
|align="center"| 5/7/18
 +
|align="center"| -5/-7
 +
|align="center"|
 +
|align="center"| HL
 +
|colspan="2" | [[image:Andy98_crC.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 9/4/24
 +
|align="center"| KD/-10
 +
|align="center"|
 +
|align="center"| L
 +
|colspan="2" | [[image:Andy98_crD.png|center]]
 +
|
 +
|-
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|colspan="8" align="center"| '''Jump'''
 +
|-
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! [[image:snka.gif]]
 +
|align="center"| 4/8
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Andy98_jA.png|center]]
 +
|
 +
|-
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! [[image:snkb.gif]]
 +
|align="center"| 6/11
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Andy98_jB.png|center]]
 +
|
 +
|-
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! [[image:snkc.gif]]
 +
|align="center"| 6/5
 +
|align="center"| -/-
 +
|
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|align="center"| H
 +
|colspan="2" | [[image:Andy98_jC.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 5/9
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2"| [[image:Andy98_jD.png|center]]
 +
|
 +
|-
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! [[image:snkc.gif]]+[[image:snkd.gif]]
 +
|align="center"| 10/4
 +
|align="center"| KD/-
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|
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|align="center"| HL
 +
|colspan="2"| [[image:Andy98_jCD.png|center]]
 +
|
 +
|-
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|colspan="8" align="center"| '''Neutral Jump'''
 +
|-
 +
! [[image:snkb.gif]]
 +
|align="center"| 5/11
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2" | [[image:Andy98_njB.png|center]]
 +
|
 +
|-
 +
! [[image:snkd.gif]]
 +
|align="center"| 5/9
 +
|align="center"| -/-
 +
|
 +
|align="center"| H
 +
|colspan="2"| [[image:Andy98_njD.png|center]]
 +
 +
|-
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|colspan="8" align="center"| '''Command Normals'''
 +
|-
 +
! <br>f + [[image:snkb.gif]]<br><br>
 +
|align="center"| 16/4+4/21
 +
|align="center"| -9/-11
 +
|align="center"|
 +
|align="center"| H
 +
|valign="bottom" style="border-right:0px;"| [[image:Andy98_fB1.png|center]]
 +
|valign="bottom" style="border-left:0px;"| [[image:Andy98_fB2.png|center]]
 +
|
 +
|-
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! <br>df + [[image:snka.gif]]<br><br>
 +
|align="center"| 7/2*5/22
 +
|align="center"| -7/-9
 +
|align="center"| S
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|align="center"| L,HL
 +
|valign="bottom" style="border-right:0px;"| [[image:Andy98_dfA1.png|center]]
 +
|valign="bottom" style="border-left:0px;"| [[image:Andy98_dfA2.png|center]]
 +
|
 +
|}
  
=Combos=
+
===Special Moves===
  
=In-depth Analysis=
+
* '''Hishou Ken (qcb + P)''' -
==Normal Throws==
+
  
'''b or f+C''' -
 
  
'''b or f+D''' -  
+
* '''Zan'ei Ken (db f + P > qcf + P)''' -
  
==Normal Moves==
 
  
==Command Normals==
+
* '''Shouryuu Dan (dp + P)''' -
  
==Special Moves==
 
  
==Desperation Moves==
+
* '''Kuuha Dan (hcf + K)''' -
 +
 
 +
===Desperation Moves===
 +
 
 +
 
 +
* '''Chou Reppa Dan (qcb db f + K)''' -
 +
 
 +
 
 +
* '''Hishou Ryuusei Ken (qcf qcf + P > P rapidly)''' -
 +
 
 +
==Combos==
 +
 
 +
 
 +
* cr.B, cr.A / cr.B > df + A (2 hits) >
 +
** (S)DM qcf qcf + P > P rapidly
 +
** db f + C > qcf + P (Close. Cancel immediately.)
 +
** db f + A > qcf + P
 +
 
 +
 
 +
* (cl.C (1 hit) / cr.C > df + A (2 hits)) / cl.C (2 hit) >
 +
** (S)DM qcf qcf + P > P rapidly
 +
** db f + C > qcf + P (Close. Cancel immediately.)
 +
** db f + A > qcf + P
 +
 
 +
 
 +
{{StrategyCorner|
 +
* MAX: cl.C (1 hit) > df + A (2 hits) > db f + A > qcf + P
 +
 
 +
deals ??? than
 +
 
 +
* cl.C (1 hit) > df + A (2 hits) > qcf qcf + P > P rapidly
 +
 
 +
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.
 +
}}
 +
 
  
 
{{Template:The King of Fighters '98: The Slugfest}}
 
{{Template:The King of Fighters '98: The Slugfest}}
 
[[Category:The King of Fighters '98: The Slugfest]]
 
[[Category:The King of Fighters '98: The Slugfest]]

Latest revision as of 20:29, 16 December 2018

Introduction

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Andy98 colorA.png Andy98 colorB.png Andy98 colorC.png Andy98 colorD.png

Gameplay Overview

Real Bout 2 Andy Bogard its a slightly nerfed version of KOF98 style, he had modified his DM but loss his Command Throw but with his buffed Hisho Ken you can beign more zoning-ful.

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/4/7 +1/-1 HL
Andy98 clA.png
Snkb.gif 3/5/5 +2/0 HL
Andy98 clB.png
Snkc.gif 2/4*4/20 -4/-6 HL
Andy98 clC1.png
Andy98 clC2.png
Snkd.gif 8/5/24 -9/-11 HL
Andy98 clD.png
Standing Far
Snka.gif 5/5/10 -3/-5 HL
Andy98 stA.png
Snkb.gif 5/5/11 -4/-6 HL
Andy98 stB.png
Snkc.gif 7/8/17 -5/-7 HL
Andy98 stC.png
Snkd.gif 14/3+9/18 0/-2 HL
Andy98 stD1.png
Andy98 stD2.png
Snkc.gif+Snkd.gif 16/5/33 KD/-16 S,Su HL
Andy98 stCD.png
Crouching
Snka.gif 3/5/5 +2/0 HL
Andy98 crA.png
Snkb.gif 4/5/6 +1/-1 L
Andy98 crB.png
Snkc.gif 5/7/18 -5/-7 HL
Andy98 crC.png
Snkd.gif 9/4/24 KD/-10 L
Andy98 crD.png
Jump
Snka.gif 4/8 -/- H
Andy98 jA.png
Snkb.gif 6/11 -/- H
Andy98 jB.png
Snkc.gif 6/5 -/- H
Andy98 jC.png
Snkd.gif 5/9 -/- H
Andy98 jD.png
Snkc.gif+Snkd.gif 10/4 KD/- HL
Andy98 jCD.png
Neutral Jump
Snkb.gif 5/11 -/- H
Andy98 njB.png
Snkd.gif 5/9 -/- H
Andy98 njD.png
Command Normals

f + Snkb.gif

16/4+4/21 -9/-11 H
Andy98 fB1.png
Andy98 fB2.png

df + Snka.gif

7/2*5/22 -7/-9 S L,HL
Andy98 dfA1.png
Andy98 dfA2.png

Special Moves

  • Hishou Ken (qcb + P) -


  • Zan'ei Ken (db f + P > qcf + P) -


  • Shouryuu Dan (dp + P) -


  • Kuuha Dan (hcf + K) -

Desperation Moves

  • Chou Reppa Dan (qcb db f + K) -


  • Hishou Ryuusei Ken (qcf qcf + P > P rapidly) -

Combos

  • cr.B, cr.A / cr.B > df + A (2 hits) >
    • (S)DM qcf qcf + P > P rapidly
    • db f + C > qcf + P (Close. Cancel immediately.)
    • db f + A > qcf + P


  • (cl.C (1 hit) / cr.C > df + A (2 hits)) / cl.C (2 hit) >
    • (S)DM qcf qcf + P > P rapidly
    • db f + C > qcf + P (Close. Cancel immediately.)
    • db f + A > qcf + P


Strategy Corner

  • MAX: cl.C (1 hit) > df + A (2 hits) > db f + A > qcf + P

deals ??? than

  • cl.C (1 hit) > df + A (2 hits) > qcf qcf + P > P rapidly

Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.