Athena's CvS2 incarnation is more or less of a mix-up type of character, that relies heavily on gimmicks and zoning. She has no reliable way to land any of her supers, so she has no real way to do the damage the other top tier characters can do easily. Therefore, her real main threat would be to use her fireball to zone, incredibly good crouching fierce to poke, and shut down options.
Athena players need to be patient, and find gaps in their opponent's playstyle to get in and start mix ups. Once the person is afraid of your strong pokes, then you can get in some reliable mixups/pressure.
Her main grooves that are played are, A (being the best), S, and N(Not too common, good battery though.)
- Notes: This is her Fireball. The fireball is big and the speed of the Light Punch version is her best one from full screen. While recovery is not very Sonic Boom-like, the speed of which that one travels makes it a very good fireball to run behind and zone with.
|8||15||23||Down/-12/-9(air)||500 + 400 x2|
|10||18||25||Down/-18/-9(air)||400 x2 + 200 x3|
|10||20||29||Down/-29/-9(air)||400 x2 + 200 x5|
-Notes: This is her SRK. In all sense and word, this move does not function like an SRK upon reversal. Her LP version has some upper body invincibility, while her MP version has
Her best poke undoubtedly is her crouching fierce. It reaches far, goes under alot of projectiles, and recovers quite quickly.
Her jab version of her fireball (qcfb + lp) is slow, and big is good for pressure and running behind it.
Many normals can connect after a close standing strong, it has a insanely high amount of +frames. For example, using standing strong then a sweep, canceling the sweep with a whiffed command grab (for faster recover) gives you ample amount of time to have cross-up opportunity.
Her best AA's are crouching fierce (which cleanly beat everyone of Sagat's jump-in's (except foward at a certain cross-up angle) and standing strong. Also Strong Psycho Sword (dp) has upper-body invincibility, so it can work as an AA too.