Difference between revisions of "Blanka (CvS2)"

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(Roll Cancel(RC) Blanka vs. Non RC Blanka)
(Introduction)
 
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Line 1: Line 1:
 
=Introduction=
 
=Introduction=
 +
One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ad)normal life with his mother.
 +
 +
 +
[[File:Blanka_CvS2_colors.png]]
 +
 
=Moves List=
 
=Moves List=
 
==Normal Moves==
 
==Normal Moves==
==Special Moves==
 
  
Blanka Ball(Rolling Attack)
+
<table style="width:600px;border:1px solid silver" cellborder="1">
*Charge back, forward + P(any)
+
'''<tr>
 +
  <th>Button</th>
 +
  <th>Position</th>
 +
  <th>Buffers:</th>
 +
  <th>Itself</th>
 +
  <th>Specials</th>
 +
  <th>Supers</th>
 +
  <th>Hit</th>
 +
  <th>Block</th>
 +
  <th>Startup</th>
 +
  <th>Active</th>
 +
  <th>Recovery</th>
 +
  <th>Damage</th>
 +
</tr>'''<tr>
 +
  <td style="border:1px solid navy" rowspan=3>Jab</td>
 +
  <td>Standing</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>y</td>
 +
  <td>+2</td>
 +
  <td>+2</td>
 +
  <td>2</td>
 +
  <td>2</td>
 +
  <td>11</td>
 +
  <td>400</td>
 +
</tr>
 +
<tr>
 +
  <td>Crouching</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>y</td>
 +
  <td>-2</td>
 +
  <td>-2</td>
 +
  <td>4</td>
 +
  <td>4</td>
 +
  <td>13</td>
 +
  <td>400</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>4</td>
 +
  <td>22</td>
 +
  <td>-</td>
 +
  <td>500</td>
 +
</tr>
 +
<tr>
 +
  <td style="border:1px solid navy" rowspan=3>Strong</td>
 +
  <td>Standing</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>+5</td>
 +
  <td>+5</td>
 +
  <td>7</td>
 +
  <td>8</td>
 +
  <td>9</td>
 +
  <td>900</td>
 +
</tr>
 +
<tr>
 +
  <td>Crouching</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>-8</td>
 +
  <td>-8</td>
 +
  <td>8</td>
 +
  <td>4</td>
 +
  <td>24</td>
 +
  <td>1000</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>5</td>
 +
  <td>10</td>
 +
  <td>-</td>
 +
  <td>900</td>
 +
</tr>
  
Electricity
+
<tr>
*Any punch attack hit 5 times (5 punch inputs)
+
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
 +
  <td>Standing</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>-3</td>
 +
  <td>-3</td>
 +
  <td>6</td>
 +
  <td>12</td>
 +
  <td>15</td>
 +
  <td>1400,1200</td>
 +
</tr>
 +
<tr>
 +
  <td>Crouching</td>
 +
  <td></td>
 +
  <td>n/n</td>
 +
  <td>n/n</td>
 +
  <td>y/n</td>
 +
  <td>-4</td>
 +
  <td>-4</td>
 +
  <td>5</td>
 +
  <td>3(2)5</td>
 +
  <td>23</td>
 +
  <td>1200, 1300</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping Neutral</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>2</td>
 +
  <td>8</td>
 +
  <td>-</td>
 +
  <td>1400</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping Diagonal</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>4</td>
 +
  <td>5</td>
 +
  <td>-</td>
 +
  <td>1000,1200</td>
 +
</tr>
  
Upward Blanka Ball
+
<tr>
*Charge down, up + K(any)
+
  <td style="border:1px solid red" rowspan=4>Short</td>
 +
  <td>Close</td>
 +
  <td></td>
 +
  <td>n/n</td>
 +
  <td>y/n</td>
 +
  <td>y/n</td>
 +
  <td>-10</td>
 +
  <td>-10</td>
 +
  <td>4</td>
 +
  <td>10</td>
 +
  <td>17</td>
 +
  <td>500,500</td>
 +
</tr>
 +
<tr>
 +
  <td>Far</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>+0</td>
 +
  <td>+0</td>
 +
  <td>6</td>
 +
  <td>4</td>
 +
  <td>11</td>
 +
  <td>400</td>
 +
</tr>
 +
<tr>
 +
  <td>Crouching</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>y</td>
 +
  <td>+5</td>
 +
  <td>+5</td>
 +
  <td>4</td>
 +
  <td>4</td>
 +
  <td>6</td>
 +
  <td>400</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>4</td>
 +
  <td>22</td>
 +
  <td>-</td>
 +
  <td>500</td>
 +
</tr>
 +
<tr>
 +
  <td style="border:1px solid red" rowspan=4>Forward</td>
 +
  <td>Close</td>
 +
  <td></td>
 +
  <td>n+n</td>
 +
  <td>n+n</td>
 +
  <td>y+n</td>
 +
  <td>-10</td>
 +
  <td>-10</td>
 +
  <td>6</td>
 +
  <td>2+2</td>
 +
  <td>28</td>
 +
  <td>500+500</td>
 +
</tr>
 +
<tr>
 +
  <td>Far</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>+2</td>
 +
  <td>+2</td>
 +
  <td>7</td>
 +
  <td>2</td>
 +
  <td>16</td>
 +
  <td>1000</td>
 +
</tr>
 +
<tr>
 +
  <td>Crouching</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>y</td>
 +
  <td>+3</td>
 +
  <td>+3</td>
 +
  <td>5</td>
 +
  <td>6?</td>
 +
  <td>11</td>
 +
  <td>800</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>5</td>
 +
  <td>11</td>
 +
  <td>-</td>
 +
  <td>800</td>
 +
</tr>
 +
<tr>
 +
  <td style="border:1px solid red" rowspan=3>Roundhouse</td>
 +
  <td>Standing</td>
 +
  <td></td>
 +
  <td>n/n</td>
 +
  <td>n/n</td>
 +
  <td>y/n</td>
 +
  <td>-6</td>
 +
  <td>-6</td>
 +
  <td>7</td>
 +
  <td>6</td>
 +
  <td>24</td>
 +
  <td>1300,1200</td>
 +
</tr>
 +
<tr>
 +
  <td>Crouching</td>
 +
  <td></td>
 +
  <td>n</td>
 +
  <td>n</td>
 +
  <td>y</td>
 +
  <td>down</td>
 +
  <td>-3</td>
 +
  <td>7</td>
 +
  <td>4</td>
 +
  <td>23</td>
 +
  <td>1300</td>
 +
</tr>
 +
<tr>
 +
  <td>Jumping</td>
 +
  <td></td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>-</td>
 +
  <td>6</td>
 +
  <td>8</td>
 +
  <td>-</td>
 +
  <td>1300</td>
 +
</tr>
 +
<tr>
 +
  <td>'''Command Normals'''</td>
 +
</tr>
 +
<tr>
 +
  <td style="border:1px solid green"> f + Strong</td>
 +
  <td></td>
 +
  <td></td>
 +
  <td>n/n</td>
 +
  <td>y/n</td>
 +
  <td>y/n</td>
 +
  <td>-7</td>
 +
  <td>-7</td>
 +
  <td>4</td>
 +
  <td>2(2)10</td>
 +
  <td>17</td>
 +
  <td>600+500</td>
 +
</tr>
 +
<tr>
 +
  <td style="border:1px solid green"> df + Fierce</td>
 +
  <td></td>
 +
  <td></td>
 +
  <td>n/n</td>
 +
  <td>n/n</td>
 +
  <td>n/n</td>
 +
  <td>down</td>
 +
  <td>-16</td>
 +
  <td>9</td>
 +
  <td>16</td>
 +
  <td>24</td>
 +
  <td>1200</td>
 +
</tr>
  
=The Basics=
+
</table>
  
==Roll Cancel(RC) Blanka vs. Non RC Blanka==
+
==Special Moves==
  
Both these versions of Blanka have their own advantages and disadvantages. One of the basic ones being that RCing makes Blanka much more mobile and makes his matchups much easier for him to deal with.
+
'''Rolling Attack'''
 +
*Charge back, forward + P (any)
  
''I'm not exactly sure how else to explain this, can someone else elaborate?-Nick T.''
+
'''Electric Thunder'''
 +
*Any punch attack hit 5 times
 +
 
 +
'''Vertical Rolling Attack'''
 +
*Charge down, up + K (any)
 +
 
 +
'''Backstep Rolling'''
 +
*Charge back, forward + K (any)
 +
 
 +
=The Basics=
  
 
==Bread and Butter Combos==
 
==Bread and Butter Combos==
  
Crossup forward, crouching short, st. jab, fierce Blanka Ball
+
2 cr. shorts, st. jab, fierce Rolling Attack
 +
 
 +
Cross-up forward, cr. short, st. jab, fierce Rolling Attack
  
Jump in RH, cr. forward, fierce Blanka Ball
+
Jump in RH, cr. forward, fierce Rolling Attack
  
 
==Super Combos==
 
==Super Combos==
  
Direct Lightning
+
'''Direct Lightning'''
 
*Charge back, forward, back, forward + P
 
*Charge back, forward, back, forward + P
  
Rolling Attack Super
+
'''Ground Shave Rolling'''
 
*Charge back, forward, back, forward + K
 
*Charge back, forward, back, forward + K
  
(Don't know the name) Earthshout super?
+
'''Shout of Earth'''
 
*Charge down+back, down+forward, down+back, Up+forward + P
 
*Charge down+back, down+forward, down+back, Up+forward + P
  
  
Level 2/3
+
'''Level 1'''
*Crossup forward, crouching short x2, st. jab, Direct Lightning
+
*Jump-in RH, s.fierce, Direct Lightning
  
*Crouching short x4. Direct Lightning
+
'''Level 2/3'''
 +
*Cross-up forward, cr. short x2, st. jab, Direct Lightning
  
*Jump-in RH, crouching short, standing jab, Direct Lightning
+
*Cr. short (x4), Direct Lightning (very hard and inconsistent, not practical for match play)
 +
 
 +
*Jump-in RH, cr. short, st. jab, Direct Lightning
  
 
=Custom Combos=
 
=Custom Combos=
Line 57: Line 394:
  
 
-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner.
 
-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner.
In corner: [superjump fierce x5]x3, st. RH kick super.
+
In corner: [superjump fierce x5]x3, st. RH kick super. (Doesn't work on Bison aka dictator)
 
Damage:8492
 
Damage:8492
  
Line 64: Line 401:
 
Damage:7532
 
Damage:7532
  
-After a knockdown: close st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH.
+
-After a knockdown: close meaty st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH.
 
In corner: superjump fierce x5, st. RH, kick super.
 
In corner: superjump fierce x5, st. RH, kick super.
  
-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2.
+
-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. (note: setup isn't practical)
 
In corner: st. fierce, super jump fierce x5, st. RH, kick super.
 
In corner: st. fierce, super jump fierce x5, st. RH, kick super.
  
Line 79: Line 416:
  
 
Activate, slide x3, fierce Electricity, kick super
 
Activate, slide x3, fierce Electricity, kick super
 +
note: This variation does the most blocked damage and knocks off the most guard bar but will not actually break the guard if the opponent had full guard bar at the beginning of the custom combo.
  
 
=Advanced Strategy=
 
=Advanced Strategy=
 
+
Learn how to utilize the roll cancel hop to roll cancel electricity effectively.
 
+
==Matchups==
+
  
 
=Other=
 
=Other=
This section is for talking about other stuff related to Blanka that aren't Blanka's basics  
+
This section is for talking about other stuff related to Blanka that aren't Blanka's basics.
==Groove Comparison(Which one is right?)==
+
 
+
===C===
+
===A===
+
===P===
+
===S===
+
===N===
+
===K===
+
 
+
 
+
 
== Ways to stop a blocked Blanka Ball ==
 
== Ways to stop a blocked Blanka Ball ==
 
(by Nick T.)
 
(by Nick T.)
 +
(added more content on Mar. 20th, 2007 by Laugh)
  
 
(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)
 
(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)
Line 104: Line 431:
 
* (ST) = Strict Timing
 
* (ST) = Strict Timing
  
''Capcom''
+
''-Capcom-''
  
Ryu:
+
'''Akuma:'''
* (r) lvl 1 Shinku Haduken super
+
*(ST) Super jump forward + roundhouse
* (ST)Super jump forward + RH
+
* Run up, cr. roundhouse
*Run up, Crouching RH
+
  
Ken:
+
'''Balrog:'''
* Toward + RH
+
* St. fierce
*Run up, Crouching RH
+
* Gigaton Blow
  
Akuma:
+
'''Blanka:'''
* (ST)Super jump forward + RH
+
* Fierce Rolling Attack
*Run up, Crouching RH
+
* Slide (DF+fierce)
 +
* Cr. fierce
 +
* Lv2/3 Direct Lightning
  
Balrog:
+
'''Cammy:'''
* Standing fierce
+
* St. roundhouse
 +
* Lv2/3 Spindrive Smasher (Lv3 works even after getting hit by the ball)
  
Blanka:
+
'''Chun-Li:'''
* Fierce Blanka Ball
+
* Walk forward, st. strong
* Slide (D+F+fierce)
+
* When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.
* Crouching fierce
+
  
Bison:
+
'''Dhalsim:'''
* Slide (D+F+RH)
+
* St. fierce (works even after getting hit)
* Fierce Psycho Crusher
+
  
Cammy:
+
'''Eagle:'''
* Standing RH
+
* St. fierce
  
Chun - Li:
+
'''E. Honda:'''
* Walk forward, Standing Strong
+
*(r) Fierce Hyakuretsu Harite (1 hit)
* When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.
+
  
Dhalsim:
+
'''Guile:'''
* Standing Fierce
+
* St. roundhouse
 +
* F + Fierce
 +
*(ST) Sonic Hurricane
  
Eagle:
+
'''Ken:'''
* Standing Fierce
+
* Toward + roundhouse
 +
* Run up, cr. roundhouse
  
E.Honda:
+
'''Kyosuke:'''
* (r) Fierce Slap Hands (1 hit)
+
*(ST)(r) qcf + forward
  
Guile:
+
'''Maki:'''
* Standing RH
+
* Qcf + forward, forward
  
Kyosuke:
+
'''M. Bison:'''
* (ST)(r) Qcf + forward
+
* Slide (DF+roundhouse)
 +
* Fierce Psycho Crusher
 +
*(ST) Mega Psycho Crusher
  
Maki:
+
'''Morrigan:'''
* Qcf + forward, forward
+
* Walk forward, St. strong
 +
*(ST) Walk forward, cr. fierce
 +
* Run up, forward kick
  
Morrigan:
+
'''Rolento:'''
* Walk forward, Standing Strong
+
* Slide (D+roundhouse)
* (ST) Walk forward, Crouching Fierce
+
* Cr. fierce
*Run up, Forward kick
+
* St. fierce
 +
*(ST) Fierce Patriot Circle (qcf+Fierce x3)
 +
*(ST) Lv3 Trip Wire
  
Rolento:
+
'''Ryu:'''
* Slide (D+RH)
+
*(r) Shinkuu Haduken
* Crouching Fierce
+
*(ST) Super jump forward + roundhouse
* Standing Fierce
+
* Run up, cr. roundhouse
* (ST) Fierce Patriot Circle (qcf+Fierce x3)
+
  
Sagat:
+
'''Sagat:'''
  
 
When blocking high:
 
When blocking high:
* Standing Fierce
+
* St. fierce
* Tiger Shot super(any lvl)
+
* Tiger Cannon
  
 
When blocking low:
 
When blocking low:
* Standing Forward
+
* St. forward
* Tiger Shot super(any lvl)
+
* Tiger Cannon
* (ST) Standing RH
+
*(ST) St. roundhouse 
  
Sakura:
+
'''Sakura:'''
* Standing RH
+
* St. roundhouse
  
Vega:
+
'''Vega:'''
* Crouching Fierce
+
* Cr. fierce
* Crouching Strong
+
* Cr. strong
 
* Slide (D+RH)
 
* Slide (D+RH)
  
Yun:
+
'''Yun:'''
* (r) Qcf + Fierce
+
*(r) Qcf + fierce
  
Zangief:
+
'''Zangief:'''
* Standing Fierce
+
* St. fierce
  
''SNK''
+
''-SNK-''
  
Athena:
+
'''Athena:'''
* (ST) Super jump forward + RH
+
*(ST) Super jump forward + roundhouse
*Run up, Crouching Fierce
+
* Run up, cr. fierce
  
Benimaru:
+
'''Benimaru:'''
* Forward + Forward kick
+
* Forward + forward kick
 +
*(ST) Electric dash super (qcf x2 +k)
  
Chang:
+
'''Chang:'''
* Standing Fierce
+
* St. fierce
 +
*(ST) QCF, HCB+P super
  
Geese:
+
'''Geese:'''
* (ST) Standing RH
+
*(ST) Standing roundhouse
*Run up, Crouching RH
+
* Run up, cr. roundhouse
  
Hibiki:
+
'''Hibiki:'''
* Qcf + Strong
+
* Qcf + strong
  
Hoahmaru:
+
'''Haohmaru:'''
* Standing Strong
+
* St. strong
* Standing Fierce
+
* St. fierce
  
Iori:  
+
'''Iori:'''
* (r) Qcb + Fierce (1 hit)
+
*(r) Qcb + fierce (1 hit)
* Run up, Crouching RH
+
* Run up, cr. roundhouse
 +
*(r) qcf, hcb + P super
  
Joe:
+
'''Joe:'''
* Walk forward, Standing RH
+
* Walk forward, st. roundhouse
 
* Run up, Slide(D+RH)
 
* Run up, Slide(D+RH)
  
Kim:
+
'''Kim:'''
* Walk up, Fierce
+
* Walk up, fierce
* Run up, Crouching, RH
+
* Run up, cr. roundhouse
 +
*(ST) qcb, hcf + K super
  
King:
+
'''King:'''
* (ST) Super jump forward + RH
+
*(ST) Super jump forward + roundhouse
 
* Hcb + Forward/RH (Rapid Kicks)
 
* Hcb + Forward/RH (Rapid Kicks)
*Run up, Crouching RH
+
* Run up, cr. roundhouse
  
Kyo:
+
'''Kyo:'''
* (r) Qcf + Fierce xx rekka combo
+
*(r) Qcf + fierce xx rekka combo
* Qcf + Strong xx rekka combo
+
*(ST) Qcf + strong xx rekka combo
*Run up, Crouching RH
+
* Run up, cr. roundhouse
  
Mai:  
+
'''Mai:'''
* Walk up, Jab
+
* Walk up, jab
*Run up, Crouching RH
+
* Walk up, s. roundhouse
 +
* Run up, cr. roundhouse
  
Nakoruru:
+
'''Nakoruru:'''
* Qcf + Fierce
+
* Qcf + fierce
  
Raiden:
+
'''Raiden:'''
* Back, qcb + Fierce
+
* Back, qcb + fierce
  
Rock:
+
'''Rock:'''
* (r) Qcb + Strong
+
*(r) Qcb + strong
*Run up, Crouching RH
+
* Run up, cr. roundhouse
  
Rugal:
+
'''Rugal:'''
* Crouching Fierce
+
* cr. fierce
 +
*(r) Gigas Breaker
  
Terry:
+
'''Terry:'''
* (ST) Super jump forward + RH
+
*(ST) Super jump forward + roundhouse
*Run up, Crouching RH
+
* Run up, cr. roundhouse
 +
*(r) Buster Wolf (1 hit)
  
Todo:
+
'''Todo:'''
* Forward + Forward kick
+
* Forward + forward kick
 +
* qcfx2 + P
  
Vice:
+
'''Vice:'''
* Qcb + Fierce xx forward, down > forward + RH
+
* Qcb + fierce xx forward, down > forward + roundhouse
  
Yamazaki:
+
'''Yamazaki:'''
* Standing RH
+
* St. roundhouse
  
Yuri:
+
'''Yuri:'''
* Standing RH
+
* St. roundhouse
  
 
----
 
----
 +
 +
 +
 +
[[Category:Capcom vs SNK 2]]

Latest revision as of 15:19, 25 March 2019

Introduction

One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ad)normal life with his mother.


Blanka CvS2 colors.png

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +2 +2 2 2 11 400
Crouching n y y -2 -2 4 4 13 400
Jumping - - - - - 4 22 - 500
Strong Standing n n y +5 +5 7 8 9 900
Crouching n n y -8 -8 8 4 24 1000
Jumping - - - - - 5 10 - 900
Fierce Standing n n y -3 -3 6 12 15 1400,1200
Crouching n/n n/n y/n -4 -4 5 3(2)5 23 1200, 1300
Jumping Neutral - - - - - 2 8 - 1400
Jumping Diagonal - - - - - 4 5 - 1000,1200
Short Close n/n y/n y/n -10 -10 4 10 17 500,500
Far n n y +0 +0 6 4 11 400
Crouching n y y +5 +5 4 4 6 400
Jumping - - - - - 4 22 - 500
Forward Close n+n n+n y+n -10 -10 6 2+2 28 500+500
Far n n y +2 +2 7 2 16 1000
Crouching n y y +3 +3 5 6? 11 800
Jumping - - - - - 5 11 - 800
Roundhouse Standing n/n n/n y/n -6 -6 7 6 24 1300,1200
Crouching n n y down -3 7 4 23 1300
Jumping - - - - - 6 8 - 1300
Command Normals
f + Strong n/n y/n y/n -7 -7 4 2(2)10 17 600+500
df + Fierce n/n n/n n/n down -16 9 16 24 1200

Special Moves

Rolling Attack

  • Charge back, forward + P (any)

Electric Thunder

  • Any punch attack hit 5 times

Vertical Rolling Attack

  • Charge down, up + K (any)

Backstep Rolling

  • Charge back, forward + K (any)

The Basics

Bread and Butter Combos

2 cr. shorts, st. jab, fierce Rolling Attack

Cross-up forward, cr. short, st. jab, fierce Rolling Attack

Jump in RH, cr. forward, fierce Rolling Attack

Super Combos

Direct Lightning

  • Charge back, forward, back, forward + P

Ground Shave Rolling

  • Charge back, forward, back, forward + K

Shout of Earth

  • Charge down+back, down+forward, down+back, Up+forward + P


Level 1

  • Jump-in RH, s.fierce, Direct Lightning

Level 2/3

  • Cross-up forward, cr. short x2, st. jab, Direct Lightning
  • Cr. short (x4), Direct Lightning (very hard and inconsistent, not practical for match play)
  • Jump-in RH, cr. short, st. jab, Direct Lightning

Custom Combos

  • Basic Custom Combo

Activate, slide, st. jab, [superjump, fierce x2, RH]until corner. In corner:[superjump fierce x5]x2, back,forward,back,forward+kick.(kick super.) Damage:6700

  • Other variations

-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner. In corner: [superjump fierce x5]x3, st. RH kick super. (Doesn't work on Bison aka dictator) Damage:8492

-Activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7532

-After a knockdown: close meaty st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH. In corner: superjump fierce x5, st. RH, kick super.

-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. (note: setup isn't practical) In corner: st. fierce, super jump fierce x5, st. RH, kick super.

  • Blocked Blanka Ball setup

Block it high, activate, slide, [st. fierce,kkk hop]x3, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7436

  • Guard Crush Custom Combo

Activate, slide x3, fierce Electricity, kick super note: This variation does the most blocked damage and knocks off the most guard bar but will not actually break the guard if the opponent had full guard bar at the beginning of the custom combo.

Advanced Strategy

Learn how to utilize the roll cancel hop to roll cancel electricity effectively.

Other

This section is for talking about other stuff related to Blanka that aren't Blanka's basics.

Ways to stop a blocked Blanka Ball

(by Nick T.) (added more content on Mar. 20th, 2007 by Laugh)

(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)

  • (r) = Reversal Timing
  • (ST) = Strict Timing

-Capcom-

Akuma:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Balrog:

  • St. fierce
  • Gigaton Blow

Blanka:

  • Fierce Rolling Attack
  • Slide (DF+fierce)
  • Cr. fierce
  • Lv2/3 Direct Lightning

Cammy:

  • St. roundhouse
  • Lv2/3 Spindrive Smasher (Lv3 works even after getting hit by the ball)

Chun-Li:

  • Walk forward, st. strong
  • When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.

Dhalsim:

  • St. fierce (works even after getting hit)

Eagle:

  • St. fierce

E. Honda:

  • (r) Fierce Hyakuretsu Harite (1 hit)

Guile:

  • St. roundhouse
  • F + Fierce
  • (ST) Sonic Hurricane

Ken:

  • Toward + roundhouse
  • Run up, cr. roundhouse

Kyosuke:

  • (ST)(r) qcf + forward

Maki:

  • Qcf + forward, forward

M. Bison:

  • Slide (DF+roundhouse)
  • Fierce Psycho Crusher
  • (ST) Mega Psycho Crusher

Morrigan:

  • Walk forward, St. strong
  • (ST) Walk forward, cr. fierce
  • Run up, forward kick

Rolento:

  • Slide (D+roundhouse)
  • Cr. fierce
  • St. fierce
  • (ST) Fierce Patriot Circle (qcf+Fierce x3)
  • (ST) Lv3 Trip Wire

Ryu:

  • (r) Shinkuu Haduken
  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Sagat:

When blocking high:

  • St. fierce
  • Tiger Cannon

When blocking low:

  • St. forward
  • Tiger Cannon
  • (ST) St. roundhouse

Sakura:

  • St. roundhouse

Vega:

  • Cr. fierce
  • Cr. strong
  • Slide (D+RH)

Yun:

  • (r) Qcf + fierce

Zangief:

  • St. fierce

-SNK-

Athena:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. fierce

Benimaru:

  • Forward + forward kick
  • (ST) Electric dash super (qcf x2 +k)

Chang:

  • St. fierce
  • (ST) QCF, HCB+P super

Geese:

  • (ST) Standing roundhouse
  • Run up, cr. roundhouse

Hibiki:

  • Qcf + strong

Haohmaru:

  • St. strong
  • St. fierce

Iori:

  • (r) Qcb + fierce (1 hit)
  • Run up, cr. roundhouse
  • (r) qcf, hcb + P super

Joe:

  • Walk forward, st. roundhouse
  • Run up, Slide(D+RH)

Kim:

  • Walk up, fierce
  • Run up, cr. roundhouse
  • (ST) qcb, hcf + K super

King:

  • (ST) Super jump forward + roundhouse
  • Hcb + Forward/RH (Rapid Kicks)
  • Run up, cr. roundhouse

Kyo:

  • (r) Qcf + fierce xx rekka combo
  • (ST) Qcf + strong xx rekka combo
  • Run up, cr. roundhouse

Mai:

  • Walk up, jab
  • Walk up, s. roundhouse
  • Run up, cr. roundhouse

Nakoruru:

  • Qcf + fierce

Raiden:

  • Back, qcb + fierce

Rock:

  • (r) Qcb + strong
  • Run up, cr. roundhouse

Rugal:

  • cr. fierce
  • (r) Gigas Breaker

Terry:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse
  • (r) Buster Wolf (1 hit)

Todo:

  • Forward + forward kick
  • qcfx2 + P

Vice:

  • Qcb + fierce xx forward, down > forward + roundhouse

Yamazaki:

  • St. roundhouse

Yuri:

  • St. roundhouse