Difference between revisions of "Capcom"

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== Notation ==
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#REDIRECT [[:Category:Capcom]]
 
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*F - Forward - Tilt stick forward/towards the opponent. (X-axis)
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*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
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*U - Up - Tilt stick upwards. (Y-axis)
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*D - Down - Tilt stick downwards. (Y-axis)
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*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
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*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
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*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
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*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
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*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
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*360/FC - Full circle - Complete a full rotation of the stick.
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*720 - N/A - Complete a 720 degree rotation of the stick.
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*Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively.
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*(##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second.
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*(##s) - Denotes the number of seconds to charge for.
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===Six Button Notation===
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*Jab - weak punch
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*Strong - medium punch
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*Fierce - fierce punch
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*P - any punch
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*PPP or 3P - all three punches simultaneously
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*Short - weak kick
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*Forward - medium kick
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*Roundhouse (RH) - fierce kick
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*K = any kick
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*KKK or 3K - all three kicks simultaneously
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--[[User:NKI|NKI]] 14:42, 7 January 2007 (UTC)
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===Descriptors===
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====State Modifiers====
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*st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
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*cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
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*j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.
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Latest revision as of 14:21, 8 December 2018