Difference between revisions of "Capcom"

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'''Capcom''' is a Japanese video game company who developes and distributes their own series of games. Capcom is well known for their Mega Man series, [[Street Fighter|Street Fighter Series]] and their Resident Evil series. The name "Capcom" derives from the name Capsule Computers.
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== Notation ==
 
== Notation ==
  

Revision as of 16:29, 21 January 2012

Capcom is a Japanese video game company who developes and distributes their own series of games. Capcom is well known for their Mega Man series, Street Fighter Series and their Resident Evil series. The name "Capcom" derives from the name Capsule Computers.

Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)
  • QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
  • QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
  • HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
  • HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
  • DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
  • 360/FC - Full circle - Complete a full rotation of the stick.
  • 720 - N/A - Complete a 720 degree rotation of the stick.
  • Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively.
  • (##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second.
  • (##s) - Denotes the number of seconds to charge for.

Six Button Notation

  • Jab - weak punch
  • Strong - medium punch
  • Fierce - fierce punch
  • P - any punch
  • PPP or 3P - all three punches simultaneously
  • Short - weak kick
  • Forward - medium kick
  • Roundhouse (RH) - fierce kick
  • K = any kick
  • KKK or 3K - all three kicks simultaneously

--NKI 14:42, 7 January 2007 (UTC)

Descriptors

State Modifiers

  • st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
  • cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
  • j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.