Difference between revisions of "Chun-li (CE)"

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(Advanced Strategy)
Line 867: Line 867:
 
=Advanced Strategy=
 
=Advanced Strategy=
  
Chun Li's gameplan is about ground poking and air rushing due to her advantge to have an air throw along with Guile and Claw.
+
Chun Li's gameplan is about ground poking and air pressure game due that she had to an air throw along with Guile and Claw,and standing and crouching normals are fast with a medium useful range and also had nice damage, her throw is great because is fast and makes good damage too.
  
Her main weakness its still long range combat that can be evaded with Triangle Jumps and Spinning Bird Kicks,but her Hyakuretsu Kyaku is buffered and easier to use and can be connected with a jumping attack.
+
Her main weakness its still in long range combat, she commonly can answer with Triangle Jumps attacks, and Spinning Bird Kicks are faster than World Warrior and had invincible frames now and are useful when its far and projectiles are used against her,but at medium range use your crouching Forward,its your main poke because of her fast startup and can defeat startup of projectiles easily and a bit safe if fireball released,her Hyakuretsu Kyaku is buffered and easier to use and can be connected with a jumping attack.
  
Close combat is the most effective for her because she not only can keep away opponent with her "now easier to use" Multiple Kicks,now she had a Overhead Crossup command move trap, and also air-to-air is great due to her main overhead command move and air throw
+
Close combat is the most effective for her because she not only can keep away opponent with her "now easier to use" Multiple Kicks,now she had a Overhead Crossup command move trap for projectile startups and another one that can be used to evade Zangief SPD, and also air-to-air is great due to her main overhead command move and air throw.
  
 
=Match-Ups=
 
=Match-Ups=

Revision as of 02:44, 8 July 2016

Street Fighter 2: Champion EditionSf2ce-logo.png
Street Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#Game ElementsStreet Fighter 2: Champion Edition#CharactersStreet Fighter 2: Champion Edition#System InfoStreet Fighter 2: Champion Edition#MiscellaneousStreet Fighter 2: Champion Edition#Basic StrategyMvC3HeaderButtons.png

Sf2ceChun-li.gif

Introduction

Color Options

Start Default
Chunli-mp.gif Chunli-old1.gif

Moves List

Normal Moves

Heel Stomp: d + Medium Kick in air

Throw: close, b or f + Medium or Hard Punch

Air Throw: close, b or f + Medium or Hard Punch in air

Chest Flip Kick: f + Medium Kick

Flipping Neck Breaker: f + Hard Kick

Special Moves

Lightning Kick: Kick button rapidly

Spinning Bird Kick: d~u + Kick


The Basics

Anti Air: standing Medium or Hard Kick

High Pokes: standing Hard Punch

Low Pokes: crounching Medium Kick

Combos

  • j.HK,s.MP,s.HP or cr.HK
  • j.MK,MK Lightning Kicks

Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2ce-chunli-lp-s1.png Sf2ce-chunli-lp-a.png Sf2ce-chunli-lp-r1.png Sf2ce-chunli-lp-r2.png Sf2ce-chunli-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing MP:
Damage 12 Sf2ce-chunli-mp-s1.png Sf2ce-chunli-mp-s2.png Sf2ce-chunli-mp-a.png Sf2ce-chunli-mp-s2.png Sf2ce-chunli-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing HP:
Damage 16 Sf2ce-chunli-hp-s1.png Sf2ce-chunli-hp-s2.png Sf2ce-chunli-hp-a.png Sf2ce-chunli-hp-s2.png Sf2ce-chunli-hp-s1.png Sf2ce-chunli-hp-r1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 6 10 7 1
Simplified 1+5 6 18
  • Standing LK:
Damage 8 Sf2ce-chunli-lk-s1.png Sf2ce-chunli-lk-s2.png Sf2ce-chunli-lk-a.png Sf2ce-chunli-lk-s2.png Sf2ce-chunli-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 5 5
  • Standing MK:
Damage 12 Sf2ce-chunli-lk-s1.png Sf2ce-chunli-mk-s2.png Sf2ce-chunli-mk-a.png Sf2ce-chunli-mk-s2.png Sf2ce-chunli-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 5 4 4
Simplified 1+6 5 8
  • Standing HK:
Damage 16 Sf2ce-chunli-hk-s1.png Sf2ce-chunli-hk-s2.png Sf2ce-chunli-hk-s3.png Sf2ce-chunli-hk-a.png Sf2ce-chunli-hk-r1.png Sf2ce-chunli-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 3 4 8 7 7
Simplified 1+10 8 14

Close Standing Normals

  • Close Standing LP:
Damage 8 Sf2ce-chunli-cllp-s1.png Sf2ce-chunli-cllp-s2.png Sf2ce-chunli-cllp-a1.png Sf2ce-chunli-cllp-s2.png Sf2ce-chunli-cllp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +7
Frame Count 3 2 3 4 3
Simplified 1+2 3 7
  • Close Standing MP:
Damage 12 Sf2ce-chunli-clmp-s1.png Sf2ce-chunli-clmp-s2.png Sf2ce-chunli-clmp-a.png Sf2ce-chunli-clmp-s2.png Sf2ce-chunli-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +13
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Close Standing HP:
Damage 16 Sf2ce-chunli-clhp-s1.png Sf2ce-chunli-clhp-a.png Sf2ce-chunli-clhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 20 11
  • Close Standing LK:
Damage 8 Sf2ce-chunli-cllk-s1.png Sf2ce-chunli-cllk-s2.png Sf2ce-chunli-cllk-a.png Sf2ce-chunli-cllk-s2.png Sf2ce-chunli-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 4 5
  • Close Standing MK:
Damage 12 Sf2ce-chunli-cllk-s1.png Sf2ce-chunli-clmk-s2.png Sf2ce-chunli-clmk-a.png Sf2ce-chunli-clmk-a2.png Sf2ce-chunli-clmk-r1.png Sf2ce-chunli-clmk-s2.png Sf2ce-chunli-cllk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 6 3 4 1
Simplified 1+6 9 8
  • Close Standing HK:
Damage 16 Sf2ce-chunli-lk-s1.png Sf2ce-chunli-mk-s2.png Sf2ce-chunli-clhk-a.png Sf2ce-chunli-mk-s2.png Sf2ce-chunli-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ce-chunli-crlp-s1.png Sf2ce-chunli-crlp-s2.png Sf2ce-chunli-crlp-a.png Sf2ce-chunli-crlp-s2.png Sf2ce-chunli-crlp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching MP:
Damage 10 Sf2ce-chunli-crmp-s1.png Sf2ce-chunli-crmp-s2.png Sf2ce-chunli-crmp-a.png Sf2ce-chunli-crmp-s2.png Sf2ce-chunli-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching HP:
Damage 16 Sf2ce-chunli-crhp-s1.png Sf2ce-chunli-crhp-s2.png Sf2ce-chunli-crhp-a.png Sf2ce-chunli-crhp-s2.png Sf2ce-chunli-crhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2/-1
Frame Count 3 3 6 8 11
Simplified 1+6 6 19
  • Crouching LK:
Damage 8 Sf2ce-chunli-crlk-s1.png Sf2ce-chunli-crlk-s2.png Sf2ce-chunli-crlk-a.png Sf2ce-chunli-crlk-s2.png Sf2ce-chunli-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 1
Simplified 6 4 5
  • Crouching MK:
Damage 10 Sf2ce-chunli-crmk-s1.png Sf2ce-chunli-crmk-a.png Sf2ce-chunli-crmk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +12
Frame Count 1+4 5 4
  • Crouching HK:
Damage 14 Sf2ce-chunli-crhk-s1.png Sf2ce-chunli-crhk-s2.png Sf2ce-chunli-crhk-a.png Sf2ce-chunli-crhk-s2.png Sf2ce-chunli-crhk-s1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ce-chunli-njlp-s1.png Sf2ce-chunli-njlp-s2.png Sf2ce-chunli-njlp-s3.png Sf2ce-chunli-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3 2
Simplified 8
  • Diagonal Jumping LP:
Damage 10 Sf2ce-chunli-djlp-s1.png Sf2ce-chunli-djlp-s2.png Sf2ce-chunli-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
Simplified 6
  • Neutral Jumping MP:
Damage 14 Sf2ce-chunli-njlp-s1.png Sf2ce-chunli-njlp-s2.png Sf2ce-chunli-njlp-s3.png Sf2ce-chunli-njmp-a.png Sf2ce-chunli-njlp-s3.png Sf2ce-chunli-njlp-s2.png Sf2ce-chunli-njlp-s1.png Sf2ce-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 2 16 2 3 4
Simplified 8 16
  • Diagonal Jumping MP:
Damage 14 Sf2ce-chunli-djlp-s1.png Sf2ce-chunli-djlp-s2.png Sf2ce-chunli-djmp-a.png Sf2ce-chunli-djlp-s2.png Sf2ce-chunli-djlp-s1.png Sf2ce-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 8 3 4
Simplified 6 8
  • Neutral Jumping HP:
Damage 16 Sf2ce-chunli-njlp-s1.png Sf2ce-chunli-njlp-s2.png Sf2ce-chunli-njlp-s3.png Sf2ce-chunli-njhp-a.png Sf2ce-chunli-njlp-s3.png Sf2ce-chunli-njlp-s2.png Sf2ce-chunli-njlp-s1.png Sf2ce-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 2 8 2 3 4
Simplified 8 8
  • Diagonal Jumping HP:
Damage 16 Sf2ce-chunli-djlp-s1.png Sf2ce-chunli-djlp-s2.png Sf2ce-chunli-djhp-a.png Sf2ce-chunli-djlp-s2.png Sf2ce-chunli-djlp-s1.png Sf2ce-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 8 3 4
Simplified 6 8


  • Neutral Jumping LK:
Damage 10 Sf2ce-chunli-njlk-s1.png Sf2ce-chunli-njlk-s2.png Sf2ce-chunli-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Diagonal Jumping LK:
Damage 10 Sf2ce-chunli-djlk-s1.png Sf2ce-chunli-djlk-s2.png Sf2ce-chunli-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Neutral Jumping MK:
Damage 12 Sf2ce-chunli-njlk-s1.png Sf2ce-chunli-njlk-s2.png Sf2ce-chunli-njmk-a.png Sf2ce-chunli-njlk-s2.png Sf2ce-chunli-njlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Diagonal Jumping MK:
Damage 12 Sf2ce-chunli-djlk-s1.png Sf2ce-chunli-djlk-s2.png Sf2ce-chunli-djmk-a.png Sf2ce-chunli-djlk-s2.png Sf2ce-chunli-djlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Neutral Jumping HK:
Damage 16 Sf2ce-chunli-njhk-s1.png Sf2ce-chunli-njhk-s2.png Sf2ce-chunli-njhk-a1.png Sf2ce-chunli-njhk-a2.png Sf2ce-chunli-njhk-a3.png Sf2ce-chunli-njhk-r1.png Sf2ce-chunli-njhk-r2.png Sf2ce-chunli-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 5 4 4 4 6
Simplified 3 13
  • Diagonal Jumping HK:
Damage 16 Sf2ce-chunli-njlk-s1.png Sf2ce-chunli-njlk-s2.png Sf2ce-chunli-djhk-a1.png Sf2ce-chunli-djhk-s3.png Sf2ce-chunli-djhk-a2.png Sf2ce-chunli-djhk-s2.png Sf2ce-chunli-djhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 6 4 6 6
Simplified 6 6 4 6

Unique Moves

  • Flip Kick: (On ground and close, ←/→ + MK)
Damage 14 Sf2ce-chunli-clfmk-s1.png Sf2ce-chunli-clfmk-s2.png Sf2ce-chunli-clfmk-a1.png Sf2ce-chunli-clfmk-a2.png Sf2ce-chunli-clfmk-a3.png Sf2ce-chunli-clfmk-r1.png Sf2ce-chunli-clfmk-r2.png Sf2ce-chunli-clfmk-r3.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 2 2 5 4 4 4 6 29
Simplified 1+4 13 39


  • Neck Breaker: (Close, ←/→ + HK)
Damage 14 Sf2ce-chunli-clfhk-s1.png Sf2ce-chunli-clfhk-s2.png Sf2ce-chunli-clfhk-s3.png Sf2ce-chunli-clfhk-s4.png Sf2ce-chunli-clfhk-s5.png Sf2ce-chunli-clfhk-s6.png Sf2ce-chunli-clfhk-s7.png Sf2ce-chunli-clfhk-a.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 4 4 5 6 7 8 2 14
Simplified 1+36 14
  • Head Stomp: (On air, ↙/↓/↘ + MK)
Damage  ? Sf2ce-chunli-dmk-s1.png Sf2ce-chunli-dmk-s2.png Sf2ce-chunli-dmk-a.png Sf2ce-chunli-dmk-s2.png Sf2ce-chunli-dmk-s1.png Sf2ce-chunli-dmk-r1.png Sf2ce-chunli-dmk-r2.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 1 2 16 8 4 5
Simplified 3 16

Throws

  • Koshuu Tou: (←/→ + MP or HP)
Damage 20+(4*n) Sf2ce-chunli-throw.png
Duration 130
Stun 5~11
Stun Timer 100
Range (from axis) 48
Range advantage 23
  • Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage 20+(4*n) Sf2ce-chunli-athrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 58
Range advantage 33

Special Moves

  • Hyakurretsu Kyaku: press any single Kick repeatedly

Startup:

Sf2ce-chunli-hkk-s1.png Sf2ce-chunli-hkk-s2.png
Short 1 3
Foward 3 4
Roundhouse 4 6

Cycle:

Damage 22/24/26 Sf2ce-chunli-hkk-a1.png Sf2ce-chunli-hkk-a2.png Sf2ce-chunli-hkk-a3.png Sf2ce-chunli-hkk-a4.png Sf2ce-chunli-hkk-a5.png Sf2ce-chunli-hkk-a6.png Sf2ce-chunli-hkk-a7.png Sf2ce-chunli-hkk-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -7/-5/-6
Short 4 4 4 4 4 4 4 4
Foward 2 2 2 2 2 2 2 2
Roundhouse 1 1 1 1 1 1 1 1

Recovery:

Sf2ce-chunli-hkk-s2.png Sf2ce-chunli-hkk-s1.png
Short 2 2
Foward 4 4
Roundhouse 6 6

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24 Sf2ce-chunli-ssbk-a1.png Sf2ce-chunli-ssbk-a2.png Sf2ce-chunli-ssbk-a3.png Sf2ce-chunli-ssbk-a4.png Sf2ce-chunli-ssbk-a5.png Sf2ce-chunli-ssbk-a6.png Sf2ce-chunli-ssbk-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -6/-9/-11
Frame Count 1 4 3 2 3 4 6

Active:

LK version :

Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
4 3 2 1 1 1 1 1
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
2 1 2 2 3 4 4 2

MK version :

Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
4 4 3 3 2 2 1 1
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
2 1 1 2 2 3 3 4
Sf2ce-chunli-sbk-s1.png
2

HK version :

Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
5 4 4 3 3 2 2 2
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png Sf2ce-chunli-sbk-s6.png Sf2ce-chunli-sbk-a2.png
1 1 1 1 1 2 1 1
Sf2ce-chunli-sbk-s1.png Sf2ce-chunli-sbk-s2.png Sf2ce-chunli-sbk-s3.png Sf2ce-chunli-sbk-a1.png Sf2ce-chunli-sbk-s4.png Sf2ce-chunli-sbk-s5.png
2 2 3 3 3 3


Recovery:

Short:

Sf2ce-chunli-rsbk-1.png Sf2ce-chunli-rsbk-s.png Sf2ce-chunli-rsbk-1.png Sf2ce-chunli-rsbk-3.png Sf2ce-chunli-rsbk-4.png Sf2ce-chunli-rsbk-5.png Sf2ce-chunli-rsbk-6.png
2 3 2 2 3 3 1

Foward:

Sf2ce-chunli-rsbk-1.png Sf2ce-chunli-rsbk-s.png Sf2ce-chunli-rsbk-1.png Sf2ce-chunli-rsbk-3.png Sf2ce-chunli-rsbk-4.png Sf2ce-chunli-rsbk-5.png Sf2ce-chunli-rsbk-6.png
2 3 2 2 3 3 1

Roundhouse:

Sf2ce-chunli-rsbk-1.png Sf2ce-chunli-rsbk-s.png Sf2ce-chunli-rsbk-1.png Sf2ce-chunli-rsbk-3.png Sf2ce-chunli-rsbk-4.png Sf2ce-chunli-rsbk-5.png Sf2ce-chunli-rsbk-6.png
2 3 2 2 3 3 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ce-chunli-bwd.png Sf2ce-chunli-cllp-n.png Sf2ce-chunli-fwd.png Sf2ce-chunli-cr-n.png
  • Standing reel:
Sf2ce-chunli-reel1.png Sf2ce-chunli-reel2.png Sf2ce-chunli-reel3.png Sf2ce-chunli-reel4.png
  • Standing gut reel:
Sf2ce-chunli-gutreel1.png Sf2ce-chunli-gutreel2.png Sf2ce-chunli-gutreel3.png Sf2ce-chunli-gutreel4.png
  • Crouching reel:
Sf2ce-chunli-creel1.png Sf2ce-chunli-creel2.png Sf2ce-chunli-creel3.png Sf2ce-chunli-creel4.png
  • Dizzy:
Sf2ce-chunli-dizzy1.png Sf2ce-chunli-dizzy2.png Sf2ce-chunli-dizzy3.png Sf2ce-chunli-dizzy4.png

Advanced Strategy

Chun Li's gameplan is about ground poking and air pressure game due that she had to an air throw along with Guile and Claw,and standing and crouching normals are fast with a medium useful range and also had nice damage, her throw is great because is fast and makes good damage too.

Her main weakness its still in long range combat, she commonly can answer with Triangle Jumps attacks, and Spinning Bird Kicks are faster than World Warrior and had invincible frames now and are useful when its far and projectiles are used against her,but at medium range use your crouching Forward,its your main poke because of her fast startup and can defeat startup of projectiles easily and a bit safe if fireball released,her Hyakuretsu Kyaku is buffered and easier to use and can be connected with a jumping attack.

Close combat is the most effective for her because she not only can keep away opponent with her "now easier to use" Multiple Kicks,now she had a Overhead Crossup command move trap for projectile startups and another one that can be used to evade Zangief SPD, and also air-to-air is great due to her main overhead command move and air throw.

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief

Vs. Guile

Vs. Dhalsim

Vs. Boxer

Vs. Claw

Vs. Sagat

Vs. Dictador