Difference between revisions of "Chun-li (WW)"

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 +
{{SF2Header}}
 +
 +
[[File:Sf2wwChun-li.gif]]
 +
 
=Introduction=
 
=Introduction=
 +
===Color Options===
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Default
 +
|-
 +
| align="center" | [[File:Chunli-old1.gif]]
 +
|-
 +
|}
 +
 
=Moves List=
 
=Moves List=
 
==Normal Moves==
 
==Normal Moves==
===Command Normals===
+
Heel Stomp: d + Medium Kick in air
'''Heel Stomp'''
+
 
*(In Air)Down + MK
+
Throw: close, b or f + Medium or Hard Punch
 +
 
 +
Air Throw: close, b or f + Medium or Hard Punch in air
  
 
==Special Moves==
 
==Special Moves==
'''Hyakuretsu Kyaku'''
+
Lightning Kick: Kick button rapidly
*Tap Kick rapidly
+
 
 +
Spinning Bird Kick: d~u + Kick
  
'''Spinning Bird Kick'''
 
*Charge Down, Up + Kick
 
  
 
=The Basics=
 
=The Basics=
 +
Anti Air: standing Medium or Hard Kick
 +
 +
High Pokes: standing Hard Punch
 +
 +
Low Pokes: crounching Medium Kick
 +
 +
=Combos=
 +
*j.HK,s.MP,s.HP or cr.HK
 +
*j.MK,MK Lightning Kicks
 
=Advanced Strategy=
 
=Advanced Strategy=
=Match-Ups=
+
=Hitboxes=
 +
===Standing Normals===
  
 +
*<b>Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4|| align="center" | 3 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
 +
|}
 +
 +
*<b>Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
 +
|}
 +
 +
*<b>Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-r2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18
 +
|}
 +
 +
*<b>Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3  || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 4
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 5|| align="center" colspan="2" | 8
 +
|}
 +
 +
*<b>Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s3.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 7 || align="center" | 7
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+10 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 14
 +
|}
 +
 +
===Close Standing Normals===
 +
*<b>Close Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s1.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+2 || align="center" bgcolor="blue" | 3 || align="center" colspan="2" | 7
 +
|}
 +
 +
*<b>Close Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +13
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
 +
|}
 +
 +
*<b>Close Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center"  | 11
 +
|}
 +
 +
*<b>Close Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Close Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 3 || align="center" | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" colspan="2"  | 9 || align="center" colspan="3"  |8
 +
|}
 +
 +
*<b>Close Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue"| 6 || align="center" colspan="2"  | 19
 +
|}
 +
 +
===Crouching Normals===
 +
*<b>Crouching LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s1.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Crouching MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Crouching HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -2/-1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 19
 +
|}
 +
 +
*<b>Crouching LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Crouching MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-s2.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +12
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1+4 || align="center" bgcolor="blue" | 5 || align="center" | 4
 +
|}
 +
 +
*<b>Crouching HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 130
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 19
 +
|}
 +
 +
===Aerial Normals===
 +
*<b>Neutral Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center"  bgcolor="blue"| ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center"  bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njmp-a.png]] ||align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 16 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 16 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]]|| align="center" rowspan="3"| [[File:sf2ww-chunli-djmp-a.png]]|| align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhp-a.png]] ||align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 8 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3"  | 8 || align="center" bgcolor="blue" |8 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
 +
|}
 +
 +
 +
*<b>Neutral Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | 5 || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | 5 || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r3.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 5 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 ||  align="center" | 4 ||  align="center" | 6 ||  align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center" colspan="3" bgcolor="blue" | 13 || align="center" colspan="3" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s2.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue"  | 6 || align="center"  | 6 ||  align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" |  ∞
 +
|}
 +
 +
===Unique Moves===
 +
 +
*<b>Head Stomp:</b> (On air, ↙/↓/↘ + Mk)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | ?
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center"  bgcolor="blue" |  ∞
 +
|}
 +
 +
===Throws===
 +
 +
*<b>Koshuu Tou:</b> (←/→ + MP or HP)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-chunli-throw.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 48
 +
|-
 +
| align="center" | Range advantage || align="center" | 23
 +
|}
 +
 +
*<b>Ryuusei Raku:</b> (On Air ←/→ + MP or HP)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-chunli-athrow.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 58
 +
|-
 +
| align="center" | Range advantage || align="center" | 33
 +
|}
 +
 +
===Special Moves===
 +
 +
*<b>Hyakurretsu Kyaku:</b> press any single Kick repeatedly
 +
 +
Startup:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| || align="center" | [[File:sf2ww-chunli-hkk-s1.png]] || align="center" | [[File:sf2ww-chunli-hkk-s2.png]]
 +
|-
 +
| align="center" | Short || align="center" | 7 || align="center" | 8
 +
|-
 +
| align="center" | Foward || align="center" | 7 || align="center" | 8
 +
|-
 +
| align="center" | Roundhouse || align="center" | 7 || align="center" | 8
 +
|}
 +
 +
Cycle:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22/24/26 || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a5.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a6.png]] ||  lign="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a7.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -7/-5/-6
 +
|-
 +
| align="center" colspan="2" | Short || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4
 +
|-
 +
| align="center" colspan="2"  | Foward || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
 +
|-
 +
| align="center" colspan="2"  | Roundhouse || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1
 +
|}
 +
 +
Recovery:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| || align="center" | [[File:sf2ww-chunli-hkk-s2.png]] || align="center" | [[File:sf2ww-chunli-hkk-s1.png]]
 +
|-
 +
| align="center" | Short || align="center" | 2 || align="center" | 2 
 +
|-
 +
| align="center" | Foward || align="center" | 4 || align="center" | 4
 +
|-
 +
| align="center" | Roundhouse || align="center" | 6 || align="center" | 6
 +
|}
 +
 +
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
 +
 +
 +
*<b>Spinning Bird Kick:</b> charge ↓, ↑ + Kick (charge 60f)
 +
 +
Startup:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 24 || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a5.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a6.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -6/-9/-11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center"  | 1 ||  align="center"  | 4 ||  align="center"  | 3 ||  align="center" | 2 ||  align="center"  | 3 ||  align="center"  | 4 || align="center" | 6
 +
|}
 +
 +
Active:
 +
 +
LK version :
 +
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 4 || align="center"  | 3 ||  align="center" " | 2 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 2 || align="center"  | 1 ||  align="center"  | 2 ||  align="center" bgcolor="blue" | 2 ||  align="center"  | 3 || align="center"  | 4 || align="center"  | 4 || align="center" bgcolor="blue" | 2
 +
|}
 +
 +
MK version :
 +
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 4 || align="center"  | 4 ||  align="center" | 3 ||  align="center" bgcolor="blue" | 3 ||  align="center" | 2 || align="center"  | 2 || align="center"  | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 1 || align="center" | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue"  | 1 ||  align="center" | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 2 ||  align="center"  | 2 || align="center"  | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]]
 +
|-
 +
| align="center" bgcolor="blue" | 2
 +
|}
 +
 +
HK version :
 +
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 5 || align="center"  | 4 ||  align="center"  | 4 ||  align="center" bgcolor="blue" | 3 ||  align="center"  | 3 || align="center"  | 2 || align="center"  | 2 || align="center" bgcolor="blue" | 2
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 1 || align="center"  | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 1 || align="center"  | 1 ||  align="center"  | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 1 || align="center" | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 2 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 2 ||  align="center"  | 3 ||  align="center" bgcolor="blue" | 3 ||  align="center" | 3 || align="center" | 3
 +
|}
 +
 +
 +
Recovery:
 +
 +
Short:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 3 || align="center"  | 2 || align="center"  | 2 || align="center" | 3 || align="center"  | 3 || align="center"  | 1
 +
|}
 +
 +
Foward:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
 +
|-
 +
| align="center"  | 2 ||  align="center"  | 3 || align="center"  | 2 || align="center"  | 2 ||align="center" | 3 || align="center"  | 3 || align="center" bgcolor="blue" | 1
 +
|}
 +
 +
Roundhouse:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 3 || align="center" | 2 || align="center" | 2 ||align="center" | 3 || align="center" | 3 || align="center" | 1
 +
|}
 +
 +
===Misc Animations===
 +
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 +
|-
 +
| align="center" | [[File:sf2ww-chunli-bwd.png]] || align="center" | [[File:sf2ww-chunli-cllp-n.png]] || align="center" | [[File:sf2ww-chunli-fwd.png]] || align="center" | [[File:sf2ww-chunli-cr-n.png]]
 +
|-
 +
|}
 +
*<b>Standing reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-reel1.png]] || align="center" | [[File:sf2ww-chunli-reel2.png]] || align="center" | [[File:sf2ww-chunli-reel3.png]] || align="center" | [[File:sf2ww-chunli-reel4.png]]
 +
|-
 +
|}
 +
*<b>Standing gut reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-gutreel1.png]] || align="center" | [[File:sf2ww-chunli-gutreel2.png]] || align="center" | [[File:sf2ww-chunli-gutreel3.png]] || align="center" | [[File:sf2ww-chunli-gutreel4.png]]
 +
|-
 +
|}
 +
*<b>Crouching reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-creel1.png]] || align="center" | [[File:sf2ww-chunli-creel2.png]] || align="center" | [[File:sf2ww-chunli-creel3.png]] || align="center" | [[File:sf2ww-chunli-creel4.png]]
 +
|-
 +
|}
 +
 +
*<b>Dizzy:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-dizzy1.png]] || align="center" | [[File:sf2ww-chunli-dizzy2.png]] || align="center" | [[File:sf2ww-chunli-dizzy3.png]]  || align="center" | [[File:sf2ww-chunli-dizzy4.png]]
 +
|-
 +
|}
 +
 +
=Match-Ups=
 +
==Vs. Ryu==
 +
Sweep him and keep him away, Hadoken can be evaded with your Spinning Bird Kick
 +
==Vs. Ken==
 +
He had a better Kick Throw, same as Ryu
 +
==Vs. E.Honda==
 +
Jump him is better than ground
 +
==Vs. Blanka==
 +
You have better low pokes
 +
==Vs. Zangief==
 +
Keep him away in ground with sweeps
 +
==Vs. Guile==
 +
You can evade Sonic Boom with SPK
 +
==Vs. Dhalsim==
 +
Jump him is your main option against Yoga Fire
  
 +
{{Street Fighter II}}
  
 +
[[Category:Chun-Li]]
 
[[Category:Hyper Street Fighter 2]]
 
[[Category:Hyper Street Fighter 2]]
 +
[[Category:Street Fighter 2: The World Warrior]]

Latest revision as of 16:53, 8 May 2019

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwChun-li.gif

Introduction

Color Options

Default
Chunli-old1.gif

Moves List

Normal Moves

Heel Stomp: d + Medium Kick in air

Throw: close, b or f + Medium or Hard Punch

Air Throw: close, b or f + Medium or Hard Punch in air

Special Moves

Lightning Kick: Kick button rapidly

Spinning Bird Kick: d~u + Kick


The Basics

Anti Air: standing Medium or Hard Kick

High Pokes: standing Hard Punch

Low Pokes: crounching Medium Kick

Combos

  • j.HK,s.MP,s.HP or cr.HK
  • j.MK,MK Lightning Kicks

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2ww-chunli-lp-s1.png Sf2ww-chunli-lp-a.png Sf2ww-chunli-lp-r1.png Sf2ww-chunli-lp-r2.png Sf2ww-chunli-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing MP:
Damage 12 Sf2ww-chunli-mp-s1.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-a.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing HP:
Damage 16 Sf2ww-chunli-hp-s1.png Sf2ww-chunli-hp-s2.png Sf2ww-chunli-hp-a.png Sf2ww-chunli-hp-r1.png Sf2ww-chunli-hp-r2.png Sf2ww-chunli-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 6 10 7 1
Simplified 1+5 6 18
  • Standing LK:
Damage 8 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-a.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 5 5
  • Standing MK:
Damage 12 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-mk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 5 4 4
Simplified 1+6 5 8
  • Standing HK:
Damage 16 Sf2ww-chunli-hk-s1.png Sf2ww-chunli-hk-s2.png Sf2ww-chunli-hk-s3.png Sf2ww-chunli-hk-a.png Sf2ww-chunli-hk-r1.png Sf2ww-chunli-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 3 4 8 7 7
Simplified 1+10 8 14

Close Standing Normals

  • Close Standing LP:
Damage 8 Sf2ww-chunli-cllp-s1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-a1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +7
Frame Count 3 2 3 4 3
Simplified 1+2 3 7
  • Close Standing MP:
Damage 12 Sf2ww-chunli-clmp-s1.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-a.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +13
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Close Standing HP:
Damage 16 Sf2ww-chunli-clhp-s1.png Sf2ww-chunli-clhp-a.png Sf2ww-chunli-clhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 20 11
  • Close Standing LK:
Damage 8 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-a.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 4 5
  • Close Standing MK:
Damage 12 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-clmk-a.png Sf2ww-chunli-clmk-a2.png Sf2ww-chunli-clmk-r1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 6 3 4 1
Simplified 1+6 9 8
  • Close Standing HK:
Damage 16 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-clhk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-chunli-crlp-s1.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-a.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching MP:
Damage 10 Sf2ww-chunli-crmp-s1.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-a.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching HP:
Damage 16 Sf2ww-chunli-crhp-s1.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-a.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2/-1
Frame Count 3 3 6 8 11
Simplified 1+6 6 19
  • Crouching LK:
Damage 8 Sf2ww-chunli-crlk-s1.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-a.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 1
Simplified 6 4 5
  • Crouching MK:
Damage 10 Sf2ww-chunli-crmk-s1.png Sf2ww-chunli-crmk-a.png Sf2ww-chunli-crmk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +12
Frame Count 1+4 5 4
  • Crouching HK:
Damage 14 Sf2ww-chunli-crhk-s1.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-a.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-s1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3 2
Simplified 8
  • Diagonal Jumping LP:
Damage 10 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
Simplified 6
  • Neutral Jumping MP:
Damage 14 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njmp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 2 16 2 3 4
Simplified 8 16
  • Diagonal Jumping MP:
Damage 14 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djmp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 8 3 4
Simplified 6 8
  • Neutral Jumping HP:
Damage 16 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njhp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 2 8 2 3 4
Simplified 8 8
  • Diagonal Jumping HP:
Damage 16 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djhp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 8 3 4
Simplified 6 8


  • Neutral Jumping LK:
Damage 10 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Diagonal Jumping LK:
Damage 10 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Neutral Jumping MK:
Damage 12 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njmk-a.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Diagonal Jumping MK:
Damage 12 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djmk-a.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Neutral Jumping HK:
Damage 16 Sf2ww-chunli-njhk-s1.png Sf2ww-chunli-njhk-s2.png Sf2ww-chunli-njhk-a1.png Sf2ww-chunli-njhk-a2.png Sf2ww-chunli-njhk-a3.png Sf2ww-chunli-njhk-r1.png Sf2ww-chunli-njhk-r2.png Sf2ww-chunli-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 5 4 4 4 6
Simplified 3 13
  • Diagonal Jumping HK:
Damage 16 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-djhk-a1.png Sf2ww-chunli-djhk-s3.png Sf2ww-chunli-djhk-a2.png Sf2ww-chunli-djhk-s2.png Sf2ww-chunli-djhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 6 4 6 6
Simplified 6 6 4 6

Unique Moves

  • Head Stomp: (On air, ↙/↓/↘ + Mk)
Damage  ? Sf2ww-chunli-dmk-s1.png Sf2ww-chunli-dmk-s2.png Sf2ww-chunli-dmk-a.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 1 2
Simplified 3

Throws

  • Koshuu Tou: (←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-throw.png
Duration 130
Stun 5~11
Stun Timer 100
Range (from axis) 48
Range advantage 23
  • Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-athrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 58
Range advantage 33

Special Moves

  • Hyakurretsu Kyaku: press any single Kick repeatedly

Startup:

Sf2ww-chunli-hkk-s1.png Sf2ww-chunli-hkk-s2.png
Short 7 8
Foward 7 8
Roundhouse 7 8

Cycle:

Damage 22/24/26 Sf2ww-chunli-hkk-a1.png Sf2ww-chunli-hkk-a2.png Sf2ww-chunli-hkk-a3.png Sf2ww-chunli-hkk-a4.png Sf2ww-chunli-hkk-a5.png Sf2ww-chunli-hkk-a6.png Sf2ww-chunli-hkk-a7.png Sf2ww-chunli-hkk-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -7/-5/-6
Short 4 4 4 4 4 4 4 4
Foward 2 2 2 2 2 2 2 2
Roundhouse 1 1 1 1 1 1 1 1

Recovery:

Sf2ww-chunli-hkk-s2.png Sf2ww-chunli-hkk-s1.png
Short 2 2
Foward 4 4
Roundhouse 6 6

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24 Sf2ww-chunli-ssbk-a1.png Sf2ww-chunli-ssbk-a2.png Sf2ww-chunli-ssbk-a3.png Sf2ww-chunli-ssbk-a4.png Sf2ww-chunli-ssbk-a5.png Sf2ww-chunli-ssbk-a6.png Sf2ww-chunli-ssbk-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -6/-9/-11
Frame Count 1 4 3 2 3 4 6

Active:

LK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 3 2 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 2 2 3 4 4 2

MK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 4 3 3 2 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 1 2 2 3 3 4
Sf2ww-chunli-sbk-s1.png
2

HK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
5 4 4 3 3 2 2 2
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png
2 2 3 3 3 3


Recovery:

Short:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Foward:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Roundhouse:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-chunli-bwd.png Sf2ww-chunli-cllp-n.png Sf2ww-chunli-fwd.png Sf2ww-chunli-cr-n.png
  • Standing reel:
Sf2ww-chunli-reel1.png Sf2ww-chunli-reel2.png Sf2ww-chunli-reel3.png Sf2ww-chunli-reel4.png
  • Standing gut reel:
Sf2ww-chunli-gutreel1.png Sf2ww-chunli-gutreel2.png Sf2ww-chunli-gutreel3.png Sf2ww-chunli-gutreel4.png
  • Crouching reel:
Sf2ww-chunli-creel1.png Sf2ww-chunli-creel2.png Sf2ww-chunli-creel3.png Sf2ww-chunli-creel4.png
  • Dizzy:
Sf2ww-chunli-dizzy1.png Sf2ww-chunli-dizzy2.png Sf2ww-chunli-dizzy3.png Sf2ww-chunli-dizzy4.png

Match-Ups

Vs. Ryu

Sweep him and keep him away, Hadoken can be evaded with your Spinning Bird Kick

Vs. Ken

He had a better Kick Throw, same as Ryu

Vs. E.Honda

Jump him is better than ground

Vs. Blanka

You have better low pokes

Vs. Zangief

Keep him away in ground with sweeps

Vs. Guile

You can evade Sonic Boom with SPK

Vs. Dhalsim

Jump him is your main option against Yoga Fire