Difference between revisions of "Chun-li (WW)"

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{{SF2Header}}
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[[File:Sf2wwChun-li.gif]]
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=Introduction=
 
=Introduction=
 +
===Color Options===
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Default
 +
|-
 +
| align="center" | [[File:Chunli-old1.gif]]
 +
|-
 +
|}
 +
The strongest woman in the world debuted in Street Fighter II: The World Warrior.  Chun Li's first appearance is certainly an odd one.  Her outfit being the wrong color on the character select screen is only the beginning.  While this is definitely her worst version in the Street Fighter 2 series, she's also one of the best characters in World Warrior.  Try wrapping your head around that one.  She's so good in WW that I'd almost put her at the very top above Guile, but I won't go so far as to make that controversial decision XD
 +
 +
Chun's special moves are probably the worst specials in the game and definitely the worst versions of these moves that she's had in SF2.  The lightning legs are so hard to even activate.  Seriously, mashing light kick to get the move is way harder than in any other version of SF2.  When it finally comes out (if you weren't hit first while spamming the fartheest thing from a rapid-fire light attack ever) its startup is incredibly slow and it's difficult to even keep it going with how fast you're required to mash.  Also, it recovers very slowly.  How about the Spinning Bird Kick then?  That move is a complete joke in WW.  It comes out way too slowly so have fun trying to hit anyone with it.  I'd say go for it if you think you can manage to hit your opponent with it since they'll probably kick themselves for falling for such an awful move.  It also recovers very slowly so I strongly urge you to avoid using this entirely.  Just watch out because sometimes if you're throwing out crouching kicks (meaning you're technically charging up an SBK as well) you might accidentally get the Spinning Bird Kick due to WW sometimes giving you a charge move that you didn't input for free.  This means that you could be trying to poke your opponent with crouching forward, but end up doing the SBK by accident even though you were holding down the whole time.  So yeah, please try to avoid using WW Chun's specials at all costs.  Trying to use them could cost you the round, no joke.
 +
 +
So, what does WW Chun have going for her then?  As you'd expect from Chun based on her other appearances in SF2, she has fantastic normals.  She might just have the best normals in terms of priority (meaning she can easily out poke the other characters, including Dhalsim whose normals have the best range, but not as impressive priority).  Also, she walks faster than the other playable characters in WW so she has an easy time approaching her opponents.  Best of all, Chun Li is known for her excellent throws in SF2, especially for tick throwing.
 +
 +
This is where Chun becomes a nightmare in World Warrior.  Since this version of SF2 has no reversals (for example, inputting a special move on the first frame possible when your character gets back up after a knockdown isn't possible in WW), Chun Li can easily throw you to death with tick throws.  I felt really bad when I tested this theory in an online match, but it's true.  Once you score a knock down or get your first throw, just go for the throw loop and you've won.  It's kind of like how Zangief automatically wins the moment he knocks you down, throws you, or lands his first SPD.  The difference here is that Gief has a significantly harder time getting into that position due to how slow he moves.  Chun has very little trouble getting close to start a throw loop which makes her very difficult to fight.  This is why I've ranked her as a top tier character on my WW tier list.  If World Warrior had reversals, this version of Chun wouldn't be so godlike.  However, because the game allows for her to throw loop so effectively, she truly is the strongest woman in World Warrior (hehe)
 +
 +
[http://wiki.shoryuken.com/User:DCG DCG]
 +
 
=Moves List=
 
=Moves List=
 
==Normal Moves==
 
==Normal Moves==
===Command Normals===
+
Heel Stomp: d + Medium Kick in air
'''Heel Stomp'''
+
 
*(In Air)Down + MK
+
Throw: close, b or f + Medium or Hard Punch
 +
 
 +
Air Throw: close, b or f + Medium or Hard Punch in air
  
 
==Special Moves==
 
==Special Moves==
'''Hyakuretsu Kyaku'''
+
Lightning Kick: Kick button rapidly
*Tap Kick rapidly
+
 
 +
Spinning Bird Kick: d~u + Kick
  
'''Spinning Bird Kick'''
 
*Charge Down, Up + Kick
 
  
 
=The Basics=
 
=The Basics=
 +
Anti Air: standing Medium or Hard Kick
 +
 +
High Pokes: standing Hard Punch
 +
 +
Low Pokes: crounching Medium Kick
 +
 +
=Combos=
 +
*j.HK,s.MP,s.HP or cr.HK
 +
*j.MK,MK Lightning Kicks
 
=Advanced Strategy=
 
=Advanced Strategy=
=Match-Ups=
+
=Hitboxes=
 +
===Standing Normals===
  
 +
*<b>Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 4 || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4|| align="center" | 3 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
 +
|}
 +
 +
*<b>Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
 +
|}
 +
 +
*<b>Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-r2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-hp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 10 || align="center" | 7 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" | 6 || align="center" colspan="3" | 18
 +
|}
 +
 +
*<b>Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3  || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 4
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 5|| align="center" colspan="2" | 8
 +
|}
 +
 +
*<b>Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-s3.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-hk-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +3
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 7 || align="center" | 7
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+10 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | 14
 +
|}
 +
 +
===Close Standing Normals===
 +
*<b>Close Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s1.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue" | 3 || align="center" | 4 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+2 || align="center" bgcolor="blue" | 3 || align="center" colspan="2" | 7
 +
|}
 +
 +
*<b>Close Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +13
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 4
 +
|}
 +
 +
*<b>Close Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 20 || align="center"  | 11
 +
|}
 +
 +
*<b>Close Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s2.png]]  || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Close Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-a2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-cllk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 3 || align="center" | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" colspan="2"  | 9 || align="center" colspan="3"  |8
 +
|}
 +
 +
*<b>Close Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-clhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-mk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue"| 6 || align="center" colspan="2"  | 19
 +
|}
 +
 +
===Crouching Normals===
 +
*<b>Crouching LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlp-s1.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Crouching MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Crouching HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -2/-1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 19
 +
|}
 +
 +
*<b>Crouching LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 8 || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +7
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center"  | 4 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 5
 +
|}
 +
 +
*<b>Crouching MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crmk-s2.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +12
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1+4 || align="center" bgcolor="blue" | 5 || align="center" | 4
 +
|}
 +
 +
*<b>Crouching HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-chunli-crhk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 130
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center"  | 8 || align="center" | 11
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+6 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" | 19
 +
|}
 +
 +
===Aerial Normals===
 +
*<b>Neutral Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center"  bgcolor="blue"| ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center"  bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njmp-a.png]] ||align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 16 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 8 || align="center" bgcolor="blue" | 16 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]]|| align="center" rowspan="3"| [[File:sf2ww-chunli-djmp-a.png]]|| align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhp-a.png]] ||align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s3.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" | 2 || align="center" bgcolor="blue"  | 8 || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3"  | 8 || align="center" bgcolor="blue" |8 || align="center" colspan="4" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-j-r.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 8 || align="center" | 3 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 8 || align="center" colspan="3" | ∞
 +
|}
 +
 +
 +
*<b>Neutral Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | 5 || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | 5 || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 16 || align="center" | 3 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 16 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-a3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njhk-r3.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | 5 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 4 ||  align="center" | 4 ||  align="center" | 6 ||  align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center" colspan="3" bgcolor="blue" | 13 || align="center" colspan="3" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-njlk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-a1.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s3.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-a2.png]] || align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s2.png]] ||  align="center" rowspan="3"| [[File:sf2ww-chunli-djhk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue"  | 6 || align="center"  | 6 ||  align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 6 || align="center" colspan="2" |  ∞
 +
|}
 +
 +
===Unique Moves===
 +
 +
*<b>Head Stomp:</b> (On air, ↙/↓/↘ + Mk)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | ? || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-chunli-dmk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | ?
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 3 || align="center"  bgcolor="blue" |  ∞
 +
|}
 +
 +
===Throws===
 +
 +
*<b>Koshuu Tou:</b> (←/→ + MP or HP)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-chunli-throw.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 48
 +
|-
 +
| align="center" | Range advantage || align="center" | 23
 +
|}
 +
 +
*<b>Ryuusei Raku:</b> (On Air ←/→ + MP or HP)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 20+(4*n) || align="center" rowspan="6" colspan="2" | [[File:sf2ww-chunli-athrow.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 58
 +
|-
 +
| align="center" | Range advantage || align="center" | 33
 +
|}
 +
 +
===Special Moves===
 +
 +
*<b>Hyakurretsu Kyaku:</b> press any single Kick repeatedly
 +
 +
Startup:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| || align="center" | [[File:sf2ww-chunli-hkk-s1.png]] || align="center" | [[File:sf2ww-chunli-hkk-s2.png]]
 +
|-
 +
| align="center" | Short || align="center" | 7 || align="center" | 8
 +
|-
 +
| align="center" | Foward || align="center" | 7 || align="center" | 8
 +
|-
 +
| align="center" | Roundhouse || align="center" | 7 || align="center" | 8
 +
|}
 +
 +
Cycle:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22/24/26 || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a5.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a6.png]] ||  lign="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a7.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-hkk-a4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -7/-5/-6
 +
|-
 +
| align="center" colspan="2" | Short || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4  || align="center" | 4 || align="center" | 4
 +
|-
 +
| align="center" colspan="2"  | Foward || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
 +
|-
 +
| align="center" colspan="2"  | Roundhouse || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1
 +
|}
 +
 +
Recovery:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| || align="center" | [[File:sf2ww-chunli-hkk-s2.png]] || align="center" | [[File:sf2ww-chunli-hkk-s1.png]]
 +
|-
 +
| align="center" | Short || align="center" | 2 || align="center" | 2 
 +
|-
 +
| align="center" | Foward || align="center" | 4 || align="center" | 4
 +
|-
 +
| align="center" | Roundhouse || align="center" | 6 || align="center" | 6
 +
|}
 +
 +
+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.
 +
 +
 +
*<b>Spinning Bird Kick:</b> charge ↓, ↑ + Kick (charge 60f)
 +
 +
Startup:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 24 || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a5.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a6.png]] || align="center" rowspan="4" | [[File:sf2ww-chunli-ssbk-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red" | -6/-9/-11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center"  | 1 ||  align="center"  | 4 ||  align="center"  | 3 ||  align="center" | 2 ||  align="center"  | 3 ||  align="center"  | 4 || align="center" | 6
 +
|}
 +
 +
Active:
 +
 +
LK version :
 +
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 4 || align="center"  | 3 ||  align="center" " | 2 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 2 || align="center"  | 1 ||  align="center"  | 2 ||  align="center" bgcolor="blue" | 2 ||  align="center"  | 3 || align="center"  | 4 || align="center"  | 4 || align="center" bgcolor="blue" | 2
 +
|}
 +
 +
MK version :
 +
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 4 || align="center"  | 4 ||  align="center" | 3 ||  align="center" bgcolor="blue" | 3 ||  align="center" | 2 || align="center"  | 2 || align="center"  | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 1 || align="center" | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue"  | 1 ||  align="center" | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 2 ||  align="center"  | 2 || align="center"  | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]]
 +
|-
 +
| align="center" bgcolor="blue" | 2
 +
|}
 +
 +
HK version :
 +
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center"  | 5 || align="center"  | 4 ||  align="center"  | 4 ||  align="center" bgcolor="blue" | 3 ||  align="center"  | 3 || align="center"  | 2 || align="center"  | 2 || align="center" bgcolor="blue" | 2
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 1 || align="center"  | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 1 || align="center"  | 1 ||  align="center"  | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 1 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s6.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a2.png]]
 +
|-
 +
| align="center" | 1 || align="center" | 1 ||  align="center" | 1 ||  align="center" bgcolor="blue" | 1 ||  align="center"  | 1 || align="center"  | 2 || align="center" | 1 || align="center" bgcolor="blue" | 1
 +
|}
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-sbk-s1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s2.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s3.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-a1.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s4.png]] ||  align="center" | [[File:sf2ww-chunli-sbk-s5.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 2 ||  align="center"  | 3 ||  align="center" bgcolor="blue" | 3 ||  align="center" | 3 || align="center" | 3
 +
|}
 +
 +
 +
Recovery:
 +
 +
Short:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 3 || align="center"  | 2 || align="center"  | 2 || align="center" | 3 || align="center"  | 3 || align="center"  | 1
 +
|}
 +
 +
Foward:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
 +
|-
 +
| align="center"  | 2 ||  align="center"  | 3 || align="center"  | 2 || align="center"  | 2 ||align="center" | 3 || align="center"  | 3 || align="center" bgcolor="blue" | 1
 +
|}
 +
 +
Roundhouse:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-s.png]] || align="center" | [[File:sf2ww-chunli-rsbk-1.png]] || align="center" | [[File:sf2ww-chunli-rsbk-3.png]] || align="center" | [[File:sf2ww-chunli-rsbk-4.png]] || align="center" | [[File:sf2ww-chunli-rsbk-5.png]]  || align="center" | [[File:sf2ww-chunli-rsbk-6.png]]
 +
|-
 +
| align="center"  | 2 || align="center"  | 3 || align="center" | 2 || align="center" | 2 ||align="center" | 3 || align="center" | 3 || align="center" | 1
 +
|}
 +
 +
===Misc Animations===
 +
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 +
|-
 +
| align="center" | [[File:sf2ww-chunli-bwd.png]] || align="center" | [[File:sf2ww-chunli-cllp-n.png]] || align="center" | [[File:sf2ww-chunli-fwd.png]] || align="center" | [[File:sf2ww-chunli-cr-n.png]]
 +
|-
 +
|}
 +
*<b>Standing reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-reel1.png]] || align="center" | [[File:sf2ww-chunli-reel2.png]] || align="center" | [[File:sf2ww-chunli-reel3.png]] || align="center" | [[File:sf2ww-chunli-reel4.png]]
 +
|-
 +
|}
 +
*<b>Standing gut reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-gutreel1.png]] || align="center" | [[File:sf2ww-chunli-gutreel2.png]] || align="center" | [[File:sf2ww-chunli-gutreel3.png]] || align="center" | [[File:sf2ww-chunli-gutreel4.png]]
 +
|-
 +
|}
 +
*<b>Crouching reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-creel1.png]] || align="center" | [[File:sf2ww-chunli-creel2.png]] || align="center" | [[File:sf2ww-chunli-creel3.png]] || align="center" | [[File:sf2ww-chunli-creel4.png]]
 +
|-
 +
|}
 +
 +
*<b>Dizzy:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-chunli-dizzy1.png]] || align="center" | [[File:sf2ww-chunli-dizzy2.png]] || align="center" | [[File:sf2ww-chunli-dizzy3.png]]  || align="center" | [[File:sf2ww-chunli-dizzy4.png]]
 +
|-
 +
|}
 +
 +
=Match-Ups=
 +
==Vs. Ryu==
 +
Sweep him and keep him away, Hadoken can be evaded with your Spinning Bird Kick
 +
==Vs. Ken==
 +
He had a better Kick Throw, same as Ryu
 +
==Vs. E.Honda==
 +
Jump him is better than ground
 +
==Vs. Blanka==
 +
You have better low pokes
 +
==Vs. Zangief==
 +
Keep him away in ground with sweeps
 +
==Vs. Guile==
 +
You can evade Sonic Boom with SPK
 +
==Vs. Dhalsim==
 +
Jump him is your main option against Yoga Fire
  
 +
{{Street Fighter II}}
  
 +
[[Category:Chun-Li]]
 
[[Category:Hyper Street Fighter 2]]
 
[[Category:Hyper Street Fighter 2]]
 +
[[Category:Street Fighter 2: The World Warrior]]

Latest revision as of 04:07, 20 October 2019

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwChun-li.gif

Introduction

Color Options

Default
Chunli-old1.gif

The strongest woman in the world debuted in Street Fighter II: The World Warrior. Chun Li's first appearance is certainly an odd one. Her outfit being the wrong color on the character select screen is only the beginning. While this is definitely her worst version in the Street Fighter 2 series, she's also one of the best characters in World Warrior. Try wrapping your head around that one. She's so good in WW that I'd almost put her at the very top above Guile, but I won't go so far as to make that controversial decision XD

Chun's special moves are probably the worst specials in the game and definitely the worst versions of these moves that she's had in SF2. The lightning legs are so hard to even activate. Seriously, mashing light kick to get the move is way harder than in any other version of SF2. When it finally comes out (if you weren't hit first while spamming the fartheest thing from a rapid-fire light attack ever) its startup is incredibly slow and it's difficult to even keep it going with how fast you're required to mash. Also, it recovers very slowly. How about the Spinning Bird Kick then? That move is a complete joke in WW. It comes out way too slowly so have fun trying to hit anyone with it. I'd say go for it if you think you can manage to hit your opponent with it since they'll probably kick themselves for falling for such an awful move. It also recovers very slowly so I strongly urge you to avoid using this entirely. Just watch out because sometimes if you're throwing out crouching kicks (meaning you're technically charging up an SBK as well) you might accidentally get the Spinning Bird Kick due to WW sometimes giving you a charge move that you didn't input for free. This means that you could be trying to poke your opponent with crouching forward, but end up doing the SBK by accident even though you were holding down the whole time. So yeah, please try to avoid using WW Chun's specials at all costs. Trying to use them could cost you the round, no joke.

So, what does WW Chun have going for her then? As you'd expect from Chun based on her other appearances in SF2, she has fantastic normals. She might just have the best normals in terms of priority (meaning she can easily out poke the other characters, including Dhalsim whose normals have the best range, but not as impressive priority). Also, she walks faster than the other playable characters in WW so she has an easy time approaching her opponents. Best of all, Chun Li is known for her excellent throws in SF2, especially for tick throwing.

This is where Chun becomes a nightmare in World Warrior. Since this version of SF2 has no reversals (for example, inputting a special move on the first frame possible when your character gets back up after a knockdown isn't possible in WW), Chun Li can easily throw you to death with tick throws. I felt really bad when I tested this theory in an online match, but it's true. Once you score a knock down or get your first throw, just go for the throw loop and you've won. It's kind of like how Zangief automatically wins the moment he knocks you down, throws you, or lands his first SPD. The difference here is that Gief has a significantly harder time getting into that position due to how slow he moves. Chun has very little trouble getting close to start a throw loop which makes her very difficult to fight. This is why I've ranked her as a top tier character on my WW tier list. If World Warrior had reversals, this version of Chun wouldn't be so godlike. However, because the game allows for her to throw loop so effectively, she truly is the strongest woman in World Warrior (hehe)

DCG

Moves List

Normal Moves

Heel Stomp: d + Medium Kick in air

Throw: close, b or f + Medium or Hard Punch

Air Throw: close, b or f + Medium or Hard Punch in air

Special Moves

Lightning Kick: Kick button rapidly

Spinning Bird Kick: d~u + Kick


The Basics

Anti Air: standing Medium or Hard Kick

High Pokes: standing Hard Punch

Low Pokes: crounching Medium Kick

Combos

  • j.HK,s.MP,s.HP or cr.HK
  • j.MK,MK Lightning Kicks

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 4 Sf2ww-chunli-lp-s1.png Sf2ww-chunli-lp-a.png Sf2ww-chunli-lp-r1.png Sf2ww-chunli-lp-r2.png Sf2ww-chunli-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +7
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing MP:
Damage 12 Sf2ww-chunli-mp-s1.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-a.png Sf2ww-chunli-mp-s2.png Sf2ww-chunli-mp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Standing HP:
Damage 16 Sf2ww-chunli-hp-s1.png Sf2ww-chunli-hp-s2.png Sf2ww-chunli-hp-a.png Sf2ww-chunli-hp-r1.png Sf2ww-chunli-hp-r2.png Sf2ww-chunli-hp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -1
Frame Count 2 3 6 10 7 1
Simplified 1+5 6 18
  • Standing LK:
Damage 8 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-a.png Sf2ww-chunli-lk-s2.png Sf2ww-chunli-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 5 5
  • Standing MK:
Damage 12 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-mk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 5 4 4
Simplified 1+6 5 8
  • Standing HK:
Damage 16 Sf2ww-chunli-hk-s1.png Sf2ww-chunli-hk-s2.png Sf2ww-chunli-hk-s3.png Sf2ww-chunli-hk-a.png Sf2ww-chunli-hk-r1.png Sf2ww-chunli-hk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +3
Frame Count 3 3 4 8 7 7
Simplified 1+10 8 14

Close Standing Normals

  • Close Standing LP:
Damage 8 Sf2ww-chunli-cllp-s1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-a1.png Sf2ww-chunli-cllp-s2.png Sf2ww-chunli-cllp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +7
Frame Count 3 2 3 4 3
Simplified 1+2 3 7
  • Close Standing MP:
Damage 12 Sf2ww-chunli-clmp-s1.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-a.png Sf2ww-chunli-clmp-s2.png Sf2ww-chunli-clmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +13
Frame Count 2 2 4 3 1
Simplified 1+4 4 4
  • Close Standing HP:
Damage 16 Sf2ww-chunli-clhp-s1.png Sf2ww-chunli-clhp-a.png Sf2ww-chunli-clhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 20 11
  • Close Standing LK:
Damage 8 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-a.png Sf2ww-chunli-cllk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +5
Frame Count 3 3 5 4 1
Simplified 1+6 4 5
  • Close Standing MK:
Damage 12 Sf2ww-chunli-cllk-s1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-clmk-a.png Sf2ww-chunli-clmk-a2.png Sf2ww-chunli-clmk-r1.png Sf2ww-chunli-clmk-s2.png Sf2ww-chunli-cllk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 3 3 3 6 3 4 1
Simplified 1+6 9 8
  • Close Standing HK:
Damage 16 Sf2ww-chunli-lk-s1.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-clhk-a.png Sf2ww-chunli-mk-s2.png Sf2ww-chunli-lk-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-chunli-crlp-s1.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-a.png Sf2ww-chunli-crlp-s2.png Sf2ww-chunli-crlp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +6
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching MP:
Damage 10 Sf2ww-chunli-crmp-s1.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-a.png Sf2ww-chunli-crmp-s2.png Sf2ww-chunli-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 2 2 4 4 1
Simplified 1+4 4 5
  • Crouching HP:
Damage 16 Sf2ww-chunli-crhp-s1.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-a.png Sf2ww-chunli-crhp-s2.png Sf2ww-chunli-crhp-s1.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2/-1
Frame Count 3 3 6 8 11
Simplified 1+6 6 19
  • Crouching LK:
Damage 8 Sf2ww-chunli-crlk-s1.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-a.png Sf2ww-chunli-crlk-s2.png Sf2ww-chunli-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel No
Special Cancel No
Frame Advantage +7
Frame Count 3 3 4 4 1
Simplified 6 4 5
  • Crouching MK:
Damage 10 Sf2ww-chunli-crmk-s1.png Sf2ww-chunli-crmk-a.png Sf2ww-chunli-crmk-s2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +12
Frame Count 1+4 5 4
  • Crouching HK:
Damage 14 Sf2ww-chunli-crhk-s1.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-a.png Sf2ww-chunli-crhk-s2.png Sf2ww-chunli-crhk-s1.png
Stun 5~11
Stun Timer 130
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 3 3 6 8 11
Simplified 1+6 6 19

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3 2
Simplified 8
  • Diagonal Jumping LP:
Damage 10 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
Simplified 6
  • Neutral Jumping MP:
Damage 14 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njmp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 2 16 2 3 4
Simplified 8 16
  • Diagonal Jumping MP:
Damage 14 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djmp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 8 3 4
Simplified 6 8
  • Neutral Jumping HP:
Damage 16 Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njhp-a.png Sf2ww-chunli-njlp-s3.png Sf2ww-chunli-njlp-s2.png Sf2ww-chunli-njlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 2 8 2 3 4
Simplified 8 8
  • Diagonal Jumping HP:
Damage 16 Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djhp-a.png Sf2ww-chunli-djlp-s2.png Sf2ww-chunli-djlp-s1.png Sf2ww-chunli-j-r.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 8 3 4
Simplified 6 8


  • Neutral Jumping LK:
Damage 10 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Diagonal Jumping LK:
Damage 10 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 3
5 6
  • Neutral Jumping MK:
Damage 12 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njmk-a.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-njlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Diagonal Jumping MK:
Damage 12 Sf2ww-chunli-djlk-s1.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djmk-a.png Sf2ww-chunli-djlk-s2.png Sf2ww-chunli-djlk-s1.png
Stun 5~11
Stun Timer 50
Frame Count 3 3 16 3
Simplified 6 16
  • Neutral Jumping HK:
Damage 16 Sf2ww-chunli-njhk-s1.png Sf2ww-chunli-njhk-s2.png Sf2ww-chunli-njhk-a1.png Sf2ww-chunli-njhk-a2.png Sf2ww-chunli-njhk-a3.png Sf2ww-chunli-njhk-r1.png Sf2ww-chunli-njhk-r2.png Sf2ww-chunli-njhk-r3.png
Stun 11~17
Stun Timer 60
Frame Count 1 2 5 4 4 4 6
Simplified 3 13
  • Diagonal Jumping HK:
Damage 16 Sf2ww-chunli-njlk-s1.png Sf2ww-chunli-njlk-s2.png Sf2ww-chunli-djhk-a1.png Sf2ww-chunli-djhk-s3.png Sf2ww-chunli-djhk-a2.png Sf2ww-chunli-djhk-s2.png Sf2ww-chunli-djhk-s1.png
Stun 11~17
Stun Timer 60
Frame Count 3 3 6 4 6 6
Simplified 6 6 4 6

Unique Moves

  • Head Stomp: (On air, ↙/↓/↘ + Mk)
Damage  ? Sf2ww-chunli-dmk-s1.png Sf2ww-chunli-dmk-s2.png Sf2ww-chunli-dmk-a.png
Stun 5~11
Stun Timer 40
Chain Cancel No
Special Cancel  ?
Frame Advantage  ?
Frame Count 1 2
Simplified 3

Throws

  • Koshuu Tou: (←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-throw.png
Duration 130
Stun 5~11
Stun Timer 100
Range (from axis) 48
Range advantage 23
  • Ryuusei Raku: (On Air ←/→ + MP or HP)
Damage 20+(4*n) Sf2ww-chunli-athrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 58
Range advantage 33

Special Moves

  • Hyakurretsu Kyaku: press any single Kick repeatedly

Startup:

Sf2ww-chunli-hkk-s1.png Sf2ww-chunli-hkk-s2.png
Short 7 8
Foward 7 8
Roundhouse 7 8

Cycle:

Damage 22/24/26 Sf2ww-chunli-hkk-a1.png Sf2ww-chunli-hkk-a2.png Sf2ww-chunli-hkk-a3.png Sf2ww-chunli-hkk-a4.png Sf2ww-chunli-hkk-a5.png Sf2ww-chunli-hkk-a6.png Sf2ww-chunli-hkk-a7.png Sf2ww-chunli-hkk-a4.png
Stun 13~19
Stun Timer 120
Frame Advantage -7/-5/-6
Short 4 4 4 4 4 4 4 4
Foward 2 2 2 2 2 2 2 2
Roundhouse 1 1 1 1 1 1 1 1

Recovery:

Sf2ww-chunli-hkk-s2.png Sf2ww-chunli-hkk-s1.png
Short 2 2
Foward 4 4
Roundhouse 6 6

+9 on block if is blocked 3 times (point blank). +4 for 2 blocks.


  • Spinning Bird Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24 Sf2ww-chunli-ssbk-a1.png Sf2ww-chunli-ssbk-a2.png Sf2ww-chunli-ssbk-a3.png Sf2ww-chunli-ssbk-a4.png Sf2ww-chunli-ssbk-a5.png Sf2ww-chunli-ssbk-a6.png Sf2ww-chunli-ssbk-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -6/-9/-11
Frame Count 1 4 3 2 3 4 6

Active:

LK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 3 2 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 2 2 3 4 4 2

MK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
4 4 3 3 2 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
2 1 1 2 2 3 3 4
Sf2ww-chunli-sbk-s1.png
2

HK version :

Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
5 4 4 3 3 2 2 2
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 1 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png Sf2ww-chunli-sbk-s6.png Sf2ww-chunli-sbk-a2.png
1 1 1 1 1 2 1 1
Sf2ww-chunli-sbk-s1.png Sf2ww-chunli-sbk-s2.png Sf2ww-chunli-sbk-s3.png Sf2ww-chunli-sbk-a1.png Sf2ww-chunli-sbk-s4.png Sf2ww-chunli-sbk-s5.png
2 2 3 3 3 3


Recovery:

Short:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Foward:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Roundhouse:

Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-s.png Sf2ww-chunli-rsbk-1.png Sf2ww-chunli-rsbk-3.png Sf2ww-chunli-rsbk-4.png Sf2ww-chunli-rsbk-5.png Sf2ww-chunli-rsbk-6.png
2 3 2 2 3 3 1

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-chunli-bwd.png Sf2ww-chunli-cllp-n.png Sf2ww-chunli-fwd.png Sf2ww-chunli-cr-n.png
  • Standing reel:
Sf2ww-chunli-reel1.png Sf2ww-chunli-reel2.png Sf2ww-chunli-reel3.png Sf2ww-chunli-reel4.png
  • Standing gut reel:
Sf2ww-chunli-gutreel1.png Sf2ww-chunli-gutreel2.png Sf2ww-chunli-gutreel3.png Sf2ww-chunli-gutreel4.png
  • Crouching reel:
Sf2ww-chunli-creel1.png Sf2ww-chunli-creel2.png Sf2ww-chunli-creel3.png Sf2ww-chunli-creel4.png
  • Dizzy:
Sf2ww-chunli-dizzy1.png Sf2ww-chunli-dizzy2.png Sf2ww-chunli-dizzy3.png Sf2ww-chunli-dizzy4.png

Match-Ups

Vs. Ryu

Sweep him and keep him away, Hadoken can be evaded with your Spinning Bird Kick

Vs. Ken

He had a better Kick Throw, same as Ryu

Vs. E.Honda

Jump him is better than ground

Vs. Blanka

You have better low pokes

Vs. Zangief

Keep him away in ground with sweeps

Vs. Guile

You can evade Sonic Boom with SPK

Vs. Dhalsim

Jump him is your main option against Yoga Fire