Difference between revisions of "Darkstalkers 3/Q-Bee"

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Circle Mailorder: can I ask a question about q-bee?
+
{{VSAVHeader}}
 +
= Introduction =
 +
{{VSAVHyperGuideCharacterBox | VSAV-QBee-Portrait.gif }}
 +
Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.
  
gbursine: whats up?
+
{{Nutshell|
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Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
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}}
  
Circle Mailorder: I'm trying to connect q-bee's crouching forward into hcf+punch but because of negative edge, I end up doing her qcb+k move. what's the best way to avoid this?
+
= Moves =
 +
== Normal Attacks ==
 +
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="10" align="center" valign="middle" ><a name="attack1"><font >Normal Moves</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ><font >Button</font></td>
 +
      <td  align="center" valign="middle" ><font >Startup</font></td>
 +
      <td align="center" valign="middle" ><font >Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font >Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font >After Pos</font></td>
 +
      <td  align="center" valign="middle" ><font >Gauge Growth (Whiff/Block/Hit)</font><font >&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font >Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font >Cancelable?</font></td>
 +
      <td  align="center" valign="middle" ><font >Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="6" align="center" valign="middle" ><font >Standing</font><font >&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font >Jab (LP)</font></td>
 +
      <td  align="center" valign="middle" >6</td>
 +
      <td align="center" valign="middle" >+8</td>
 +
      <td align="center" valign="middle" >+7</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td  align="center" valign="middle" >0/3/6</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" >Consecutive links H: +11F G: +10F</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Strong (MP)</font></td>
 +
      <td  align="center" valign="middle" >7</td>
 +
      <td align="center" valign="middle" >+5</td>
 +
      <td align="center" valign="middle" >+4</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td  align="center" valign="middle" >3/9/15</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Fierce (HP)</font></td>
 +
      <td  align="center" valign="middle" >13 (10)</td>
 +
      <td align="center" valign="middle" >-3</td>
 +
      <td align="center" valign="middle" >-4</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td  align="center" valign="middle" >6/8+2x4/10+4x4</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Short (LK)</font></td>
 +
      <td  align="center" valign="middle" >5</td>
 +
      <td align="center" valign="middle" >+4</td>
 +
      <td align="center" valign="middle" >+3</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td  align="center" valign="middle" >0/3/6</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Forward (MK)</font></td>
 +
      <td  align="center" valign="middle" >6</td>
 +
      <td align="center" valign="middle" >+4</td>
 +
      <td align="center" valign="middle" >+3</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td  align="center" valign="middle" >3/9/15</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Roundhouse (HK)</font></td>
 +
      <td  align="center" valign="middle" >9</td>
 +
      <td align="center" valign="middle" >0</td>
 +
      <td align="center" valign="middle" >-1</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td  align="center" valign="middle" >6/8+2x3/11+5+4+4</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="6" align="center" valign="middle" ><font >Crouching</font><font >&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font >Jab (LP)</font></td>
 +
      <td  align="center" valign="middle" >6</td>
 +
      <td align="center" valign="middle" >+4</td>
 +
      <td align="center" valign="middle" >+3</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td  align="center" valign="middle" >0/3/6</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" >Consecutive links H: +7F G: +6F</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Strong (MP)</font></td>
 +
      <td  align="center" valign="middle" >7</td>
 +
      <td align="center" valign="middle" >+2</td>
 +
      <td align="center" valign="middle" >+1</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td  align="center" valign="middle" >3/9/15</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Fierce (HP)</font></td>
 +
      <td  align="center" valign="middle" >11</td>
 +
      <td align="center" valign="middle" >+9</td>
 +
      <td align="center" valign="middle" >+8</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td  align="center" valign="middle" >6/9+3+3/12+6+6</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td  align="center" valign="middle" >&nbsp;</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Short (LK)</font></td>
 +
      <td  align="center" valign="middle" >5</td>
 +
      <td align="center" valign="middle" >+6</td>
 +
      <td align="center" valign="middle" >+5</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td  align="center" valign="middle" >0/3/6</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Forward (MK)</font></td>
 +
      <td  align="center" valign="middle" >7</td>
 +
      <td align="center" valign="middle" >+5</td>
 +
      <td align="center" valign="middle" >+4</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td  align="center" valign="middle" >3/9/15</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font >Roundhouse (HK)</font></td>
 +
      <td  align="center" valign="middle" >8</td>
 +
      <td align="center" valign="middle" >Inversion</td>
 +
      <td align="center" valign="middle" >-7</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td  align="center" valign="middle" >6/15/24</td>
 +
      <td align="center" valign="middle" >Crouching</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td  align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="10"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
gbursine: you can do it off of her crouching strong too but if you wanna do it off the crouching forward just hold the forward that way you avoid negative edge all together
+
== Jumping Normals ==
  
Circle Mailorder: ah... keep it held down. Does crouching strong have more range?
+
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="10" align="center" valign="middle" ><a name="attack-air"><font>Jumping Normals</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td width="20" align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ><font>Button</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font>&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Cancellation</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td width="20" rowspan="6" align="center" valign="middle" ><font>Vertical / Diagonal</font></td>
 +
      <td align="center" valign="middle" ><font>Jab (LP)</font></td>
 +
      <td align="center" valign="middle" >5</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >0/3/6</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>Strong (MP)</font></td>
 +
      <td align="center" valign="middle" >8</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >3/8+2x6/10+4x3</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>Fierce (HP)</font></td>
 +
      <td align="center" valign="middle" >15</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >6/15/24</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>Short (LK)</font></td>
 +
      <td align="center" valign="middle" >5</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >0/3/6</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>Forward (MK)</font></td>
 +
      <td align="center" valign="middle" >8</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >3/9/15</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >yes</td>
 +
      <td align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>Roundhouse (HK)</font></td>
 +
      <td align="center" valign="middle" >10</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >6/15/24</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >no</td>
 +
      <td align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="10"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
gbursine: about the same
 
  
Circle Mailorder: hmm... any advantages? faster execution, or less recovery?
+
== Throws and Other Stuff ==
  
gbursine: just as good. hits a bit lower
+
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="8" align="center" valign="middle" ><a name="throw"><font>Normal Throw</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td rowspan="2" align="center" valign="middle" ><p><font><b>Cn</b></font></p>
 +
        <p><font> <img src="./Vampire Savior Data - Q-Bee_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Q-Bee_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)</font></p>
 +
        </td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Throw Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth</font></td>
 +
      <td align="center" valign="middle" ><font>Throw Direction</font></td>
 +
      <td width="117" align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >1</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >+16</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >9</td>
 +
      <td align="center" valign="middle" >Left or Right</td>
 +
      <td width="117" align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="8"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
Circle Mailorder: I see.. that's my only way of connecting into hcf+punch and even then, I have to land crouching+forward/strong pretty deep. well, deep considering it's range
 
  
gbursine: c.mp hits a bit lower & both recover insanely fast. the advantage of the c.mp is that you can chain into c.mk and recovery is about even after that so you can air dash in for more hi-lo mixup
+
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="8" align="center" valign="middle" ><a name="throw-air"><font>Air Throw</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td rowspan="2" align="center" valign="middle" ><font><b>Ca </b>(Air Only)</font>
 +
        <p><font> <img src="./Vampire Savior Data - Q-Bee_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Q-Bee_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)</font></p></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Throw Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth</font></td>
 +
      <td align="center" valign="middle" ><font>Throw Direction</font></td>
 +
      <td width="114" align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >1</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >9</td>
 +
      <td align="center" valign="middle" >Left or Right</td>
 +
      <td width="114" align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="8"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
Circle Mailorder: so that's if I'm not deep enough
 
  
gbursine: yup c.mk hits a bit higher so it does a decent job of swatting the opponent out of a jump from afar
+
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="6" align="center" valign="middle" ><a name="pursuit"><font>Pursuit</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="3" align="center" valign="middle" ><p><font><b>Pursuit</b></font></p>
 +
        <p><font>(Knockdown Only)</font><br>
 +
            <font><img src="./Vampire Savior Data - Q-Bee_files/8.gif" border="0" >+ P or K</font></p></td>
 +
      <td align="center" valign="middle" ><font>Strength</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth</font><br>
 +
        <font>(Whiff/Hit)</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >Normal</td>
 +
      <td align="center" valign="middle" >35</td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >6/24</td>
 +
      <td rowspan="2" align="center" valign="middle" ></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >ES</td>
 +
      <td align="center" valign="middle" >35</td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >0/0</td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="6"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
Circle Mailorder: I see
 
Circle Mailorder: I notice that q-bee can't cancel her dashes... so she kind of slides even when she executes an attack
 
Circle Mailorder: when I'm dashing in from a distance, I use standing strong for that range... but I'm not sure if I can link to anything else
 
  
gbursine: ya
+
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="3" align="center" valign="middle" ><a name="other"><font>Special Skills</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="2" align="center" valign="middle" ><font><b>Float</b></font><br>       
 +
            <font>Hold <img src="./Vampire Savior Data - Q-Bee_files/8(1).gif" border="0" > in the air.</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td>Can hover in the air for a limited time.</td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="3"  >&nbsp;</td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="2" align="center" valign="middle" ><font><b>Air Dash</b></font><br>
 +
        <font>(Air Only)</font><br>        <img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" ></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td>Homing.</td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="3"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
Circle Mailorder: it seems like it's just a poke
+
== Special Moves ==
 +
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="9" align="center" valign="middle" ><a name="sp-move"><font>Special Moves</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="5" align="center" valign="middle" ><font><b>SxP</b></font><br>
 +
        <font>(Air)</font><br>
 +
          <font>Mash K </font><br></td>
 +
      <td align="center" valign="middle" ><font>Strength</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font>&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>low</font></td>
 +
      <td align="center" valign="middle" >12 (10)</td>
 +
      <td align="center" valign="middle" >+11</td>
 +
      <td align="center" valign="middle" >+10</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >9/9+3xn/9+6xn</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td  rowspan="4" align="center" valign="middle" >Knocks down on air hit.<br>
 +
        Air version can be Air blocked.</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>middle</font></td>
 +
      <td align="center" valign="middle" >13</td>
 +
      <td align="center" valign="middle" >+14</td>
 +
      <td align="center" valign="middle" >+13</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >9/9+3xn/9+6xn</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>high</font></td>
 +
      <td align="center" valign="middle" >15</td>
 +
      <td align="center" valign="middle" >+12</td>
 +
      <td align="center" valign="middle" >+11</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >9/9+3xn/9+6xn</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>ES</font></td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="5" align="center" valign="middle" ><font><b>Delta A</b></font><br>
 +
        <font>(Air)</font><br>
 +
          <font><img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > + K</font><br></td>
 +
      <td align="center" valign="middle" ><font>Strength</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font>&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>low</font></td>
 +
      <td align="center" valign="middle" >45</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >12/16/21</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td  rowspan="4" align="center" valign="middle" >Knocks down on air hit.<br>
 +
        <br>
 +
        ES version Stun time: 31F</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>middle</font></td>
 +
      <td align="center" valign="middle" >45</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >12/16/21</td>
 +
      <td align="center" valign="middle" >All</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>high</font></td>
 +
      <td align="center" valign="middle" >45</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >12/16/21</td>
 +
      <td align="center" valign="middle" >All</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>ES</font></td>
 +
      <td align="center" valign="middle" >45</td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" ></td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >0/0/0</td>
 +
      <td align="center" valign="middle" >All</td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="5" align="center" valign="middle" ><font><b>C→R</b></font><br>
 +
        <font>(Air)</font><br>
 +
          <font><img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6a.gif" border="0" > + P</font><br></td>
 +
      <td align="center" valign="middle" ><font>Strength</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font>&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>low</font></td>
 +
      <td align="center" valign="middle" >13</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-7</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >18/18/22</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td  rowspan="4" align="center" valign="middle" >Landing time: 1F</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>middle</font></td>
 +
      <td align="center" valign="middle" >13</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-7</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >18/18/22</td>
 +
      <td align="center" valign="middle" >All</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>high</font></td>
 +
      <td align="center" valign="middle" >13</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-7</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >18/18/22</td>
 +
      <td align="center" valign="middle" >All</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>ES</font></td>
 +
      <td align="center" valign="middle" >13</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-7</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >0/0/0</td>
 +
      <td align="center" valign="middle" >All</td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="5" align="center" valign="middle" ><font><b>R.M.</b></font><br>
 +
          <font>(GC Only)</font><br>          <font><img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > + K</font></td>
 +
      <td align="center" valign="middle" ><font>Strength</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font>&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>low</font></td>
 +
      <td align="center" valign="middle" >10</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-14</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >18/21+3/24</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
      <td  rowspan="4" align="center" valign="middle" >Invincible frames: 13F</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>middle</font></td>
 +
      <td align="center" valign="middle" >10</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-14</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >18/21+3/24</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>high</font></td>
 +
      <td align="center" valign="middle" >10</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-14</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >18/21+3/24</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>ES</font></td>
 +
      <td align="center" valign="middle" >10</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-14</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >0/0/0</td>
 +
      <td align="center" valign="middle" >Ground</td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="5" align="center" valign="middle" ><font><b>O.M.</b></font><br>
 +
        <br>          <font><img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > +P</font></td>
 +
      <td align="center" valign="middle" ><font>Strength</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge Growth
 +
(Whiff/Hit)</font><font>&nbsp;</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>low</font></td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td  rowspan="4" align="center" valign="middle" >Invincible frames:<br>
 +
        Normal: 28F, ES: 37F</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>middle</font></td>
 +
      <td align="center" valign="middle" >2</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >12/21</td>
 +
      <td align="center" valign="middle" >Throw</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>high</font></td>
 +
      <td align="center" valign="middle" >2</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >12/21</td>
 +
      <td align="center" valign="middle" >Throw</td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" ><font>ES</font></td>
 +
      <td align="center" valign="middle" >2</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >0/0</td>
 +
      <td align="center" valign="middle" >Throw</td>
 +
    </tr>
 +
    <tr>
 +
      <td colspan="9"  >&nbsp;</td>
 +
    </tr>
 +
 
 +
</table>
  
gbursine: practice canceling into s.lp it recovers really fast you can still get hit but its does a decent enough job for you to do d.lp->airdash whatever
+
==== EX Moves & Dark Force ====
 +
<table  border="0">
 +
 
 +
    <tr>
 +
      <td colspan="8" align="center" valign="middle" ><a name="ex"><font>EX Super Moves</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td rowspan="2" align="center" valign="middle" ><font><b>Qj</b></font><br>
 +
        <font>(Air)</font><br>
 +
          <font><img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > + PP</font></td>
 +
      <td align="center" valign="middle" ><font>Gauge</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >1</td>
 +
      <td align="center" valign="middle" >34</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >-1</td>
 +
      <td align="center" valign="middle" >Standing</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td align="center" valign="middle" >&nbsp;</td>
 +
    </tr>
 +
    <tr>
 +
      <td rowspan="2" align="center" valign="middle" ><font><b>+B</b></font><br>
 +
        <font>(Air)</font><br>
 +
          <font><font><img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6a.gif" border="0" > + KK</font></font></td>
 +
      <td align="center" valign="middle" ><font>Gauge</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
 +
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
 +
      <td align="center" valign="middle" ><font>Remark</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >1</td>
 +
      <td align="center" valign="middle" >41</td>
 +
      <td align="center" valign="middle" >Knockdown</td>
 +
      <td align="center" valign="middle" >+11</td>
 +
      <td align="center" valign="middle" >Air</td>
 +
      <td align="center" valign="middle" >All</td>
 +
      <td align="center" valign="middle" >Landing time: 1F</td>
 +
    </tr>
 +
 
 +
</table>
  
Circle Mailorder: so... dash in with standing strong punch, cancel into standing low punch?
 
  
gbursine: no
 
gbursine: on the ground you're going to dash and cancel it w/ a dashing lp either lp, mk or mp. Mp if you know they're gunna do shit, or not block b/c its got crazy reach
 
  
Circle Mailorder: yeah
 
  
gbursine: mk if they're somewhat close and u know they're about to jump
+
<table  border="0">
gbursine: and lp just to cancel the dash quickly
+
 
 +
    <tr>
 +
      <td colspan="6" align="center" valign="middle" ><a name="df"><font>Dark Force</font></a></td>
 +
    </tr>
 +
    <tr>
 +
      <td  rowspan="2" align="center" valign="middle" ><font><b>i^2</b></font><br>
 +
          <br>
 +
        <font>Same Strenght P+K</font></td>
 +
      <td align="center" valign="middle" ><font>Startup</font></td>
 +
      <td align="center" valign="middle" ><font>Invincibility</font></td>
 +
      <td align="center" valign="middle" ><font>Ending</font></td>
 +
      <td align="center" valign="middle" ><font>After Pos</font></td>
 +
      <td width="289" align="center" valign="middle" ><font>Contents</font></td>
 +
    </tr>
 +
    <tr>
 +
      <td align="center" valign="middle" >48</td>
 +
      <td align="center" valign="middle" >50</td>
 +
      <td align="center" valign="middle" >1F after landing.</td>
 +
      <td align="center" valign="middle" >Stand</td>
 +
      <td width="289" align="left" valign="middle" >Flight</td>
 +
    </tr>
 +
 
 +
</table>
  
Circle Mailorder: ah... so if I cancel correctly, lp stops my momentum
+
= Combos & Patterns=
  
gbursine: yup
+
- IAD lp c.lp xx ES bee stone super (hcf 2p, don't know the name): this is her most damaging
 +
high/low combo and gives her a benefit of 50 50 looping. after the super is done throw a
 +
honey ball (dp 2p) then mix up high low with IAD, low poking, low baiting, float baiting,
 +
low stringing, etc. use one of these when the honey ball gets close. when they honey ball
 +
hits, then hcf 2p again and that's the loop.
  
Circle Mailorder: yeah, I really need to play q-bee better. right now, I'm playing her like Chun-Li... just doing mp and crouching strong/forward for pokes
+
- c.lp c.lk c.mp c.mk: her basic chain for a post mixup. c.lp is optional, just go with c.lk
Circle Mailorder: but yeah, I air dash in for that overhead mix-up
+
and beyond when you're a little far.
Circle Mailorder: but it's random
+
  
gbursine: its like a controlled random. her air normals are so good
+
- c.lk c.hp, +s.mp: this is a link if you accidentally don't get a tech block.
  
Circle Mailorder: I use strong and roundhouse, should I be using others?
+
- c.lk c.mp c.hk: if you IAD close and want to chain and knock down, this is good. a knock-
 +
down mixup is a lot more deadlier than a post mixup.
  
gbursine: if they're right next to you use lk and lp. if they're below you  
+
- float mp mk: this is a great mixup to use and you can combo a chain off of it.
gbursine: and you want to hit them pre-emptively use mp. hp is always a nice failsafe if you think they'll do something like uppercut
+
  
Circle Mailorder: hmm.. I've guessed wrong with hp before, though.. and got punished for it
+
- jump in mp mk: another mixup from a jump.
Circle Mailorder: maybe I need to do it lower
+
  
gbursine: with the hp? do it really early not late
+
- float around the opponent, airdash lk or mp: this is also a good mixup that you can combo
 +
after from. Q-bee isn't much of the combo type.
  
Circle Mailorder: oh
+
-(c.mp/c.mk/s,mk) XX ES.C-R(hcf+2P)
  
gbursine: or else you'll end up eating something it turns off the momentum of the airdash which is what you need sometimes say against a demitri who's uppercut happy so you'll airdash, then hp and he'll upper right into bees
+
-c.lp, c.lpXX ES C-R
  
Circle Mailorder: ah, right... the bees act as a projectile, pretty much
+
-j.mpXX s.sxp[<-that?s the actual name of the move? its basically lightning legs], s.mp
  
gbursine: yup but they don't negate anything not that she needs it  
+
-jaguar tooth, iad rk(*), +s.mkXXCocoon grab
 +
*it might be mk
  
Circle Mailorder: ah : (  
+
*there should be an optional iad(homing dash) lp/mk/lk before
  
gbursine: since she can crouch under everything
+
-ES Delta A(Jaguar tooth), Bee Super
  
Circle Mailorder: I see
+
-DF, [f.lp, f.lk,f f.mp, f.mk, f.rk]xN
Circle Mailorder: is her qcb+k ever good? or even the EX one?  
+
*shes suppose to be barely off the ground? make sure to hold forward while doing the combo
Circle Mailorder: I'm thinking for random mixup
+
**also, it turns out, she's low to the ground because you're suppose to cancel the f.rk w/ a land,then fly again, and link another chain.... the timings hard as fuck. practical? maybe
  
gbursine: the qcb+k move is decent
+
= Strategy=
gbursine: like
+
gbursine: you can airdash
+
gbursine: then cancel intoqcb+k move late giving yourself more airtime and avoiding alot of shit like
+
  
Circle Mailorder: oh..
+
Description Here
 
+
gbursine: a well timed cancel can avoid lei lei's ground spikes
+
 
+
Circle Mailorder: ah, same with her delayed jump thing
+
 
+
gbursine: you can float, airdash, then jaguar tooth
+
 
+
Circle Mailorder: yeah, I never thought of using them like that
+
 
+
gbursine: you can also tack on a c.mp->c.mk after it. she has nice frame advantage
+
 
+
Circle Mailorder: thought it would just be a one-hit thing
+
Circle Mailorder: and I remembered it as a knockdown for some reason
+
Circle Mailorder: ah, reminds me... I need to do pursuit attacks -.-
+
 
+
gbursine: if it hits aerially but thats a given more often than not don't use the ES jaugar tooth. she can better use her meter in other places
+
 
+
Circle Mailorder: speaking of meter, are there setups into her bees and honey goop ES?
+
 
+
Circle Mailorder: I always throw them randomly. I only spend meter on the hcf+pp one .. which I also do randomly, or from c.strong/forward
+
 
+
gbursine: they're all impractical though. The bee super is best used in anticipation on wakeup. The honey super is best used on knockdown then you mixup, hoping it lands
+
 
+
Circle Mailorder: ohh...
+
 
+
gbursine: or full screen then dash in with it as cover
+
 
+
Circle Mailorder: it's pressure
+
 
+
gbursine: but using it fullscreen just doesnt work against alot of characters
+
 
+
 
+
Circle Mailorder: is her DF any good?
+
gbursine: maybe I havent found a way to utilize it well yet so i'm not at liberty to say yes or no
+
 
+
Circle Mailorder: last question.... what are setups into hcf+pp other than
+
c.strong/forward?
+
 
+
gbursine: c.strong/forard/short, s.mk.. you're basically going into them off the airdash if you honey them go right into the command throw b/c any normal move will knock them down on the first hit.
+
 
+
Circle Mailorder: alright, I will use these tips
+
 
+
Circle Mailorder: a friend got VS for his sega saturn, so he's been ripping me up with Jedah, Morrigan and Sasquach >.<
+
 
+
gbursine: w/ jedah you half to play a bit more cautiously; use her j.hp alot but not crazily
+
 
+
Circle Mailorder: to stop him from tossing those disks?
+
 
+
gbursine: b/c his jumping hp beats out alot of her stuff clean
+
 
+
gbursine: no, if he tosses disks dont be afraid to just airdash the hell out of him. morrigan just rush down b/c she has poor AA options
+
 
+
Circle Mailorder: haha
+
 
+
gbursine: sas iono i just rushdown
+
 
+
Circle Mailorder: gotcha
+
 
+
gbursine: her airdashing lk will beat morrigan's uppercut clean
+
 
+
Circle Mailorder: sort of weird a lk would beat the priority of a shoryu-esque move
+
 
+
gbursine: ya. its all hitboxes
+
 
+
Circle Mailorder: I guess that's why Morrigan's mid-tier on the list I saw
+
 
+
gbursine: and theres no invincibility
+
 
+
Circle Mailorder: ah... that would do it
+
 
+
gbursine: just alot of priority
+
  
 +
====== Rushdown ======
  
 +
Description Here
  
 +
{{VSAVFooter}}
 
[[Category:Vampire Savior (Darkstalkers 3)]]
 
[[Category:Vampire Savior (Darkstalkers 3)]]

Latest revision as of 18:20, 29 August 2016

VSAV-Logo.png

Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-QBee-Portrait.gif

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In a nutshell

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Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 6 +8 +7 Stand 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 7 +5 +4 Stand 3/9/15 Ground no
Fierce (HP) 13 (10) -3 -4 Stand 6/8+2x4/10+4x4 All no
Short (LK) 5 +4 +3 Stand 0/3/6 Ground yes
Forward (MK) 6 +4 +3 Stand 3/9/15 Ground yes
Roundhouse (HK) 9 0 -1 Stand 6/8+2x3/11+5+4+4 Ground no
Crouching  Jab (LP) 6 +4 +3 Crouching 0/3/6 Crouching yes Consecutive links H: +7F G: +6F
Strong (MP) 7 +2 +1 Crouching 3/9/15 Crouching yes
Fierce (HP) 11 +9 +8 Crouching 6/9+3+3/12+6+6 All no  
Short (LK) 5 +6 +5 Crouching 0/3/6 Crouching yes
Forward (MK) 7 +5 +4 Crouching 3/9/15 Ground yes
Roundhouse (HK) 8 Inversion -7 Crouching 6/15/24 Crouching no
 

Jumping Normals

<a name="attack-air">Jumping Normals</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancellation Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 8 Air 3/8+2x6/10+4x3 Standing yes
Fierce (HP) 15 Air 6/15/24 All no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 8 Air 3/9/15 Standing yes
Roundhouse (HK) 10 Air 6/15/24 Standing no
 


Throws and Other Stuff

<a name="throw">Normal Throw</a>

Cn

<img src="./Vampire Savior Data - Q-Bee_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Q-Bee_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +16 Standing 9 Left or Right
 


<a name="throw-air">Air Throw</a>
Ca (Air Only)

<img src="./Vampire Savior Data - Q-Bee_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Q-Bee_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Standing 9 Left or Right
 


<a name="pursuit">Pursuit</a>

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Q-Bee_files/8.gif" border="0" >+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 35 Air 6/24
ES 35 Air 0/0
 


<a name="other">Special Skills</a>
Float
Hold <img src="./Vampire Savior Data - Q-Bee_files/8(1).gif" border="0" > in the air.
After Pos Remark
Air Can hover in the air for a limited time.
 
Air Dash
(Air Only)
<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" >
After Pos Remark
Air Homing.
 

Special Moves

<a name="sp-move">Special Moves</a>
SxP
       (Air)
Mash K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 12 (10) +11 +10 Standing 9/9+3xn/9+6xn Ground Knocks down on air hit.
Air version can be Air blocked.
middle 13 +14 +13 Standing 9/9+3xn/9+6xn Ground
high 15 +12 +11 Standing 9/9+3xn/9+6xn Ground
ES - - - Standing - -
Delta A
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 45 Air 12/16/21 All Knocks down on air hit.
       
ES version Stun time: 31F
middle 45 Air 12/16/21 All
high 45 Air 12/16/21 All
ES 45 Air 0/0/0 All
C→R
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6a.gif" border="0" > + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 Knockdown -7 Standing 18/18/22 All Landing time: 1F
middle 13 Knockdown -7 Standing 18/18/22 All
high 13 Knockdown -7 Standing 18/18/22 All
ES 13 Knockdown -7 Standing 0/0/0 All
R.M.
(GC Only)
<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -14 Standing 18/21+3/24 Ground Invincible frames: 13F
middle 10 Knockdown -14 Standing 18/21+3/24 Ground
high 10 Knockdown -14 Standing 18/21+3/24 Ground
ES 10 Knockdown -14 Standing 0/0/0 Ground
O.M.

<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" ><img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > +P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - - - - Invincible frames:
Normal: 28F, ES: 37F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw
 

EX Moves & Dark Force

<a name="ex">EX Super Moves</a>
Qj
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/6.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 34 Knockdown -1 Standing All  
+B
       (Air)
<img src="./Vampire Savior Data - Q-Bee_files/4.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/1.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/2.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/3.gif" border="0" > <img src="./Vampire Savior Data - Q-Bee_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 41 Knockdown +11 Air All Landing time: 1F



<a name="df">Dark Force</a>
i^2
         
Same Strenght P+K
Startup Invincibility Ending After Pos Contents
48 50 1F after landing. Stand Flight

Combos & Patterns

- IAD lp c.lp xx ES bee stone super (hcf 2p, don't know the name): this is her most damaging high/low combo and gives her a benefit of 50 50 looping. after the super is done throw a honey ball (dp 2p) then mix up high low with IAD, low poking, low baiting, float baiting, low stringing, etc. use one of these when the honey ball gets close. when they honey ball hits, then hcf 2p again and that's the loop.

- c.lp c.lk c.mp c.mk: her basic chain for a post mixup. c.lp is optional, just go with c.lk and beyond when you're a little far.

- c.lk c.hp, +s.mp: this is a link if you accidentally don't get a tech block.

- c.lk c.mp c.hk: if you IAD close and want to chain and knock down, this is good. a knock- down mixup is a lot more deadlier than a post mixup.

- float mp mk: this is a great mixup to use and you can combo a chain off of it.

- jump in mp mk: another mixup from a jump.

- float around the opponent, airdash lk or mp: this is also a good mixup that you can combo after from. Q-bee isn't much of the combo type.

-(c.mp/c.mk/s,mk) XX ES.C-R(hcf+2P)

-c.lp, c.lpXX ES C-R

-j.mpXX s.sxp[<-that?s the actual name of the move? its basically lightning legs], s.mp

-jaguar tooth, iad rk(*), +s.mkXXCocoon grab

  • it might be mk
  • there should be an optional iad(homing dash) lp/mk/lk before

-ES Delta A(Jaguar tooth), Bee Super

-DF, [f.lp, f.lk,f f.mp, f.mk, f.rk]xN

  • shes suppose to be barely off the ground? make sure to hold forward while doing the combo
    • also, it turns out, she's low to the ground because you're suppose to cancel the f.rk w/ a land,then fly again, and link another chain.... the timings hard as fuck. practical? maybe

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png