Introduction
Color Options
Default
|
|
Moves List
Normal Moves
Bear Hug: close, b or f + Hard Punch
Sumo Throw: close, b or f + Medium Punch
Knee Bash: close, b or f + Hard Kick
Special Moves
Hundred Hand Slap: Punch button rapidly
Sumo Headbutt: b~f + Punch
The Basics
Anti-Airs:far standing Hard Punch,close standing Hard Kick
High Pokes: standing Medium Punch
Low Pokes: crouching Hard Punch
Combos
- j.MP,s.HK/cr.HP
- cross up j.MK,(s.MP,c.HP)
- LP,LP H.Harite
Advanced Strategy
Hitboxes
Standing Normals
Damage |
16 |
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Chain Cancel |
No
|
Special Cancel |
Yes
|
Frame Advantage |
+7
|
Frame Count |
2 |
2 |
4 |
2 |
1
|
Frame Count |
1+4 |
4 |
3
|
Damage |
20 |
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
60
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+10
|
Frame Count |
2 |
2 |
2 |
4 |
2 |
2 |
1
|
Frame Count |
1+6 |
4 |
5
|
Damage |
26 |
|
|
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
80
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
-2
|
Frame Count |
3 |
3 |
3 |
4 |
7 |
5 |
3 |
2 |
1
|
Frame Count |
1+6 |
4 |
18
|
Damage |
14 |
|
|
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+4
|
Frame Count |
3 |
3 |
3 |
4 |
3 |
3 |
1
|
Frame Count |
1+9 |
4 |
7
|
Damage |
18 |
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
60
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+4
|
Frame Count |
3 |
3 |
3 |
4 |
5 |
6 |
1
|
Frame Count |
1+9 |
4 |
12
|
Damage |
24 |
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
80
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
-1
|
Frame Count |
3 |
3 |
3 |
6 |
8 |
10 |
1
|
Frame Count |
1+9 |
6 |
19
|
Close Standing Normals
Damage |
16 |
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+7
|
Frame Count |
3 |
3 |
3 |
3 |
1
|
Frame Count |
1+6 |
3 |
4
|
Damage |
20 |
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
60
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+6
|
Frame Count |
3 |
3 |
5 |
7 |
1
|
Frame Count |
1+6 |
5 |
8
|
Damage |
26,18 |
|
|
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
80
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+1
|
Frame Count |
2 |
2 |
3 |
3 |
5 |
8 |
6 |
3 |
1
|
Frame Count |
1+7 |
8 |
18
|
Crouching Normals
Damage |
14 |
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+3
|
Frame Count |
2 |
2 |
8 |
2 |
1
|
Frame Count |
1+4 |
8 |
3
|
Damage |
18 |
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
60
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+0
|
Frame Count |
2 |
2 |
2 |
8 |
6 |
4 |
1
|
Frame Count |
1+6 |
8 |
11
|
Damage |
24 |
|
|
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
80
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
-8
|
Frame Count |
2 |
3 |
4 |
6 |
8 |
6 |
4 |
3 |
1
|
Frame Count |
1+5 |
4 |
28
|
Damage |
14 |
|
|
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+4
|
Frame Count |
3 |
3 |
3 |
3 |
3 |
3 |
1
|
Frame Count |
1+9 |
3 |
7
|
Damage |
18,18 |
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
60
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+2
|
Frame Count |
3 |
3 |
3 |
6 |
5 |
4 |
1
|
Frame Count |
1+6 |
9 |
10
|
Damage |
24 |
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
80
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
-1
|
Frame Count |
3 |
4 |
6 |
4 |
8 |
6 |
1
|
Frame Count |
1+7 |
18 |
7
|
Aerial Normals
Damage |
18 |
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Frame Count |
3 |
4 |
4 |
30 |
∞
|
Simplified |
11 |
30 |
∞
|
Damage |
22 |
|
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
50
|
Frame Count |
3 |
4 |
4 |
12 |
8 |
4 |
4 |
∞
|
Simplified |
7 |
16 |
∞
|
Damage |
28 |
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
60
|
Frame Count |
3 |
4 |
6 |
8 |
4 |
4 |
∞
|
Simplified |
7 |
6 |
∞
|
Damage |
18 |
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Frame Count |
3 |
4 |
30 |
4 |
∞
|
Simplified |
7 |
30 |
∞
|
Damage |
22 |
|
|
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
50
|
Frame Count |
3 |
4 |
12 |
4 |
4 |
4 |
4 |
4 |
∞
|
Simplified |
7 |
12 |
∞
|
Damage |
28 |
|
|
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
60
|
Frame Count |
2 |
4 |
6 |
4 |
4 |
4 |
4 |
4 |
∞
|
Frame Count |
7 |
6 |
∞
|
Damage |
18 |
|
|
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Frame Count |
3 |
4 |
4 |
30 |
∞
|
Simplified |
11 |
30 |
∞
|
Damage |
22 |
|
|
|
|
|
|
|
|
Stun |
5~11
|
Stun Timer |
50
|
Frame Count |
3 |
4 |
4 |
12 |
8 |
4 |
4 |
∞
|
Simplified |
7 |
16 |
∞
|
Damage |
28 |
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
60
|
Frame Count |
3 |
4 |
6 |
8 |
4 |
4 |
∞
|
Simplified |
7 |
6 |
∞
|
Damage |
18 |
|
|
|
Stun |
1~7
|
Stun Timer |
40
|
Frame Count |
3 |
4 |
∞
|
Simplified |
7 |
∞
|
Damage |
22 |
|
|
|
Stun |
5~11
|
Stun Timer |
50
|
Frame Count |
3 |
4 |
∞
|
Simplified |
7 |
∞
|
Damage |
28 |
|
|
|
|
|
|
|
|
|
Stun |
11~17
|
Stun Timer |
60
|
Frame Count |
3 |
4 |
12 |
4 |
4 |
4 |
4 |
4 |
∞
|
Simplified |
7 |
12 |
∞
|
Unique Normals
- Hiza Geri aka Double Knee:
Damage |
22,22 |
|
|
|
|
|
|
|
|
|
Stun |
5~11,8
|
Stun Timer |
60,60
|
Chain Cancel |
No
|
Special Cancel |
No
|
Frame Advantage |
+8
|
Frame Count |
3 |
3 |
3 |
3 |
3 |
2 |
2 |
2 |
1
|
Simplified |
1+9 |
6 |
7
|
Throw
Tawara Nage: (←/→ + Strong) , Saba Ori: (←/→ + Fierce) and Sekkan Kyaku: (←/→ + Roundhouse)
Throw |
Hold |
|
Damage |
32 |
Damage |
22+(4*n)
|
Duration |
- |
Duration |
300
|
Stun |
7~13 |
Stun |
7~13
|
Stun Timer |
100 |
Stun Timer |
-
|
Range (from axis) |
64 |
Range (from axis) |
64
|
Range advantage |
36 |
Range advantage |
36
|
Special Moves
- Sumo Headbutt: (Charge ←, →, P) [charge time: 59f]
Damage |
18/26/28 |
|
|
|
|
|
|
Stun |
13~19
|
Stun Timer |
120
|
Frame Advantage |
-11/-14,KD/-4
|
Jab |
3 |
4 |
6 |
3 |
3 |
22
|
Jab Simplified |
13 |
28
|
Strong |
1 |
3 |
4 |
2 |
2 |
53
|
Strong Simplified |
9 |
55
|
Fierce |
|
1 |
4 |
1 |
1 |
63
|
Fierce Simplified |
5 |
65
|
|
|
|
|
|
|
|
|
Jab |
4 |
4 |
4 |
8 |
2 |
2 |
1
|
|
25
|
Strong |
4 |
4 |
4 |
8 |
2 |
2 |
1
|
|
25
|
Fierce |
4 |
4 |
4 |
8 |
2 |
2 |
1
|
|
25
|
- One Hundred Slaps: Press Punch Repeatedly
Startup:
|
|
|
Jab |
4 |
4
|
Strong |
4 |
4
|
Fierce |
4 |
4
|
Active:
Damage |
24/26/28 |
|
|
|
|
|
|
Stun |
13~19
|
Stun Timer |
120
|
Frame Advantage |
?
|
Jab |
4 |
4 |
4 |
4 |
4 |
4
|
Strong |
2 |
2 |
2 |
2 |
2 |
2
|
Fierce |
1 |
1 |
1 |
1 |
1 |
1
|
Recovery
|
|
|
Jab |
1 |
1
|
Strong |
3 |
1
|
Fierce |
5 |
1
|
Misc Animations
Walk back |
Neutral |
Walk Fwd |
Crouch
|
|
|
|
|
Match-Ups
Vs. Ryu
Jump him if Fireballs you
Vs. Ken
Same as Ryu, watch out with his Kick Throw
Vs. Chun Li
Spinning Bird Kick can be beat with a low attack
Vs. Blanka
beat his Rolling Attack with a weak
Vs. Zangief
Keep him away with your Hunred Slaps
Vs. Guile
Sonic Boom can be evaded with Torpedo
Vs. Dhalsim
A serious disvantage, Headbutt its a good risky move