Garou: Mark of the Wolves/Grant

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Gameplay Overview

Grant is a beast. His attacks do large amounts of damage, his stamina is tied with Tizoc as the highest, his kick super is one of the best in the game, and a single mistake from the opponent can all but seal the round for Grant.

With that said, Grant has his drawbacks. Many of his normals are almost useless, leaving him very open to counter attack if used improperly. None of Grant's ground based normals can be canceled (d+AB evasion attack is the only exception), meaning every single ground combo must be a link or a juggle. The only reliable anti-air Grant has from the ground is a punch super, meaning Grant relies very heavily on meter. If you have the patience to turtle, and don't mind having a very limited toolset of options at any time, Grant can be a great character to play.

Attributes

Class:Heavy Movement: Dash

Frame Data

Information care of Howard Arena

Attack To Hit Block Adv. Hit Adv.
cs.A 3 +6 +6
cs.B 6 +4 +4
cs.C 8 -12 -12
cs.D 9 +5 +5
s.A 6 +4 +4
s.B 6 +4 +4
s.C 9 -6 -6
s.D 14 -4 KD
c.A 4 +5 +5
c.B 5 +2 +2
c.C 10 -20 -20
c.D 7 -14 KD
d+AB 8 -2 -8
A+B 21 +3 -3
d/f+C 12 -9 KD
Attack To Hit Block Adv. Hit Adv.
qcb+A 13 -11 KD
qcb+C 20 -3 KD
dp+A 7 -24(+7) KD
dp+C 5 -12(+7) KD
(air) d+B 17 -2~+5 -2~+5
(air) d+D 17 -4~+5 -4~+5
qcf+B 11 -5 KD
qcf+D 22 -1 KD
f,b,f+A 19 -16 KD
f,b,f+C 25 -16 KD
(T.O.P.) C+D 15 -15 KD
qcfx2+A 12 -11 KD
qcfx2+C 11 -11 KD
qcfx2+K 0 -2 KD

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Attack Notes

To come.

Bread'n'Butter Combos

To come.

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.