Difference between revisions of "Geese Howard (NGBC)"

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(Combos)
(Combos)
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When the opponent is in the corner, standing close D (1 hit), Double Reppuken, link crouching A, Double Reppuken, link crouching C, DA Assault
 
When the opponent is in the corner, standing close D (1 hit), Double Reppuken, link crouching A, Double Reppuken, link crouching C, DA Assault
  
Joudan Atemi Nage (SC), MAX Raising Storm
+
Chuudan Atemi Nage (SC), MAX Raising Storm
  
 
Crouching Ax2, MAX Raising Storm
 
Crouching Ax2, MAX Raising Storm

Revision as of 09:22, 18 March 2007


Body Tosses

Tate Katate Nage - Near opponent, press b or f + C+D

Unique Moves

Fudou Sakkatsu Uraken - Press f + C

Raimei Gouha Nage - Press df + C on downed opponent

Special Moves

Reppuken - qcf + A

Double Reppuken - qcf + C

Shippuken - During jump, qcb + A or C

Jaeiken - Briefly hold b, press f + B or D

Joudan Atemi Nage - hcb + A

Chuudan Atemi Nage - hcb + B

Gedan Atemi Nage - hcb + C

Shinkuu Nage - Near opponent, 360° + C

Desperation Moves

Rashoumon - Near opponent, 720° + A or C

Raising Storm - db, hcb, df + A or C

MAX Raising Storm - db, hcb, df + A+C (2 stocks required)

Deadly Rave - hcb, f + A, press A, A, B, B, C, C, D, D, qcb + C (3 stocks required)

Combos

Jumping cross-up B, crouching B, Double Reppuken

Jumping deep C, crouching C, Jaeiken (D)

Jumping cross-up B, standing close C, DA Assault

Jumping deep C, standing close C, DA Assault

When the opponent is in the corner, standing close D (1 hit), Double Reppuken, link crouching A, Double Reppuken, link crouching C, DA Assault

Chuudan Atemi Nage (SC), MAX Raising Storm

Crouching Ax2, MAX Raising Storm

When the opponent is in the corner, standing close D (1 hit), Double Reppuken, link crouching A, Double Reppuken, link crouching A, Deadly Rave (stop at ninth input), link crouching A, Double Reppuken, link crouching C, DA Assault

Advanced Strategy

Geese is a very over-powered and popular character among such titles as SVC, RB2 and KOF NW. Unfortunatley fan-boys, Geese is rather basic and SNKP decided to make Geese more like his FFS incarnation. No more juggles or infinite. In fact, Geese is D tier. He was looked upon as high or mid tier when NGBC first hit arcades, but that was mainly for his corner game. Geese falls victim to not having anyway to verify his supers or a DA Assault off of light attacks. The new motion for his Rashomon makes it less deadlier. A empty jumping Geese with bar is a huge give away. His Jaeiken is slow, he has the old Shippuken which falls victim to slow fireballs upon recovery. His overall combo potential just isn't the same either. Outside of the corner his ability to lock down an opponent is limited. As said before, it's back to the basics.