Difference between revisions of "Geese Howard (NGBC)"

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(Combos)
(Advanced Strategy)
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Geese is a very over-powered and popular character among such titles as SVC, RB2 and KOF NW. Unfortunatley fan-boys, Geese is rather basic and SNKP decided to make Geese more like his FFS incarnation. No more juggles or infinite. In fact, Geese is D tier. He was looked upon as high or mid tier when NGBC first hit arcades, but that was mainly for his corner game. Geese falls victim to not having anyway to verify his supers or a DA Assault off of light attacks. The new motion for his Rashomon makes it less deadlier. A empty jumping Geese with bar is a huge give away. His Jaeiken is slow, he has the old Shippuken which falls victim to slow fireballs upon recovery. His overall combo potential just isn't the same either. Outside of the corner his ability to lock down an opponent is limited. As said before, it's back to the basics.
 
Geese is a very over-powered and popular character among such titles as SVC, RB2 and KOF NW. Unfortunatley fan-boys, Geese is rather basic and SNKP decided to make Geese more like his FFS incarnation. No more juggles or infinite. In fact, Geese is D tier. He was looked upon as high or mid tier when NGBC first hit arcades, but that was mainly for his corner game. Geese falls victim to not having anyway to verify his supers or a DA Assault off of light attacks. The new motion for his Rashomon makes it less deadlier. A empty jumping Geese with bar is a huge give away. His Jaeiken is slow, he has the old Shippuken which falls victim to slow fireballs upon recovery. His overall combo potential just isn't the same either. Outside of the corner his ability to lock down an opponent is limited. As said before, it's back to the basics.
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=== Corner Traps ===
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Standing close D (1 hit) (blocked), Double Reppuken, link crouching A, Double Reppuken, standing D (kara-cancel), Double Reppuken, link crouching A, Double Reppuken, repeat
  
  

Revision as of 06:40, 10 April 2007

Body Tosses

Tate Katate Nage - Near opponent, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif or N or http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif + http://www.shoryuken.com/wiki/images/7/71/Snkd.gif

Unique Moves

Fudou Sakkatsu Uraken - Press http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

Raimei Gouha Nage - Press http://www.shoryuken.com/wiki/images/9/9e/Downright.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif on downed opponent

Special Moves

Reppuken - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif

Double Reppuken - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

Shippuken - During jump, http://www.shoryuken.com/wiki/images/d/da/Qcb.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

Jaeiken - Briefly hold http://www.shoryuken.com/wiki/images/8/8e/Left.gif, press http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif or http://www.shoryuken.com/wiki/images/7/71/Snkd.gif

Joudan Atemi Nage - http://www.shoryuken.com/wiki/images/6/62/Hcb.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif

Chuudan Atemi Nage - http://www.shoryuken.com/wiki/images/6/62/Hcb.gif + http://www.shoryuken.com/wiki/images/1/13/Snkb.gif

Gedan Atemi Nage - http://www.shoryuken.com/wiki/images/6/62/Hcb.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

Shinkuu Nage - Near opponent, 360° + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

Desperation Moves

Rashoumon - Near opponent, 720° + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

Raising Storm - http://www.shoryuken.com/wiki/images/6/6f/Downleft.gif http://www.shoryuken.com/wiki/images/6/62/Hcb.gif http://www.shoryuken.com/wiki/images/9/9e/Downright.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif or http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif

MAX Raising Storm - http://www.shoryuken.com/wiki/images/6/6f/Downleft.gif http://www.shoryuken.com/wiki/images/6/62/Hcb.gif http://www.shoryuken.com/wiki/images/9/9e/Downright.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (2 stocks required)

Deadly Rave - http://www.shoryuken.com/wiki/images/6/62/Hcb.gif http://www.shoryuken.com/wiki/images/2/29/Right.gif + http://www.shoryuken.com/wiki/images/1/1f/Snka.gif, press http://www.shoryuken.com/wiki/images/1/1f/Snka.gif, http://www.shoryuken.com/wiki/images/1/1f/Snka.gif, http://www.shoryuken.com/wiki/images/1/13/Snkb.gif, http://www.shoryuken.com/wiki/images/1/13/Snkb.gif, http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif, http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif, http://www.shoryuken.com/wiki/images/7/71/Snkd.gif, http://www.shoryuken.com/wiki/images/7/71/Snkd.gif, qcb + http://www.shoryuken.com/wiki/images/0/0c/Snkc.gif (3 stocks required)

Combos

  • Chuudan Atemi Nage (SC), MAX Raising Storm

Advanced Strategy

Geese is a very over-powered and popular character among such titles as SVC, RB2 and KOF NW. Unfortunatley fan-boys, Geese is rather basic and SNKP decided to make Geese more like his FFS incarnation. No more juggles or infinite. In fact, Geese is D tier. He was looked upon as high or mid tier when NGBC first hit arcades, but that was mainly for his corner game. Geese falls victim to not having anyway to verify his supers or a DA Assault off of light attacks. The new motion for his Rashomon makes it less deadlier. A empty jumping Geese with bar is a huge give away. His Jaeiken is slow, he has the old Shippuken which falls victim to slow fireballs upon recovery. His overall combo potential just isn't the same either. Outside of the corner his ability to lock down an opponent is limited. As said before, it's back to the basics.

Corner Traps

Standing close D (1 hit) (blocked), Double Reppuken, link crouching A, Double Reppuken, standing D (kara-cancel), Double Reppuken, link crouching A, Double Reppuken, repeat