Super Street Fighter IV/Gouken

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Super Street Fighter IVSSFIVLogo.png



Gouken

SSFIV-Gouken Face.jpg

Being one of Goutetsu's two students, alongside his brother Gouki, Gouken realized the dangerous nature of the art of Ansatsuken (the Assassin's Fist) and was determined to pass its teachings along... but only after removing its "killing intent" called Satsui no Hado. However, Gouki, now known as Akuma, became consumed by the Satsui no Hado and challenged Gouken to a death match, during which he killed Gouken. However, Gouken had mastered a secret technique that allowed him to separate his soul from his body, so while Akuma managed to destroy Gouken's body, his spirit remained. After the spirit had rebuilt Gouken's body, Gouken returned to not only face Akuma once again, but to ensure that his students, Ryu and Ken, continue to avoid the Satsui no Hado.


In a nutshell

Gouken is a tricky character. His gameplan is never obvious and, while he has a huge set of different tools at his disposal, knowing what to do with them can be extremely tricky. Using Gouken really requires a high level of adapting to your opponent and countering what it is they want to do. Gouken's damage output is extremely high, and some combos in the corner can easily lead to resets and dizzies, which pretty much spells the end for your opponent that Round.


Moves

Unique Attacks

Name
Command
Notes
Sakotsukudaki
F.png + Mp.png
High.png
Tenmakujinkyaku
(at top of jump arc) D.png + Mk.png
High.png

Throws

Name
Command
Notes
Raikotokyaku
F.png or N.png + Lp.png + Lk.png
Throw.png
Amaoroshi
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Gohadoken
Qcf.png + P.png
Hold P.png to charge; Ex.png
Senkugoshoha
Dp.png + P.png
Ex.png Armorbreak.png
Tatsumaki Gorasen
Qcb.png + K.png
Ex.png
Airborne Tatsumaki Gorasen
(in air) Qcb.png + K.png
Ex.png version can be controlled with B.png or F.png ; Ex.png
Hyakkishu
Dp.png + K.png
   Hyakki Gozan
No input after performing Hyakkishu
Low.png
   Hyakki Goheki
P.png
Perform after Hyakkishu
   Hyakki Gojin
K.png
Perform after Hyakkishu
   Hyakki Gosai
Lp.png + Lk.png
Perform after Hyakkishu; Throw.png
Kongoshin
Rdp.png + P.png or K.png
Counters only against certain attacks; P.png counters High.png and mid hits; K.png counters mid and Low.png hits; Ex.png version counters any height; Counter.png attack is unblockable; Ex.png Armorbreak.png

Super Combo

Name
Command
Notes
Forbidden Shoryuken
Qcf.png Qcf.png + P.png
Armorbreak.png

Ultra Combos

Name
Command
Notes
Shin Shoryuken
Qcf.png Qcf.png + 3p.png
Armorbreak.png
Denjin Hadoken
Qcf.png Qcf.png + 3k.png
Hold 3k.png to charge up to 5 levels; Causes stun damage even on block


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 75 100 40 sp/su 5 2 11 +1 +4 - -
Fierce.gif HL 100 200 60 sp/su 8 2 16 0 +4 - -
Short.gif HL 35 50 20 - 5 2 9 0 +3 - -
Forward.gif HL 70 100 40 sp/su 5 2 13 -1 +2 - -
Roundhouse.gif HL 40*70 125*75 60*20 su 4 2(4)3 18 -3 +2 - - 1st hit cancellable
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 5 2 9 0 +3 - -
Strong.gif HL 80 100 40 su 5 2 11 +1 +4 - -
Fierce.gif HL 90 200 60 - 8 3 15 0 +2 - -
Short.gif HL 40 50 20 ch 6 2 9 0 +3 - -
Forward.gif HL 75 100 40 - 7 2 13 -1 +2 - -
Roundhouse.gif HL 110 200 60 - 8 2 19 -3 0 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif L 70 100 40 sp/su 5 2 14 -2 +1 - -
Fierce.gif HL 80 200 60 sp/su 6 4 22 -8 -4 - -
Short.gif L 40 50 20 sp/su 5 4 9 -2 +1 - -
Forward.gif HL 70 100 40 sp/su 4 3 16 -5 0 - -
Roundhouse.gif L 100 100 60 - 6 3 18 -3 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 5 6 - - - - -
Strong.gif H 85 100 40 - 5 4 - - - - -
Fierce.gif H 105 200 60 - 6 4 - - - - -
Short.gif H 40 50 20 - 6 7 - - - - -
Forward.gif H 80 100 40 - 6 3 - - - - -
Roundhouse.gif H 100 200 60 - 7 3 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 5 5 - - - - -
Strong.gif H 50*30 50*50 40 - 4 2*2 - - - - - 2nd hit pursuit property
Fierce.gif H 100 200 60 - 5 3 - - - - -
Short.gif H 40 50 20 - 7 8 - - - - -
Forward.gif H 70 100 40 - 7 4 - - - - -
Roundhouse.gif H 100 200 60 - 8 3 - - - - -
Unique Attacks
Right.gif + Strong.gif H 80 100 40 - 17 2 15 -3 +2 - -
Down.gif + Forward.gif (air) H 60 100 40 - 12 until ground - - - - -
Focus Attacks
Focus Attack LVL 1 HL 65 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 85 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 150 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 70*70 150 40 - 3 2 20 - - - -
Back throw 0.9 0 0 40 - 5 2 23 - - - -
Special Moves
Gohadoken Jab.gif HL 55 50 10/20 su 17[7] - 41[31] (total duration) +2 +6 - -
Gohadoken Jab.gif charge HL 55*55 50*50 10/10*10 su 68 - 93 (total duration) +9 +13 - -
Gohadoken Strong.gif HL 55 50 10/20 su 17[7] - 41[32] (total duration) +2 +6 - -
Gohadoken Strong.gif charge HL 55*55 50*50 10/10*10 su 68 - 93 (total duration) +9 +13 - -
Gohadoken Fierce.gif HL 55 50 10/20 su 17[7] - 41[31] (total duration) +2 +6 - -
Gohadoken Fierce.gif charge HL 55*55 50*50 10/10*10 su 68 - 93 (total duration) +9 +13 - -
Gohadoken EX.gif HL 60*60 80*80 -250/0 su 17[7] - 55[45] (total duration) +4 - - -
Gohadoken EX.gif charge HL 60x2*60x2 80x4 -250/0 su 68 - 107 (total duration) +13 - - -
Rush Punch Jab.gif HL 120 200 10/20 su 21[16] 4 23 -6 - - - 4~13f invincible
Rush Punch Strong.gif HL 130 200 10/20 su 27[17] 4 23 -6 - - - 5~19f invincible
Rush Punch Fierce.gif HL 140 200 10/20 su 35[20] 4 23 -6 - - - 8~27f invincible
Rush Punch EX.gif HL 90*60 100*50 -250/0 su 32[17] 4(11)4 22 -5 - - - 2~25f invincible, 2nd hit juggles, Armor break, 1~2 hit cancellable
Hurricane Kick Short.gif HL 60*20*40 100*25*25 10/20*10*10 su 7 2(8)2(10)2 41+26 -70 - - - Pursuit property, 1st hit cancellable
Hurricane Kick Forward.gif HL 65*20x2*50 100*25x3 10/20*10x3 su 10 2(8)2(8)2(10)2 44+26 -83 - - - Pursuit property, 1st hit cancellable
Hurricane Kick Roundhouse.gif HL 70*20x3*55 100*20x3*40 10/20*10x4 su 13 2(8)2(7)2(8)2(11)2 53+26 -102 - - - Pursuit property, 1st hit cancellable
Hurricane Kick EX.gif HL 80*10x6*60 100*10x6*40 -250/0 su 7 2x8 53+26 -97 - - - Pursuit property, 1st hit cancellable
Hurricane Kick Short.gif(air) HL 100 200 10/30 - 6 2(4)2(3)2 20 - - - -
Hurricane Kick Forward.gif(air) HL 110 200 10/30 - 6 2x5 20 - - - -
Hurricane Kick Roundhouse.gif(air) HL 120 200 10/30 - 6 2x7 20 - - - -
Hurricane Kick EX.gif(air) HL 140 200 -250/0 - 6 2x7 20 - - - -
Demon Flip - 0 0 30/- - - - - - - -
Demon Flip EX.gif - 0 0 0/0 - - - - - - - 1~25f invincible, flies toward opponent
Demon Flip Slide L 100 200 -/30 - 39+4 11 20 -13 - - -
Demon Flip Focus - 0 0 - - 4 Until ground 12 - - -
Demon Flip Kick HL 80 100 0/20 - 12 Until ground 4 - - - - Forces stand
Demon Flip Throw 1.2 150 200 0/30 - 3 2 12 - - - - {{{14}}}
Counter Punch.gif - 180 150 10/- su 1 14 18 - - - -
Counter Kick.gif - 180 150 10/- su 1 14 18 - - - -
Counter EX.gif - 150 150 -250/0 su 1 14 18 - - - -
Super Combo
Super Combo HL 85*40x5*60 0 -1000/0 - 1+10 3*2*3*3*2*3*4 30+31 -54 - - - 1~12f invincible, Pursuit property, Armor break
Ultra Combos
Ultra Combo 1 HL 503 0 0/0 - 1+10 2*3*3*2*3*3*2*4 42+51 -88 - - - 1~13f invincible, Pursuit property, Armor break
Ultra Combo 2 LVL 1 HL 60x3*75 100x4 0/0 - 1+12 - 75 (total duration) -9 - - - 1f invincible
Ultra Combo 2 LVL 2 HL 60x4*75 100x5 0/0 - 3+14 - 75? (total duration) +1 - - - 1~3f invincible
Ultra Combo 2 LVL 3 HL 60x5*75 100x6 0/0 - 18+14 - 90? (total duration) +11 - - - 1~3f invincible
Ultra Combo 2 LVL 4 HL 60x6*75 100x7 0/0 - 33+14 - 105? (total duration) +21 - - - 1~3f invincible
Ultra Combo 2 LVL 5 HL 60x7*75 100x8 0/0 - 1+64 - 119 (total duration) +31 - - - 1~3f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW