Difference between revisions of "Guile (WW)"

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{{SF2Header}}
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[[File:Sf2wwGuile.gif]]
 +
 
=Introduction=
 
=Introduction=
 +
'''"Are you man enough to fight with me?"'''
 +
No, Mr. Guile.  I don't think anyone in World Warrior is "man enough" to deal with your magic throw and handcuffs.
 +
 +
Guile is the first pure charge character in the Street Fighter series, meaning that all of his special moves are performed by charging in a specific direction and then moving the stick into another direction while pressing an attack button.  His design makes him best suited for a defensive style.  Just keep pushing your opponent back with your normals and Sonic Booms (Guile's fireball) and punish any jump-in attempts with an anti-air, usually crouching fierce or a flash kick.
 +
 +
Guile's debut in World Warrior was far from perfect, although you could also say he was perfect depending on how you look at it.  His imperfection is due to the infamous WW Guile glitches.  Guile can repeatedly throw opponents to the ground without actually throwing them (magic throw) or freeze an opponent in place (handcuffs) and maintain a health lead, only unfreezing the opponent as the timer runs out to prevent the game from soft-locking.  Even without using these glitches, Guile is clearly the most powerful character in the game which is why you could say he's perfect.  The flash kick deals insane amounts of damage, his jab has unusually long reach for a light punch which can allow for a 5-6 hit jab dizzy combo, and aside from Dhalsim, the other fighters have very limited options against him.
 +
 +
Guile is top tier and can win most matchups easily.  However, I recommend learning another character as well if you plan on using Guile since mirror matches aren't possible in World Warrior and you likely won't get to pick Guile first every time.
 +
 +
[http://wiki.shoryuken.com/User:DCG DCG]
 +
===Color Options===
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Default
 +
|-
 +
| align="center" | [[File:Guile-old1.gif]]
 +
|-
 +
|}
 +
 
=Moves List=
 
=Moves List=
 
==Normal Moves==
 
==Normal Moves==
===Command Normals===
+
German Suplex: close, b or f + Hard Punch
'''Reverse Spin Kick'''
+
 
*(Close)Forward or Back + HK
+
Hip Toss: close, b or f + Medium Punch
 +
 
 +
Air Toss: close, b or f + Medium or Hard Punch in air
 +
 
 +
Backbreaker: close, b or f + Medium or Hard Kick in air
 +
 
 +
Backfist: b + Hard Punch
 +
 
 +
Lunging Knee: f + Medium Kick
  
 
==Special Moves==
 
==Special Moves==
'''Sonic Boom'''
+
Sonic Boom: b~f + Punch
*Charge Back, Forward + Punch
+
  
'''Somersault Kick'''
+
Flash Kick: d~u + Kick
*Charge Down, Up + Kick
+
  
 
=The Basics=
 
=The Basics=
 +
Anti-Airs: Flash Kick,standing Medium Punch,crouching High Punch
 +
 +
High Pokes: standing Medium Punch,Backfist
 +
 +
Low Pokes: crouching Short Kick
 +
 +
=Combos=
 +
*j.HP,cr.MP xx Flash Kick
 +
*j.HP,s.HP xx Sonic Boom (b+HP in corner)
 +
*cr.LK CPS1 Chain s.HP xx Sonic Boom
 +
 
=Advanced Strategy=
 
=Advanced Strategy=
=Match-Ups=
+
=Hitboxes=
 +
===Standing Normals===
  
 +
*<b>Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-lp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-a1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 2 || align="center" | 3  || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center"  | 4 || align="center" bgcolor="blue" | 2 || align="center" | 3  || align="center" | 3
 +
|}
 +
This jab has unusually good reach.  You can easily dizzy your opponent simply by rapid-firing the light punch button up close (the move will star out as the close-range version and then switch to this far-standing one as they get pushed back)
  
 +
*<b>Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 13
 +
|}
 +
 +
*<b>Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s3.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 10 || align="center" | 8
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+9 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 18
 +
|}
 +
 +
 +
*<b>Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 6
 +
|}
 +
 +
*<b>Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-s3.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-s4.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r2.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r3.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r4.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r5.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 2
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 1+9 || align="center" bgcolor="blue" | 5 || align="center" colspan="13" | 13
 +
|}
 +
 +
*<b>Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 6 || align="center" | 8 || align="center" | 9 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 5 || align="center" colspan="4" | 24
 +
|}
 +
 +
===Close Standing Normals===
 +
 +
*<b>Close Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-cllp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllp-r2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
 +
|}
 +
 +
 +
*<b>Close Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center"  | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 12
 +
|}
 +
 +
*<b>Close Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllh-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-s.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | 3 || align="center" | 8 || align="center" | 10 || align="center" | 6 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 29
 +
|}
 +
 +
 +
*<b>Close Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 6
 +
|}
 +
 +
*<b>Close Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-s2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 9
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  colspan="2"  | 1+7 || align="center" bgcolor="blue" | 4 || align="center" | 9
 +
|}
 +
 +
===Crouching Normals===
 +
*<b>Crouching LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlp-r1.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5
 +
|}
 +
 +
*<b>Crouching MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center"  | 4
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 8
 +
|}
 +
 +
 +
*<b>Crouching HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-a2.png]]  || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 12 || align="center" | 9 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" colspan="2" | 16 || align="center" colspan="2" | 10
 +
|}
 +
 +
 +
*<b>Crouching LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center"  bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="2"  | 6
 +
|}
 +
 +
*<b>Crouching MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 8
 +
|}
 +
 +
*<b>Crouching HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhk-a1.png]]  ||  align="center" rowspan="6" | [[File:sf2ww-guile-crhk-s1.png‎]]|| align="center" rowspan="6" | [[File:sf2ww-guile-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhk-s3.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhk-a2.png]]  || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | KD/+7,-24
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 6 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 6
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 5 || align="center" colspan="5"  | 28 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 10
 +
|}
 +
 +
===Aerial Normals===
 +
*<b>Neutral Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center"  bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" |  ∞
 +
|}
 +
 +
*<b>Neutral Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-a.png]]  || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]]  || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djmp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s2.png]]  || align="center" rowspan="3"| [[File:sf2ww-guile-njmk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral/Diagonal Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djhk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 5 || align="center" colspan="3" | ∞
 +
|}
 +
 +
===Command Normals===
 +
 +
 +
 +
*<b>Reverse Spin Kick:</b> (On ground and close, ←/→ + HK)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r4.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" | 3 || align="center"  | 4 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  colspan="5"  | 1+15 || align="center" bgcolor="blue" | 4 || align="center" colspan="5" | 16
 +
|}
 +
Guile's upside-down kick may have excellent reach, but you can't really take advantage of it since this command normal must be done up close.  It's still a good move nonetheless, but be careful when using it.  If you try to cancel into a Sonic Boom, Guile will freeze during the recovery frames of the upside-down kick, leaving you vulnerable.  You can escape by charging and inputting a flash kick, but your opponent can hit you before you have time to free yourself.  This glitch is fun to show off in casuals, but it's not a good idea in a serious match so just avoid cancelling this move into a Sonic Boom and you'll be fine.
 +
 +
===Throws===
 +
 +
*Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-guile-throw.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 48
 +
|-
 +
| align="center" | Range advantage || align="center" | 18
 +
|}
 +
 +
*<b>Flying Mare:</b> (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 40 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-guile-apthrow.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 54
 +
|-
 +
| align="center" | Range advantage || align="center" | 24
 +
|}
 +
 +
*<b>Flying Buster Drop:</b>(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 40 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-guile-akthrow.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 54
 +
|-
 +
| align="center" | Range advantage || align="center" | 24
 +
|}
 +
 +
===Special Moves===
 +
 +
*<b>Sonic Boom:</b> charge ←, → + Punch (charge 60f)
 +
Startup
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| ||align="center" | [[File:sf2ww-guile-sb-s1.png]] || align="center" | [[File:sf2ww-guile-sb-s2.png]] || align="center" | [[File:sf2ww-guile-sb-s3.png]] || align="center" | [[File:sf2ww-guile-sb-s4.png]]
 +
|-
 +
| align="center" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
 +
|-
 +
| align="center" | Simplified || align="center" colspan="4" | 8
 +
|}
 +
 +
LP version:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 25
 +
|}
 +
 +
MP version:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a4.png]]  || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage|| align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 25
 +
|}
 +
 +
HP version:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage|| align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 25
 +
|}
 +
 +
 +
*<b>Sommersault Kick:</b> charge ↓, ↑ + Kick (charge 60f)
 +
 +
Startup:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 24/26/16,14 || align="center" rowspan="4" | [[File:sf2ww-guile-skick-s1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-skick-s2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-skick-s3.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage|| align="center"  bgcolor="red" | -24/-24/-33
 +
|-
 +
| align="center" colspan="2" | Short || align="center" | 1 || align="center" | 2 || align="center" | 2 
 +
|-
 +
| align="center" colspan="2" | Foward || align="center" | 1 || align="center" | 2 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Roundhouse || align="center" | 3 || align="center" | 1 || align="center" | 2
 +
|}
 +
 +
Active:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| ||align="center" | [[File:sf2ww-guile-skick-a1.png]] || align="center" | [[File:sf2ww-guile-skick-a2.png]] || align="center" | [[File:sf2ww-guile-skick-a3.png]]  || align="center" | [[File:sf2ww-guile-skick-a4.png]]
 +
|-
 +
| Short || align="center" | 4 || align="center" | 2 || align="center" | 2 || align="center" | 4 
 +
|-
 +
| Foward || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 5 
 +
|-
 +
| Roundhouse || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 6 
 +
|}
 +
 +
Recovery:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| ||align="center" | [[File:sf2ww-guile-skick-r1.png]] || align="center" | [[File:sf2ww-guile-skick-r2.png]] || align="center" | [[File:sf2ww-guile-skick-r3.png]] || align="center" | [[File:sf2ww-guile-skick-r4.png]]
 +
|-
 +
| Short || align="center" | 2 || align="center" | 2 || align="center" | 22 || align="center" | 3
 +
|-
 +
| Foward || align="center" | 4 || align="center" | 4 || align="center" | 25 || align="center" | 4
 +
|-
 +
| Roundhouse || align="center" | 2 || align="center" | 5 || align="center" | 28 || align="center" | 6
 +
|}
 +
 +
===Misc Animations===
 +
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 +
|-
 +
| align="center" | [[File:sf2ww-guile-bwd.png]] || align="center" | [[File:sf2ww-guile-cllp-n.png]] || align="center" | [[File:sf2ww-guile-fwd.png]] || align="center" | [[File:sf2ww-guile-cr-n.png]]
 +
|-
 +
|}
 +
*<b>Standing reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-reel1.png]] || align="center" | [[File:sf2ww-guile-reel2.png]] || align="center" | [[File:sf2ww-guile-reel3.png]] || align="center" | [[File:sf2ww-guile-reel4.png]]
 +
|-
 +
|}
 +
*<b>Standing gut reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-gutreel1.png]] || align="center" | [[File:sf2ww-guile-gutreel2.png]] || align="center" | [[File:sf2ww-guile-gutreel3.png]] || align="center" | [[File:sf2ww-guile-gutreel4.png]]
 +
|-
 +
|}
 +
*<b>Crouching reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-creel1.png]] || align="center" | [[File:sf2ww-guile-creel2.png]]
 +
|-
 +
|}
 +
 +
*<b>Dizzy:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-dizzy1.png]] || align="center" | [[File:sf2ww-guile-dizzy2.png]] || align="center" | [[File:sf2ww-guile-dizzy3.png]] || align="center" | [[File:sf2ww-guile-dizzy4.png]] || align="center" | [[File:sf2ww-guile-dizzy5.png]]
 +
|-
 +
|}
 +
 +
=Match-Ups=
 +
==Vs. Ryu==
 +
Your Sonic Boom is worst but your Sommersault Kick is better
 +
==Vs. Ken==
 +
Same as Ryu,only Kick Throw is the problem
 +
==Vs. E.Honda==
 +
Sweep him is better than spamming
 +
==Vs. Chun Li==
 +
Sommersault Kick beats Spinning Bird Kick
 +
==Vs. Blanka==
 +
He is faster than you,anyway Sonic Boom spam its ok
 +
==Vs. Zangief==
 +
Cold War, Use your sweep instead of Sonic Boom,its better offensive
  
 
[[Category:Hyper Street Fighter 2]]
 
[[Category:Hyper Street Fighter 2]]
 +
[[Category:Street Fighter 2: The World Warrior]]
 +
{{Street Fighter II}}

Latest revision as of 18:10, 17 October 2019

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwGuile.gif

Introduction

"Are you man enough to fight with me?" No, Mr. Guile. I don't think anyone in World Warrior is "man enough" to deal with your magic throw and handcuffs.

Guile is the first pure charge character in the Street Fighter series, meaning that all of his special moves are performed by charging in a specific direction and then moving the stick into another direction while pressing an attack button. His design makes him best suited for a defensive style. Just keep pushing your opponent back with your normals and Sonic Booms (Guile's fireball) and punish any jump-in attempts with an anti-air, usually crouching fierce or a flash kick.

Guile's debut in World Warrior was far from perfect, although you could also say he was perfect depending on how you look at it. His imperfection is due to the infamous WW Guile glitches. Guile can repeatedly throw opponents to the ground without actually throwing them (magic throw) or freeze an opponent in place (handcuffs) and maintain a health lead, only unfreezing the opponent as the timer runs out to prevent the game from soft-locking. Even without using these glitches, Guile is clearly the most powerful character in the game which is why you could say he's perfect. The flash kick deals insane amounts of damage, his jab has unusually long reach for a light punch which can allow for a 5-6 hit jab dizzy combo, and aside from Dhalsim, the other fighters have very limited options against him.

Guile is top tier and can win most matchups easily. However, I recommend learning another character as well if you plan on using Guile since mirror matches aren't possible in World Warrior and you likely won't get to pick Guile first every time.

DCG

Color Options

Default
Guile-old1.gif

Moves List

Normal Moves

German Suplex: close, b or f + Hard Punch

Hip Toss: close, b or f + Medium Punch

Air Toss: close, b or f + Medium or Hard Punch in air

Backbreaker: close, b or f + Medium or Hard Kick in air

Backfist: b + Hard Punch

Lunging Knee: f + Medium Kick

Special Moves

Sonic Boom: b~f + Punch

Flash Kick: d~u + Kick

The Basics

Anti-Airs: Flash Kick,standing Medium Punch,crouching High Punch

High Pokes: standing Medium Punch,Backfist

Low Pokes: crouching Short Kick

Combos

  • j.HP,cr.MP xx Flash Kick
  • j.HP,s.HP xx Sonic Boom (b+HP in corner)
  • cr.LK CPS1 Chain s.HP xx Sonic Boom

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 Sf2ww-guile-lp-s1.png Sf2ww-guile-lp-s2.png Sf2ww-guile-lp-a1.png Sf2ww-guile-lp-s2.png Sf2ww-guile-lp-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3 3
Simplified 3 4 2 3 3

This jab has unusually good reach. You can easily dizzy your opponent simply by rapid-firing the light punch button up close (the move will star out as the close-range version and then switch to this far-standing one as they get pushed back)

  • Standing MP:
Damage 16 Sf2ww-guile-mp-s1.png Sf2ww-guile-mp-a.png Sf2ww-guile-mp-r1.png Sf2ww-guile-mp-r2.png Sf2ww-guile-mp-r3.png Sf2ww-guile-mp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 2 4 3 3 3
Simplified 1+2 2 13
  • Standing HP:
Damage 22 Sf2ww-guile-hp-s1.png Sf2ww-guile-hp-s2.png Sf2ww-guile-hp-s3.png Sf2ww-guile-hp-a.png Sf2ww-guile-hp-r1.png Sf2ww-guile-hp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 5 10 8
Simplified 1+9 5 18


  • Standing LK:
Damage 6 Sf2ww-guile-lk-s1.png Sf2ww-guile-lk-s2.png Sf2ww-guile-lk-a.png Sf2ww-guile-lk-s2.png Sf2ww-guile-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 2 2 4 3 3
Simplified 1+4 4 6
  • Standing MK:
Damage 16 Sf2ww-guile-hp-s1.png Sf2ww-guile-mk-s2.png Sf2ww-guile-mk-s3.png Sf2ww-guile-mk-s4.png Sf2ww-guile-mk-a.png Sf2ww-guile-mk-r1.png Sf2ww-guile-mk-r2.png Sf2ww-guile-mk-r3.png Sf2ww-guile-mk-r4.png Sf2ww-guile-mk-r5.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 2 2 3 5 4 3 2 2 2
Simplified 1+9 5 13
  • Standing HK:
Damage 22 Sf2ww-guile-hk-s1.png Sf2ww-guile-hk-s2.png Sf2ww-guile-hk-a.png Sf2ww-guile-hk-r1.png Sf2ww-guile-hk-r2.png Sf2ww-guile-hk-r3.png Sf2ww-guile-hk-r4.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 4 4 5 6 8 9 1
Simplified 1+8 5 24

Close Standing Normals

  • Close Standing LP:
Damage 6 Sf2ww-guile-cllp-r1.png Sf2ww-guile-cllp-a1.png Sf2ww-guile-cllp-r2.png Sf2ww-guile-cllp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3
Simplified 3 4 2 3


  • Close Standing MP:
Damage 16 Sf2ww-guile-clmp-s.png Sf2ww-guile-clmp-a.png Sf2ww-guile-clmp-r1.png Sf2ww-guile-clmp-r2.png Sf2ww-guile-cllp-r3.png Sf2ww-guile-clmp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 3 3 3 3
Simplified 1+3 3 12
  • Close Standing HP:
Damage 22 Sf2ww-guile-clhp-s.png Sf2ww-guile-clhp-a.png Sf2ww-guile-clhp-r1.png Sf2ww-guile-clhp-r2.png Sf2ww-guile-cllh-r3.png Sf2ww-guile-clhp-s.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 3 8 10 6 5
Simplified 1+3 3 29


  • Close Standing MK:
Damage 16 Sf2ww-guile-clmk-s1.png Sf2ww-guile-clmk-s2.png Sf2ww-guile-clmk-a.png Sf2ww-guile-clmk-s2.png Sf2ww-guile-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 3 3 4 3 3
Simplified 1+3 4 6
  • Close Standing HK:
Damage 22 Sf2ww-guile-clhk-s1.png Sf2ww-guile-clhk-s2.png Sf2ww-guile-clhk-a.png Sf2ww-guile-clhk-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 3 4 4 9
Simplified 1+7 4 9

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-guile-crlp-s1.png Sf2ww-guile-crlp-a.png Sf2ww-guile-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+3 4 5
  • Crouching MP:
Damage 16 Sf2ww-guile-crmp-s1.png Sf2ww-guile-crmp-a.png Sf2ww-guile-crmp-r1.png Sf2ww-guile-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 3 4 4 4
Simplified 1+3 4 8


  • Crouching HP:
Damage 22 Sf2ww-guile-crhp-s1.png Sf2ww-guile-crhp-s2.png Sf2ww-guile-crhp-a1.png Sf2ww-guile-crhp-a2.png Sf2ww-guile-crhp-r1.png Sf2ww-guile-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 3 4 12 9 1
Simplified 1+5 16 10


  • Crouching LK:
Damage 6 Sf2ww-guile-crlk-s1.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crlk-a.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 3 3 4 3 3
Simplified 1+7 4 6
  • Crouching MK:
Damage 16 Sf2ww-guile-crmk-s1.png Sf2ww-guile-crmk-s2.png Sf2ww-guile-crmk-a.png Sf2ww-guile-crmk-r1.png Sf2ww-guile-crmk-r2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 4 5 4 4
Simplified 1+7 4 8
  • Crouching HK:
Damage 22 Sf2ww-guile-crlk-s1.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crhk-a1.png Sf2ww-guile-crhk-s1.png Sf2ww-guile-crhk-s2.png Sf2ww-guile-crhk-s3.png Sf2ww-guile-crmk-s1.png Sf2ww-guile-crmk-s2.png Sf2ww-guile-crhk-a2.png Sf2ww-guile-crmk-r1.png Sf2ww-guile-crmk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/+7,-24
Frame Count 3 4 5 4 6 8 6 4 5 4 6
Simplified 1+7 5 28 5 10

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LP:
Damage 16 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djlp-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Neutral Jumping MP:
Damage 16 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-a.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Diagonal Jumping MP:
Damage 16 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djmp-a.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral Jumping HP:
Damage 22 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njhp-a.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Diagonal Jumping HP:
Damage 22 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djhp-a.png Sf2ww-guile-djlp-s1.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Neutral Jumping LK:
Damage 10 Sf2ww-guile-jk-s1.png Sf2ww-guile-jk-s2.png Sf2ww-guile-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LK:
Damage 10 Sf2ww-guile-djk-s1.png Sf2ww-guile-djk-s2.png Sf2ww-guile-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Neutral Jumping MK:
Damage 16 Sf2ww-guile-jk-s1.png Sf2ww-guile-jk-s2.png Sf2ww-guile-njmk-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 16 Sf2ww-guile-djk-s1.png Sf2ww-guile-djk-s2.png Sf2ww-guile-djmk-a.png Sf2ww-guile-djk-s1.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral/Diagonal Jumping HK:
Damage 22 Sf2ww-guile-njhk-s1.png Sf2ww-guile-njhk-s2.png Sf2ww-guile-djhk-a.png Sf2ww-guile-njhk-r1.png Sf2ww-guile-njhk-r2.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 5 4 4
Simplified 6 5

Command Normals

  • Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage 22 Sf2ww-guile-fhk-s1.png Sf2ww-guile-fhk-s2.png Sf2ww-guile-fhk-s3.png Sf2ww-guile-fhk-s4.png Sf2ww-guile-fhk-s5.png Sf2ww-guile-fhk-a.png Sf2ww-guile-fhk-r1.png Sf2ww-guile-fhk-r2.png Sf2ww-guile-fhk-r3.png Sf2ww-guile-fhk-r4.png Sf2ww-guile-fhk-r5.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 3 3 2 3 4 6 4 3 3 3 3
Simplified 1+15 4 16

Guile's upside-down kick may have excellent reach, but you can't really take advantage of it since this command normal must be done up close. It's still a good move nonetheless, but be careful when using it. If you try to cancel into a Sonic Boom, Guile will freeze during the recovery frames of the upside-down kick, leaving you vulnerable. You can escape by charging and inputting a flash kick, but your opponent can hit you before you have time to free yourself. This glitch is fun to show off in casuals, but it's not a good idea in a serious match so just avoid cancelling this move into a Sonic Boom and you'll be fine.

Throws

  • Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage 32 Sf2ww-guile-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 18
  • Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage 40 Sf2ww-guile-apthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24
  • Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage 40 Sf2ww-guile-akthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24

Special Moves

  • Sonic Boom: charge ←, → + Punch (charge 60f)

Startup

Sf2ww-guile-sb-s1.png Sf2ww-guile-sb-s2.png Sf2ww-guile-sb-s3.png Sf2ww-guile-sb-s4.png
Frame Count 2 2 2 2
Simplified 8

LP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sblp-a2.png Sf2ww-guile-sblp-a3.png Sf2ww-guile-sblp-a4.png Sf2ww-guile-sblp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 25

MP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sbmp-a2.png Sf2ww-guile-sbmp-a3.png Sf2ww-guile-sbmp-a4.png Sf2ww-guile-sbmp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 25

HP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sbhp-a2.png Sf2ww-guile-sbhp-a3.png Sf2ww-guile-sbhp-a4.png Sf2ww-guile-sbhp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 25


  • Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24/26/16,14 Sf2ww-guile-skick-s1.png Sf2ww-guile-skick-s2.png Sf2ww-guile-skick-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -24/-24/-33
Short 1 2 2
Foward 1 2 1
Roundhouse 3 1 2

Active:

Sf2ww-guile-skick-a1.png Sf2ww-guile-skick-a2.png Sf2ww-guile-skick-a3.png Sf2ww-guile-skick-a4.png
Short 4 2 2 4
Foward 3 2 2 5
Roundhouse 2 2 2 6

Recovery:

Sf2ww-guile-skick-r1.png Sf2ww-guile-skick-r2.png Sf2ww-guile-skick-r3.png Sf2ww-guile-skick-r4.png
Short 2 2 22 3
Foward 4 4 25 4
Roundhouse 2 5 28 6

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-guile-bwd.png Sf2ww-guile-cllp-n.png Sf2ww-guile-fwd.png Sf2ww-guile-cr-n.png
  • Standing reel:
Sf2ww-guile-reel1.png Sf2ww-guile-reel2.png Sf2ww-guile-reel3.png Sf2ww-guile-reel4.png
  • Standing gut reel:
Sf2ww-guile-gutreel1.png Sf2ww-guile-gutreel2.png Sf2ww-guile-gutreel3.png Sf2ww-guile-gutreel4.png
  • Crouching reel:
Sf2ww-guile-creel1.png Sf2ww-guile-creel2.png
  • Dizzy:
Sf2ww-guile-dizzy1.png Sf2ww-guile-dizzy2.png Sf2ww-guile-dizzy3.png Sf2ww-guile-dizzy4.png Sf2ww-guile-dizzy5.png

Match-Ups

Vs. Ryu

Your Sonic Boom is worst but your Sommersault Kick is better

Vs. Ken

Same as Ryu,only Kick Throw is the problem

Vs. E.Honda

Sweep him is better than spamming

Vs. Chun Li

Sommersault Kick beats Spinning Bird Kick

Vs. Blanka

He is faster than you,anyway Sonic Boom spam its ok

Vs. Zangief

Cold War, Use your sweep instead of Sonic Boom,its better offensive