Difference between revisions of "Guile (WW)"

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{{SF2Header}}
 +
 +
[[File:Sf2wwGuile.gif]]
 +
 
=Introduction=
 
=Introduction=
 +
===Color Options===
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Start ||  align="center" | Default
 +
|-
 +
| align="center" | [[File:Guile-mp.gif]] || align="center" | [[File:Guile-old1.gif]]
 +
|-
 +
|}
 +
 
=Moves List=
 
=Moves List=
 
==Normal Moves==
 
==Normal Moves==
===Command Normals===
+
German Suplex: close, b or f + Hard Punch
'''Reverse Spin Kick'''
+
 
*(Close)Forward or Back + HK
+
Hip Toss: close, b or f + Medium Punch
 +
 
 +
Air Toss: close, b or f + Medium or Hard Punch in air
 +
 
 +
Backbreaker: close, b or f + Medium or Hard Kick in air
 +
 
 +
Backfist: b + Hard Punch
 +
 
 +
Lunging Knee: f + Medium Kick
  
 
==Special Moves==
 
==Special Moves==
'''Sonic Boom'''
+
Sonic Boom: b~f + Punch
*Charge Back, Forward + Punch
+
  
'''Somersault Kick'''
+
Flash Kick: d~u + Kick
*Charge Down, Up + Kick
+
  
 
=The Basics=
 
=The Basics=
 +
Anti-Airs: Flash Kick,standing Medium Punch,crouching High Punch
 +
 +
High Pokes: standing Medium Punch,Backfist
 +
 +
Low Pokes: crouching Short Kick
 +
 +
=Combos=
 +
*j.HP,cr.MP xx Flash Kick
 +
*j.HP,s.HP xx Sonic Boom (b+HP in corner)
 +
*cr.LK CPS1 Chain s.HP xx Sonic Boom
 +
 
=Advanced Strategy=
 
=Advanced Strategy=
 +
=Hitboxes=
 +
===Standing Normals===
 +
 +
*<b>Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-lp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-r2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
 +
|}
 +
 +
*<b>Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-mp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mp-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" bgcolor="blue" | 2 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+2 || align="center" bgcolor="blue" | 2 || align="center" colspan="4" | 13
 +
|}
 +
 +
*<b>Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s3.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hp-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +1
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 10 || align="center" | 8
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+9 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 18
 +
|}
 +
 +
 +
*<b>Standing LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+4 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 6
 +
|}
 +
 +
*<b>Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-hp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-s3.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-s4.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r2.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r3.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r4.png‎]]  || align="center" rowspan="6" | [[File:sf2ww-guile-mk-r5.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 2
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="4" | 1+9 || align="center" bgcolor="blue" | 5 || align="center" colspan="13" | 13
 +
|}
 +
 +
*<b>Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-hk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-hk-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 4 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 6 || align="center" | 8 || align="center" | 9 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+8 || align="center" bgcolor="blue" | 5 || align="center" colspan="4" | 24
 +
|}
 +
 +
===Close Standing Normals===
 +
 +
*<b>Close Standing LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-lp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-r2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-lp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 2 || align="center" | 3
 +
|}
 +
 +
 +
*<b>Close Standing MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllp-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmp-r4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 3 || align="center"  | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 12
 +
|}
 +
 +
*<b>Close Standing HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-s.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-a.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-cllh-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhp-s.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue"  | 3 || align="center" | 8 || align="center" | 10 || align="center" | 6 || align="center" | 5
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 3 || align="center" colspan="4" | 29
 +
|}
 +
 +
 +
*<b>Close Standing MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clmk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +10
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 6
 +
|}
 +
 +
*<b>Close Standing HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-clhk-s2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +11
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 4 || align="center" | 9
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  colspan="2"  | 1+7 || align="center" bgcolor="blue" | 4 || align="center" | 9
 +
|}
 +
 +
===Crouching Normals===
 +
*<b>Crouching LP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-crlp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlp-r1.png‎]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green"  | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | +6
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" | 5
 +
|}
 +
 +
*<b>Crouching MP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmp-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" | 4 || align="center"  | 4
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" | 1+3 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 8
 +
|}
 +
 +
 +
*<b>Crouching HP:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-a1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-a2.png]]  || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhp-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="red"  | -2
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 3 || align="center" bgcolor="blue" | 4 || align="center" bgcolor="blue" | 12 || align="center" | 9 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+5 || align="center" bgcolor="blue" colspan="2" | 16 || align="center" colspan="2" | 10
 +
|}
 +
 +
 +
*<b>Crouching LK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 6 || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" | Chain Cancel || align="center" bgcolor="green" | Yes
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +5
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center"  bgcolor="blue" | 4 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="2"  | 6
 +
|}
 +
 +
*<b>Crouching MK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green" | +8
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 4 || align="center" colspan="2" | 8
 +
|}
 +
 +
*<b>Crouching HK:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crlk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhk-a1.png]]  ||  align="center" rowspan="6" | [[File:sf2ww-guile-crhk-s1.png‎]]|| align="center" rowspan="6" | [[File:sf2ww-guile-crhk-s2.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhk-s3.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-crhk-a2.png]]  || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r1.png‎]] || align="center" rowspan="6" | [[File:sf2ww-guile-crmk-r2.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" bgcolor="green"  | KD/+7,-24
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center"  | 4 || align="center" | 6 || align="center" | 8 || align="center" | 6 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 6
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 1+7 || align="center" bgcolor="blue" | 5 || align="center" colspan="5"  | 28 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 10
 +
|}
 +
 +
===Aerial Normals===
 +
*<b>Neutral Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center"  bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" |  ∞
 +
|}
 +
 +
*<b>Neutral Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-a.png]]  || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]]  || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djmp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping HP:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djhp-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlp-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 8 || align="center" | 4  || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 8 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping LK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 10 || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djlk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 1~7
 +
|-
 +
| align="center" | Stun Timer || align="center" | 40
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Neutral Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-jk-s2.png]]  || align="center" rowspan="3"| [[File:sf2ww-guile-njmk-a.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | ∞
 +
|}
 +
 +
*<b>Diagonal Jumping MK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 16 || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djmk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 50
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 4 || align="center" bgcolor="blue" | 20 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 7 || align="center" bgcolor="blue" | 20 || align="center" colspan="2" | ∞
 +
|}
 +
 +
*<b>Neutral/Diagonal Jumping HK:</b>
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-s1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-s2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-djhk-a.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-r1.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njhk-r2.png]] || align="center" rowspan="3"| [[File:sf2ww-guile-njmp-r1.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 2 || align="center" | 4 || align="center" bgcolor="blue" | 5 || align="center" | 4 || align="center" | 4 || align="center" | ∞
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="2" | 6 || align="center" bgcolor="blue" | 5 || align="center" colspan="3" | ∞
 +
|}
 +
 +
===Unique Moves===
 +
 +
*<b>Knee Bazooka:</b> (On ground, ←/→ + MK)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 14 || align="center" rowspan="6" | [[File:sf2ww-guile-fmk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fmk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fmk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fmk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fmk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fmk-s4.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 5~11
 +
|-
 +
| align="center" | Stun Timer || align="center" | 60
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 2 || align="center"  | 2 || align="center" bgcolor="blue" | 5 || align="center"  | 14 || align="center" | 7
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="3" | 1+5 || align="center" bgcolor="blue" | 5 || align="center" colspan="2" | 21
 +
|}
 +
 +
 +
*<b>Reverse Spin Kick:</b> (On ground and close, ←/→ + HK)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 22 || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s4.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-s5.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-a.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r1.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r2.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r3.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r4.png]] || align="center" rowspan="6" | [[File:sf2ww-guile-fhk-r5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 11~17
 +
|-
 +
| align="center" | Stun Timer || align="center" | 80
 +
|-
 +
| align="center" | Chain Cancel || align="center" | No
 +
|-
 +
| align="center" | Special Cancel || align="center" | No
 +
|-
 +
| align="center" | Frame Advantage || align="center" | ?
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 3 || align="center" | 3 || align="center" bgcolor="blue" | 2 || align="center" | 3 || align="center"  | 4 || align="center" bgcolor="blue" | 6 || align="center" | 4 || align="center" | 3 || align="center" | 3 || align="center" | 3 || align="center" | 3
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center"  colspan="5"  | 1+15 || align="center" bgcolor="blue" | 4 || align="center" colspan="5" | 16
 +
|}
 +
 +
===Throws===
 +
 +
*Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 32 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-guile-throw.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 48
 +
|-
 +
| align="center" | Range advantage || align="center" | 18
 +
|}
 +
 +
*<b>Flying Mare:</b> (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 40 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-guile-apthrow.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 54
 +
|-
 +
| align="center" | Range advantage || align="center" | 24
 +
|}
 +
 +
*<b>Flying Buster Drop:</b>(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
| align="center" | Damage || align="center" | 40 || align="center" rowspan="6" colspan="2" | [[File:sf2ww-guile-akthrow.png]]
 +
|-
 +
| align="center" | Duration || align="center" | 130
 +
|-
 +
| align="center" | Stun || align="center" | 7~13
 +
|-
 +
| align="center" | Stun Timer || align="center" | 100
 +
|-
 +
| align="center" | Range (from axis) || align="center" | 54
 +
|-
 +
| align="center" | Range advantage || align="center" | 24
 +
|}
 +
 +
===Special Moves===
 +
 +
*<b>Sonic Boom:</b> charge ←, → + Punch (charge 60f)
 +
Startup
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| ||align="center" | [[File:sf2ww-guile-sb-s1.png]] || align="center" | [[File:sf2ww-guile-sb-s2.png]] || align="center" | [[File:sf2ww-guile-sb-s3.png]] || align="center" | [[File:sf2ww-guile-sb-s4.png]]
 +
|-
 +
| align="center" | Frame Count || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 2
 +
|-
 +
| align="center" | Simplified || align="center" colspan="4" | 8
 +
|}
 +
 +
LP version:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sblp-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage || align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 20
 +
|}
 +
 +
MP version:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a4.png]]  || align="center" rowspan="4" | [[File:sf2ww-guile-sbmp-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage|| align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 20
 +
|}
 +
 +
HP version:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 12 || align="center" rowspan="4" | [[File:sf2ww-guile-sb-a1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a3.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a4.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-sbhp-a5.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage|| align="center" | -
 +
|-
 +
| align="center" colspan="2" | Frame Count || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 || align="center" | 1 
 +
|-
 +
| align="center" colspan="2" | Simplified || align="center" colspan="5" | 20
 +
|}
 +
 +
 +
*<b>Sommersault Kick:</b> charge ↓, ↑ + Kick (charge 60f)
 +
 +
Startup:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| align="center" | Damage || align="center" | 24/26/16,14 || align="center" rowspan="4" | [[File:sf2ww-guile-skick-s1.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-skick-s2.png]] || align="center" rowspan="4" | [[File:sf2ww-guile-skick-s3.png]]
 +
|-
 +
| align="center" | Stun || align="center" | 13~19
 +
|-
 +
| align="center" | Stun Timer || align="center" | 120
 +
|-
 +
| align="center" | Frame Advantage|| align="center"  bgcolor="red" | -24/-24/-33
 +
|-
 +
| align="center" colspan="2" | Short || align="center" | 1 || align="center" | 2 || align="center" | 2 
 +
|-
 +
| align="center" colspan="2" | Foward || align="center" | 1 || align="center" | 2 || align="center" | 1
 +
|-
 +
| align="center" colspan="2" | Roundhouse || align="center" | 3 || align="center" | 1 || align="center" | 2
 +
|}
 +
 +
Active:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| ||align="center" | [[File:sf2ww-guile-skick-a1.png]] || align="center" | [[File:sf2ww-guile-skick-a2.png]] || align="center" | [[File:sf2ww-guile-skick-a3.png]]  || align="center" | [[File:sf2ww-guile-skick-a4.png]]
 +
|-
 +
| Short || align="center" | 4 || align="center" | 2 || align="center" | 2 || align="center" | 4 
 +
|-
 +
| Foward || align="center" | 3 || align="center" | 2 || align="center" | 2 || align="center" | 5 
 +
|-
 +
| Roundhouse || align="center" | 2 || align="center" | 2 || align="center" | 2 || align="center" | 6 
 +
|}
 +
 +
Recovery:
 +
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
 +
|- valign="bottom"
 +
| ||align="center" | [[File:sf2ww-guile-skick-r1.png]] || align="center" | [[File:sf2ww-guile-skick-r2.png]] || align="center" | [[File:sf2ww-guile-skick-r3.png]] || align="center" | [[File:sf2ww-guile-skick-r4.png]]
 +
|-
 +
| Short || align="center" | 2 || align="center" | 2 || align="center" | 22 || align="center" | 3
 +
|-
 +
| Foward || align="center" | 4 || align="center" | 4 || align="center" | 25 || align="center" | 4
 +
|-
 +
| Roundhouse || align="center" | 2 || align="center" | 5 || align="center" | 28 || align="center" | 6
 +
|}
 +
 +
===Misc Animations===
 +
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | Walk back ||  align="center" | Neutral || align="center" | Walk Fwd || align="center" | Crouch
 +
|-
 +
| align="center" | [[File:sf2ww-guile-bwd.png]] || align="center" | [[File:sf2ww-guile-cllp-n.png]] || align="center" | [[File:sf2ww-guile-fwd.png]] || align="center" | [[File:sf2ww-guile-cr-n.png]]
 +
|-
 +
|}
 +
*<b>Standing reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-reel1.png]] || align="center" | [[File:sf2ww-guile-reel2.png]] || align="center" | [[File:sf2ww-guile-reel3.png]] || align="center" | [[File:sf2ww-guile-reel4.png]]
 +
|-
 +
|}
 +
*<b>Standing gut reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-gutreel1.png]] || align="center" | [[File:sf2ww-guile-gutreel2.png]] || align="center" | [[File:sf2ww-guile-gutreel3.png]] || align="center" | [[File:sf2ww-guile-gutreel4.png]]
 +
|-
 +
|}
 +
*<b>Crouching reel:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-creel1.png]] || align="center" | [[File:sf2ww-guile-creel2.png]]
 +
|-
 +
|}
 +
 +
*<b>Dizzy:</b>
 +
{| border="1em" cellspacing="0"  style="border: 1px solid #999;"
 +
| align="center" | [[File:sf2ww-guile-dizzy1.png]] || align="center" | [[File:sf2ww-guile-dizzy2.png]] || align="center" | [[File:sf2ww-guile-dizzy3.png]] || align="center" | [[File:sf2ww-guile-dizzy4.png]] || align="center" | [[File:sf2ww-guile-dizzy5.png]]
 +
|-
 +
|}
 +
 
=Match-Ups=
 
=Match-Ups=
 +
==Vs. Ryu==
 +
 +
==Vs. Ken==
 +
 +
==Vs. E.Honda==
 +
 +
==Vs. Chun Li==
 +
 +
==Vs. Blanka==
  
 +
==Vs. Zangief==
  
  
 
[[Category:Hyper Street Fighter 2]]
 
[[Category:Hyper Street Fighter 2]]
 +
[[Category:Street Fighter 2: The World Warrior]]
 +
{{Street Fighter II}}

Revision as of 21:54, 15 April 2016

Street Fighter 2: The World WarriorSf2-ww.gif
Street Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#Game ElementsStreet Fighter 2: The World Warrior#CharactersStreet Fighter 2: The World Warrior#System InfoStreet Fighter 2: The World Warrior#MiscellaneousStreet Fighter 2: The World Warrior#Basic StrategyMvC3HeaderButtons.png

Sf2wwGuile.gif

Introduction

Color Options

Start Default
Guile-mp.gif Guile-old1.gif

Moves List

Normal Moves

German Suplex: close, b or f + Hard Punch

Hip Toss: close, b or f + Medium Punch

Air Toss: close, b or f + Medium or Hard Punch in air

Backbreaker: close, b or f + Medium or Hard Kick in air

Backfist: b + Hard Punch

Lunging Knee: f + Medium Kick

Special Moves

Sonic Boom: b~f + Punch

Flash Kick: d~u + Kick

The Basics

Anti-Airs: Flash Kick,standing Medium Punch,crouching High Punch

High Pokes: standing Medium Punch,Backfist

Low Pokes: crouching Short Kick

Combos

  • j.HP,cr.MP xx Flash Kick
  • j.HP,s.HP xx Sonic Boom (b+HP in corner)
  • cr.LK CPS1 Chain s.HP xx Sonic Boom

Advanced Strategy

Hitboxes

Standing Normals

  • Standing LP:
Damage 6 File:Sf2ww-guile-lp-r1.png Sf2ww-guile-lp-a1.png File:Sf2ww-guile-lp-r2.png File:Sf2ww-guile-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3
Simplified 3 4 2 3
  • Standing MP:
Damage 16 Sf2ww-guile-mp-s1.png Sf2ww-guile-mp-a.png Sf2ww-guile-mp-r1.png Sf2ww-guile-mp-r2.png Sf2ww-guile-mp-r3.png Sf2ww-guile-mp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +6
Frame Count 2 2 4 3 3 3
Simplified 1+2 2 13
  • Standing HP:
Damage 22 Sf2ww-guile-hp-s1.png Sf2ww-guile-hp-s2.png Sf2ww-guile-hp-s3.png Sf2ww-guile-hp-a.png Sf2ww-guile-hp-r1.png Sf2ww-guile-hp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +1
Frame Count 2 3 4 5 10 8
Simplified 1+9 5 18


  • Standing LK:
Damage 6 Sf2ww-guile-lk-s1.png Sf2ww-guile-lk-s2.png Sf2ww-guile-lk-a.png Sf2ww-guile-lk-s2.png Sf2ww-guile-lk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +5
Frame Count 2 2 4 3 3
Simplified 1+4 4 6
  • Standing MK:
Damage 16 Sf2ww-guile-hp-s1.png Sf2ww-guile-mk-s2.png Sf2ww-guile-mk-s3.png Sf2ww-guile-mk-s4.png Sf2ww-guile-mk-a.png Sf2ww-guile-mk-r1.png Sf2ww-guile-mk-r2.png Sf2ww-guile-mk-r3.png Sf2ww-guile-mk-r4.png Sf2ww-guile-mk-r5.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +2
Frame Count 2 2 2 3 5 4 3 2 2 2
Simplified 1+9 5 13
  • Standing HK:
Damage 22 Sf2ww-guile-hk-s1.png Sf2ww-guile-hk-s2.png Sf2ww-guile-hk-a.png Sf2ww-guile-hk-r1.png Sf2ww-guile-hk-r2.png Sf2ww-guile-hk-r3.png Sf2ww-guile-hk-r4.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -5
Frame Count 4 4 5 6 8 9 1
Simplified 1+8 5 24

Close Standing Normals

  • Close Standing LP:
Damage 6 File:Sf2ww-guile-lp-r1.png Sf2ww-guile-lp-a1.png File:Sf2ww-guile-lp-r2.png File:Sf2ww-guile-lp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 3 4 2 3
Simplified 3 4 2 3


  • Close Standing MP:
Damage 16 Sf2ww-guile-clmp-s.png Sf2ww-guile-clmp-a.png Sf2ww-guile-clmp-r1.png Sf2ww-guile-clmp-r2.png Sf2ww-guile-cllp-r3.png Sf2ww-guile-clmp-r4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +5
Frame Count 3 3 3 3 3 3
Simplified 1+3 3 12
  • Close Standing HP:
Damage 22 Sf2ww-guile-clhp-s.png Sf2ww-guile-clhp-a.png Sf2ww-guile-clhp-r1.png Sf2ww-guile-clhp-r2.png Sf2ww-guile-cllh-r3.png Sf2ww-guile-clhp-s.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel Yes
Frame Advantage -8
Frame Count 3 3 8 10 6 5
Simplified 1+3 3 29


  • Close Standing MK:
Damage 16 Sf2ww-guile-clmk-s1.png Sf2ww-guile-clmk-s2.png Sf2ww-guile-clmk-a.png Sf2ww-guile-clmk-s2.png Sf2ww-guile-clmk-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +10
Frame Count 3 3 4 3 3
Simplified 1+3 4 6
  • Close Standing HK:
Damage 22 Sf2ww-guile-clhk-s1.png Sf2ww-guile-clhk-s2.png Sf2ww-guile-clhk-a.png Sf2ww-guile-clhk-s2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage +11
Frame Count 3 4 4 9
Simplified 1+7 4 9

Crouching Normals

  • Crouching LP:
Damage 6 Sf2ww-guile-crlp-s1.png Sf2ww-guile-crlp-a.png Sf2ww-guile-crlp-r1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel Yes
Frame Advantage +6
Frame Count 1+3 4 5
  • Crouching MP:
Damage 16 Sf2ww-guile-crmp-s1.png Sf2ww-guile-crmp-a.png Sf2ww-guile-crmp-r1.png Sf2ww-guile-crmp-s1.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel Yes
Frame Advantage +8
Frame Count 3 4 4 4
Simplified 1+3 4 8


  • Crouching HP:
Damage 22 Sf2ww-guile-crhp-s1.png Sf2ww-guile-crhp-s2.png Sf2ww-guile-crhp-a1.png Sf2ww-guile-crhp-a2.png Sf2ww-guile-crhp-r1.png Sf2ww-guile-crhp-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage -2
Frame Count 2 3 4 12 9 1
Simplified 1+5 16 10


  • Crouching LK:
Damage 6 Sf2ww-guile-crlk-s1.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crlk-a.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crlk-s1.png
Stun 1~7
Stun Timer 40
Chain Cancel Yes
Special Cancel No
Frame Advantage +5
Frame Count 3 3 4 3 3
Simplified 1+7 4 6
  • Crouching MK:
Damage 16 Sf2ww-guile-crmk-s1.png Sf2ww-guile-crmk-s2.png Sf2ww-guile-crmk-a.png Sf2ww-guile-crmk-r1.png Sf2ww-guile-crmk-r2.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage +8
Frame Count 3 4 5 4 4
Simplified 1+7 4 8
  • Crouching HK:
Damage 22 Sf2ww-guile-crlk-s1.png Sf2ww-guile-crlk-s2.png Sf2ww-guile-crhk-a1.png Sf2ww-guile-crhk-s1.png Sf2ww-guile-crhk-s2.png Sf2ww-guile-crhk-s3.png Sf2ww-guile-crmk-s1.png Sf2ww-guile-crmk-s2.png Sf2ww-guile-crhk-a2.png Sf2ww-guile-crmk-r1.png Sf2ww-guile-crmk-r2.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage KD/+7,-24
Frame Count 3 4 5 4 6 8 6 4 5 4 6
Simplified 1+7 5 28 5 10

Aerial Normals

  • Neutral Jumping LP:
Damage 10 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njlp-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LP:
Damage 16 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djlp-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Neutral Jumping MP:
Damage 16 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-a.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Diagonal Jumping MP:
Damage 16 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djmp-a.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral Jumping HP:
Damage 22 Sf2ww-guile-njlp-s1.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njhp-a.png Sf2ww-guile-njlp-s2.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Diagonal Jumping HP:
Damage 22 Sf2ww-guile-djlp-s1.png Sf2ww-guile-djlp-s2.png Sf2ww-guile-djhp-a.png Sf2ww-guile-djlp-s1.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 3 4 8 4
Simplified 7 8
  • Neutral Jumping LK:
Damage 10 Sf2ww-guile-jk-s1.png Sf2ww-guile-jk-s2.png Sf2ww-guile-njlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Diagonal Jumping LK:
Damage 10 Sf2ww-guile-djk-s1.png Sf2ww-guile-djk-s2.png Sf2ww-guile-djlk-a.png
Stun 1~7
Stun Timer 40
Frame Count 3 4
Simplified 7
  • Neutral Jumping MK:
Damage 16 Sf2ww-guile-jk-s1.png Sf2ww-guile-jk-s2.png Sf2ww-guile-njmk-a.png
Stun 5~11
Stun Timer 50
Frame Count 3 4
Simplified 7
  • Diagonal Jumping MK:
Damage 16 Sf2ww-guile-djk-s1.png Sf2ww-guile-djk-s2.png Sf2ww-guile-djmk-a.png Sf2ww-guile-djk-s1.png Sf2ww-guile-njmp-r1.png
Stun 5~11
Stun Timer 50
Frame Count 3 4 20 4
Simplified 7 20
  • Neutral/Diagonal Jumping HK:
Damage 22 Sf2ww-guile-njhk-s1.png Sf2ww-guile-njhk-s2.png Sf2ww-guile-djhk-a.png Sf2ww-guile-njhk-r1.png Sf2ww-guile-njhk-r2.png Sf2ww-guile-njmp-r1.png
Stun 11~17
Stun Timer 60
Frame Count 2 4 5 4 4
Simplified 6 5

Unique Moves

  • Knee Bazooka: (On ground, ←/→ + MK)
Damage 14 File:Sf2ww-guile-fmk-s1.png File:Sf2ww-guile-fmk-s2.png File:Sf2ww-guile-fmk-s3.png File:Sf2ww-guile-fmk-a.png File:Sf2ww-guile-fmk-s3.png File:Sf2ww-guile-fmk-s4.png
Stun 5~11
Stun Timer 60
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 1 2 2 5 14 7
Simplified 1+5 5 21


  • Reverse Spin Kick: (On ground and close, ←/→ + HK)
Damage 22 Sf2ww-guile-fhk-s1.png Sf2ww-guile-fhk-s2.png Sf2ww-guile-fhk-s3.png Sf2ww-guile-fhk-s4.png Sf2ww-guile-fhk-s5.png Sf2ww-guile-fhk-a.png Sf2ww-guile-fhk-r1.png Sf2ww-guile-fhk-r2.png Sf2ww-guile-fhk-r3.png Sf2ww-guile-fhk-r4.png Sf2ww-guile-fhk-r5.png
Stun 11~17
Stun Timer 80
Chain Cancel No
Special Cancel No
Frame Advantage  ?
Frame Count 3 3 2 3 4 6 4 3 3 3 3
Simplified 1+15 4 16

Throws

  • Judo Throw: (←/→ + Strong) and Dragon Suplex: (←/→ + Fierce)
Damage 32 Sf2ww-guile-throw.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 48
Range advantage 18
  • Flying Mare: (Guile and opponent in air, ↖/↙/←/→/↘/↗ + Strong/Fierce)
Damage 40 Sf2ww-guile-apthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24
  • Flying Buster Drop:(Guile and opponent in air, ↖/↙/←/→/↘/↗ + Forward/Roundhouse)
Damage 40 Sf2ww-guile-akthrow.png
Duration 130
Stun 7~13
Stun Timer 100
Range (from axis) 54
Range advantage 24

Special Moves

  • Sonic Boom: charge ←, → + Punch (charge 60f)

Startup

Sf2ww-guile-sb-s1.png Sf2ww-guile-sb-s2.png Sf2ww-guile-sb-s3.png Sf2ww-guile-sb-s4.png
Frame Count 2 2 2 2
Simplified 8

LP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sblp-a2.png Sf2ww-guile-sblp-a3.png Sf2ww-guile-sblp-a4.png Sf2ww-guile-sblp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 20

MP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sbmp-a2.png Sf2ww-guile-sbmp-a3.png Sf2ww-guile-sbmp-a4.png Sf2ww-guile-sbmp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 20

HP version:

Damage 12 Sf2ww-guile-sb-a1.png Sf2ww-guile-sbhp-a2.png Sf2ww-guile-sbhp-a3.png Sf2ww-guile-sbhp-a4.png Sf2ww-guile-sbhp-a5.png
Stun 13~19
Stun Timer 120
Frame Advantage -
Frame Count 1 1 1 1 1
Simplified 20


  • Sommersault Kick: charge ↓, ↑ + Kick (charge 60f)

Startup:

Damage 24/26/16,14 Sf2ww-guile-skick-s1.png Sf2ww-guile-skick-s2.png Sf2ww-guile-skick-s3.png
Stun 13~19
Stun Timer 120
Frame Advantage -24/-24/-33
Short 1 2 2
Foward 1 2 1
Roundhouse 3 1 2

Active:

Sf2ww-guile-skick-a1.png Sf2ww-guile-skick-a2.png Sf2ww-guile-skick-a3.png Sf2ww-guile-skick-a4.png
Short 4 2 2 4
Foward 3 2 2 5
Roundhouse 2 2 2 6

Recovery:

Sf2ww-guile-skick-r1.png Sf2ww-guile-skick-r2.png Sf2ww-guile-skick-r3.png Sf2ww-guile-skick-r4.png
Short 2 2 22 3
Foward 4 4 25 4
Roundhouse 2 5 28 6

Misc Animations

Walk back Neutral Walk Fwd Crouch
Sf2ww-guile-bwd.png Sf2ww-guile-cllp-n.png Sf2ww-guile-fwd.png Sf2ww-guile-cr-n.png
  • Standing reel:
Sf2ww-guile-reel1.png Sf2ww-guile-reel2.png Sf2ww-guile-reel3.png Sf2ww-guile-reel4.png
  • Standing gut reel:
Sf2ww-guile-gutreel1.png Sf2ww-guile-gutreel2.png Sf2ww-guile-gutreel3.png Sf2ww-guile-gutreel4.png
  • Crouching reel:
Sf2ww-guile-creel1.png Sf2ww-guile-creel2.png
  • Dizzy:
Sf2ww-guile-dizzy1.png Sf2ww-guile-dizzy2.png Sf2ww-guile-dizzy3.png Sf2ww-guile-dizzy4.png Sf2ww-guile-dizzy5.png

Match-Ups

Vs. Ryu

Vs. Ken

Vs. E.Honda

Vs. Chun Li

Vs. Blanka

Vs. Zangief