Difference between revisions of "Guy(SFA3)"

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(Introduction)
(Normals)
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|}
 
|}
  
 +
*<b>Close/Far Standing Jab:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 7 | Guy_st_lp.PNG}}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>3</b>/7}}
 +
|-}
 +
 +
 +
*<b>Crouching Jab:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 7 | Guy_cr_lp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>3</b>/7}}
 +
|-}
 +
 +
 +
*<b>Close Standing Strong:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 7 | Guy_close_mp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>4</b>/16}}
 +
|-}
 +
 +
 +
*<b>Far Standing Strong:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 7 | Guy_far_mp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/14}}
 +
|-}
 +
 +
 +
*<b>Crouching Strong:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 7 | Guy_cr_mp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/14}}
 +
|-}
 +
 +
 +
*<b>Close Standing Fierce:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 7 | Guy_close_hp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>3</b>/25}}
 +
|-}
 +
 +
 +
*<b>Far Standing Fierce:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Guy_far_hp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>4</b>/16}}
 +
|-}
 +
 +
 +
*<b>Crouching Fierce:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 7 | Guy_crouch_hp.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>1</b>/23}}
 +
|-}
 +
 +
 +
*<b>Close Standing Short:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 7 | Guy_close_lk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/10}}
 +
|-}
 +
 +
 +
*<b>Far Standing Short:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 7 | Guy_far_lk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>3</b>/19}}
 +
|-}
 +
 +
 +
*<b>Crouching Short:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 7 | Guy_cr_lk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>4</b>/9}}
 +
|-}
 +
 +
 +
*<b>Close Standing Forward:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 7 | Guy_close_mk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| Yes}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>5</b>/17}}
 +
|-}
 +
 +
 +
*<b>Far Standing Forward:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 7 | Guy_far_mk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/23}}
 +
|-}
 +
 +
 +
*<b>Crouching Forward:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 6+4}} |{{STDiagramImageCell| 7 | Guy_cr_mk.png }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>6</b>/1/<b>6</b>/17}}
 +
|-}
 +
 +
 +
*<b>Close Standing Roundhouse:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 7 | Guy_close_hk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 12/<b>4</b>/20}}
 +
|-}
 +
 +
 +
*<b>Far Standing Roundhouse:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 7 | Guy_far_hk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>2</b>/21}}
 +
|-}
 +
 +
 +
*<b>Crouching Roundhouse:</b>
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 15/8}} |{{STDiagramImageCell| 7 | Guy_cr_hk.PNG }}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4/2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1(A)/3(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>19</b>/18}}
 +
|-}
  
 
=== Command Normals ===
 
=== Command Normals ===

Revision as of 21:26, 9 April 2019

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 guy face.jpg

Moves List

Throws

Seoi Nage

b/f+PP


Tsukami Nage

b/f+KK


Izuna Otoshi

Any direction but u/d+PP


Normals

Cancelable Attacks

LP MP HP LK MK HK
standing close n/a yes yes yes yes no
standing (far) yes yes no yes no no
crouching yes yes no yes no no
  • Close/Far Standing Jab:
  • Crouching Jab:
Damage 4 Guy st lp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7
  • Close Standing Strong:
Damage 4 Guy cr lp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7
  • Far Standing Strong:
Damage 10 Guy close mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 5/4/16
  • Crouching Strong:
Damage 8 Guy far mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14
  • Close Standing Fierce:
Damage 10 Guy cr mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14
  • Far Standing Fierce:
Damage 13 Guy close hp.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/3/25
  • Crouching Fierce:
Damage 17 Guy far hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/4/16
  • Close Standing Short:
Damage 14 File:Guy crouch hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 9/1/23
  • Far Standing Short:
Damage 4 Guy close lk.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/10
  • Crouching Short:
Damage 4 Guy far lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/19
  • Close Standing Forward:
Damage 4 Guy cr lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/9
  • Far Standing Forward:
Damage 11 Guy close mk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 7/5/17
  • Crouching Forward:
Damage 11 Guy far mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 10/4/23
  • Close Standing Roundhouse:
Damage 6+4 Guy cr mk.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 5/6/1/6/17
  • Far Standing Roundhouse:
Damage 15 Guy close hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 12/4/20
  • Crouching Roundhouse:
Damage 17 Guy far hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 10/2/21

Command Normals

Kubi Kudaki

f+MP


Hiji Otoshi

In air: d+MP


Kamaitachi

df+HK


Chain Combos

Bushin Gokusa Ken (Bushin Chain)

LP,MP,HP,HK


Bushin-ryuu Seoi Nage

LP,MP,HP,d+HK

  • X-ISM only


MP,HP

MP,HP

These chains compared to the others games, you must Tap LP and MP then press deeply HP and HK

Special Moves

Bushin Izuna Otoshi

QCF+P,P when close


Izuna no Hiji Otoshi

QCF+P,P when far


Houzantou

QCB+P


Hayagake

QCF+K


Hayagake: Kyuuteishi

QCF+LK,K


Hayagake: Kage Sukui

QCF+MK,K


Hayagake: Kubikari

QCF+HK,K


Bushin Senpuu Kyaku

QCB+K

  • MK version hits crouchers


Super Combos

Bushin Hassou Ken

QCF,D,DF+P


Bushin Gourai Kyaku

QCF,D,DF+K


Bushin Musou Renge

HCB,HCB+P

  • Guy's X-ISM Super Combo.
  • In A-ISM, this can be used at Level 3 only.


The Basics

Which Ism?

A-Ism

Recommended

Your Lv3 Only Super Combo had bad throw range but nice damage

Also your Level 3 Rush down Super Combo its perfect for Corner Traps.

V-Ism

X-Ism

Advanced Strategy

Match-ups

Discussion

Damage 15/8 Guy cr hk.PNG
Stun 4/2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1(A)/3(X,V)
Frame Count 7/19/18
Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief