Difference between revisions of "Guy(SFA3)"

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(Normals)
(Ground Normals)
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
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{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)/6(X,V)}}
 
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{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
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{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
 
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{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1(A)/3(X,V)}}
 
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1(A)/3(X,V)}}

Revision as of 21:42, 9 April 2019

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 guy face.jpg

Moves List

Throws

Seoi Nage

b/f+PP


Tsukami Nage

b/f+KK


Izuna Otoshi

Any direction but u/d+PP


Normals

Cancelable Attacks

LP MP HP LK MK HK
standing close n/a yes yes yes yes no
standing (far) yes yes no yes no no
crouching yes yes no yes no no


Ground Normals

  • Close/Far Standing Jab:
Damage 4 Guy st lp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7


  • Crouching Jab:
Damage 4 Guy cr lp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7


  • Close Standing Strong:
Damage 10 Guy close mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 5/4/16


  • Far Standing Strong:
Damage 8 Guy far mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14


  • Crouching Strong:
Damage 10 Guy cr mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14


  • Close Standing Fierce:
Damage 13 Guy close hp.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/3/25


  • Far Standing Fierce:
Damage 17 Guy far hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/4/16


  • Crouching Fierce:
Damage 14 Guy cr hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 9/1/23


  • Close Standing Short:
Damage 4 Guy close lk.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/10


  • Far Standing Short:
Damage 4 Guy far lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/19


  • Crouching Short:
Damage 4 Guy cr lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/9


  • Close Standing Forward:
Damage 11 Guy close mk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 7/5/17


  • Far Standing Forward:
Damage 11 Guy far mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 10/4/23


  • Crouching Forward:
Damage 6+4 Guy cr mk.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 5/6/1/6/17


  • Close Standing Roundhouse:
Damage 15 Guy close hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 12/4/20


  • Far Standing Roundhouse:
Damage 17 Guy far hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 10/2/21


  • Crouching Roundhouse:
Damage 15/8 Guy cr hk.PNG
Stun 4/2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1(A)/3(X,V)
Frame Count 7/19/18

Command Normals

Kubi Kudaki

f+MP


Hiji Otoshi

In air: d+MP


Kamaitachi

df+HK


Chain Combos

Bushin Gokusa Ken (Bushin Chain)

LP,MP,HP,HK


Bushin-ryuu Seoi Nage

LP,MP,HP,d+HK

  • X-ISM only


MP,HP

MP,HP

These chains compared to the others games, you must Tap LP and MP then press deeply HP and HK

Special Moves

Bushin Izuna Otoshi

QCF+P,P when close


Izuna no Hiji Otoshi

QCF+P,P when far


Houzantou

QCB+P


Hayagake

QCF+K


Hayagake: Kyuuteishi

QCF+LK,K


Hayagake: Kage Sukui

QCF+MK,K


Hayagake: Kubikari

QCF+HK,K


Bushin Senpuu Kyaku

QCB+K

  • MK version hits crouchers


Super Combos

Bushin Hassou Ken

QCF,D,DF+P


Bushin Gourai Kyaku

QCF,D,DF+K


Bushin Musou Renge

HCB,HCB+P

  • Guy's X-ISM Super Combo.
  • In A-ISM, this can be used at Level 3 only.


The Basics

Which Ism?

A-Ism

Recommended

Your Lv3 Only Super Combo had bad throw range but nice damage

Also your Level 3 Rush down Super Combo its perfect for Corner Traps.

V-Ism

X-Ism

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief