Difference between revisions of "Guy(SFA3)"

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(Ground Normals)
(Command Normals)
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=== Command Normals ===
 
=== Command Normals ===
'''Kubi Kudaki'''
 
  
[[image:right.gif|f]]+[[image:strong.gif|MP]]
+
*<b>Kubi Kudaki/Overhead:</b> [[image:right.gif|f]]+[[image:strong.gif|MP]]
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+4}} |{{STDiagramImageCell| 7 | Guy_overhead.png}}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4x2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/<b>3</b>/<b>4</b>/23}}
 +
|}
 
*[[GlossaryI-Z#Overheads|Overhead]]
 
*[[GlossaryI-Z#Overheads|Overhead]]
  
  
'''Hiji Otoshi'''
 
  
In air: [[image:down.gif|d]]+[[image:strong.gif|MP]]
+
*<b>Hiji Otoshi/Elbow Drop:</b> In air: [[image:down.gif|d]]+[[image:strong.gif|MP]]
 +
{{STDiagramHeader}}
 +
{{STDiagramCell| Damage}} |{{STDiagramCell| 10}} |{{STDiagramImageCell| 7 | Guy_elbow_drop.PNG}}
 +
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)/4(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>24</b>/3}}
 +
|}
  
  
'''Kamaitachi'''
+
*<b>Kamaitachi/Flip Kick:</b> [[image:downforward.gif|df]]+[[image:roundhouse.gif|HK]]
 
+
{{STDiagramHeader}}
[[image:downforward.gif|df]]+[[image:roundhouse.gif|HK]]
+
{{STDiagramCell| Damage}} |{{STDiagramCell| 9+7}} |{{STDiagramImageCell| 7 | Guy_kamatachi.png}}
 
+
|-
 +
{{STDiagramCell| Stun}} |{{STDiagramCell| 6+2}}
 +
|-
 +
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
 +
|-
 +
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2(A)/3+1(X,V)}}
 +
|-
 +
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>1</b>/6/<b>1</b>/50}}
 +
|}
  
 
=== Chain Combos ===
 
=== Chain Combos ===

Revision as of 22:01, 9 April 2019

Street Fighter Alpha 3SFA3Logo.png


Introduction

SFA3 guy face.jpg

Moves List

Throws

Seoi Nage

b/f+PP


Tsukami Nage

b/f+KK


Izuna Otoshi

Any direction but u/d+PP


Normals

Cancelable Attacks

LP MP HP LK MK HK
standing close n/a yes yes yes yes no
standing (far) yes yes no yes no no
crouching yes yes no yes no no


Ground Normals

  • Close/Far Standing Jab:
Damage 4 Guy st lp.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7


  • Crouching Jab:
Damage 4 Guy cr lp.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 3/3/7


  • Close Standing Strong:
Damage 10 Guy close mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 5/4/16


  • Far Standing Strong:
Damage 8 Guy far mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14


  • Crouching Strong:
Damage 10 Guy cr mp.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/4/14


  • Close Standing Fierce:
Damage 13 Guy close hp.PNG
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/3/25


  • Far Standing Fierce:
Damage 17 Guy far hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 7/4/16


  • Crouching Fierce:
Damage 14 Guy cr hp.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 9/1/23


  • Close Standing Short:
Damage 4 Guy close lk.PNG
Stun 2
Chain Cancel Yes
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/10


  • Far Standing Short:
Damage 4 Guy far lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/3/19


  • Crouching Short:
Damage 4 Guy cr lk.PNG
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/9


  • Close Standing Forward:
Damage 11 Guy close mk.PNG
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 7/5/17


  • Far Standing Forward:
Damage 11 Guy far mk.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 10/4/23


  • Crouching Forward:
Damage 6+4 Guy cr mk.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 5/6/1/6/17


  • Close Standing Roundhouse:
Damage 15 Guy close hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 12/4/20


  • Far Standing Roundhouse:
Damage 17 Guy far hk.PNG
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)/6(X,V)
Frame Count 10/2/21


  • Crouching Roundhouse:
Damage 15/8 Guy cr hk.PNG
Stun 4/2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1(A)/3(X,V)
Frame Count 7/19/18

Command Normals

  • Kubi Kudaki/Overhead: f+MP
Damage 8+4 Guy overhead.png
Stun 4x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 1/3/4/23


  • Hiji Otoshi/Elbow Drop: In air: d+MP
Damage 10 Guy elbow drop.PNG
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)/4(X,V)
Frame Count 6/24/3


  • Kamaitachi/Flip Kick: df+HK
Damage 9+7 Guy kamatachi.png
Stun 6+2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2(A)/3+1(X,V)
Frame Count 9/1/6/1/50

Chain Combos

Bushin Gokusa Ken (Bushin Chain)

LP,MP,HP,HK


Bushin-ryuu Seoi Nage

LP,MP,HP,d+HK

  • X-ISM only


MP,HP

MP,HP

These chains compared to the others games, you must Tap LP and MP then press deeply HP and HK

Special Moves

Bushin Izuna Otoshi

QCF+P,P when close


Izuna no Hiji Otoshi

QCF+P,P when far


Houzantou

QCB+P


Hayagake

QCF+K


Hayagake: Kyuuteishi

QCF+LK,K


Hayagake: Kage Sukui

QCF+MK,K


Hayagake: Kubikari

QCF+HK,K


Bushin Senpuu Kyaku

QCB+K

  • MK version hits crouchers


Super Combos

Bushin Hassou Ken

QCF,D,DF+P


Bushin Gourai Kyaku

QCF,D,DF+K


Bushin Musou Renge

HCB,HCB+P

  • Guy's X-ISM Super Combo.
  • In A-ISM, this can be used at Level 3 only.


The Basics

Which Ism?

A-Ism

Recommended

Your Lv3 Only Super Combo had bad throw range but nice damage

Also your Level 3 Rush down Super Combo its perfect for Corner Traps.

V-Ism

X-Ism

Advanced Strategy

Match-ups

Discussion

Street Fighter Alpha 3
Characters
Adon - Akuma - Balrog - Birdie - Blanka - Cammy - Charlie - Chun-Li - Dee-Jay - Cody - Dan - Dhalsim - Eagle - E.Honda - Evil Ryu - Fei-Long - Gen - Guile - Guy - Ingrid - Juli - Juni - Karin - Ken - Maki - M.Bison - R.Mika - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - T. Hawk - Vega - Yun - Zangief