Difference between revisions of "Injustice: Gods Among Us/Zod"

From Shoryuken Wiki!
Jump to: navigation, search
Line 4: Line 4:
 
{{InjusticeCharacterBox| Injustice_zod_small.jpg }}
 
{{InjusticeCharacterBox| Injustice_zod_small.jpg }}
  
 +
Once Krypton’s greatest military leader, General Dru-Zod was banished to the Phantom Zone for crimes he committed against the people of Krypton. Trapped for years—long past the destruction of his home planet—Zod emerged from his interdimensional prison seeking revenge against the man he blamed for his captivity by going after his jailer’s surviving son: Kal-El of Krypton, the hero known as Superman.
 +
 +
Like all Kryptonians, Zod gains an array of powers after exposure to Earth’s yellow sun—including, but not limited to, super-strength, flight, super-speed, invulnerability, heat vision and x-ray vision. Beyond his physical abilities, Zod also possess a dangerously intelligent mind with a gift for strategy.
 +
 +
A leader by nature, Zod tends give orders on the battlefield rather than jumping directly into the midst of it, using his subordinates to take down his enemies. However, he is not above joining the battle himself, using his own highly efficient combat skills to force his enemies to kneel before him.
 +
 +
<br>
  
 
{{Nutshell|  
 
{{Nutshell|  

Revision as of 00:09, 14 July 2013

Injustice: Gods Among UsInjusticeLogo.png


General Zod

Injustice zod small.jpg

Once Krypton’s greatest military leader, General Dru-Zod was banished to the Phantom Zone for crimes he committed against the people of Krypton. Trapped for years—long past the destruction of his home planet—Zod emerged from his interdimensional prison seeking revenge against the man he blamed for his captivity by going after his jailer’s surviving son: Kal-El of Krypton, the hero known as Superman.

Like all Kryptonians, Zod gains an array of powers after exposure to Earth’s yellow sun—including, but not limited to, super-strength, flight, super-speed, invulnerability, heat vision and x-ray vision. Beyond his physical abilities, Zod also possess a dangerously intelligent mind with a gift for strategy.

A leader by nature, Zod tends give orders on the battlefield rather than jumping directly into the midst of it, using his subordinates to take down his enemies. However, he is not above joining the battle himself, using his own highly efficient combat skills to force his enemies to kneel before him.


In a nutshell



Character Info

Type:
Power
Real Name:
Dru-Zod
Debut:
Adventure Comics #283 (April 1961)
Voice Actor:
Nolan North

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Palm Strike
L.png
2.00
High.png
Hammer Fist
M.png
3.00
Med.png
Roundhouse
H.png
7.00
Med.png
Crusader Kick
B.png + L.png
2.00
Low.png
Batarang Swipe
B.png + M.png
5.00
Med.png
Flying Kick
B.png + H.png
11.00
Med.png Wallbounce.png Hold H.png
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Caped Crusade
F.png + M.png
3.00
Med.png
Wheel Kicks
F.png + H.png
11.00
Overhead Groundbounce.png Hold
H.png to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Low Jab
D.png + L.png
2.00
Med.png
Uppercut
D.png + M.png
2.00
Med.png launches opponent into air on hit
Low Hammerfist
D.png + H.png
7.00
Low.png Knockdown.png
Flying Knee
L.png Aironly.png
5.00
Overhead
Straight Kick
M.png Aironly.png
7.00
Overhead
Flip Kick
H.png Aironly.png
11.00
Overhead Knockdown.png

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
L.png , L.png
3.90
High.png , Med.png
Injustice
L.png , L.png , M.png
10.22
High.png , Med.png , Med.png
Vengeance
L.png , L.png , H.png
8.41
High.png , Med.png , Overhead
Tricky Bat
L.png , M.png , M.png
10.22
High.png , Med.png , Med.png
Knockdown.png leaves opponent half screen
away
Intimidation
L.png , M.png
3.90
High.png , Med.png
Mind Games
L.png , M.png , H.png
8.41
Med.png , Med.png , Low.png
launches opponent into air
Millionaire
B.png + L.png , L.png
3.90
Low.png , Med.png
High Tech
B.png + L.png , L.png , M.png
12.02
Low.png , Med.png , Overhead
Knockdown.png leaves opponent half screen
away
Darkness
B.png + L.png , L.png , H.png
8.41
Low.png , Med.png , Med.png
launches opponent into air
Tragic
M.png , M.png
4.90
Med.png , High.png
Caped Crusader
M.png , M.png , H.png
11.22
Med.png , High.png , Med.png
launches opponent into air
Stay Down
B.png + M.png , H.png
15.97
Med.png , Overhead , Med.png
Knockdown.png leaves opponent full screen
away
Winged Avenger
F.png + M.png , H.png
11.22
Med.png , Med.png , Med.png
forward moving combo that ends
in knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Wheel Kicks
F.png , F.png , Meter Burn
Cancel.png
During a combo, burn two bars to
cancel the combo and perform a
Groundbounce.png
Flying Kick
B.png , B.png , Meter Burn
Cancel.png
During a combo, burn two bars to
cancel the combo and perform a
Wallbounce.png

Character Powers

Name
Command
Damage
Notes
SU
RC
OG
OH
Double Jump
Ub.png or Uf.png
5.00 (Divekick) or
9.00 (Elbow)
Aironly.png double jump, during forward
double jump press M.png for a Med.png Divekick
or H.png for an Overhead Diving Elbow
that causes Knockdown.png
Mechanical Bats
Trait
-
Call a group of three mechanical
bats to hover around Batman
Release The Bats
Trait
5.80
Send mechanical bats at opponent
as loose tracking projectiles, can
be used to set up combos
Bat Swarm
D.png + Trait
-
Form a shield of bats around Batman
that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
F.png + L.png + H.png
11.00
Throw.png
leaves opponent full screen away
Back Throw
B.png + L.png + H.png
11.00
Throw.png
leaves opponent full screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Grapple
D.png , F.png + L.png
Alternate Command:
Qcf.png + L.png
8.80
Fires grappling hook full screen, if
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in Knockdown.png
Straight Grapple (Meter Burn)
Meter Burn during
Straight Grapple
-
Pressing Meter Burn after successful
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Sky Grapple
D.png , B.png + L.png
Alternate Command:
Qcb.png + L.png
10.00
Fires grappling hook upwards in a
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple (Meter Burn)
Meter Burn during
Sky Grapple
4.25
Pressing Meter Burn after successful
hit, gives Groundbounce.png half
screen away
Batarang
B.png , F.png + M.png
Alternate Command:
Hcf.png + M.png
6.80
Throws two Batarangs causing 3.40
damage a piece
Batarang (Meter Burn)
Meter Burn during
Batarang
8.75
Pressing Meter Burn detonates the
Batarangs causing Knockdown.png if hit;
Batarangs can be detonated at any
time even after block or hit
Up Batarang
D.png , B.png + M.png
Alternate Command:
Qcb.png + M.png
6.00
Throws one Batarang at a 45 degree
angle, causes Knockdown.png
Up Batarang (Meter Burn)
Meter Burn during
Up Batarang
8.75
Pressing Meter Burn detonates the
Batarangs, causing very high
Groundbounce.png if hit; Batarangs
can be detonated at any time even
after block or hit
Slide Kick
B.png , F.png + H.png
Alternate Command:
Hcf.png + H.png
7.00
Fast Low.png attack that causes
Knockdown.png , slides under most
high projectiles
Slide Kick (Meter Burn)
Meter Burn during
Slide Kick
4.75
Pressing Meter Burn after successful
hit causes Batman to Throw.png a Batarang
for additional damage
Air Scatter Bombs
D.png , B.png + M.png
Alternate Command:
Qcb.png + M.png
9.00
Aironly.png
Bombs explode in
front of Batman, Knockdown.png on
air opponents and stuns ground
opponents
Cape Parry
D.png , B.png + H.png
Alternate Command:
Qcb.png + H.png
12.00
Counters most High.png and
Overhead attacks, ends in
Knockdown.png

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
The Dark Knight
Super Command
33.35
Smoke attack under opponent from
ground to midcharacter height. If hit,
Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50

Move Analysis

Normal Moves

N/A

Throws

N/A

Character Traits

N/A

Special Moves

N/A

Super Move

N/A

S.T.A.R. Labs Mode

N/A

Strategy

Basic Strategy

N/A

Advanced Strategy

N/A

Tips and Tricks

N/A

Combos

N/A

Alternate Costumes

N/A

Match Ups

N/A

Frame Data

Move Name Startup Recovery On Guard On Hit