- 1 Games
- 2 Move List
- 2.1 Standing Normal Punches
- 2.2 Standing Normal Kicks
- 2.3 Crouching Normals
- 2.4 Normal Air Punches
- 2.5 Normal Air Kicks
- 2.6 Throws
- 2.7 Special Normals
- 2.8 Special Moves
- 2.9 Super Moves
- 2.10 Non-Attack Moves
- Street Fighter
- Street Fighter Alpha
- Street Fighter Alpha 2 (Strategy)
- Street Fighter Alpha 3 (Strategy)
- Street Fighter II
- Street Fighter II Champion Edition
- Street Fighter II Hyper Fighting (Strategy)
- Street Fighter II Turbo
- Super Street Fighter II
- Super Street Fighter II Turbo (Strategy)
- Street Fighter III: New Generation
- Street Fighter III: Second Impact
- Street Fighter III: 3rd Strike (Strategy)
- Street Fighter EX
- Street Fighter EX 2
- Street Fighter EX 3
- Capcom Vs. SNK 2 (Strategy)
- X-Men Vs. Street Fighter
- Marvel Vs. Capcom
- Marvel Vs. Capcom 2 (Strategy)
Standing Normal Punches
"Left Handed Jab"
"Right Handed Punch"
Standing Normal Kicks
"Low Roundhouse Kick"
"High Side Kick"
"Lunging High Side Kick"
Ken performs a High Side Kick and then lunges forwards. Holding the MK button performs a Inasuma Kakato Wari, which extends the height of the kick, brings his foot down in an axe kick, and prevents the forwards lunge.
"Reverse Roundhouse Kick"
HK while Standing (all games); HK while Standing Close (SFA1-2, SF3)
(Identical to Ryu's "Reverse Roundhouse Kick")
Ken performs a reverse roundhouse kick targetting his opponent's chin with his heel.
"Lunging High Roundhouse Kick"
"Quick Low Kick"
"Long Low Kick"
D+MK (SF2, SFA), D+LK (SF3)
(Identical to Ryu's "Long Low Kick")
While crouching, Ken drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.
"Right Low Kick"
Normal Air Punches
"Forwards Air Punch"
Normal Air Kicks
"Air High Kick"
"Air Forwards Kick"
"Air Fowards High Kick"
JD + LK (SF2, SF3), J + LK (SF3)
(Identical to Ryu's "Jump Knee")
While in the air, Ken bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.
"Parallel Jump Kick"
Kick Throw (all games)
Ken grapples his opponents with his foot against his stomach, rolls twice or more onto his back, and tosses them across the stage with his foot away from his head.
Inazuma Kakato Weri
F+MK (SFA), B + MK (SF3), MK (hold) (SF3)
Ken continues his medium kick upwards (hitting the opponent on the way up) and then brings it down in an Axe Kick (hitting the opponent a second time on the way down).
Fumikomi Mae Geri
Shiden Kaokato Otoshi
QCF+P (all games),QCF+2P (SF3TS)
Ken gathers Chi into an energy ball and releases that energy towards an opponent. In later games, his Hadouken was weakened while his Shoryuken strengthened. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the hadouken travels across the screen. The Hadouken is about half the size of a Ken and is released at chest-level. Ken does not have a large variety of alternate versions of this move as Ryu does. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of Hadouken after an HP version, although it does hit twice and will knock down an opponent.
Shoryuken (Dragon Punch)
DP+P (all games), DP+2P (SF3TS)
Ken's specialty attack. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do). Ken was eventually given a stronger version of this move, which moves forwards more than Ryu's. The higher the strength of the punch button used, the higher, farther, and harder the attack. The fierce version of this move in later games moves with fire and will knock down and enflame a struck opponent. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of Shoryuken after the HP version.
Tatsumaki Senpukyaku (Hurricane Kick)
QCB+K (all games), QCB+2K (SF3TS)
The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Ken leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Ken travels horizontally forwards across the screen. In Street Fighter II Turbo and most games since, this move can be performed in the air. The higher the strength of the kick button used, the longer, farther, and harder the attack. The EX version in Street Fighter 3: Third Strike can be considered the fourth level of this move after the HP version. In the Marvel vs Capcom Series, Ken will also move upwards while moving forwards across ths screen (while Ryu's does not).