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Ryu's best friend and fellow Shotokan Fighter. Moves are very similar to Ryu's and in some games identical.


Move List

Standing Normal Punches

"Left Handed Jab"

LP while Standing (all games); LP while Standing Close (SFA1, SFA2)
A quick jab forwards with his left (near) hand.

"Right Handed Punch"

MP while Standing (SF2,SFA3,SF3), HP while Standing (SF2);HP (SFA1,SFA2)
A powerfull punch straight forwards with his right (far) hand.

"Left Hook"

HP while Standing Close (SFA3)
Ken hooks his left hand across his opponent's chest.

"High Elbow"

LP while Standing Close (all games)
Ken quickly hits his opponent on the head with his left elbow.

"Straight Elbow"

MP while Standing Close (SF2)
Ken thrusts his right elbow into his opponent's chest.

"Gut Punch"

MP while Standing Close (SFA,SF3)
Ken punches his opponent in the gut with his right hand.

"Standing Uppercut"

HP while Standing Close (SF2); MP (SFA1,SFA2)
Ken performs a standing uppercut with his left arm.

Standing Normal Kicks

"Quick Kick"

A quick, weak diagonal kick with his right leg.

"High Kick"

MK while Standing (SF2,SFA); LK while Standing (SF2); MK while Standing (SFA)
Ken leans back and kicks with his left foot at head-level.

"Straight Kick"

MK while Standing (SF3);
Ken kicks straight forwards with his left foot (he can't seem to kick as high as he used to).

"Roundhouse Kick"

HK while Standing (all games); HK while Standing Close (SFA1-2, SF3)
Ken twists his body about his left leg while his left leg deals a powerfull blow.

"Knee Jab"

LK while Standing Close (SF2)
Ken kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.

"Knee Thrust"

MK while Standing Close (SF2)
Ken thrusts his knee high into his opponent's gut.

"Axe Kick"

HK while Standing Close (SF2,SFA3); MK (SFA1-2)
Ken sends his foot straight up into the air and then it comes back down on his opponent.

Crouching Normals

"Crouching Jab"

D+LP (all games), D+MP (SF3)
Like Ken's "Left Handed Jab" except he is crouching.

"Crouching Punch"

Like Ken's "Right Handed Punch" except he is crouching.

"Rising Uppercut"

D+HP (all games)
Ken rises from a crouching position while performing an uppercut with his right hand.

"Quick Low Kick"

D+LK (all games)
With his right knee planted on the ground, his left leg does a quick short low kick.

"Long Low Kick"

D+MK (SF2, SFA), D+LK (SF3)
While crouching, Ken drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.

"Right Low Kick"

D+MK (SF3)
Ken braces himself with his right arm, has his left knee bent forwards, and slides his right foot far forwards.

"Drop Sweep"

D+HK (all games)
While crouching, Ken extends his right foot and twists about his left foot, often times tripping his opponent.

Normal Air Punches

"Air Jab"

LP while in air (all games)
Ken jabs with is (near) left hand diagonally downwards.

"Air Elbow"

U+LP (SF3)
Ken brings down his left elbow on his opponent's head.

"Air Punch"

U+MP (SF2,SF3); JD+MP (SF2-SSF2T); U+HP(SF2); JD+HP (SF2, SF3)
Ken punches with his right (far) hand diagonally downwards.

"Raised Air Punch"

Ken raises his left fist into any opponents who happens to be in front of and above him while jumping (in SF3, his legs are bent at an odd angle and his feet are touching each other).

"Forwards Air Punch"

U+HP (SF3)
Ken punches straight forwards (presumably against an oppenent jumping at him) while jumping or descending vertically in the air.

Normal Air Kicks

"Air High Kick"

U + LK (SF2); U + MK (SF2) Ken kicks his right leg high up to head level while in the air.

"Air Forwards Kick"

U + HK (SF2), U + MK (SF2) Ken kicks his right leg straight forwards while in the air. His bent right arm also punches upwards.

"Air Fowards High Kick"

U + HK (SF2) While in the air, Ken twists his body about and sends his right foot diagonally upwards and forwards.

"Jump Knee"

JD + LK (SF2, SF3), J + LK (SF3) While in the air, Ken bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.

"Parallel Jump Kick"

JD + MK (SF2, SF3); JD + HK (SF2, SF3) While in the air, Ken kicks his left leg diagonally and downwards. His left hand also punches parallel to his kick.


Seoi Nage

Punch Throw (all games)
Ken grapples his opponent and tosses him over his shoulder.

Tomoe Nage

Kick Throw (all games)
Ken grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.

Special Normals

Double Air Upper

JT+MP (CvS2 - Good Ken)

Tenma Kuujin Kyaku

JT,D+MK (CvS2 - Evil Ken)

Special Moves

Hadouken (Fireball)

QCF+P (all games)
Ken gathers Chi into an energy ball and releases that energy towards an opponent. In later games, his Hadouken was weakened while his Shoryuken strengthened. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the hadouken travels across the screen. The Hadouken is about half the size of a Ken and is released at chest-level. Ken does not have a large variety of alternate versions of this move as Ryu does.

Shoryuken (Dragon Punch)

DP+P (all games), DP+2P (SF3TS-EX)
Ken's specialty attack. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do). Ken was eventually given a stronger version of this move, which moves forwards more than Ryu's. The fierce version of this move in later games moves with fire and will knock down and enflame a struck opponent.

Tatsumaki Senpukyaku (Hurricane Kick)

The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Ken leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Ken travels horizontally forwards across the screen. In Street Fighter II Turbo and most games since, this move can be performed in the air. In the Marvel vs Capcom Series, Ken will also move upwards while moving forwards across ths screen (while Ryu's does not).

Super Moves

Non-Attack Moves