Kensou 02

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Kensou02 stance.gif

General Info

Crouch height: Low

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Kensou02 colorA.png Kensou02 colorB.png Kensou02 colorC.png Kensou02 colorD.png

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 5/4/5 +3/+1 R,C,S,Su HL
Kensou02 clA.png
Snkb.gif 4/5/6 +1/-1 HL
Kensou02 clB.png
Snkc.gif 8/8/15 -3/-5 C,S,Su HL
Kensou02 clC.png
Snkd.gif 5/8/16 -4/-6 C,S,Su HL
Kensou02 clD.png
Standing Far
Snka.gif 5/4/5 +3/+1 R,C,S,Su HL
Kensou02 stA.png
Snkb.gif 5/5/8 -1/-3 HL
Kensou02 stB.png
Snkc.gif 13/5(10)6/19 -5/-7 C,S,Su HL
Kensou02 stC1.png
Kensou02 stC2.png
Snkd.gif 8/4/22 -6/-8 HL
Kensou02 stD.png
Snkc.gif+Snkd.gif 20/7/19 KD/-4 S,Su HL
Kensou02 stCD.png
Crouching
Snka.gif 3/4/5 +3/+1 R,C,S,Su HL
Kensou02 crA.png
Snkb.gif 6/4/5 +3/+1 R H
Kensou02 crB.png
Snkc.gif 7/8/13 -1/-3 C,S,Su HL
Kensou02 crC.png
Snkd.gif 7/7/19 -5/-7 C,S,Su L
Kensou02 crD.png
Jump
Snka.gif 5/8/- -/- S H
Kensou02 jA.png
Snkb.gif 5/8/- -/- S H
Kensou02 jB.png
Snkc.gif 5/9/- -/- H
Kensou02 jC.png
Snkd.gif 5/6/- -/- H
Kensou02 jD.png
Snkc.gif+Snkd.gif 13/5/- KD/- S HL
Kensou02 jCD.png
Neutral Jump
Snka.gif 5/8/- -/- S H
Kensou02 juA.png
Snkb.gif 5/8/- -/- H
Kensou02 juB.png
Snkc.gif 5/9/- -/- H
Kensou02 jC.png
Snkd.gif 5/6/- -/- H
Kensou02 juD.png
Hop
Snka.gif 5/8/- -/- S H
Kensou02 jA.png
Snkb.gif 5/8/- -/- S H
Kensou02 jB.png
Snkc.gif 5/9/- -/- H
Kensou02 jC.png
Snkd.gif 5/6/- -/- H
Kensou02 juD.png
Command Normals

f+Snka.gif

15/11/13 -4/-6 H
Kensou02 fA.png
f+Snka.gif
(cancel)
17/12/13 -5/-7 S,Su HL
f+Snkb.gif 12/6/13 +1/-1 S HL
Kensou02 fB.png
Considered airborne
Special Moves
qcb+Snka.gif HL
Kensou02 qcbA1.png
Kensou02 qcbA2.png
Choukyuu Dan - qcb+P
qcb+Snkc.gif HL
Kensou02 qcbA1.png
Kensou02 qcbC2.png

qcf+Snkb.gif

HL
Kensou02 qcfB1.png
Kensou02 qcfB2.png
Kensou02 qcfB3.png
Senkyuutai - qcf+K
qcf+Snkd.gif HL
hcf+Snka.gif HL
Kensou02 hcfA1.png
Kensou02 hcfA2.png
Kensou02 hcfA3.png
Ryuu Renga: Chiryuu - hcf+A
hcf+Snkc.gif HL
Kensou02 hcfC1.png
Kensou02 hcfC2.png
Kensou02 hcfC3.png
Ryuu Renga: Tenryuu - hcf+C
j.qcb+Snka.gif HL
Kensou02 jqcbP1.png
Kensou02 jqcbA2.png
Ryuu Sougeki - qcb+P (in air)
j.qcb+Snkc.gif HL
Kensou02 jqcbP1.png
Kensou02 jqcbC2.png
rdp+Snkb.gif HL
Kensou02 rdpB1.png
Kensou02 rdpB2.png
Ryuu Gakusai - rdp+K
Kensou02 rdpB3.png
Kensou02 rdpB4.png
rdp+Snkd.gif HL
Kensou02 rdpD1.png
Kensou02 rdpD2.png
Kensou02 rdpD3.png
Kensou02 rdpD4.png
DMs
qcbx2+Punch.gif -
Kensou02 meatbun.png
Kensou02 meatbun2.png
Niku Man Respect - qcbx2+P
qcf,hcb+Snkb.gif HL
Kensou02 qcfhcbB1.png
Kensou02 qcfhcbB2.png
Kensou02 qcfhcbB3.png
Shinryuu Seiou Rekkyaku - qcf,hcb+B
Kensou02 qcfhcbB4.png
Kensou02 qcfhcbB5.png
Kensou02 qcfhcbB6.png
Kensou02 qcfhcbB7.png

(final hitbox estimated)
qcf,hcb+Snkd.gif HL
Kensou02 qcfhcbD1.png
Kensou02 qcfhcbD2.png
Kensou02 qcfhcbD3.png
Shinryuu Tenbu Kyaku - qcf,hcb+D
Kensou02 qcfhcbB4.png
Kensou02 qcfhcbB5.png
Kensou02 qcfhcbB6.png
Kensou02 qcfhcbB7.png

(final hitbox estimated)
SDM
qcfx2+Snka.gif+Snkc.gif -
Kensou02 SDM1.png
Kensou02 SDM2.png
Senki Hakkei - qcfx2+AC
  • proximity unblockable
HSDM
qcfx2+Snkb.gif+Snkd.gif HL
Kensou02 qcfx2BD.png
Seigan Rairyuu

Combos

Anywhere

1. Close C&far C,hcf+A - 28%-33%
2. qcf+K, run hcf+C - 30%
3. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%
4. qcf+B, qcf hcb+D(as early as possible) - 42%

Corner

1. Close C, f+B, qcb+A(air) - 25%
2. Close C, f+A, qcf hcb+B - 55%
3. qcf+K, run rdp+D(2), (S)qcf hcb+K - 60% (works near corner as well)

Maxmode

1. Close D/f+A, BC, f+B, qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A (Corner) - 55%
2. Close D/f+A, BC, run Close D, hcf+C(3), (C)qcb+C, qcfx2+BD - 65% (Corner, only against some characters)

Attack Strings

1. Crouch D/CD, qcb+A
2. Jump CD, qcb+P

Move Properties

-cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+A, qcf+K and qcb+P(air)
-free cancellable out-of moves are f+A, hcf+P, qcb+P(air) on the last hit, rdp+K and qcf+K
-f+B is cancellable, f+A is cancellable only if cancelled into
-qcf+K has autoguard
-f+A is an overhead
-rdp+K is supercancellable on the first and second hit