Difference between revisions of "Killer Instinct (2013)/Jago"

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m (Ulra Combo)
(added Instinct and Combat Trait info)
 
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N/A}}
 
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== Universal Mechanics ==
 +
=== Instinct ===
 +
'''Tiger's Focus:''' Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.
 +
=== Combat Trait ===
 +
'''Around The World:''' Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
 +
 +
== Frame Data At A Glance ==
 +
{{KI2013FrameDataGlanceTableHeader}}
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|LP|[[File:Lp.png]]|10|15|1.6%|M|ch/sp/sh|4|2|9|4|0||}}
 +
{{KI2013FrameDataGlanceRow|Close MP|Close [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|14|5|1||}}
 +
{{KI2013FrameDataGlanceRow|Close HP|Close [[File:Hp.png]]|30|5|4.0%|M|sp/sh|8|5|17|-1|-4||}}
 +
{{KI2013FrameDataGlanceRow|Close LK|Close [[File:Lk.png]]|10|15|1.6%|M|ch/sp/sh|4|3|8|5|2||}}
 +
{{KI2013FrameDataGlanceRow|Close MK|Close [[File:Mk.png]]|20|10|2.4%|M|sp/sh|5|4|8|5|1||}}
 +
{{KI2013FrameDataGlanceRow|Close HK|Close [[File:Hk.png]]|30|5|4.0%|M|sp/sh|8|4|16|2|-2||}}
 +
{{KI2013FrameDataGlanceRow|Far MP|Far [[File:Mp.png]]|20|10|2.4%|M|sp/sh|6|3|17|1|-2||}}
 +
{{KI2013FrameDataGlanceRow|Far HP|Far [[File:Hp.png]]|30|5|4.0%|M|sp/sh|10|3|25|-3|-6||}}
 +
{{KI2013FrameDataGlanceRow|Far LK|Far [[File:Lk.png]]|10|15|1.6%|M|ch/sp/sh|6|3|12|5|2||}}
 +
{{KI2013FrameDataGlanceRow|Far MK|Far [[File:Mk.png]]|20|10|2.4%|M|sp/sh|7|3|18|3|-2||}}
 +
{{KI2013FrameDataGlanceRow|Far HK|Far [[File:Hk.png]]|30|5|4.0%|M|sp/sh|10|5|20|0|-5||}}
 +
{{KI2013FrameDataGlanceRow|Crouch LP|[[File:Down.gif]][[File:Lp.png]]|10|15|1.6%|M|ch/sp/sh|4|2|7|4|2||}}
 +
{{KI2013FrameDataGlanceRow|Crouch MP|[[File:Down.gif]][[File:Mp.png]]|24|10|2.4%|M|sp/sh|6|2|17|0|-2||}}
 +
{{KI2013FrameDataGlanceRow|Crouch HP|[[File:Down.gif]][[File:Hp.png]]|36|5|4.0%|M|sp/sh|9|5|17|-4|-7||}}
 +
{{KI2013FrameDataGlanceRow|Crouch LK|[[File:Down.gif]][[File:Lk.png]]|10|15|1.6%|L|ch/sp/sh|4|2|9|4|1||}}
 +
{{KI2013FrameDataGlanceRow|Crouch MK|[[File:Down.gif]][[File:Mk.png]]|20|10|2.4%|L|sp/sh|6|2|17|3|1||}}
 +
{{KI2013FrameDataGlanceRow|Crouch HK|[[File:Down.gif]][[File:Hk.png]]|36|-|4.0%|L|-|8|2|21|63|-9|Hard Knockdown|}}
 +
{{KI2013FrameDataGlanceRow|Jump LP|Jumping [[File:Lp.png]]|20|15|?|H|sp/sh|6|7|4|15|8|Opener|}}
 +
{{KI2013FrameDataGlanceRow|Jump MP|Jumping [[File:Mp.png]]|24|10|?|H|sp/sh|6|3|4|13|12|Opener|}}
 +
{{KI2013FrameDataGlanceRow|Jump HP|Jumping [[File:Hp.png]]|30|5|?|H|sp/sh|11|3|4|20|17|Opener, Crossup|}}
 +
{{KI2013FrameDataGlanceRow|Jump LK|Jumping [[File:Lk.png]]|20|15|1.6%|H|sp/sh|6|8|4|15|8|Opener|}}
 +
{{KI2013FrameDataGlanceRow|Jump MK|Jumping [[File:Mk.png]]|24|10|2.4%|H|sp/sh|7|10|4|16|12|Opener, Crossup|}}
 +
{{KI2013FrameDataGlanceRow|Jump HK|Jumping [[File:Hk.png]]|30|5|4.0%|H|sp/sh|10|11|4|30|17|Opener|}}
 +
{{KI2013FrameDataGlanceRow|Neck Cutter|[[File:Left.gif]][[File:Hp.png]]|30|-|?|H|sp/sh|18|2|26|-2|-6|Overhead|}}
 +
{{KI2013FrameDataGlanceRow|Double Roundhouse|[[File:Right.gif]][[File:Hk.png]]|20,8.1|-|?|M|sp/sh|7|4|16|5|3|-|}}
 +
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|Forward Throw|[[File:Lp.png]][[File:Lk.png]]|40|-|?|TH|-|4|2|29|58|-|-|}}
 +
{{KI2013FrameDataGlanceRow|Backward Throw|[[File:Left.gif]][[File:Lp.png]][[File:Lk.png]]|40|-|?|TH|sh|4|2|29|61|-|-|}}
 +
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|Endokuken|[[File:Qcf.png]][[File:Lp.png]]|32|-|?|M|sh|14|0|24|6|-4|Projectile|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Mp.png]]|32|-|?|M|sh|14|0|15|3|-7|Projectile|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcf.png]][[File:Hp.png]]|32|-|?|M|sh|14|0|3|4|-6|Projectile|}}
 +
{{KI2013FrameDataGlanceRow|Tiger Fury|[[File:Dp.png]][[File:Lp.png]]|36|-|?|M|sh|2|7|31|44|-27|Startup Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Dp.png]][[File:Mp.png]]|44|-|?|M|sh|2|7|38|43|-34|Startup Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Dp.png]][[File:Hp.png]]|52|-|?|M|sh|2|7|47|38|-40|Startup Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow|Laser Sword|[[File:Qcb.png]][[File:Lp.png]]|28|10|?|M|sh|7|2|21|4|0|Opener|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mp.png]]|36|10|?|M|sh|8|2|25|5|1|Opener|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hp.png]]|20,8.1|10|?|M|sh|9|2|23|6|2|Opener|}}
 +
{{KI2013FrameDataGlanceRow|Wind Kick|[[File:Qcb.png]][[File:Lk.png]]|20|10|?|M|sh|9|5|28|5|-2|Opener, Lower Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|24|10|?|M|sh|10|9|28|4|-3|Opener, Lower Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Hk.png]]|30|10|?|M|sh|13|2|28|2|-7|Opener, Lower Invulnerable|}}
 +
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|Shadow Endokuken|[[File:Qcf.png]][[File:P.png]]x2|16 + 4.8x4|0|?|M|sh|5,2|0|0|71|1|Projectile|}}
 +
{{KI2013FrameDataGlanceRow|Shadow Tiger Fury|[[File:Dp.png]][[File:P.png]]x2|20 + 6x3 + 18|0|?|M|sh|4,0|4|46|36|-42|Startup Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow|Shadow Laser Sword|[[File:Qcb.png]][[File:P.png]]x2|16 + 4.8x3 + 14.4|0|?|M|sh|3,2|4|13|6|2|Opener, Upper Invulnerable|}}
 +
{{KI2013FrameDataGlanceRow|Shadow Wind Kick|[[File:Qcb.png]][[File:K.png]]x2|12 + 3.6x3 + 10.8|0|?|M|sh|3,4|1|32|5|1|Opener, Projectile/Throw/Lower Invulnerable|}}
 +
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|LP Auto-Double|[[File:Lp.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|13|-|-||}}
 +
{{KI2013FrameDataGlanceRow|MP Auto-Double|[[File:Mp.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|3|23|-|-||}}
 +
{{KI2013FrameDataGlanceRow|HP Auto-Double|[[File:Hp.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|2|32|-|-||}}
 +
{{KI2013FrameDataGlanceRow|LK Auto-Double|[[File:Lk.png]]|1.8,2.4|20|-|M|HP/HK/linker/ender|4|2|14|-|-||}}
 +
{{KI2013FrameDataGlanceRow|MK Auto-Double|[[File:Mk.png]]|3.6,4.9|16|-|M|LP/LK/linker/ender|6|2|20|-|-||}}
 +
{{KI2013FrameDataGlanceRow|HK Auto-Double|[[File:Hk.png]]|5.4,6.5|12|-|M|MP/MK/linker/ender|8|5|31|-|-||}}
 +
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|Laser Sword Linker|[[File:Qcb.png]][[File:Lp.png]]|-|16|?|M|sh/auto-double|7|2|-|3|-||}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mp.png]]|-|18|?|M|sh/auto-double|9|1|-|4|-||}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lp.png]]/[[File:Mp.png]]|-|21|?|M|sh/auto-double|10|1|-|5|-||}}
 +
{{KI2013FrameDataGlanceRow|Wind Kick Linker|[[File:Qcb.png]][[File:Lk.png]]|-|12|?|M|sh/auto-double|7|1|-|1|-||}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]][[File:Mk.png]]|-|14|?|M|sh/auto-double|8|1|-|3|-||}}
 +
{{KI2013FrameDataGlanceRow||[[File:Qcb.png]]hold [[File:Lk.png]]/[[File:Mk.png]]|-|16|?|M|sh/auto-double|9|1|-|4|-||}}
 +
{{KI2013FrameDataGlanceRow|Shadow Laser Sword Linker|[[File:Qcb.png]][[File:P.png]]x2||0|?|M|sh/auto-double|2,4|3|-|6|-||}}
 +
{{KI2013FrameDataGlanceRow|Shadow Wind Kick Linker|[[File:Qcb.png]][[File:K.png]]x2||0|?|M|sh/auto-double|2,5|1|-|5|-||}}
 +
 +
{{KI2013FrameDataGlanceHeader}}
 +
{{KI2013FrameDataGlanceRow|Endokuken Ender|[[File:Qcf.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Battery|}}
 +
{{KI2013FrameDataGlanceRow|Tiger Fury Ender|[[File:Dp.png]][[File:P.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Damage|}}
 +
{{KI2013FrameDataGlanceRow|Laser Sword Ender|[[File:Qcb.png]][[File:Hp.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Launcher|}}
 +
{{KI2013FrameDataGlanceRow|Wind Kick Ender|[[File:Qcb.png]][[File:Hk.png]]|varies|N/A|varies|M|-|-|-|-|-|-|Carry/Wall Splat|}}
 +
{{KI2013FrameDataGlanceRow|Shadow Tiger Fury Ender|[[File:Dp.png]][[File:P.png]]x2|varies|N/A|varies|M|-|-|-|-|-|-|Damage|}}
 +
|}
  
 
== Moves ==
 
== Moves ==
Line 12: Line 96:
  
 
{{KI2013MoveListHeader}}
 
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | lp | }}
+
{{KI2013MoveListRow | Standing Light Punch | lp | rpdfire speccancel }}
{{KI2013MoveListRow | Standing Medium Punch | mp |   }}
+
{{KI2013MoveListRow | Standing Medium Punch | mp | speccancel  }}
{{KI2013MoveListRow | Standing Hard Punch | hp |   }}
+
{{KI2013MoveListRow | Standing Hard Punch | hp | speccancel  }}
{{KI2013MoveListRow | Standing Light Kick | lk | }}
+
{{KI2013MoveListRow | Standing Light Kick | lk | rpdfire speccancel }}
{{KI2013MoveListRow | Standing Medium Kick | mk | }}
+
{{KI2013MoveListRow | Standing Medium Kick | mk | speccancel }}
{{KI2013MoveListRow | Standing Hard Kick | hk | }}
+
{{KI2013MoveListRow | Standing Hard Kick | hk | speccancel }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) lp |  }}
+
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp | }}
+
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp | }}
+
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | speccancel }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | }}
+
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk | }}
+
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk | speccancel }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk | }}
+
{{KI2013MoveListRow | Crouching Light Punch | d + lp | rpdfire speccancel }}
{{KI2013MoveListRow | Crouching Light Punch | d + lp | }}
+
{{KI2013MoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{KI2013MoveListRow | Crouching Medium Punch | d + mp | }}
+
{{KI2013MoveListRow | Crouching Hard Punch | d + hp | speccancel }}
{{KI2013MoveListRow | Crouching Hard Punch | d + hp | }}
+
{{KI2013MoveListRow | Crouching Light Kick | d + lk | low rpdfire speccancel }}
{{KI2013MoveListRow | Crouching Light Kick | d + lk | }}
+
{{KI2013MoveListRow | Crouching Medium Kick | d + mk | low speccancel }}
{{KI2013MoveListRow | Crouching Medium Kick | d + mk | }}
+
{{KI2013MoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }}
{{KI2013MoveListRow | Crouching Hard Kick | d + hk |  }}
+
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp | }}
+
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp | }}
+
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp | }}
+
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk | }}
+
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk | }}
+
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk | }}
+
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
+
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }}
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
+
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp | }}
+
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk | high }}
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
+
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }}
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk | }}
+
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk | }}
+
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  
Line 47: Line 130:
  
 
{{KI2013MoveListHeader}}
 
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Double Roundhouse | f + hk | }}
+
{{KI2013MoveListRow | Double Roundhouse | f + hk | speccancel }}
{{KI2013MoveListRow | Neck Cutter | b + hp | Overhead }}
+
{{KI2013MoveListRow | Neck Cutter | b + hp | high speccancel }}
{{KI2013MoveListRow | Throw | f or b + lp + lk | throw }}
+
{{KI2013MoveListRow | Throw | f or b + lp + lk | throw supercancel }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  
Line 55: Line 138:
  
 
{{KI2013MoveListHeader}}
 
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Tiger's Focus | hp + hk | ? }}
+
{{KI2013MoveListRow | Tiger's Focus | hp + hk | Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.}}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  
Line 61: Line 144:
  
 
{{KI2013MoveListHeader}}
 
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Wind Kick | qcb + k | ex }}
+
{{KI2013MoveListRow | Wind Kick | qcb + k | ex lowerbodyinv }}
 
{{KI2013MoveListRow | Laser Sword | qcb + p | ex }}
 
{{KI2013MoveListRow | Laser Sword | qcb + p | ex }}
{{KI2013MoveListRow | Tiger Fury | dp + p | ex }}
+
{{KI2013MoveListRow | Tiger Fury | dp + p | ex knockdown startupinv }}
 
{{KI2013MoveListRow | Endokuken | qcf + p | ex }}
 
{{KI2013MoveListRow | Endokuken | qcf + p | ex }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
Line 70: Line 153:
  
 
{{KI2013MoveListHeader}}
 
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | ? | ? | ? }}
+
{{KI2013MoveListRow | Wind Kick | qcb + k | lowerbodyinv }}
{{KI2013MoveListRow | ? | ? | ? }}
+
{{KI2013MoveListRow | Laser Sword | qcb + p | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
+
{{KI2013MoveListRow | Shadow Endokuken | qcf + p p | ? }}
{{KI2013MoveListRow | ? | ? | ? }}
+
{{KI2013MoveListRow | Shadow Windkick | qcb + k k | lowerbodyinv projectileinvincible }}
{{KI2013MoveListRow | ? | ? | ? }}
+
{{KI2013MoveListRow | Shadow Laser Sword | qcb + p p | upperbodyinv }}
 
{{MoveListFooter}}
 
{{MoveListFooter}}
  

Latest revision as of 05:24, 24 December 2015

Killer Instinct (2013)KI2013.jpg



Jago

KI2013-Jago Face.jpg

N/A


In a nutshell

N/A

Universal Mechanics

Instinct

Tiger's Focus: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.

Combat Trait

Around The World: Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.

Frame Data At A Glance

Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
LP Lp.png 10 15 1.6% M ch/sp/sh 4 2 9 4 0
Close MP Close Mp.png 20 10 2.4% M sp/sh 6 3 14 5 1
Close HP Close Hp.png 30 5 4.0% M sp/sh 8 5 17 -1 -4
Close LK Close Lk.png 10 15 1.6% M ch/sp/sh 4 3 8 5 2
Close MK Close Mk.png 20 10 2.4% M sp/sh 5 4 8 5 1
Close HK Close Hk.png 30 5 4.0% M sp/sh 8 4 16 2 -2
Far MP Far Mp.png 20 10 2.4% M sp/sh 6 3 17 1 -2
Far HP Far Hp.png 30 5 4.0% M sp/sh 10 3 25 -3 -6
Far LK Far Lk.png 10 15 1.6% M ch/sp/sh 6 3 12 5 2
Far MK Far Mk.png 20 10 2.4% M sp/sh 7 3 18 3 -2
Far HK Far Hk.png 30 5 4.0% M sp/sh 10 5 20 0 -5
Crouch LP Down.gifLp.png 10 15 1.6% M ch/sp/sh 4 2 7 4 2
Crouch MP Down.gifMp.png 24 10 2.4% M sp/sh 6 2 17 0 -2
Crouch HP Down.gifHp.png 36 5 4.0% M sp/sh 9 5 17 -4 -7
Crouch LK Down.gifLk.png 10 15 1.6% L ch/sp/sh 4 2 9 4 1
Crouch MK Down.gifMk.png 20 10 2.4% L sp/sh 6 2 17 3 1
Crouch HK Down.gifHk.png 36 - 4.0% L - 8 2 21 63 -9 Hard Knockdown
Jump LP Jumping Lp.png 20 15 ? H sp/sh 6 7 4 15 8 Opener
Jump MP Jumping Mp.png 24 10 ? H sp/sh 6 3 4 13 12 Opener
Jump HP Jumping Hp.png 30 5 ? H sp/sh 11 3 4 20 17 Opener, Crossup
Jump LK Jumping Lk.png 20 15 1.6% H sp/sh 6 8 4 15 8 Opener
Jump MK Jumping Mk.png 24 10 2.4% H sp/sh 7 10 4 16 12 Opener, Crossup
Jump HK Jumping Hk.png 30 5 4.0% H sp/sh 10 11 4 30 17 Opener
Neck Cutter Left.gifHp.png 30 - ? H sp/sh 18 2 26 -2 -6 Overhead
Double Roundhouse Right.gifHk.png 20,8.1 - ? M sp/sh 7 4 16 5 3 -
Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
Forward Throw Lp.pngLk.png 40 - ? TH - 4 2 29 58 - -
Backward Throw Left.gifLp.pngLk.png 40 - ? TH sh 4 2 29 61 - -
Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
Endokuken Qcf.pngLp.png 32 - ? M sh 14 0 24 6 -4 Projectile
Qcf.pngMp.png 32 - ? M sh 14 0 15 3 -7 Projectile
Qcf.pngHp.png 32 - ? M sh 14 0 3 4 -6 Projectile
Tiger Fury Dp.pngLp.png 36 - ? M sh 2 7 31 44 -27 Startup Invulnerable
Dp.pngMp.png 44 - ? M sh 2 7 38 43 -34 Startup Invulnerable
Dp.pngHp.png 52 - ? M sh 2 7 47 38 -40 Startup Invulnerable
Laser Sword Qcb.pngLp.png 28 10 ? M sh 7 2 21 4 0 Opener
Qcb.pngMp.png 36 10 ? M sh 8 2 25 5 1 Opener
Qcb.pngHp.png 20,8.1 10 ? M sh 9 2 23 6 2 Opener
Wind Kick Qcb.pngLk.png 20 10 ? M sh 9 5 28 5 -2 Opener, Lower Invulnerable
Qcb.pngMk.png 24 10 ? M sh 10 9 28 4 -3 Opener, Lower Invulnerable
Qcb.pngHk.png 30 10 ? M sh 13 2 28 2 -7 Opener, Lower Invulnerable
Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
Shadow Endokuken Qcf.pngP.pngx2 16 + 4.8x4 0 ? M sh 5,2 0 0 71 1 Projectile
Shadow Tiger Fury Dp.pngP.pngx2 20 + 6x3 + 18 0 ? M sh 4,0 4 46 36 -42 Startup Invulnerable
Shadow Laser Sword Qcb.pngP.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 3,2 4 13 6 2 Opener, Upper Invulnerable
Shadow Wind Kick Qcb.pngK.pngx2 12 + 3.6x3 + 10.8 0 ? M sh 3,4 1 32 5 1 Opener, Projectile/Throw/Lower Invulnerable
Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
LP Auto-Double Lp.png 1.8,2.4 20 - M HP/HK/linker/ender 4 2 13 - -
MP Auto-Double Mp.png 3.6,4.9 16 - M LP/LK/linker/ender 6 3 23 - -
HP Auto-Double Hp.png 5.4,6.5 12 - M MP/MK/linker/ender 8 2 32 - -
LK Auto-Double Lk.png 1.8,2.4 20 - M HP/HK/linker/ender 4 2 14 - -
MK Auto-Double Mk.png 3.6,4.9 16 - M LP/LK/linker/ender 6 2 20 - -
HK Auto-Double Hk.png 5.4,6.5 12 - M MP/MK/linker/ender 8 5 31 - -
Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
Laser Sword Linker Qcb.pngLp.png - 16 ? M sh/auto-double 7 2 - 3 -
Qcb.pngMp.png - 18 ? M sh/auto-double 9 1 - 4 -
Qcb.pnghold Lp.png/Mp.png - 21 ? M sh/auto-double 10 1 - 5 -
Wind Kick Linker Qcb.pngLk.png - 12 ? M sh/auto-double 7 1 - 1 -
Qcb.pngMk.png - 14 ? M sh/auto-double 8 1 - 3 -
Qcb.pnghold Lk.png/Mk.png - 16 ? M sh/auto-double 9 1 - 4 -
Shadow Laser Sword Linker Qcb.pngP.pngx2 0 ? M sh/auto-double 2,4 3 - 6 -
Shadow Wind Kick Linker Qcb.pngK.pngx2 0 ? M sh/auto-double 2,5 1 - 5 -
Move Name Input Damage Blowout Shadow
On Hit
Hit
Level
Cancel-
ability
Startup Active Rcvry Adv
On Hit
Adv On
Block
Properties
Endokuken Ender Qcf.pngP.png varies N/A varies M - - - - - - Battery
Tiger Fury Ender Dp.pngP.png varies N/A varies M - - - - - - Damage
Laser Sword Ender Qcb.pngHp.png varies N/A varies M - - - - - - Launcher
Wind Kick Ender Qcb.pngHk.png varies N/A varies M - - - - - - Carry/Wall Splat
Shadow Tiger Fury Ender Dp.pngP.pngx2 varies N/A varies M - - - - - - Damage

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png
Standing Light Kick
Lk.png
Rpdfire.png Speccancel.png
Standing Medium Kick
Mk.png
Speccancel.png
Standing Hard Kick
Hk.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Speccancel.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png Rpdfire.png Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png

Command Attacks

Name
Command
Notes
Double Roundhouse
F.png + Hk.png
Speccancel.png
Neck Cutter
B.png + Hp.png
High.png Speccancel.png
Throw
F.png or B.png + Lp.png + Lk.png
Throw.png Supercancel.png

Instinct Mode

Name
Command
Notes
Tiger's Focus
Hp.png + Hk.png
Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.

Special Moves

Name
Command
Notes
Wind Kick
Qcb.png + K.png
Ex.png Lowerbodyinv.png
Laser Sword
Qcb.png + P.png
Ex.png
Tiger Fury
Dp.png + P.png
Ex.png Knockdown.png Startupinv.png
Endokuken
Qcf.png + P.png
Ex.png

Combo Openers

Name
Command
Notes
Wind Kick
Qcb.png + K.png
Lowerbodyinv.png
Laser Sword
Qcb.png + P.png
?
Shadow Endokuken
Qcf.png + P.png P.png
?
Shadow Windkick
Qcb.png + K.png K.png
Lowerbodyinv.png Projectileinvincible.png
Shadow Laser Sword
Qcb.png + P.png P.png
Upperbodyinv.png

Combo Linkers

Name
Command
Notes
 ?
?
?
 ?
?
?
 ?
?
?
 ?
?
?
 ?
?
?

Combo Enders

Name
Command
Notes
 ?
?
?
 ?
?
?
 ?
?
?
 ?
?
?
 ?
?
?

Manuals

Name
Command
Notes
 ?
?
?
 ?
?
?
 ?
?
?
 ?
?
?
 ?
?
?

Ultra Combo

Name
Command
Notes
Ultra Combo
Dp.png + 3p.png
Stage Ultra
Dp.png + 3k.png

Move Analysis

Normal Moves

N/A


Command Attacks

N/A


Throws

N/A


Instinct Mode

N/A


Special Moves

N/A


Shadow Moves

N/A


Combo Openers

N/A


Combo Linkers

N/A


Combo Enders

N/A


Manuals

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Glacius

TBW


  • Vs. Jago

TBW


  • Vs. Orchid

TBW


  • Vs. Sabrewulf

TBW


  • Vs. Sadira

TBW


  • Vs. Spinal

TBW


  • Vs. Thunder

TBW


Frame Data