Difference between revisions of "Lee Pai Long (NGBC)"

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m (Some table stuff)
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==Moves List==
 
==Moves List==
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
| align="center" style="background:#f0f0f0;"|'''Move'''
+
!Move !!Convention
| align="center" style="background:#f0f0f0;"|'''Convention'''
+
 
|-
 
|-
| Forward || f
+
|Forward ||f
 
|-
 
|-
| Back || b
+
|Back ||b
 
|-
 
|-
| Crouch || d
+
|Crouch ||d
 
|-
 
|-
| Up || u
+
|Up ||u
 
|-
 
|-
| Jump || J
+
|Jump ||j
 
|-
 
|-
| Jump Forward || Jf
+
|Jump Forward ||jf
 
|-
 
|-
| Jump Backward || Jb
+
|Jump Backward || jb
 
|-
 
|-
| Super Jump || d-u
+
|Super Jump ||d-u
 
|-
 
|-
| Super Jump Forward || d-uf
+
|Super Jump Forward ||d-uf
 
|-
 
|-
| Super Jump Backward || d-ub
+
|Super Jump Backward ||d-ub
 
|-
 
|-
| Dash Forward || f,f
+
|Dash Forward ||f,f
 
|-
 
|-
| Dash Backward || b,b
+
|Dash Backward ||b,b
 
|-
 
|-
| Quarter Circle Forward || QCF
+
|Quarter Circle Forward ||QCF
 
|-
 
|-
| Quarter Circle Backward || QCB
+
|Quarter Circle Backward ||QCB
 
|-
 
|-
| Half Circle Forward || HCF
+
|Half Circle Forward ||HCF
 
|-
 
|-
| Charge Back then press Forward || (b)f
+
|Charge Back then press Forward ||(b)f
 
|-
 
|-
| Charge Down then press Up || (d)u
+
|Charge Down then press Up ||(d)u
 
|-
 
|-
| Guard (High) || b when enemy is attacking
+
|Guard (High) ||b when enemy is attacking
 
|-
 
|-
| Guard (Low) || db when enemy is attacking
+
|Guard (Low) ||db when enemy is attacking
 
|-
 
|-
| Punch (Any) || P
+
|Punch (Any) ||P
 
|-
 
|-
| Kick (Any) || K
+
|Kick (Any) ||K
 
|-
 
|-
| Light Punch || A
+
|Light Punch ||A
 
|-
 
|-
| Strong Punch || C
+
|Strong Punch ||C
 
|-
 
|-
| Light Kick || B
+
|Light Kick ||B
 
|-
 
|-
| Strong Kick || D
+
|Strong Kick ||D
 
|-
 
|-
| Tag || E
+
|Tag ||E
 
|}
 
|}
 
===Normal Moves===
 
===Normal Moves===
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===Body Tosses===
 
===Body Tosses===
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
| align="center" style="background:#f0f0f0;"|'''Move Name'''
+
!Move Name !!English Move Name !!Command
| align="center" style="background:#f0f0f0;"|'''English Move Name'''
+
| align="center" style="background:#f0f0f0;"|'''Command'''
+
 
|-
 
|-
| Mashizume Souen || Mad Monkey Claw || CD, b+CD or f+CD
+
|Mashizume Souen ||Mad Monkey Claw ||CD, b+CD or f+CD
 
|}
 
|}
 
===Command Normals===
 
===Command Normals===
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
| align="center" style="background:#f0f0f0;"|'''Move Name'''
+
!Move Name !!English Move Name !!Command
| align="center" style="background:#f0f0f0;"|'''English Move Name'''
+
| align="center" style="background:#f0f0f0;"|'''Command'''
+
 
|-
 
|-
| Combination || Combination || A -> B -> C
+
|Combination || ||A -> B -> C
 
|-
 
|-
| Kuuchuu Combination || Aerial Combination || A -> B -> C in air
+
|Kuuchuu Combination ||Aerial Combination ||A -> B -> C in air
 
|-
 
|-
| Kashira Sai Kyaku || Head Shattering Kick || b+D in air
+
|Kashira Sai Kyaku ||Head Shattering Kick ||b+D in air
 
|}
 
|}
 
===Special Moves===
 
===Special Moves===
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
| align="center" style="background:#f0f0f0;"|'''Move Name'''
+
!Move Name !!English Move Name !!Command
| align="center" style="background:#f0f0f0;"|'''English Move Name'''
+
| align="center" style="background:#f0f0f0;"|'''Command'''
+
 
|-
 
|-
| Kuuten Tsume || Spinning Claw || (b)f+P
+
|Kuuten Tsume ||Spinning Claw ||(b)f+P
 
|-
 
|-
| Hyakuretsu Ken || Hundred Fist Fury || f,b,f+P
+
|Hyakuretsu Ken ||Hundred Fist Fury ||f,b,f+P
 
|-
 
|-
| Finish || Finishing Hundred Fist Fury || QCF+P during Hyakuretsu Ken
+
|Finish ||Finishing Hundred Fist Fury ||QCF+P during Hyakuretsu Ken
 
|-
 
|-
| 100 Ren Ashi || Hundred Rending Kicks || HCF+K
+
|100 Ren Ashi ||Hundred Rending Kicks ||HCF+K
 
|-
 
|-
| Hisaru Hapaki || Flying Monkey Flip || 360+P
+
|Hisaru Hapaki ||Flying Monkey Flip ||360+P
 
|-  
 
|-  
| Hisaru Kabekake || Flying Monkey Hanging || (d)u+P
+
|Hisaru Kabekake ||Flying Monkey Hanging ||(d)u+P
 
|-
 
|-
| Seishin Hisaru Kabekake || Reverse Flying Monkey Hanging || (d)u+K'''
+
|Seishin Hisaru Kabekake ||Reverse Flying Monkey Hanging ||(d)u+K
 
|-
 
|-
| Kachou Hidaka Kasane || Flying Hawk Raid || P during either Hisaru Kabekake or after Kabekake Tenshin
+
|Kachou Hidaka Kasane ||Flying Hawk Raid ||P during either Hisaru Kabekake or after Kabekake Tenshin
 
|-
 
|-
| Kachou Takashime Geki || Raging Hawk Talons || P after Kachou Hidaka Kasane
+
|Kachou Takashime Geki ||Raging Hawk Talons ||P after Kachou Hidaka Kasane
 
|-
 
|-
| Kachou Takeshi Ashi Kasane || Barbaric Kick || K during either Hisaru Kabekake or after Kabekake Tenshin
+
|Kachou Takeshi Ashi Kasane ||Barbaric Kick ||K during either Hisaru Kabekake or after Kabekake Tenshin
 
|-
 
|-
| Kabekake Tenshin || Wall Roll || QCF+K during either Hisaru Kabekake
+
|Kabekake Tenshin ||Wall Roll ||QCF+K during either Hisaru Kabekake
 
|-
 
|-
| Shinkuu Kuuten Tsume || Spinning Claw Void || QCF(x2)+P during either Hisaru Kabekake or after Kabekake Tenshin
+
|Shinkuu Kuuten Tsume ||Spinning Claw Void ||QCF(x2)+P during either Hisaru Kabekake or after Kabekake Tenshin
 
|}
 
|}
 
===Desperation Moves===
 
===Desperation Moves===
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
 
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
| align="center" style="background:#f0f0f0;"|'''Move Name'''
+
!Move Name !!English Move Name !!Command
| align="center" style="background:#f0f0f0;"|'''English Move Name'''
+
| align="center" style="background:#f0f0f0;"|'''Command'''
+
 
|-
 
|-
| Kachou Hi Mashizume || Flying Monkey Claw || QCF(x2)+P
+
|Kachou Hi Mashizume ||Flying Monkey Claw ||QCF(x2)+P
 
|-
 
|-
| Hishou Shouten Hi Mashizume || Ascending Monkey Claw || QCB(x2)+P
+
|Hishou Shouten Hi Mashizume ||Ascending Monkey Claw ||QCB(x2)+P
 
|-
 
|-
| Shinkuu Kuuten Tsume || Spinning Claw Void || QCF(x2)+P in air
+
|Shinkuu Kuuten Tsume ||Spinning Claw Void ||QCF(x2)+P in air
 
|}
 
|}
 
==Move Analysis==
 
==Move Analysis==

Revision as of 02:00, 28 January 2009

Lee Pai Long is a character in NeoGeo Battle Coliseum.

Introduction

Returning from the very first Art of Fighting game, Lee enters the Battle Coliseum event to protect his family from threats made by WAREZ, who are trying to steal a miracle drug of his invention.

Some might find similarities to Vega in this character. Not only because of the mask and claws, but in that he also possesses wall-clinging special moves, giving him unexpected mobility and mix-up potential. For this and other reasons, he is considered an "A-class" character.

Moves List

Move Convention
Forward f
Back b
Crouch d
Up u
Jump j
Jump Forward jf
Jump Backward jb
Super Jump d-u
Super Jump Forward d-uf
Super Jump Backward d-ub
Dash Forward f,f
Dash Backward b,b
Quarter Circle Forward QCF
Quarter Circle Backward QCB
Half Circle Forward HCF
Charge Back then press Forward (b)f
Charge Down then press Up (d)u
Guard (High) b when enemy is attacking
Guard (Low) db when enemy is attacking
Punch (Any) P
Kick (Any) K
Light Punch A
Strong Punch C
Light Kick B
Strong Kick D
Tag E

Normal Moves

Body Tosses

Move Name English Move Name Command
Mashizume Souen Mad Monkey Claw CD, b+CD or f+CD

Command Normals

Move Name English Move Name Command
Combination A -> B -> C
Kuuchuu Combination Aerial Combination A -> B -> C in air
Kashira Sai Kyaku Head Shattering Kick b+D in air

Special Moves

Move Name English Move Name Command
Kuuten Tsume Spinning Claw (b)f+P
Hyakuretsu Ken Hundred Fist Fury f,b,f+P
Finish Finishing Hundred Fist Fury QCF+P during Hyakuretsu Ken
100 Ren Ashi Hundred Rending Kicks HCF+K
Hisaru Hapaki Flying Monkey Flip 360+P
Hisaru Kabekake Flying Monkey Hanging (d)u+P
Seishin Hisaru Kabekake Reverse Flying Monkey Hanging (d)u+K
Kachou Hidaka Kasane Flying Hawk Raid P during either Hisaru Kabekake or after Kabekake Tenshin
Kachou Takashime Geki Raging Hawk Talons P after Kachou Hidaka Kasane
Kachou Takeshi Ashi Kasane Barbaric Kick K during either Hisaru Kabekake or after Kabekake Tenshin
Kabekake Tenshin Wall Roll QCF+K during either Hisaru Kabekake
Shinkuu Kuuten Tsume Spinning Claw Void QCF(x2)+P during either Hisaru Kabekake or after Kabekake Tenshin

Desperation Moves

Move Name English Move Name Command
Kachou Hi Mashizume Flying Monkey Claw QCF(x2)+P
Hishou Shouten Hi Mashizume Ascending Monkey Claw QCB(x2)+P
Shinkuu Kuuten Tsume Spinning Claw Void QCF(x2)+P in air

Move Analysis

Strategy

Combos and Resets

  • A -> B -> C XX D 100 Ren Ashi XX Shinkuu Kuuten Tsume
  • Hisaru Hapaki, s.A x3 -> s.C AC Tactical Step, D-Assault