Leona 02

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Leona02 stance.gif

General Info

Crouch height: Low

Stand Crouch Jump Backdash Grab Airthrow Run
Leona02 stand.png Leona02 crouch.png Leona02 jump.png Leona02 backdash.png Leona02 grab.png Leona02 airthrow.png Leona02 run.png


Snka.gif Snkb.gif Snkc.gif Snkd.gif
Leona02 colorA.png Leona02 colorB.png Leona02 colorC.png Leona02 colorD.png


Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 3/5/5 +2/0 R,C,S,Su HL
Leona02 clA.png
Snkb.gif 5/7/4 +1/-1 C,S,Su HL
Leona02 clB.png
Snkc.gif 7/2(2)8/14 -2/-4 C,S,Su HL
Leeona02 clC1.png
Leona02 clC2.png
Snkd.gif 6/3(4)7/14 -1/-3 C,S,Su HL
Leeona02 clD1.png
Leona02 clD2.png
Standing Far
Snka.gif 3/5/5 +2/0 R HL
Leona02 stA.png
Snkb.gif 4/5/11 -4/-6 HL
Leona02 stB.png
Snkc.gif 11/3/22 -5/-7 HL
Leona02 stC.png
Snkd.gif 14/4/24 -8/-10 HL
Leona02 stD.png
Goes over lows
Snkc.gif+Snkd.gif 18/2/27 KD/-7 S,Su HL
Leona02 stCD.png
Snka.gif 4/3/13 -4/-6 R,C,S,Su HL
Leona02 crA.png
Snkb.gif 3/3/10 -1/-3 R L
Leona02 crB.png
Snkc.gif 3/3+3/28 -14/-16 C,S,Su HL
Leeona02 crC1.png
Leona02 crC2.png
Snkd.gif 7/6/23 KD/-11 L
Leona02 crD.png
Snka.gif 5/5/- -/- H
Leona02 jA.png
Snkb.gif 2/3+5/- -/- H
Leona02 jB1.png
Leona02 jB2.png
Snkc.gif 8/4/- -/- H
Leona02 jC.png
Snkd.gif 8/7/- -/- S,Su H
Leona02 jD.png
Snkc.gif+Snkd.gif 14/8/- KD/- S,Su HL
Leona02 jCD.png
Neutral Jump
Snka.gif 2/12/- -/- H
Leona02 juA.png
Snkb.gif 8/10/- -/- H
Leona02 juB.png
Snkc.gif 5/2+/- -/- H
Leona02 juC1.png
Leona02 juC2.png
Snkd.gif 4/11/- -/- S,Su H
Leona02 juD.png
Snka.gif 5/5/- -/- S,Su H
Leona02 hA.png
Snkb.gif 2/3+5/- -/- H
Leona02 jB1.png
Leona02 jB2.png
Snkc.gif 2/4/- -/- H
Leona02 hC.png
Snkd.gif 3/12/- -/- S,Su H
Leona02 hD.png
Command Normals


25/1/20 KD/-3 H
Leona02 fB.png
Goes over lows
14/6/15 -1/-3 S,Su HL Goes over lows. Considered airborne.
Special Moves
_d,u+Snka.gif HL
Leona02 duA1.png
Leona02 duA2.png
Leona02 duA3.png
Moon Slasher - charge d,u+P
_d,u+Snkc.gif HL
Leona02 duC1.png
Leona02 duC2.png
Leona02 duC3.png
_b,f+Snka.gif HL
Leona02 bfA.png
Baltic Launcher - charge b,f+P
_b,f+Snkc.gif HL
Leona02 bfC1.png
Leona02 bfC2.png
_b,f+Snkb.gif HL
Leona02 bfB1.png
Leona02 bfB2.png
Leona02 bfB3.png
Ground Saber - charge b,f+K
_b,f+Snkd.gif HL
Leona02 bfB1.png
Leona02 bfB2.png
> f+Snkd.gif HL
Leona02 bfDfD1.png
Leona02 bfDfD2.png
Gliding Buster - f+D after D Ground Saber (_b,f+D)
j.qcb+Snka.gif HL
Leona02 jqcbA.png
X Calibur - qcb+P (in air)
j.qcb+Snkc.gif HL
Leona02 jqcbC.png
qcb+Snkb.gif HL/L
Leona02 qcbB.png
Earring Bakudan 1 - qcb+K
  • Can hit low if spaced properly
qcb+Snkd.gif HL/L
Leona02 qcbD.png


Leona02 rdpB.png
Earring Bakudan 2: Heart Attack - rdp+K
rdp+Snkd.gif HL

> rdp+Kick.gif

- Kibaku - rdp+K after Earring Bakudan 2 (rdp+K)
  • Detonates earring
  • unblockable
u,d,u,d,u,d+Snkb.gif+Snkd.gif -
Leona02 transform1.png
Leona02 transform2.png
Kakusei - u,d,u,d,u,d+BD
  • Leona transform into Orochi Leona


Leona02 jqcfhcbP.png
V-Slasher - qcf,hcb+P (in air)
j.qcf,hcb+Snkc.gif HL


Leona02 qcbhcfK.png
Rebel Spark - qcb,hcf+K
  • Normal Leona only
j.qcb,hcf+Snkd.gif HL
j.qcf,hcb+Snka.gif+Snkc.gif HL
Leona02 jqcfhcbAC.png
V-Slasher - qcf,hcb+AC (in air)
qcb,hcf+Snkb.gif+Snkd.gif HL
Leona02 qcbhcfBD.png
Rebel Spark - qcb,hcf+BD
  • Orochi Leona only


  • cancellable normals are close A, crouch A, close B, close C, far C, crouch C, close D, jump B, jump D
  • CD is cancellable into specials and DMs
  • far D can evade low attacks



  • to do the V-Slasher, it's best to buffer the qcf hcb on the ground then follow the qcb with ub u uf +C, this should give you a jump forward and a V slasher very close to the ground
  • use the V-Slasher to punish any whiff from half screen, any fireball, any laggy move that usually staggers too far to punish on block. It has total invincibility to most attacks, with the exception of Robert's f b f+K kicks (although this can be punished by doing a jump D, V-Slasher instead)
  • always jump around with Leona (usually straight up), and bait the opponent into attacking you (whether it is an anti-air, fireball, etc). Immediately cancel to V-Slasher to punish. Leona can also use her _b f+K to go through fireballs like Athena's
  • her jump D has excellent priority and comes out reasonably fast. Jumping backwards with D will stuff most people out of their attacks, or attempted jumpins. This jumpin is also very meaty, as one can do it early on a waking up opponent, and it will still connect as they are getting up
  • in the bomb combos with rdp+K, the bomb can usually be evaded with roll. Punish this by throwing them or using qcb hcf+K DM. If they roll, they will get hit by the DM or thrown, and if they block the DM, the bomb will explode on them
  • one trick Leona has is her qcb+B hair pin. The exploding pin will hit low further out from half screen. At max range you can actually throw the hair pin then super jump forward D. The j.D will hit overhead, and the bomb will hit low. Timed right, you can actually land both at the same time for an unblockable. This you can then cancel to super. Generally this only works against unknowledgable or sleepy opponents, as the best counter is to roll the pin. In this case you can hyper hop forward and throw the opponent during his roll.