Difference between revisions of "Liu Feilin (FHD)"

From Shoryuken Wiki!
Jump to: navigation, search
(Vs. Liu Feilin (self):)
(Vs. Matlock Jade:)
Line 96: Line 96:
== Vs. Marstorius: ==
== Vs. Marstorius: ==
== Vs. Matlock Jade: ==
== Vs. Matlok Jade: ==
== Vs. Mizoguchi Makoto: ==
== Vs. Mizoguchi Makoto: ==

Revision as of 20:53, 16 July 2012


Moves List

Normal Moves

Light Punch

Standing (Far) -

Standing (Close) -

Crouching -

Jumping -

Jumping (Neutral) -

Strong Punch

Standing (Far) - Solid against far jump ins. Bufferable. Great all around attack.

Standing (Close) -

Crouching - Like standing hard punch but crouching (lol) (Doesn't work as an anti air though).

Jumping -

Jumping (Neutral) -

Light Kick

Standing (Far) -

Standing (Close) -

Crouching -

Jumping -

Jumping (Neutral) - Neutralizes overhead assaults fairly well.

Strong Kick

Standing (Far) -

Standing (Close) - Bufferable. Can work as an anti air.

Crouching - Excellent range. A solid attack for your ground game. Recovers a tad slow, but not everyone will be able to capitalize on its recovery.

Jumping - Good jump in with alright damage. Decent priority to boot.

Jumping (Neutral) -


Special Moves

Mantis Claw

  • Quarter Circle Forward + Punch

Both versions are fairly slow on the recovery, but the fireball is big enough to catch Marstorius jumps. Note that Ryoko cannot slide under this.

Midair Mantis Claw

  • Back, Down-Back, Down + Punch

This air fireball arcs sharply downward. I should also note it keeps Feilin in the air for a good second or so.

Flying Crane Strike

  • Charge Down, Up + Punch

Light version is pretty safe. Both have good priority and work as a reversal.

Flying Kick

  • (In Air)Down + D

An odd move. The window in which you perform this is very tight, just at the apex of your jump. Arcs down at a less extreme angle than Aerial Mantis Claw.

Super Move

Sliding Crane Strike

  • Charge Down, Down-Back, Down-Forward, Forward, Up-Forward + Punch

This move is great. It has solid invincibility. You would be best off using this to punish fireballs.

The Basics

Advanced Strategy


Vs. Clown:

Vs. Jean Pierre:

Vs. Kano Ryoko:

A solid matchup for Feilin. Throw fireballs, standing strong as an anti air. This matchup should be easy. Just don't let Ryoko get in a position to cross you up (aka misjudging standing strong).

Vs. Karnov:

Vs. Lee Diendo:

Vs. Liu Feilin (self):

Look for sweeps on opponent's fireball startup, or just use sliding dp. Standing hard punch is solid in this matchup, don't get hit by it.

Vs. Liu Yungmie:

Vs. Marstorius:

Vs. Matlok Jade:

Vs. Mizoguchi Makoto:

Vs. Ray McDougal:

Vs. Samchay Tomyamgun:

Vs. Zazie Muhaba: