Difference between revisions of "Mai Shiranui (NGBC)"

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(Normal Moves)
(Special Moves)
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=== Special Moves ===
 
=== Special Moves ===
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'''Kachou Sen''' qcf+ A/C
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Mai throws a fan at the opponent. You already knew that.
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'''Ryuu Enbu''' qcb+ A/C
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Mai spins while whipping her flaming tailcloths. You already knew that, too.
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'''Sayo Chidori''' qcb+ B/D
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Mai swings her fan downward in a wide arc. I don't know if this move can cancel into any other moves like in some previous KOF games.
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'''Hissatsu Shinobi Bachi''': hcf+ B/D
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Mai does a cartwheel and charges at the opponent with her elbow sticking out. Once again, you already knew that.
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'''Musasabi no Mai - Kyo''': charge d,u+ A/C
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Mai jumps to the wall and then jumps off of it. You should tap the A or C button when performing this move, since pressing it too long will make her do the Musasabi no Mai - Jitsu. In mid-air, you can perform the Dairin Fuusha Otoshi, the Uki Hane, the Yusura Ume, or the Toki Tsubute. You can also do the Musasabi no Mai - Jitsu by inputting qcb+ A/C.
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'''Musasabi no Mai - Jitsu''': charge d,u+ A/C (hold A/C, or press A/C when Mai reaches the wall) or mid-air qcb+ A/C
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If performed in mid-air, Mai flies quickly downward at an angle. If performed on the ground, Mai jumps to the wall and then flies quickly downward at an angle. Same stuff as in previous KOF games.
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'''Toki Tsubute''' (during Musasabi no Mai) - '''Kyo''', CD
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I haven't actually connected with this move, but I'm assuming it's the same as in the previous KOF games, which means the opponent would have to be in mid-air and you'd have to be close to him/her when you attempt this move.
  
 
=== Super Attacks ===
 
=== Super Attacks ===

Revision as of 18:51, 3 January 2008

Introduction

Moves List

Normal Moves

Throws

Fuusha Kuzushi: b/n/f+ CD when up close

Basic throw. The one where Mai grabs the opponent's head between her feet and slams the opponent to the other side.

Yume Sakura: mid-air CD when up close

Mai's air throw. I haven't actually connected with this move, but I'm assuming it's the same as in the previous KOF games.

Command Moves

Benitsuru no Mai: df+ B

Mai slides along the floor and then sweeps the opponent with her other foot. Hits low, but you already knew that. Like in previous KOF games, she can cancel into other moves after the first hit.

Tsubaki no Mai: f+ B/D

Mai does a drop kick with both feet, similar to her CD attack in previous KOF games. f+ B is identical to her previous CD attack, while f+ D makes her hop forward while doing the drop kick.

Dairin Fuusha Otoshi: mid-air d+ A

Mai does a downward hammerfist with both hands.

Uki Hane: mid-air d+ B

Mai does a small hop in mid-air and floats straight down, smashing the opponent with her knee. As in previous KOF games, this move is an overhead. Nice as a confusion tactic or as a cross-up move.

Yusura Ume: mid-air d+ D

Mai floats down with her butt sticking out, knocking the opponent down. As in previous KOF games, this move is an overhead.

Sankaku Tobi: mid-air uf when next to a wall

Special Moves

Kachou Sen qcf+ A/C

Mai throws a fan at the opponent. You already knew that.

Ryuu Enbu qcb+ A/C

Mai spins while whipping her flaming tailcloths. You already knew that, too.

Sayo Chidori qcb+ B/D

Mai swings her fan downward in a wide arc. I don't know if this move can cancel into any other moves like in some previous KOF games.

Hissatsu Shinobi Bachi: hcf+ B/D

Mai does a cartwheel and charges at the opponent with her elbow sticking out. Once again, you already knew that.

Musasabi no Mai - Kyo: charge d,u+ A/C

Mai jumps to the wall and then jumps off of it. You should tap the A or C button when performing this move, since pressing it too long will make her do the Musasabi no Mai - Jitsu. In mid-air, you can perform the Dairin Fuusha Otoshi, the Uki Hane, the Yusura Ume, or the Toki Tsubute. You can also do the Musasabi no Mai - Jitsu by inputting qcb+ A/C.

Musasabi no Mai - Jitsu: charge d,u+ A/C (hold A/C, or press A/C when Mai reaches the wall) or mid-air qcb+ A/C

If performed in mid-air, Mai flies quickly downward at an angle. If performed on the ground, Mai jumps to the wall and then flies quickly downward at an angle. Same stuff as in previous KOF games.

Toki Tsubute (during Musasabi no Mai) - Kyo, CD

I haven't actually connected with this move, but I'm assuming it's the same as in the previous KOF games, which means the opponent would have to be in mid-air and you'd have to be close to him/her when you attempt this move.

Super Attacks

The Basics

Advanced Strategy