Difference between revisions of "Mai Shiranui (NGBC)"

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(Special Moves)
(Super Attacks)
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=== Super Attacks ===
 
=== Super Attacks ===
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'''Chou Hissatsu Shinobi Bachi''': qcb,hcf+ B/D
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Despite what some of the Japanese movelists say, you cannot perform this super with the A or C button. As you know, Mai does a more powerful version of her Hissatsu Shinobi Bachi. It's the same as Mai's usual DM in previous KOF games, so use it as such. This move consumes 1 Super Bar.
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'''Kagerou no Mai''': qcf,qcf+ A/C
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Mai summons a column of flame that temporarily surrounds her. I believe it's possible to juggle the opponent afterwards if this move connects. This move consumes 1 Super Bar.
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'''Gekka Midare Botan''': mid-air qcf,qcf+ A/C
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Well, this move is new. Mai flies downward like in Musasabi no Mai - Jitsu. If this move connects, she then mounts the opponent's head, as what appear to be ghostlike illusions of Mai rip through the opponent at rapid speed. After that, a huge explosion occurs as Mai jumps off the opponent. One of my favorite supers so far. Use this move like you would use Leona's V-Slasher. This move consumes 2 Super Bars
  
 
== The Basics ==
 
== The Basics ==

Revision as of 18:55, 3 January 2008

Introduction

Moves List

Normal Moves

Throws

Fuusha Kuzushi: b/n/f+ CD when up close

Basic throw. The one where Mai grabs the opponent's head between her feet and slams the opponent to the other side.

Yume Sakura: mid-air CD when up close

Mai's air throw. I haven't actually connected with this move, but I'm assuming it's the same as in the previous KOF games.

Command Moves

Benitsuru no Mai: df+ B

Mai slides along the floor and then sweeps the opponent with her other foot. Hits low, but you already knew that. Like in previous KOF games, she can cancel into other moves after the first hit.

Tsubaki no Mai: f+ B/D

Mai does a drop kick with both feet, similar to her CD attack in previous KOF games. f+ B is identical to her previous CD attack, while f+ D makes her hop forward while doing the drop kick.

Dairin Fuusha Otoshi: mid-air d+ A

Mai does a downward hammerfist with both hands.

Uki Hane: mid-air d+ B

Mai does a small hop in mid-air and floats straight down, smashing the opponent with her knee. As in previous KOF games, this move is an overhead. Nice as a confusion tactic or as a cross-up move.

Yusura Ume: mid-air d+ D

Mai floats down with her butt sticking out, knocking the opponent down. As in previous KOF games, this move is an overhead.

Sankaku Tobi: mid-air uf when next to a wall

Special Moves

Kachou Sen qcf+ A/C

Mai throws a fan at the opponent. You already knew that.

Ryuu Enbu qcb+ A/C

Mai spins while whipping her flaming tailcloths. You already knew that, too.

Sayo Chidori qcb+ B/D

Mai swings her fan downward in a wide arc. I don't know if this move can cancel into any other moves like in some previous KOF games.

Hissatsu Shinobi Bachi: hcf+ B/D

Mai does a cartwheel and charges at the opponent with her elbow sticking out. Once again, you already knew that.

Musasabi no Mai - Kyo: charge d,u+ A/C

Mai jumps to the wall and then jumps off of it. You should tap the A or C button when performing this move, since pressing it too long will make her do the Musasabi no Mai - Jitsu. In mid-air, you can perform the Dairin Fuusha Otoshi, the Uki Hane, the Yusura Ume, or the Toki Tsubute. You can also do the Musasabi no Mai - Jitsu by inputting qcb+ A/C.

Musasabi no Mai - Jitsu: charge d,u+ A/C (hold A/C, or press A/C when Mai reaches the wall) or mid-air qcb+ A/C

If performed in mid-air, Mai flies quickly downward at an angle. If performed on the ground, Mai jumps to the wall and then flies quickly downward at an angle. Same stuff as in previous KOF games.

Toki Tsubute (during Musasabi no Mai) - Kyo, CD

The opponent would have to be in mid-air and you'd have to be close to him/her when you attempt this move.

Super Attacks

Chou Hissatsu Shinobi Bachi: qcb,hcf+ B/D

Despite what some of the Japanese movelists say, you cannot perform this super with the A or C button. As you know, Mai does a more powerful version of her Hissatsu Shinobi Bachi. It's the same as Mai's usual DM in previous KOF games, so use it as such. This move consumes 1 Super Bar.

Kagerou no Mai: qcf,qcf+ A/C

Mai summons a column of flame that temporarily surrounds her. I believe it's possible to juggle the opponent afterwards if this move connects. This move consumes 1 Super Bar.

Gekka Midare Botan: mid-air qcf,qcf+ A/C

Well, this move is new. Mai flies downward like in Musasabi no Mai - Jitsu. If this move connects, she then mounts the opponent's head, as what appear to be ghostlike illusions of Mai rip through the opponent at rapid speed. After that, a huge explosion occurs as Mai jumps off the opponent. One of my favorite supers so far. Use this move like you would use Leona's V-Slasher. This move consumes 2 Super Bars

The Basics

Advanced Strategy