Mai Shiranui (NGBC)

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Introduction

Moves List

Normal Moves

Body Toss

Fuusha Kuzushi: b/n/f+ CD when up close

Basic throw. The one where Mai grabs the opponent's head between her feet and slams the opponent to the other side.

Yume Sakura: mid-air CD when up close

Mai's air throw. I haven't actually connected with this move, but I'm assuming it's the same as in the previous KOF games.

Command Moves

Benitsuru no Mai: df+ B

Mai slides along the floor and then sweeps the opponent with her other foot. Hits low, but you already knew that. Like in previous KOF games, she can cancel into other moves after the first hit.

Tsubaki no Mai: f+ B/D

Mai does a drop kick with both feet, similar to her CD attack in previous KOF games. f+ B is identical to her previous CD attack, while f+ D makes her hop forward while doing the drop kick.

Dairin Fuusha Otoshi: mid-air d+ A

Mai does a downward hammerfist with both hands.

Uki Hane: mid-air d+ B

Mai does a small hop in mid-air and floats straight down, smashing the opponent with her knee. As in previous KOF games, this move is an overhead. Nice as a confusion tactic or as a cross-up move.

Yusura Ume: mid-air d+ D

Mai floats down with her butt sticking out, knocking the opponent down. As in previous KOF games, this move is an overhead.

Sankaku Tobi: mid-air uf when next to a wall

Special Moves

Kachou Sen qcf+ A/C

Mai throws a fan at the opponent. You already knew that.

Ryuu Enbu qcb+ A/C

Mai spins while whipping her flaming tailcloths. You already knew that, too.

Sayo Chidori qcb+ B/D

Mai swings her fan downward in a wide arc. I don't know if this move can cancel into any other moves like in some previous KOF games.

Hissatsu Shinobi Bachi: hcf+ B/D

Mai does a cartwheel and charges at the opponent with her elbow sticking out. Once again, you already knew that.

Musasabi no Mai - Kyo: charge d,u+ A/C

Mai jumps to the wall and then jumps off of it. You should tap the A or C button when performing this move, since pressing it too long will make her do the Musasabi no Mai - Jitsu. In mid-air, you can perform the Dairin Fuusha Otoshi, the Uki Hane, the Yusura Ume, or the Toki Tsubute. You can also do the Musasabi no Mai - Jitsu by inputting qcb+ A/C.

Musasabi no Mai - Jitsu: charge d,u+ A/C (hold A/C, or press A/C when Mai reaches the wall) or mid-air qcb+ A/C

If performed in mid-air, Mai flies quickly downward at an angle. If performed on the ground, Mai jumps to the wall and then flies quickly downward at an angle. Same stuff as in previous KOF games.

Toki Tsubute (during Musasabi no Mai) - Kyo, CD

The opponent would have to be in mid-air and you'd have to be close to him/her when you attempt this move.

Desperation Moves

Chou Hissatsu Shinobi Bachi: qcb,hcf+ B/D

Despite what some of the Japanese movelists say, you cannot perform this super with the A or C button. As you know, Mai does a more powerful version of her Hissatsu Shinobi Bachi. It's the same as Mai's usual DM in previous KOF games, so use it as such. This move consumes 1 Super Bar.

Kagerou no Mai: qcf,qcf+ A/C

Mai summons a column of flame that temporarily surrounds her. I believe it's possible to juggle the opponent afterwards if this move connects. This move consumes 1 Super Bar.

Gekka Midare Botan: mid-air qcf,qcf+ A/C

Well, this move is new. Mai flies downward like in Musasabi no Mai - Jitsu. If this move connects, she then mounts the opponent's head, as what appear to be ghostlike illusions of Mai rip through the opponent at rapid speed. After that, a huge explosion occurs as Mai jumps off the opponent. One of my favorite supers so far. Use this move like you would use Leona's V-Slasher. This move consumes 2 Super Bars

The Basics

Mai NGBC Primer Part I(by Dark Geese):


-Mai has always been basic..but in this game she has some pluses and minuses. More pluses hence why she is up in the tiers. -Just like in KOFs- the most little used poke with Mai is far. St a. Its good to space. - Use her butt bounce (Down+D) move. Its an overhead and her Ultimage Juggle. -Basic DG Mai mixup: (Low)SweepxxBRC to jump Cancel down+D, or aerial Down+D (Overhead) -BRC or what I call Blue Rush Cancel costs meter..but its essential for Mai. - Aerial Down+D is non-meter safe but can be punished via GCFS. -On wakeup use her down+B move..its EXCELLENT ALSO because it crosses up on wakeup. Experiment with it to see what I am talking about!!! Make an ambiguous crossup -This move is not as good as it is in 2k2..where you can even make it an ambiguous crossup and mix it up with her flying grab..but its still good. -Your goal with Mai to to land the Level 2 Aerial Super as it does good damage… -Anti Air with Mai is her qcfx k super (level 1) -In the corner if you land her qcfx2 k super if you time it right you can link 3 Aerial Down+D’s right after each other. Tight timing though.

-BNBs-

  1. 1:The Purifyweirdsoul BNB- After a Sweep, BRC (AB Roll) into jump cancel then into Level 2 aerial P Super (qcfx2 C). Difficult to hit confirm at first, but its possible because of the steps.

-#2- St.C to Df+B (one hit) to hcb+pxDeadly Ninja Bees (qcbhcf+p)

  1. 3- St. C to Forward+B to qcb+a to qcfx2 C Aerial Level 2 Super. Hit confirm this always or you are wide open after the missed forward+b.

Advanced Strategy