Marvel vs Capcom 2/B.B.Hood

From Shoryuken Wiki!
Revision as of 20:41, 29 May 2009 by Finkledoodoo (Talk | contribs)

Jump to: navigation, search

Introduction


Colors

LP http://i11.photobucket.com/albums/a154/magnetro/LP-3.jpg HP http://i11.photobucket.com/albums/a154/magnetro/HP-3.jpg A1 http://i11.photobucket.com/albums/a154/magnetro/A1-4.jpg

LK http://i11.photobucket.com/albums/a154/magnetro/LK-3.jpg HK http://i11.photobucket.com/albums/a154/magnetro/HK-4.jpg A2 http://i11.photobucket.com/albums/a154/magnetro/A2-4.jpg


BB Hood is an anti-rush character because of her hk (mine move), she also dishes out a lot of damage to every character which can be comboed easily its just of matter of hitting your opponent. Her missiles are important too because of the quick recovery time and it (lp missile only) can be used to protect you as you are on the ground if you dash with the missile. Her best super is Cruel/Cool Hunting but it is not the safest. I actually prefer Beautiful Memory if I dish out a hk for an unrollable otg in case I did not time the hk right but if I were to do a basic combo with no otg's then Cruel Hunting is the way to go. BB Hood is a great run away character and can lock down characters for a decent amount of time and damage, though not as good as Strider/Doom (Of Course). She is a unique fighter because she can be tricky and be able to do things most characters can't for example due to her size and her moves she can get past things easier. Most people believe she sucks because of her reach is limited but they don't realize that she can win without this advantage though it is just more difficult.

Moves List

Normal Moves

Standing Jab
Crouching Jab
Standing Strong
Crouching Strong
Standing Fierce
Crouching Fierce
Standing Short
Crouching Short
Standing Forward
Crouching Forward
Standing Roundhouse
Crouching Roundhouse
Jumping Jab
Jumping Strong
Jumping Fierce
Jumping Short
Jumping Forward
Jumping Roundhouse

Special Moves

Smile & Missile (High)  : Charge back for one second, F + P
Smile & Missile (Low)  : Charge back for one second, F + K
Smile & Missile (Jumping) : Charge down for one second, U + P
Cheer & Fire (Angled)  : F, D, DF + P
Cheer & Fire (Horizontal) : F, D, DF + K
Shyness Strike  : D, DB, B + P
Tell Me Why [Stalking]  : D, D + KK
Tricky Basket  : F + Fierce
Surprise & Hop  : F + Roundhouse
Malice & Mine  : DB + Roundhouse
Stumble & Blade  : During dash, Fierce

Super Moves

Beautiful Memory: B, DB, D, DF, F + KK
Cruel/Cool Hunting: D, DF, F + PP
Hyper Apple for You?: F, DF, D, DB, B + KK

Assist Moves

Projectile: Smile & Missile (HP Version)
Anti-Air: Cheer & Fire (LP Version)
Variety: Tricky Basket (LP/HP Version)

The Basics

Advanced Strategy