Marvel vs Capcom 2/Cable
Cable is the son of Scott Summers (Cyclops) and Madelyne Pryor (AKA the Goblyn Queen, a clone of Jean Grey produced by Mr. Sinister). Infected by a techno-organic virus by Apocalypse as a baby, Cable must use his telekinetic powers to keep the virus from ravaging his body. Thus in one of Cable's win poses, his arm succumbs to the virus and deforms.
|Viper Beam||QCF + P (air, tap P and give direction to aim)|
|Psimitar||DP + P|
|Electrap||QCB + K (air, hold K to delay detonation - release K when you want it to detonate)|
|Psy-Charge||HCB + P|
|Crackdown||QCF + K|
The Psy-Charge is generally considered to be one of the most insulting moves in the game. In Florida you had to pay your opponent a quarter if you got hit by it. It is hard to combo into, but can be used as a poor anti-air in some cases. Note that Cable stays in a special post-Psy-Charge stance after this completes until you perform any other move.
|Hyper Viper||QCF+2P (air, mashable, tap P and give direction to aim)|
Cable's legs are mostly invulnerable during a Hyper Viper super. This is probably just a poor hit-box as opposed to intentional design.
You can continue to attack your opponent during Time Flip, but it is possible to knock them out of the Time Flip auto-combo. You may not use Hyper Viper or assists until the auto-combo completes. A common way to extend the Time Flip is to throw a Electrap grenade for the opponent to land on.
|Type||Assist||Counter||Team Hyper Combo|
|A||LP Viper Beam||LP Viper Beam||Hyper Viper|
|B||HP Scimitar||HP Scimitar||Hyper Viper|
|Y||LK Electrap||LK Crackdown||Hyper Viper|
His B (anti-air) assist is considered his best assist, mostly because of his ability to use it as a counter and cancel into Hyper Viper. The A (projectile) assist can be used when more of a ground game is needed, and the Y (variable) assist can be used as a surprise assist.
- Jump back + fierce and/or short beam
- Tigerknee grenade
- Wait for opponents mistake then tigerknee air hyper viper beam x4 or until dead.