Difference between revisions of "Marvel vs Capcom 2/Cammy"

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(Advanced Strategy)
(Advanced Strategy)
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Best assists include Sentinel (G), Tron Bonne (G), Cyclops (B), Psylocke (A).
 
Best assists include Sentinel (G), Tron Bonne (G), Cyclops (B), Psylocke (A).
  
Crossup on incoming characters:  Call Sentinel (G)  (also works with Strider (B)), Cannon Spike (RH version) that whiffs on purpose.  You will end up behind the opponent as they come in and the opponent often can't even see where the drones or Strider is located (cross-up practically occurs below the screen).  Free c. short, c. forward, c. fierce, etc.
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Crossup on incoming characters (in the corner only):  Call Sentinel (G)  (also works with Strider (B)), Cannon Spike (RH version) that whiffs on purpose (must execute this before the opponent is in the screen to whiff).  You will end up behind the opponent as they come in and the opponent often can't even see where the drones or Strider is located (cross-up practically occurs below the screen).  Free c. short, c. forward, c. fierce, etc. after the drones or Strider assist hits.
  
  
 
With Tron Bonne, it's very useful to use j. short, j. forward in combination while calling Tron Bonne.  Use with the occasional c. short, c. forward, c. fierce attempt (safe against many characters), can you can have a virtual lock down (very effective vs. Sentinel and large characters).
 
With Tron Bonne, it's very useful to use j. short, j. forward in combination while calling Tron Bonne.  Use with the occasional c. short, c. forward, c. fierce attempt (safe against many characters), can you can have a virtual lock down (very effective vs. Sentinel and large characters).

Revision as of 08:53, 20 February 2006

Introduction

Moves List

Normal Moves

Special Moves

Super Moves

Assist Moves

The Basics

Advanced Strategy

Best assists include Sentinel (G), Tron Bonne (G), Cyclops (B), Psylocke (A).

Crossup on incoming characters (in the corner only): Call Sentinel (G) (also works with Strider (B)), Cannon Spike (RH version) that whiffs on purpose (must execute this before the opponent is in the screen to whiff). You will end up behind the opponent as they come in and the opponent often can't even see where the drones or Strider is located (cross-up practically occurs below the screen). Free c. short, c. forward, c. fierce, etc. after the drones or Strider assist hits.


With Tron Bonne, it's very useful to use j. short, j. forward in combination while calling Tron Bonne. Use with the occasional c. short, c. forward, c. fierce attempt (safe against many characters), can you can have a virtual lock down (very effective vs. Sentinel and large characters).