Difference between revisions of "Marvel vs Capcom 2/Cammy"

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{{MvC2Header}}
 
= Introduction =
 
= Introduction =
 +
[[image:MvC2cammy.png]]
  
----
+
Incredibly quick with great priority on her normals.  Has great resets, but is somewhat limited by only having one real (but very damaging) combo.
  
== Colors ==
+
= Colors =
 +
First row: LP, HP, A1. Second row: LK, HK, A2.
  
 
+
[[Image:Mvc2-cammy.png]]
'''LP''' http://i11.photobucket.com/albums/a154/magnetro/LP-4.jpg '''HP''' http://i11.photobucket.com/albums/a154/magnetro/HP-4.jpg '''A1''' http://i11.photobucket.com/albums/a154/magnetro/A1-5.jpg
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'''LK''' http://i11.photobucket.com/albums/a154/magnetro/LK-4.jpg '''HK''' http://i11.photobucket.com/albums/a154/magnetro/HK-5.jpg '''A2''' http://i11.photobucket.com/albums/a154/magnetro/A2-5.jpg
+
  
 
= Moves List =
 
= Moves List =
  
 
== Normal Moves ==
 
== Normal Moves ==
 +
 +
{{MvC2MoveListHeader}}
 +
 +
{{MvC2MoveListRow
 +
  |Jab
 +
  |lp
 +
  |3
 +
  |3
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Crouching Jab
 +
  |d + lp
 +
  |3
 +
  |3
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Jumping jab
 +
  |u + lp
 +
  |3
 +
  |3
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Strong
 +
  |mp
 +
  |5
 +
  |6
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Crouching Strong
 +
  |d + mp
 +
  |5
 +
  |6
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Jumping Strong
 +
  |u + mp
 +
  |5
 +
  |6
 +
| }}
 +
{{MvC2MoveListRow
 +
| Fierce
 +
  |fp
 +
  |7
 +
  |12
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Crouching Fierce
 +
  |d + fp
 +
  |7
 +
  |12
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Jumping Fierce
 +
  |u + fp
 +
  |7
 +
  |12
 +
| }}
 +
{{MvC2MoveListRow
 +
|Short
 +
  |lk
 +
  |3
 +
  |4
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Crouching Short
 +
  |d + lk
 +
  |3
 +
  |3
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Jumping Short
 +
  |u + lk
 +
  |3
 +
  |3
 +
| }}
 +
{{MvC2MoveListRow
 +
|Forward
 +
  |mk
 +
  |5
 +
  |6
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Crouching Forward
 +
  |d + mk
 +
  |5
 +
  |6
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Jumping Forward
 +
  |u + mk
 +
  |5
 +
  |6
 +
| }}
 +
{{MvC2MoveListRow
 +
|Roundhouse
 +
  |hk
 +
  |7
 +
  |14
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Crouching Roundhouse
 +
  |d + hk
 +
  |7
 +
  |12
 +
| }}
 +
{{MvC2MoveListRow
 +
  |Jumping Roundhouse
 +
  |u + hk
 +
  |7
 +
  |12
 +
| }}
 +
{{MoveListFooter}}
 +
 +
=== Command normals ===
 +
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Double jump
 +
| u
 +
|
 +
|aironly
 +
}}
 +
{{MoveListRow | Steel slicer
 +
| b + hk
 +
|
 +
|
 +
}}
 +
{{MoveListFooter}}
  
 
== Special Moves ==
 
== Special Moves ==
 +
 +
{{MvC2MoveListHeader}}
 +
{{MvC2MoveListRow | Axle Spin Knuckle
 +
| qcf + p
 +
|20 / 27
 +
|7 + 7 / 8 + 8
 +
|}}
 +
{{MvC2MoveListRow | Cannon Drill
 +
| qcf + k
 +
|10
 +
|14 / 16
 +
|Links to Killer Bee Assault!
 +
}}
 +
{{MvC2MoveListRow | Air Cannon Drill
 +
| qcf + k
 +
|9
 +
|14 / 16
 +
|aironly Links to Killer Bee Assault!
 +
}}
 +
{{MvC2MoveListRow | Cannon Spike
 +
| dp + k
 +
|4
 +
|18 / 20
 +
|}}
 +
{{MvC2MoveListRow | Cannon Strike
 +
|qcb + k
 +
|15 / 17
 +
|14 / 16
 +
|aironly
 +
}}
 +
{{MvC2MoveListRow | Cannon Revenge
 +
| hcb + p
 +
| ?
 +
| 18 / 12 ?
 +
|counter
 +
}}
 +
{{MvC2MoveListRow | Hooligan Jump
 +
| qcb + k
 +
| Throw: 11 / Strike: 27
 +
| Slide: 12 / 14, Throw: 18, Strike: 14
 +
| While in jump: Far: press p to cancel.  Close: press p to do a Fatal Leg Twister.  Press k to Cannon Strike. Or let it finish into a Razor Edge Slicer on landing.
 +
}}
 +
{{MoveListFooter}}
  
 
== Super Moves ==
 
== Super Moves ==
 +
 +
{{MvC2MoveListHeader}}
 +
{{MvC2SuperMoveListRow | Killer Bee Assault
 +
| qcb + lp + hp
 +
|33
 +
|4 + 4 + 4 + 4 + 37
 +
|airok Has an invincible start-up. You can use this to catch an opponent doing a laggy move.  Sometimes crosses up an opponent.  And sometimes they drop out early.
 +
}}
 +
{{MvC2SuperMoveListRow | Reverse Shaft Breaker
 +
| qcb + lk + hk
 +
|10
 +
|45
 +
|}}
 +
{{MvC2SuperMoveListRow | Spin Drive Smasher
 +
| qcf + lk + hk
 +
| 7
 +
|44
 +
|}}
 +
{{MoveListFooter}}
  
 
== Assist Moves ==
 
== Assist Moves ==
 +
 +
{{MvC2CharacterAssists
 +
  |[[file:hk.png]] Cannon spike
 +
  |
 +
  |Spin Drive Smasher
 +
  |[[file:hk.png]] Cannon spike
 +
  | Her most popular assist
 +
 +
  |[[file:hk.png]] Cannon drill
 +
  |
 +
  |Spin Drive Smasher
 +
  |[[file:hk.png]] Cannon drill
 +
  |
 +
 +
  |[[file:hp.png]] Axle Spin Knuckle
 +
  |
 +
  |Killer Bee Assault
 +
  |[[file:hp.png]] Axle Spin Knuckle
 +
  |
 +
}}
 +
Alpha Assist
 +
 +
Cammy does her cannon strike move. This is invincible until it hits an opponent, however some projectiles can knock her out of her assist.
  
 
= The Basics =
 
= The Basics =
 +
'''Staple combos.'''
 +
 +
c.lp, c.fp, /\ sj.lk, sj.mk, cannon drill(hk version) XX KBA
 +
 +
c.lp, c.fp /\ sj.hk, cannon drill(hk version) XX KBA
 +
 +
*If your opponent doesn't roll after this combo you can dash-in and continue comboing. Because of damage scaling, it is best to go for a high amount of hits through her double jump combos than another KBA unless the amount of hits is low enough to make it worth it.
 +
 +
'''Air resets'''
 +
 +
c.lp, c.fp /\ sj.lp, sj.lk, sj.mp, double jump to the opposite side(reset occurs here), sj.lk sj.mk, cannon drill(hk version) XX KBA
 +
 +
c.lp, c.fp /\ sj.lp, sj.mp,(pause), sj.lp, sj.mp double jump on the same side(reset occurs here), sj.lk sj.mk, cannon drill(hk version) XX KBA
 +
 +
c.lp, c.fp /\ sj.lp, sj.lk, sj.mp, (without jumping, fall to the other side of the opponent) cannon drill(hk version), XX KBA
 +
 +
'''References'''
 +
 +
http://www.dailymotion.com/video/x2bn2i_mvc2-cammy-combos-and-resets
  
 
= Advanced Strategy =
 
= Advanced Strategy =
  
 
[[Category:Marvel Vs. Capcom 2]]
 
[[Category:Marvel Vs. Capcom 2]]
[[Category:Cammy]]
 
  
Best assists include Sentinel (G), Tron Bonne (G), Cyclops (B), Psylocke (A).
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 +
'''Best assists include Sentinel (G), Tron Bonne (G), Cyclops (B), Psylocke (A).'''
  
 
Playing with Sentinel (G):  Can do j. Cannon Drill (RH version) while calling Sentinel (G) to back you up.  Also can do call Sentinel (G), Cannon spike (either version).  Sentinel Drones will often protect you (unless the drones are interrupted or hit the opponent's assist).
 
Playing with Sentinel (G):  Can do j. Cannon Drill (RH version) while calling Sentinel (G) to back you up.  Also can do call Sentinel (G), Cannon spike (either version).  Sentinel Drones will often protect you (unless the drones are interrupted or hit the opponent's assist).
Line 35: Line 265:
  
 
With Tron Bonne, it's very useful to use j. short, j. forward in combination while calling Tron Bonne.  Use with the occasional c. short, c. forward, c. fierce attempt (safe against many characters), can you can have a virtual lock down (very effective vs. Sentinel and large characters).
 
With Tron Bonne, it's very useful to use j. short, j. forward in combination while calling Tron Bonne.  Use with the occasional c. short, c. forward, c. fierce attempt (safe against many characters), can you can have a virtual lock down (very effective vs. Sentinel and large characters).
 +
 +
'''Character specific strategy'''
 +
 +
vs. Sentinel
 +
 +
When facing sentinel or other large characters (blackheart, juggernaunt, thanos, dr.doom etc.) her hooligan trow combination (qcb+k and then press p when close to an opponent) becomes much more reliable.
 +
 +
if you are close to sentinel do the qcb+k and immediately press p. You will most likely be in range. If you do this on a crouched opponent you can combo into her bread and butter combo.

Latest revision as of 17:43, 17 February 2012

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2cammy.png

Incredibly quick with great priority on her normals. Has great resets, but is somewhat limited by only having one real (but very damaging) combo.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-cammy.png

Moves List

Normal Moves

Name
Command
Startup
Damage
Special Properties (glossary)
Jab
Lp.png
3
3
Crouching Jab
D.png + Lp.png
3
3
Jumping jab
U.png + Lp.png
3
3
Strong
Mp.png
5
6
Crouching Strong
D.png + Mp.png
5
6
Jumping Strong
U.png + Mp.png
5
6
Fierce
Fp.png
7
12
Crouching Fierce
D.png + Fp.png
7
12
Jumping Fierce
U.png + Fp.png
7
12
Short
Lk.png
3
4
Crouching Short
D.png + Lk.png
3
3
Jumping Short
U.png + Lk.png
3
3
Forward
Mk.png
5
6
Crouching Forward
D.png + Mk.png
5
6
Jumping Forward
U.png + Mk.png
5
6
Roundhouse
Hk.png
7
14
Crouching Roundhouse
D.png + Hk.png
7
12
Jumping Roundhouse
U.png + Hk.png
7
12

Command normals

Name
Command
Damage
Special Properties (glossary)
Double jump
U.png
Aironly.png
Steel slicer
B.png + Hk.png

Special Moves

Name
Command
Startup
Damage
Special Properties (glossary)
Axle Spin Knuckle
Qcf.png + P.png
20 / 27
7 + 7 / 8 + 8
Cannon Spike
Dp.png + K.png
4
18 / 20
Cannon Strike
Qcb.png + K.png
15 / 17
14 / 16
Aironly.png
Cannon Revenge
Hcb.png + P.png
?
18 / 12 ?
Counter.png
Hooligan Jump
Qcb.png + K.png
Throw: 11 / Strike: 27
Slide: 12 / 14, Throw: 18, Strike: 14
While in jump: Far: press P.png to cancel. Close: press P.png to do a Fatal Leg Twister. Press K.png to Cannon Strike. Or let it finish into a Razor Edge Slicer on landing.

Super Moves

Name
Command
Startup
Damage
Special Properties (glossary)
Killer Bee Assault
Qcb.png + Lp.png + Hp.png
33
4 + 4 + 4 + 4 + 37
Airok.png Has an invincible start-up. You can use this to catch an opponent doing a laggy move. Sometimes crosses up an opponent. And sometimes they drop out early.
Reverse Shaft Breaker
Qcb.png + Lk.png + Hk.png
10
45
Spin Drive Smasher
Qcf.png + Lk.png + Hk.png
7
44

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHk.png Cannon spike
Spin Drive Smasher
Hk.png Cannon spike
Her most popular assist
Beta.pngHk.png Cannon drill
Spin Drive Smasher
Hk.png Cannon drill
Gamma.pngHp.png Axle Spin Knuckle
Killer Bee Assault
Hp.png Axle Spin Knuckle

Alpha Assist

Cammy does her cannon strike move. This is invincible until it hits an opponent, however some projectiles can knock her out of her assist.

The Basics

Staple combos.

c.lp, c.fp, /\ sj.lk, sj.mk, cannon drill(hk version) XX KBA

c.lp, c.fp /\ sj.hk, cannon drill(hk version) XX KBA

  • If your opponent doesn't roll after this combo you can dash-in and continue comboing. Because of damage scaling, it is best to go for a high amount of hits through her double jump combos than another KBA unless the amount of hits is low enough to make it worth it.

Air resets

c.lp, c.fp /\ sj.lp, sj.lk, sj.mp, double jump to the opposite side(reset occurs here), sj.lk sj.mk, cannon drill(hk version) XX KBA

c.lp, c.fp /\ sj.lp, sj.mp,(pause), sj.lp, sj.mp double jump on the same side(reset occurs here), sj.lk sj.mk, cannon drill(hk version) XX KBA

c.lp, c.fp /\ sj.lp, sj.lk, sj.mp, (without jumping, fall to the other side of the opponent) cannon drill(hk version), XX KBA

References

http://www.dailymotion.com/video/x2bn2i_mvc2-cammy-combos-and-resets

Advanced Strategy


Best assists include Sentinel (G), Tron Bonne (G), Cyclops (B), Psylocke (A).

Playing with Sentinel (G): Can do j. Cannon Drill (RH version) while calling Sentinel (G) to back you up. Also can do call Sentinel (G), Cannon spike (either version). Sentinel Drones will often protect you (unless the drones are interrupted or hit the opponent's assist).

Crossup on incoming characters (in the corner only): Call Sentinel (G) (also works with Strider (B)), Cannon Spike (RH version) that whiffs on purpose (must execute this before the opponent is in the screen to whiff). You will end up behind the opponent as they come in and the opponent often can't even see where the drones or Strider is located (cross-up practically occurs below the screen). Free c. short, c. forward, c. fierce, etc. after the drones or Strider assist hits.


With Tron Bonne, it's very useful to use j. short, j. forward in combination while calling Tron Bonne. Use with the occasional c. short, c. forward, c. fierce attempt (safe against many characters), can you can have a virtual lock down (very effective vs. Sentinel and large characters).

Character specific strategy

vs. Sentinel

When facing sentinel or other large characters (blackheart, juggernaunt, thanos, dr.doom etc.) her hooligan trow combination (qcb+k and then press p when close to an opponent) becomes much more reliable.

if you are close to sentinel do the qcb+k and immediately press p. You will most likely be in range. If you do this on a crouched opponent you can combo into her bread and butter combo.