Difference between revisions of "Marvel vs Capcom 2/Dhalsim"

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{{MvC2Header}}
 
= Introduction =
 
= Introduction =
 +
[[image:MvC2dhalsim.png]]
  
----
+
Watch Magnetro's Dhalsim DVD which can be found here: http://zachd.com/magnetro/if/dhalsimdvd.html
  
 
= Colors =
 
= Colors =
 +
First row: LP, HP, A1. Second row: LK, HK, A2.
  
'''LP''' http://i11.photobucket.com/albums/a154/magnetro/LP-9.jpg '''HP''' http://i11.photobucket.com/albums/a154/magnetro/HP-9.jpg '''A1''' http://i11.photobucket.com/albums/a154/magnetro/A2-10.jpg
+
[[Image:Mvc2-dhalsim.png]]
 
+
'''LK''' http://i11.photobucket.com/albums/a154/magnetro/LK-9.jpg '''HK'''http://i11.photobucket.com/albums/a154/magnetro/HK-10.jpg '''A2'''http://i11.photobucket.com/albums/a154/magnetro/A1-10.jpg
+
 
+
----
+
 
+
Watch Magneto's Dhalsim DVD which can be found here: http://zachd.com/mvc2/#sim
+
  
 
= Moves List =
 
= Moves List =
  
 
== Normal Moves ==
 
== Normal Moves ==
 +
{|border="1"
 +
!width="6%"|
 +
! Frames
 +
! Advantage
 +
! Cancel
 +
! Block
 +
!colspan="3"| Hitbox
 +
! Notes
 +
|-
 +
|colspan="9" align="center"| '''Standing Far'''
 +
|-
 +
! [[File:Lp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_f.s.lp.png|center]]
 +
|align="left"|
 +
|-
 +
! [[File:Mp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_f.s.mp.png|center]]
 +
|align="left"| 
 +
|-
 +
! [[File:Hp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_f.s.hp.png|center]]
 +
|align="left"|
 +
|-
 +
! [[File:Lk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_f.s.lk.png|center]]
 +
|
 +
|-
 +
! [[File:Mk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_f.s.forward.png|center]]
 +
|
 +
|-
 +
! [[File:Hk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_f.s.hk.png|center]]
 +
|
 +
|-
 +
|colspan="9" align="center"| '''Standing Close'''
 +
|-
 +
! [[File:Lp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.s.lp.png|center]]
 +
|align="left"|
 +
|-
 +
! [[File:Mp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| HL
 +
|valign="bottom" style="border-right:0px;"| [[File:Dhalsim_cl.s.mp(1).png|center]]
 +
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Dhalsim_cl.s.mp(2).png|center]]
 +
|valign="bottom" style="border-left:0px;"|
 +
|align="left"|  [[File:Launch.png]]
 +
|-
 +
! [[File:Hp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.s.hp.png|center]]
 +
|align="left"|
 +
|-
 +
! [[File:Lk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.s.lk.png|center]]
 +
|
 +
|-
 +
! [[File:Mk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.s.forward.png|center]]
 +
|
 +
|-
 +
! [[File:Hk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.s.hk.png|center]]
 +
|
 +
|-
 +
|colspan="9" align="center"| '''Crouching Far'''
 +
|-
 +
! [[File:Lp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_f.c.lp.png|center]]
 +
|align="left"|
 +
|-
 +
! [[File:Mp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_f.c.mp.png|center]]
 +
|
 +
|-
 +
! [[File:Hp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| -
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_f.c.hp.png|center]]
 +
|
 +
|-
 +
! [[File:Lk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_f.c.lk.png|center]]
 +
| [[File:Otg.png]]
 +
|-
 +
! [[File:Mk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_f.c.lk.png|center]]
 +
| [[File:Otg.png]]
 +
|-
 +
! [[File:Hk.png]]
 +
|align="center"|
 +
|align="center"| KD
 +
|align="center"| -
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_f.c.lk.png|center]]
 +
|[[File:Otg.png]]
 +
|-
 +
|colspan="9" align="center"| '''Crouching Close'''
 +
|-
 +
! [[File:Lp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.c.lp.png|center]]
 +
|align="left"|
 +
|-
 +
! [[File:Mp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.c.lp.png|center]]
 +
|
 +
|-
 +
! [[File:Hp.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| -
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_cl.c.lp.png|center]]
 +
|
 +
|-
 +
! [[File:Lk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_cl.c.lk.png|center]]
 +
| [[File:Otg.png]]
 +
|-
 +
! [[File:Mk.png]]
 +
|align="center"|
 +
|align="center"|
 +
|align="center"| C
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_cl.c.forward.png|center]]
 +
| [[File:Otg.png]]
 +
|-
 +
! [[File:Hk.png]]
 +
|align="center"|
 +
|align="center"| KD
 +
|align="center"| -
 +
|align="center"| [[File:Low.png]]
 +
|colspan="3" | [[File:Dhalsim_cl.c.hk.png|center]]
 +
|[[File:Otg.png]]
 +
|-
 +
|colspan="9" align="center"| '''Jump Far'''
 +
|-
 +
! [[File:Lp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.f.lp.png|center]]
 +
|
 +
|-
 +
! [[File:Mp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.f.mp.png|center]]
 +
|
 +
|-
 +
! [[File:Hp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.f.hp.png|center]]
 +
|
 +
|-
 +
! [[File:Lk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.f.lk.png|center]]
 +
|
 +
|-
 +
! [[File:Mk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3"| [[File:Dhalsim_j.f.forward.png|center]]
 +
|
 +
|-
 +
! [[File:Hk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3"| [[File:Dhalsim_j.f.hk.png|center]]
 +
|
 +
|-
 +
|colspan="9" align="center"| '''Jump Close'''
 +
|-
 +
! [[File:Lp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.c.lp.png|center]]
 +
|
 +
|-
 +
! [[File:Mp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.c.mp.png|center]]
 +
|
 +
|-
 +
! [[File:Hp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.c.hp.png|center]]
 +
| [[File:Aircombofinisher.png]]
 +
|-
 +
! [[File:Lk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3" | [[File:Dhalsim_j.c.lk.png|center]]
 +
|
 +
|-
 +
! [[File:Mk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3"| [[File:Dhalsim_j.c.forward.png|center]]
 +
|
 +
|-
 +
! [[File:Hk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| [[File:High.png]]
 +
|colspan="3"| [[File:Dhalsim_j.c.hk.png|center]]
 +
| [[File:Aircombofinisher.png]]
 +
|-
 +
|colspan="9" align="center"| '''Command Normals'''
 +
|-
 +
! [[File:D.png]][[File:Hp.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_jd.hp.png|center]]
 +
|
 +
|-
 +
! [[File:D.png]][[File:Lk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| HL
 +
|colspan="3" | [[File:Dhalsim_jd.lk.png|center]]
 +
|
 +
|-
 +
! [[File:D.png]][[File:Mk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| HL
 +
|colspan="3"| [[File:Dhalsim_jd.forward.png|center]]
 +
|
 +
|-
 +
! [[File:D.png]][[File:Hk.png]]
 +
|align="center"|
 +
|align="center"| -/-
 +
|align="center"| -
 +
|align="center"| HL
 +
|colspan="3"| [[File:Dhalsim_jd.hk.png|center]]
 +
|
 +
|-
 +
|}
 +
  
 
== Special Moves ==
 
== Special Moves ==
 +
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Yoga Fire
 +
|qcf + p
 +
|
 +
|airok
 +
}}
 +
{{MoveListRow | Yoga Flame
 +
|qcb + p
 +
|
 +
|
 +
}}
 +
{{MoveListRow | Yoga Blast
 +
|qcb + k
 +
|
 +
|
 +
}}
 +
{{MoveListRow | Yoga Smash
 +
|hcb + hp
 +
|
 +
|[[file:mash.png]] Mash buttons for incredible damage.
 +
}}
 +
{{MoveListRow | Yoga Teleport
 +
|dp or rdp + lp + hp or lk + hk
 +
|
 +
|airok
 +
}}
 +
{{MoveListRow | Flight
 +
|qcb + lk + hk
 +
|N/A
 +
|airok Do again to end flight. You can't block while flying.
 +
}}
 +
{{MoveListFooter}}
  
 
== Super Moves ==
 
== Super Moves ==
 +
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Yoga Inferno
 +
|qcf + lp + hp
 +
|
 +
|airok Move the joystick to position it.
 +
}}
 +
{{MoveListRow | Yoga Strike
 +
|qcf + lk + hk
 +
|
 +
|airthrow
 +
}}
 +
{{MoveListFooter}}
  
 
== Assist Moves ==
 
== Assist Moves ==
 +
{{MvC2CharacterAssists
 +
  |[[file:hp.png]] Yoga Fire
 +
  |
 +
  |Yoga Inferno
 +
  |[[file:hp.png]] Yoga Fire
 +
  |
 +
 +
  |[[file:lp.png]] Yoga Flame
 +
  |
 +
  |Yoga Inferno
 +
  |[[file:hp.png]] Yoga Flame
 +
  |
 +
 +
  |[[file:lk.png]] Yoga Blast
 +
  |
 +
  |Yoga Inferno
 +
  |[[file:hk.png]] Yoga Blast
 +
  |
 +
}}
  
 
= The Basics =
 
= The Basics =
 +
<youtube>ltmAfI6xK2k</youtube>
 +
 +
<youtube>XyNmLbM9yCQ</youtube>
 +
 +
== Combos ==
 +
 +
-d.c.LK > s.LP XX qcf + KK
 +
 +
-Jump HP \/ d.df + HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
 +
 +
-Jump d + LK > HK \/ d.s.LP > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK
 +
 +
-((f,f) hcb + HK, d.c.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK
 +
 +
-Corner When close, f + HK, d.c.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK > sj.d + HP > sj.d + HK
 +
 +
-(f,f) hcb + HK XX qcf + PP (hold u)
 +
 +
-Jump d + LK > LP > HP \/ c.LK > c.LK > c.HK XX qcf + PP
 +
 +
-Corner qcf + LP, (f,f, f,f) d.s.LK > s.LK > s.HK XX hcb + LK XX qcf + PP
 +
 +
<youtube>XW3ANZGxss8</youtube>
 +
<youtube>clsg6it6QQc</youtube>
 +
<youtube>EKqDQMIDGxs</youtube>
 +
<youtube>GMqhkZxhsQU</youtube>
  
 
= Advanced Strategy =
 
= Advanced Strategy =
 +
 +
== Unblockable glitch ==
 +
Sim's throw super does not by itself cause an opponent's block frame.  Thus you can DHC from the throw super to any instant super and have it hit.
  
 
[[Category:Marvel Vs. Capcom 2]]
 
[[Category:Marvel Vs. Capcom 2]]

Latest revision as of 08:17, 6 April 2019

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2dhalsim.png

Watch Magnetro's Dhalsim DVD which can be found here: http://zachd.com/magnetro/if/dhalsimdvd.html

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-dhalsim.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing Far
Lp.png C HL
Dhalsim f.s.lp.png
Mp.png HL
Dhalsim f.s.mp.png
Hp.png C HL
Dhalsim f.s.hp.png
Lk.png C HL
Dhalsim f.s.lk.png
Mk.png C HL
Dhalsim f.s.forward.png
Hk.png C HL
Dhalsim f.s.hk.png
Standing Close
Lp.png C HL
Dhalsim cl.s.lp.png
Mp.png HL
Dhalsim cl.s.mp(1).png
Dhalsim cl.s.mp(2).png
Launch.png
Hp.png C HL
Dhalsim cl.s.hp.png
Lk.png C HL
Dhalsim cl.s.lk.png
Mk.png C HL
Dhalsim cl.s.forward.png
Hk.png C HL
Dhalsim cl.s.hk.png
Crouching Far
Lp.png C Low.png
Dhalsim f.c.lp.png
Mp.png C Low.png
Dhalsim f.c.mp.png
Hp.png - Low.png
Dhalsim f.c.hp.png
Lk.png C Low.png
Dhalsim f.c.lk.png
Otg.png
Mk.png C Low.png
Dhalsim f.c.lk.png
Otg.png
Hk.png KD - Low.png
Dhalsim f.c.lk.png
Otg.png
Crouching Close
Lp.png C HL
Dhalsim cl.c.lp.png
Mp.png C HL
Dhalsim cl.c.lp.png
Hp.png - HL
Dhalsim cl.c.lp.png
Lk.png C Low.png
Dhalsim cl.c.lk.png
Otg.png
Mk.png C Low.png
Dhalsim cl.c.forward.png
Otg.png
Hk.png KD - Low.png
Dhalsim cl.c.hk.png
Otg.png
Jump Far
Lp.png -/- - High.png
Dhalsim j.f.lp.png
Mp.png -/- - High.png
Dhalsim j.f.mp.png
Hp.png -/- - High.png
Dhalsim j.f.hp.png
Lk.png -/- - High.png
Dhalsim j.f.lk.png
Mk.png -/- - High.png
Dhalsim j.f.forward.png
Hk.png -/- - High.png
Dhalsim j.f.hk.png
Jump Close
Lp.png -/- - High.png
Dhalsim j.c.lp.png
Mp.png -/- - High.png
Dhalsim j.c.mp.png
Hp.png -/- - High.png
Dhalsim j.c.hp.png
Aircombofinisher.png
Lk.png -/- - High.png
Dhalsim j.c.lk.png
Mk.png -/- - High.png
Dhalsim j.c.forward.png
Hk.png -/- - High.png
Dhalsim j.c.hk.png
Aircombofinisher.png
Command Normals
D.pngHp.png -/- - HL
Dhalsim jd.hp.png
D.pngLk.png -/- - HL
Dhalsim jd.lk.png
D.pngMk.png -/- - HL
Dhalsim jd.forward.png
D.pngHk.png -/- - HL
Dhalsim jd.hk.png


Special Moves

Name
Command
Damage
Special Properties (glossary)
Yoga Fire
Qcf.png + P.png
Airok.png
Yoga Flame
Qcb.png + P.png
Yoga Blast
Qcb.png + K.png
Yoga Smash
Hcb.png + Hp.png
Mash.png Mash buttons for incredible damage.
Yoga Teleport
Dp.png or Rdp.png + Lp.png + Hp.png or Lk.png + Hk.png
Airok.png
Flight
Qcb.png + Lk.png + Hk.png
N/A
Airok.png Do again to end flight. You can't block while flying.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Yoga Inferno
Qcf.png + Lp.png + Hp.png
Airok.png Move the joystick to position it.
Yoga Strike
Qcf.png + Lk.png + Hk.png
Airthrow.png

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Yoga Fire
Yoga Inferno
Hp.png Yoga Fire
Beta.pngLp.png Yoga Flame
Yoga Inferno
Hp.png Yoga Flame
Gamma.pngLk.png Yoga Blast
Yoga Inferno
Hk.png Yoga Blast

The Basics

Combos

-d.c.LK > s.LP XX qcf + KK

-Jump HP \/ d.df + HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP

-Jump d + LK > HK \/ d.s.LP > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK

-((f,f) hcb + HK, d.c.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK

-Corner When close, f + HK, d.c.LK > s.LP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK > sj.d + HP > sj.d + HK

-(f,f) hcb + HK XX qcf + PP (hold u)

-Jump d + LK > LP > HP \/ c.LK > c.LK > c.HK XX qcf + PP

-Corner qcf + LP, (f,f, f,f) d.s.LK > s.LK > s.HK XX hcb + LK XX qcf + PP

Advanced Strategy

Unblockable glitch

Sim's throw super does not by itself cause an opponent's block frame. Thus you can DHC from the throw super to any instant super and have it hit.