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screen is a property that 's used to decrease the ammount of abilities your character has, ruling out possible combo follow ups. To enter the flying screen state you must connect a knock down attack with the opponent while in a super jumping state. Once flying screen has been activated you will not be able to do the following actions untill the combo counter is reset: |+|
Flying is a that to , in .
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|−| - Launch |+|
|−| - Super jump cancel |+|
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|−|There are two kinds of flying screen. The first has a visual representation which is activated by comboing a light attack into a knock down move before flying screen is activated. The result is the opponent flying off across the screen and your character racing back in behind them. This does not take effect when activated in the corner. |+|
flying screen. The is is .
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|−|The second doesn't have a visual representation which happens when you DON'T combo a light attack into a knock down move, before flying screen is activated. This version does allow combo follow ups, but the actions above are still restricted, so you have to make without them. |+|
Latest revision as of 15:56, 12 February 2012
A Flying Screen is a feature in the Capcom VS. Series that was introduced to prevent many possible cheap-shot combos, though not completely effective in that sense.
When the Flying Screen is activated, the camera follows the character being hit in the combo. The only moves the other player can use are jumping, walking, crouching, and magic series. Anything else, such as special moves, dashing, super jumps, assists, rolling, or tagging, are disabled. If the camera focuses off of the attacking character, they will dash back into the screen from the side they disappeared.
Most hyper combos activate a flying screen, but moves such as Hulk's HCB+P grab also does it. The only exception to the Flying Screen is MvC1's Variable Cross, where there is none during that time.