Difference between revisions of "Marvel vs Capcom 2/Hayato"

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= Introduction =
+
{{MvC2Header}}
----
+
  
 +
[[image:MvC2hayato.png]]
 +
 +
= Introduction =
  
 
Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).
 
Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).
  
 
= Colors =
 
= Colors =
'''LP''' http://i11.photobucket.com/albums/a154/magnetro/LP-12.jpg '''HP''' http://i11.photobucket.com/albums/a154/magnetro/HP-12.jpg '''A1''' http://i11.photobucket.com/albums/a154/magnetro/A1-13.jpg
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First row: LP, HP, A1. Second row: LK, HK, A2.
  
'''LK''' http://i11.photobucket.com/albums/a154/magnetro/LK-12.jpg '''HK''' http://i11.photobucket.com/albums/a154/magnetro/HK-13.jpg '''A2''' http://i11.photobucket.com/albums/a154/magnetro/A2-13.jpg
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[[Image:Mvc2-hayato.png]]
  
 
= Moves List =
 
= Moves List =
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== Normal Moves ==
 
== Normal Moves ==
  
 +
=== Command normals ===
 +
Dokuryuu: dash, hp (x2)
  
Sword Pierce - (In Air) Down + HK
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Sword Pierce (aironly): d + hk
  
 
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Dash and Slash: dash + hp (x2)
Dash and Slash - Dash + HP x2
+
  
 
== Special Moves ==
 
== Special Moves ==
  
Shiden - QCF + LP or HP
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{{MvC3MoveListHeader}}
 
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{{MoveListRow | Shiden
 
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| qcf + p
Guren - DP + LP or HP
+
|
 
+
|
 
+
}}
Shirotora Hou - Back, Forward + 2P
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{{MoveListRow | Guren
 +
| dp + p
 +
|
 +
| airok
 +
}}
 +
{{MoveListRow | Shirotora Hou
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| b , f , lp + hp
 +
|
 +
| unblockable
 +
}}
 +
{{MoveListFooter}}
  
  
 
Plasma Combos - Remember to hold back while doing these combos:
 
Plasma Combos - Remember to hold back while doing these combos:
 
  
 
1.HP, HP
 
1.HP, HP
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== Super Moves ==
 
== Super Moves ==
  
Rasetsu Zan - QCF + 2P (1 BAR)
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{{MvC3MoveListHeader}}
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{{MoveListRow | Rasetsu Zan
 +
| qcf + lp + hp
 +
|
 +
|
 +
}}
 +
{{MoveListRow | Engetsu
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| qcf + lk + hk
 +
|
 +
|
 +
}}
 +
{{MoveListRow | Plasma Field
 +
| qcb + lk + hk
 +
|
 +
| airok If it hits, gives you infinite meter while it lasts.
 +
}}
 +
{{MoveListRow | Black Hayato
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| lp , hp , b , lk , hk
 +
|
 +
| Three levels. Blockable.
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| level3
 +
}}
 +
{{MoveListFooter}}
  
 +
Plasma Field while super-jumping puts you back in a normal jump state: you can call assists.
  
Engetsu - QCF + 2K (1 BAR)
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== Assist Moves ==
  
 +
{{MvC2CharacterAssists
 +
  | [[file:hp.png]] Shiden || Rasetsu Zan  | [[file:hp.png]] Shiden |
 +
  | [[file:hp.png]] Guren ||  Engetsu | [[file:hp.png]] Guren |
 +
  | [[file:hp.png]] Shiden ||  Engetsu | [[file:hp.png]] Guren |
 +
}}
  
Plasma Field - QCB + 2k (In air too) (1 BAR)
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= The Basics =
 +
Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).
  
 +
== Combos ==
  
B.Hayato Attack - LP,HP Back LK, HK (3 Supers Bars)
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-d.s.LP > s.LP > s.HP XX qcf + HP
  
== Assist Moves ==
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-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK
  
 +
-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK
  
Alpha
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-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP
      - Shiden
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      - Rasetsu Zan
+
  
 +
-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP
  
Beta
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-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP
    - Guren
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    - Engetsu
+
  
 +
-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
  
Gamma
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-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK
      - Shiden
+
      - Engetsu
+
  
= The Basics =
+
-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK
  
LP,MP,HP xx Shiden, Guren or Rasetsu-Zan
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-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP
  
c.lk,c.mk,c.hk xx Engetsu
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-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK
  
c.lp,c.mp,c.hp xx super jump and chain.............
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-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP
  
= Advanced Strategy =
+
-b,f + PP (f,f), LP,HP,b,LK,HK
  
[[Category:Marvel Vs. Capcom 2]]
+
-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK
  
 +
-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK
  
 +
-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK
  
Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).
+
= Advanced Strategy =
 +
 
 +
[[Category:Marvel Vs. Capcom 2]]

Latest revision as of 21:01, 20 January 2016

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

MvC2hayato.png

Introduction

Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hayato.png

Moves List

Shown Below...............

Normal Moves

Command normals

Dokuryuu: dash, hp (x2)

Sword Pierce (aironly): d + hk

Dash and Slash: dash + hp (x2)

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shiden
Qcf.png + P.png
Guren
Dp.png + P.png
Airok.png
Shirotora Hou
B.png , F.png , Lp.png + Hp.png
Unblockable.png


Plasma Combos - Remember to hold back while doing these combos:

1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

Super Moves

Name
Command
Damage
Special Properties (glossary)
Rasetsu Zan
Qcf.png + Lp.png + Hp.png
Engetsu
Qcf.png + Lk.png + Hk.png
Plasma Field
Qcb.png + Lk.png + Hk.png
Airok.png If it hits, gives you infinite meter while it lasts.
Black Hayato
Lp.png , Hp.png , B.png , Lk.png , Hk.png
Three levels. Blockable.

Plasma Field while super-jumping puts you back in a normal jump state: you can call assists.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shiden
Rasetsu Zan
Hp.png Shiden
Beta.png Hp.png Guren
Engetsu
Hp.png Guren
Gamma.png Hp.png Shiden
Engetsu
Hp.png Guren

The Basics

Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).

Combos

-d.s.LP > s.LP > s.HP XX qcf + HP

-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK

-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP

-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP

-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP

-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK

-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK

-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP

-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP

-b,f + PP (f,f), LP,HP,b,LK,HK

-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK

-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK

-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK

Advanced Strategy