Difference between revisions of "Marvel vs Capcom 2/Hayato"

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{{MvC2Header}}
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[[image:MvC2hayato.png]]
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= Introduction =
 
= Introduction =
----
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Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).
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= Colors =
 
= Colors =
'''LP''' http://i11.photobucket.com/albums/a154/magnetro/LP-12.jpg '''HP''' http://i11.photobucket.com/albums/a154/magnetro/HP-12.jpg '''A1''' http://i11.photobucket.com/albums/a154/magnetro/A1-13.jpg
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First row: LP, HP, A1. Second row: LK, HK, A2.
  
'''LK''' http://i11.photobucket.com/albums/a154/magnetro/LK-12.jpg '''HK''' http://i11.photobucket.com/albums/a154/magnetro/HK-13.jpg '''A2''' http://i11.photobucket.com/albums/a154/magnetro/A2-13.jpg
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[[Image:Mvc2-hayato.png]]
  
 
= Moves List =
 
= Moves List =
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Shown Below...............
  
 
== Normal Moves ==
 
== Normal Moves ==
  
== Special Moves ==
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=== Command normals ===
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Dokuryuu: dash, hp (x2)
  
Shiden - QCF + LP or HP
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Sword Pierce (aironly): d + hk
  
Guren - DP + LP or HP
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Dash and Slash: dash + hp (x2)
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== Special Moves ==
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{{MvC3MoveListHeader}}
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{{MoveListRow | Shiden
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| qcf + p
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|
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|
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}}
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{{MoveListRow | Guren
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| dp + p
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|
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| airok
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}}
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{{MoveListRow | Shirotora Hou
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| b , f , lp + hp
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|
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| unblockable
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}}
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{{MoveListFooter}}
  
Shirotora Hou - Back, Forward + 2P
 
  
 
Plasma Combos - Remember to hold back while doing these combos:
 
Plasma Combos - Remember to hold back while doing these combos:
  
HP, HP
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1.HP, HP
LP, LP, LP, LP
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LP, LP, HP, HK, HP
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2.LP, LP, LP, LP
HP, LP, HP, HP, HP
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HP, LP, HP, LK, HP
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3.LP, LP, HP, HK, HP
HP, LP, LP, HP, HP
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LP, LP, HP, HK, LP, LP
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4.HP, LP, HP, HP, HP
LP, LP, LP, HK, LP, LP
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HP, LP, LP, LP, HK, LP, LP
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5.HP, LP, HP, LK, HP
HP, LP, LP, HP, HK, LP, LP
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6.HP, LP, LP, HP, HP
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7.LP, LP, HP, HK, LP, LP
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8.LP, LP, LP, HK, LP, LP
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9.HP, LP, LP, LP, HK, LP, LP
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10.HP, LP, LP, HP, HK, LP, LP
  
 
== Super Moves ==
 
== Super Moves ==
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{{MvC3MoveListHeader}}
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{{MoveListRow | Rasetsu Zan
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| qcf + lp + hp
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|
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|
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}}
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{{MoveListRow | Engetsu
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| qcf + lk + hk
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|
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|
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}}
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{{MoveListRow | Plasma Field
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| qcb + lk + hk
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|
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| airok If it hits, gives you infinite meter while it lasts.
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}}
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{{MoveListRow | Black Hayato
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| lp , hp , b , lk , hk
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|
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| Three levels. Blockable.
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| level3
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}}
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{{MoveListFooter}}
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Plasma Field while super-jumping puts you back in a normal jump state: you can call assists.
  
 
== Assist Moves ==
 
== Assist Moves ==
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{{MvC2CharacterAssists
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  | [[file:hp.png]] Shiden || Rasetsu Zan  | [[file:hp.png]] Shiden |
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  | [[file:hp.png]] Guren ||  Engetsu | [[file:hp.png]] Guren |
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  | [[file:hp.png]] Shiden ||  Engetsu | [[file:hp.png]] Guren |
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}}
  
 
= The Basics =
 
= The Basics =
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Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).
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 +
== Combos ==
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-d.s.LP > s.LP > s.HP XX qcf + HP
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-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK
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-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK
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-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP
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-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP
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-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP
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-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP
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-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK
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-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK
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-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP
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-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK
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-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP
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-b,f + PP (f,f), LP,HP,b,LK,HK
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-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK
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-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK
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-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK
  
 
= Advanced Strategy =
 
= Advanced Strategy =
  
 
[[Category:Marvel Vs. Capcom 2]]
 
[[Category:Marvel Vs. Capcom 2]]
[[Category:Hayato]]
 

Latest revision as of 21:01, 20 January 2016

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

MvC2hayato.png

Introduction

Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hayato.png

Moves List

Shown Below...............

Normal Moves

Command normals

Dokuryuu: dash, hp (x2)

Sword Pierce (aironly): d + hk

Dash and Slash: dash + hp (x2)

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shiden
Qcf.png + P.png
Guren
Dp.png + P.png
Airok.png
Shirotora Hou
B.png , F.png , Lp.png + Hp.png
Unblockable.png


Plasma Combos - Remember to hold back while doing these combos:

1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

Super Moves

Name
Command
Damage
Special Properties (glossary)
Rasetsu Zan
Qcf.png + Lp.png + Hp.png
Engetsu
Qcf.png + Lk.png + Hk.png
Plasma Field
Qcb.png + Lk.png + Hk.png
Airok.png If it hits, gives you infinite meter while it lasts.
Black Hayato
Lp.png , Hp.png , B.png , Lk.png , Hk.png
Three levels. Blockable.

Plasma Field while super-jumping puts you back in a normal jump state: you can call assists.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shiden
Rasetsu Zan
Hp.png Shiden
Beta.png Hp.png Guren
Engetsu
Hp.png Guren
Gamma.png Hp.png Shiden
Engetsu
Hp.png Guren

The Basics

Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).

Combos

-d.s.LP > s.LP > s.HP XX qcf + HP

-d.s.LP > c.LP > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK

-Jump HK \/ d.s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-d.s.LK > c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP

-Jump LK > LK \/ d.s.LP > s.LK > s.HP XX f,d,df + HP

-b + LP,LP,LP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP XX f,d,df + HP

-Jump LP > LK \/ d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP

-Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HP XX qcb + KK

-Jump LP > HK \/ b + LP,LP,HP,HK,LP XX qcf + KK

-Jump LP > LK \/ d.s.LP > s.LK > s.HP XX qcf + HP XX qcf + PP

-Jump HK \/ b + HP,LP,HP,HP XX qcf + HP XX qcf + KK

-Jump HP \/ d.s.LP > s.LP > s.HP XX qcf + HP XX qcf + PP

-b,f + PP (f,f), LP,HP,b,LK,HK

-Jump HK \/ b + HP,LP,HP,HP XX LP,HP,b,LK,HK

-Jump LK > HK \/ d.s.LK > s.LK > f + HP, b + HP,LP,HP,HP XX qcf + HP XX LP,HP,b,LK,HK

-Corner Jump HP \/ b + LP,LP,HP,HK,LP, d.c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + LP XX qcb + KK \/ d.c.LK > s.HP XX LP,HP,b,LK,HK

Advanced Strategy