Difference between revisions of "Marvel vs Capcom 2/Hayato"

From Shoryuken Wiki!
Jump to: navigation, search
Line 14: Line 14:
 
== Normal Moves ==
 
== Normal Moves ==
  
Sword Pierce - (In Air) Down + HK
+
=== Command normals ===
 +
Dokuryuu: dash, hp (x2)
  
 +
Sword Pierce (aironly): d + hk
  
Dash and Slash - Dash + HP x2
+
Dash and Slash: dash + hp (x2)
  
 
== Special Moves ==
 
== Special Moves ==
  
Shiden - QCF + LP or HP
+
{{MvC3MoveListHeader}}
 
+
{{MoveListRow | Shiden
 
+
| qcf + p
Guren - DP + LP or HP
+
|
 
+
|
 
+
}}
Shirotora Hou - Back, Forward + 2P
+
{{MoveListRow | Guren
 +
| dp + p
 +
|
 +
| airok
 +
}}
 +
{{MoveListRow | Shirotora Hou
 +
| b , f , lp + hp
 +
|
 +
| unblockable
 +
}}
 +
{{MoveListFooter}}
  
  
 
Plasma Combos - Remember to hold back while doing these combos:
 
Plasma Combos - Remember to hold back while doing these combos:
 
  
 
1.HP, HP
 
1.HP, HP
Line 55: Line 66:
 
== Super Moves ==
 
== Super Moves ==
  
Rasetsu Zan - QCF + 2P (1 BAR)
+
{{MvC3MoveListHeader}}
 +
{{MoveListRow | Rasetsu Zan
 +
| qcf + lp + hp
 +
|
 +
|
 +
}}
 +
{{MoveListRow | Engetsu
 +
| qcf + lk + hk
 +
|
 +
|
 +
}}
 +
{{MoveListRow | Plasma Field
 +
| qcb + lk + hk
 +
|
 +
| airok If it hits, gives you infinite meter while it lasts.
 +
}}
 +
{{MoveListRow | Black Hayato
 +
| lp , hp , b , lk , hk
 +
|
 +
| Three levels. Blockable.
 +
| level3
 +
}}
 +
{{MoveListFooter}}
  
 
Engetsu - QCF + 2K (1 BAR)
 
 
 
Plasma Field - QCB + 2k (In air too) (1 BAR)
 
 
 
B.Hayato Attack - LP,HP Back LK, HK (3 Supers Bars)
 
  
 
== Assist Moves ==
 
== Assist Moves ==
  
 
+
{{MvC2CharacterAssists
Alpha
+
  | [[file:hp.png]] Shiden || Rasetsu Zan | [[file:hp.png]] Shiden |
      - Shiden
+
  | [[file:hp.png]] Guren ||  Engetsu | [[file:hp.png]] Guren |
      - Rasetsu Zan
+
  | [[file:hp.png]] Shiden ||  Engetsu | [[file:hp.png]] Guren |
 
+
}}
 
+
Beta
+
    - Guren
+
    - Engetsu
+
 
+
 
+
Gamma
+
      - Shiden
+
      - Engetsu
+
  
 
= The Basics =
 
= The Basics =
 +
Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).
  
 +
== Combos ==
 
LP,MP,HP xx Shiden, Guren or Rasetsu-Zan
 
LP,MP,HP xx Shiden, Guren or Rasetsu-Zan
  
 
c.lk,c.mk,c.hk xx Engetsu
 
c.lk,c.mk,c.hk xx Engetsu
  
c.lp,c.mp,c.hp xx super jump and chain.............
+
c.lp,c.mp,c.hp xx super jump and chain...
 +
 
 +
c.hp, sj, sj.lp sj.mp, lp Guren xx Plasma Field
  
 
= Advanced Strategy =
 
= Advanced Strategy =
  
 
[[Category:Marvel Vs. Capcom 2]]
 
[[Category:Marvel Vs. Capcom 2]]
 
 
 
Always play a mid/close range game.  Try to get the enemy cornered and knock him out.  Use his combos and moves well (since they have lots of lag).
 

Revision as of 07:34, 24 October 2011

Introduction

Hayato's First appearance was made in Star Gladiator (PSX) and later on in Plasma Sword (DC).

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-hayato.png

Moves List

Shown Below...............

Normal Moves

Command normals

Dokuryuu: dash, hp (x2)

Sword Pierce (aironly): d + hk

Dash and Slash: dash + hp (x2)

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shiden
Qcf.png + P.png
Guren
Dp.png + P.png
Airok.png
Shirotora Hou
B.png , F.png , Lp.png + Hp.png
Unblockable.png


Plasma Combos - Remember to hold back while doing these combos:

1.HP, HP

2.LP, LP, LP, LP

3.LP, LP, HP, HK, HP

4.HP, LP, HP, HP, HP

5.HP, LP, HP, LK, HP

6.HP, LP, LP, HP, HP

7.LP, LP, HP, HK, LP, LP

8.LP, LP, LP, HK, LP, LP

9.HP, LP, LP, LP, HK, LP, LP

10.HP, LP, LP, HP, HK, LP, LP

Super Moves

Name
Command
Damage
Special Properties (glossary)
Rasetsu Zan
Qcf.png + Lp.png + Hp.png
Engetsu
Qcf.png + Lk.png + Hk.png
Plasma Field
Qcb.png + Lk.png + Hk.png
Airok.png If it hits, gives you infinite meter while it lasts.
Black Hayato
Lp.png , Hp.png , B.png , Lk.png , Hk.png
Three levels. Blockable.


Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Shiden
Rasetsu Zan
Hp.png Shiden
Beta.png Hp.png Guren
Engetsu
Hp.png Guren
Gamma.png Hp.png Shiden
Engetsu
Hp.png Guren

The Basics

Always play a mid/close range game. Try to get the enemy cornered and knock him out. Use his combos and moves well (since they have lots of lag).

Combos

LP,MP,HP xx Shiden, Guren or Rasetsu-Zan

c.lk,c.mk,c.hk xx Engetsu

c.lp,c.mp,c.hp xx super jump and chain...

c.hp, sj, sj.lp sj.mp, lp Guren xx Plasma Field

Advanced Strategy