Difference between revisions of "Marvel vs Capcom 2/Sakura"

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(Super Moves)
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[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 18:49, 2 June 2009



LP http://i11.photobucket.com/albums/a154/magnetro/LP-22.jpg HP http://i11.photobucket.com/albums/a154/magnetro/HP-22.jpg A1 http://i11.photobucket.com/albums/a154/magnetro/A1-23.jpg

LK http://i11.photobucket.com/albums/a154/magnetro/LK-22.jpg HK http://i11.photobucket.com/albums/a154/magnetro/HK-23.jpg A2 http://i11.photobucket.com/albums/a154/magnetro/A2-23.jpg

Moves List

Normal Moves

Special Moves

Shouoken = (also in air) qcf + p
Hadoken = (also in air) qcb + p
Shunpuken = (also in air) qcb + k
*Ashura Warp = f,d,df or b,d,db + pp or kk
*Hadoken = (also in air) qcf + p
*Shouoken = (also i air) f,d,df + p
*As Evil(Sun-Burned) Sakura

Super Moves

Midari Zakura = qcf + pp
Shinku Hadoken = (also in air) qcb + pp
Shinku Tatsumaki Senpu Kyaku = qcf + kk
Transformation (into Evil Sakura) = f,d,df + lk 
*Shinku Hadoken = (also in air) qcf + pp
*Shun Goku Satsu = lp,lp,f,lk,hp (level 3)
*As Evil(Sun-Burned) Sakura

Assist Moves

The Basics

Learn how to use the "Shouoken". 
This attack can block most projectile moves, and can be used in the air.

Advanced Strategy