Marvel vs Capcom 2/Sentinel

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Introduction

Moves List

Normal Moves

Special Moves

Rocket Punch (RP) (ground or air): QCF+P

Probably Sentinel's single most used special move in the game, due to his bread-and-butter hp>RP.

This can be done with either lp, which goes down between 45 degrees and 60 degrees (approximations, just demonstrating variation) or hp, which punches straight.
The rocket punch can be chained from the lp>mp>short/hard RP or from hp (hard RP)
SECONDARY NOTE: this can be used as an anti-air with Z+punch, though it is not very useful.

Sentinel Force: QCF+K

Using short will summon mini Sentinels that you can control vertically with the joystick; roundhouse summons slow-moving mini Sentinels that will bomb the area just in front of you (hold the button to cause them to bomb across the screen).
Short Sentinel Force is pretty easy to use, although it's tricky to combo afterwards because you can't use Hyper Sentinel Force while mini-Sentinels are on screen. Roundhouse Sentinel Force is harder, and is best used with an assist that pins the opponent vertically such as Blackheart.

== Super Moves ==


Hyper Sentinel Force (HSF):
QCF+KK

Note: Can be comboed into and out of, especially with bread-and-butter HP X Rocket Punch

Plasma Storm- QCF+PP
This is a less useful super, though if it connects, it can be very damaging. See Bread-and-Butter Combos
Hard DRIVE (AIR ONLY)- QCF+PP
Note: This move is one of the more useless of the supers in combos. It's very situational, unless used for (little)extra damage in a combo.

Bread-and-Butter Combos

Assist Moves

The Basics

Advanced Strategy